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Defensive Feature Suggestions


White Shark
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White Shark

We all want a counter to griefing, or namely the MKII.  We want to either be able to go about our lives in peace, sell our product with at least a fighting chance to protect it, and not have our normal missions constantly interupted by an OP thing which is impossible to defend again.  

 

Many will say "well just use your own MKII / offensive vehicle" - which isn't always possible when doing a mission where you have to use a specific vehicle - especially on sale missions.  

Therefore, what we need are DEFENSIVE counters to solve the issue.  Not an RPG MKII or a Deluxo MKII etc.  Here are my suggestions.  (Yes, I know this isn't a feedback page and I know none of this will happen, but I like to discuss such ideas.)

 

  • Trophy System - This is an anti-projectile system which destroys all incoming missiles and explosives.  It is a small vehicle mod and can be fitted at all vehicle mod-shops.  It is fitted to the rear of the vehicle, or on top if the rear isn't suitable.  It will only be compatible with vehicles which do not have their own missile / explosive capabilities.  Be warned, it destroys ALL airborne explosives within your vicinity, whether they be enemy or friendly, so be careful if you go to toss your own explosives out of the window etc.
  • Scrambler - This is a program for your phone (which sits under settings).  When turned on, it scrambles your signal so that if you are driving / flying any non-weaponised vehicle or delivery vehicle, you cannot be locked onto.  If you get into a weaponised vehicle, or pull out your gun, it breaks the scramble, making you vulnerable to lock on again.  You can purchase this feature from Paige.
  • Bulletproof windows - Another mod which can be applied at all vehicle mod-shops.  It makes your windows on any non-weaponised vehicle completely bullet-resistant.  *Edit: once applied to the vehicle, prevents you from using any weapons whilst inside.
  • Psychoactive Pill - This sits under the snacks menu and can be taken at will.  Once taken, it puts your character into a stealth-like state, where you can only use melee weapons.  Takes 10 seconds to take effect.  It hides your blip from the radar and gives you improved hand to hand combat ability, but prevents you from using any other weapon or drive any vehicle.  The effects only wear off by taking a reversal pill which takes 15 seconds to reverse the effects completely.
  • Gas Masks - Make ALL gas masks fully functional against all sorts of gas bombs and tear gas.  This is a minor feature that won't be that useful, but it's silly how gas masks are completely functionless at the moment.
  • Defensive Helicopter - Previously suggested here: https://gtaforums.com/topic/917366-next-dlc-speculation-thread-mk-vii/?do=findComment&comment=1070683660
  • Bike Shock-Absorber - Can be fitted to all motorcycles and reduces the chances from falling off or being thrown when hitting objects or being rammed.  A bit like the MKII which seems to have this feature fitted already as standard, making the MKII even more OP.

 

I'm well aware some of these features may make already existing features redundant, but so be it.  The small amount of defensive features that exist in this game are either piss-poor or not good enough.

Edited by White Shark
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The Wandering Hunter

i want an electronic countermeasure available for 100k that can be fitted to any ground vehicle and has a 95% chance to stop missile lock on. atleast then a scooty puff pilot needs to put some effort into targeting ground vehicles. would be pretty well ballanced imo, freeaiming missiles isn’t hard with some practice.

 

and i want chaff available for all air vehicles (flares too i guess)

 

thinking about it, just disabling pvp air to ground lock-on would be a good change. maybe keep it for the buzzard

Edited by The Wandering Hunter
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Kiethblacklion

I like the scrambler idea. I would make things a bit more interesting and maybe force the attacker to rely on actual aiming instead of the fire-and-forget lock on feature. Or all rockets could be adjusted so that their lock-on accuracy is more like 75%; not just to give defenders a fighting chance but it would give the game a bit more cinematic/movie feel to it. For instance, I love the Top Fun missions, it reminds me of so many action movies, and I hate it when the runner is killed too soon (whether it's me running or me doing the killing) because the rockets are too accurate. Being chased through the streets by a vehicle firing rockets should feel like an action movie and give a boost of adrenaline but more often than not the rockets hit their mark without the defender even having a chance. 

 

One would think that bullet proof windows as a vehicle mod would have been in the game from near beginning. We already have the high armor and bulletproof tires. But to make it fair, make just the back window bulletproof. That way players can still fire out of their windows and attackers have to get in front of or beside you, which also puts them at risk.

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41 minutes ago, Kiethblacklion said:

I like the scrambler idea. I would make things a bit more interesting and maybe force the attacker to rely on actual aiming instead of the fire-and-forget lock on feature. Or all rockets could be adjusted so that their lock-on accuracy is more like 75%; not just to give defenders a fighting chance but it would give the game a bit more cinematic/movie feel to it. For instance, I love the Top Fun missions, it reminds me of so many action movies, and I hate it when the runner is killed too soon (whether it's me running or me doing the killing) because the rockets are too accurate. Being chased through the streets by a vehicle firing rockets should feel like an action movie and give a boost of adrenaline but more often than not the rockets hit their mark without the defender even having a chance. 

 

One would think that bullet proof windows as a vehicle mod would have been in the game from near beginning. We already have the high armor and bulletproof tires. But to make it fair, make just the back window bulletproof. That way players can still fire out of their windows and attackers have to get in front of or beside you, which also puts them at risk.

And go back to the 2014 days of the Zentorno reversing? 

 

No thanks

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MeisterJazz
2 hours ago, Galavan said:

No thanks.

are you just being contrary to be contrary because that's what it seems like...

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Kiethblacklion
44 minutes ago, Galavan said:

And go back to the 2014 days of the Zentorno reversing? 

 

No thanks

Never heard of the "days of Zentorno reversing"

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EMC Burst

You would buy them from Ammu-Nation and like the proximity mine, can only hold 5 at once.

When you deploy it, any player armoured vehicle or aircraft within a certain radius loses all power. Maybe the radius could be a few blocks, in all directions like a sphere of effectiveness around you.

Aircraft will crash, oppressors and ground vehicles will be deactivated until destroyed and re-spawned.

 

Strike Jet Support

Call up Merryweather, and you will get a strike jet that cannot be locked onto, which will chase and fire homing missiles and explosive cannon at your selected target for 1:00 minute

 

Armoured Truck Transport

An armoured truck that can carry up to two supply vehicles in the back. It has an armour gauge that you can see going down if under attack. If it gets destroyed, your delivery vehicles drop out of the back and you only pay a nominal fee for using it. If you make it to your destination without it being destroyed, you pay a percentage of your sales for using it.

 

Air Transport

Similar to armoured truck transport, maybe like the avenger or titan, but if it gets destroyed, your supply vehicles are dropped to the ground via parachute.

 

Decoy

Phone Merryweather and you would be able to order two NPC decoys that would replicate whichever icon you are showing as on the map, which would drive / run off in other directions. Would last for 2:00 mins or until destroyed.

 

Indestructible Cargo

For a (large) fee, opt to make your cargo indestructible such that it can only be stolen, like a business battle crate.

 

Hired Driver

Hire an NPC driver(s) to drive the goods vehicle(s), so that you can ride as armoured support

Edited by Big Molio
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The anti-lock system is interesting, but I think R* would make it a special feature for new expensive vehicles.

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El Diablo 702
3 hours ago, Kiethblacklion said:

Never heard of the "days of Zentorno reversing"

Back then there were a few cars that were bulletproof from the back.  Players would reverse at you drive by shooting.  The only counter was to blow up the reversing car.  Also back in 2014 explosive tactics were expensive due to payouts of the time. 

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Kiethblacklion
4 hours ago, Big Molio said:

 

Hired Driver

Hire an NPC driver(s) to drive the goods vehicle(s), so that you can ride as armoured support

I like the hired driver option.

Edited by Kiethblacklion
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ilovefreebird
5 hours ago, MeisterJazz said:

are you just being contrary to be contrary because that's what it seems like...

Yes he is, read all his recent posts (and thread....).

 

I like the bulletproof window idea except I'd modify it - it'd be nice to add Terrorbyte-level windows to any car. Not completely bulletproof, but they can take a beating.

 

The rest of the ideas kind of seem like overkill. The real issue is nerfing/removing the MKII, not adding more sh*t.

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Yellow Dog with Cone
5 hours ago, MeisterJazz said:
7 hours ago, Galavan said:

No thanks.

are you just being contrary to be contrary because that's what it seems like...

I mean, he does have a point, having completely bulletproof windows is indeed a bad idea overall.

 

I would rather have bullet resistant windows instead

Edited by Voodoo-Hendrix
I didn't see the rest of his comments
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The Wandering Hunter

npc decoey blips would be really cool. they’d need to be a little inteligent though, and not do stupid sh*t like hug each other and get stuck in a corner.

 

and the opressor needs a nerf for any semblance of balance to be restored to this game. like just make its missiles dumbfire and remove it from the mc menu. then it would be more of an armed transport rather than flying death. plus the explosive mg might get used.

Edited by The Wandering Hunter
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Rotorhead359
7 hours ago, The Wandering Hunter said:

npc decoey blips would be really cool. they’d need to be a little inteligent though, and not do stupid sh*t like hug each other and get stuck in a corner.

 

and the opressor needs a nerf for any semblance of balance to be restored to this game. like just make its missiles dumbfire and remove it from the mc menu. then it would be more of an armed transport rather than flying death. plus the explosive mg might get used.

What if they simply remove its flares and chaff so it is easier to shoot down by vehicles like Stromberg, Deluxo and Oppressor Mk1? They can keep the smoke as far as I'm concerned. There was never a need for this vehicle to have flares or chaff in the first place.

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White Shark
20 hours ago, Galavan said:

No thanks.

No thanks to what specifically?

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Just now, White Shark said:

No thanks to what specifically?

All of the ideas except the gas mask and defensive chopper

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White Shark
30 minutes ago, Galavan said:

All of the ideas except the gas mask and defensive chopper

Cool. Surprised you liked the defensive chopper.

 

Ultimately, just nerfing or removing the MKII would solve a whole world of sh*t.

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3 minutes ago, White Shark said:

Cool. Surprised you liked the defensive chopper.

 

Ultimately, just nerfing or removing the MKII would solve a whole world of sh*t.

defensive chopper is a pretty good idea if used correctly, ive had enough of all these overpowered vehicles with each update it'll actually be nice to get something that counters them directly

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White Shark
15 hours ago, Voodoo-Hendrix said:

I mean, he does have a point, having completely bulletproof windows is indeed a bad idea overall.

 

I would rather have bullet resistant windows instead

Hmm agreed. How about fully bulletproof, but it prevents you from using all weapons?

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DentureDynamite

Gas Masks: Been requested for a long time, and should have been implemented ages ago; though its usage is rather limited. Still a good idea though, as we've had the Rebreather since Heists in 2015, which is sort of the underwater cousin. I would get a fair bit of use out of it, as I use tear gas against the LSPD quite often, and players once in a while. Can be handy.

 

Bulletproof Windows: For a while after its release, the Armored Kuruma basically had them, then Rockstar nerfed it and let bullets "leak" through like crazy. Grr. I have no problem with fully bulletproof windows as long as you can't use any weapons--your car still takes damage, which is dangerous. But only certain vehicles with other weaknesses would be a good balance for this; e.g. I wouldn't want to see this on the Insurgent or Insurgent pickup.

 

I would still love to see these two added:

 

* Ejection Seat: From a car--used carefully, would add some very nice evasion game play, allowing you to open a parachute at low altitude and get away (and some hilarity if it goes wrong) lol.

 

* Oil Slick: Would dump a large patch of oil behind your car, making the area extremely slippery to traffic behind you. Would obviously need to have limited use/refills.

 

 

Edited by DentureDynamite
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4 hours ago, DentureDynamite said:

Gas Masks: Been requested for a long time, and should have been implemented ages ago; though its usage is rather limited. Still a good idea though, as we've had the Rebreather since Heists in 2015, which is sort of the underwater cousin. I would get a fair bit of use out of it, as I use tear gas against the LSPD quite often, and players once in a while. Can be handy.

 

Bulletproof Windows: For a while after its release, the Armored Kuruma basically had them, then Rockstar nerfed it and let bullets "leak" through like crazy. Grr. I have no problem with fully bulletproof windows as long as you can't use any weapons--your car still takes damage, which is dangerous. But only certain vehicles with other weaknesses would be a good balance for this; e.g. I wouldn't want to see this on the Insurgent or Insurgent pickup.

 

I would still love to see these two added:

 

* Ejection Seat: From a car--used carefully, would add some very nice evasion game play, allowing you to open a parachute at low altitude and get away (and some hilarity if it goes wrong) lol.

 

* Oil Slick: Would dump a large patch of oil behind your car, making the area extremely slippery to traffic behind you. Would obviously need to have limited use/refills.

 

 

There is a slick mine, but for Arena vehicles only.
Gas masks would be a cool feature and could be related to a new mission. We already have gas mask outfits in the game, but totally useless..

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Yellow Dog with Cone
8 hours ago, White Shark said:

Hmm agreed. How about fully bulletproof, but it prevents you from using all weapons?

In one hand, that would be fair as a defensive measure.

 

In the other, it would turn any car into a near unstoppable battery ram unless you use explosives or FMJ ammo, so I don't know.

 

I still think that bullet resistant windows are the best option, strong enough to protect you from someone autoaiming you while you pass by, yet vulnerable enough so you can actually fight back if someone tries to run you over.

 

They could even make it somewhat realistic, pistol and SMG rounds could take longer than assault rifles or LMG rounds in breaking bullet resistant windows.

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What we need is if the player destroys your cargo, you lose the product (1 mil/ 500k etc) and the player destroying it also loses triple the amount, their KD adds 1000 deaths to their name and they go into bad sport for 20 years. But....they get the $2k and RP reward.

 

I wonder if the griefer will still do it 'because the game told them to'? 

 

 

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The Wandering Hunter
14 hours ago, AirWolf359 said:

What if they simply remove its flares and chaff so it is easier to shoot down by vehicles like Stromberg, Deluxo and Oppressor Mk1? They can keep the smoke as far as I'm concerned. There was never a need for this vehicle to have flares or chaff in the first place.

its too easy for an opressor to dodge aircraft missiles even without the chaff. it would make the stromberg better at killing then though

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White Shark
17 minutes ago, Aznknight said:

What we need is if the player destroys your cargo, you lose the product (1 mil/ 500k etc) and the player destroying it also loses triple the amount, their KD adds 1000 deaths to their name and they go into bad sport for 20 years. But....they get the $2k and RP reward.

 

I wonder if the griefer will still do it 'because the game told them to'? 

 

 

Haha brilliant!

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the ability to load multiple slow-ass cargo vehicles into something airborne/explosive-proof/OTR would be highly beneficial.      love the idea of the decoy map blips, too.

 

and holy crap, now i really wish i could drop an oil slick behind my car a la Spy Hunter!

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14 hours ago, KazzMajol said:

...

 

and holy crap, now i really wish i could drop an oil slick behind my car a la Spy Hunter!

If they ever do add this, it's going on my JB700 immediately!

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Since I'm rarely online these days here now but am now, my two cents.

 

GTA open world games should be about choice, and the opportunity to play how you want to play.

 

I think it's less about the tools they give you and more about how they set the whole thing up. It would be good if you had choice for co-operative or hostile sessions. Would people go for the hostile lobbies? Well some people love the combat. And you could give higher bonuses - more risk, more reward. A bit like the populated lobby you get for sales, but more fleshed out. Or at least, you can create this sort of thing by pulling a firewall trick anyway, but why not have some more official option.

 

I'm not saying I definitely have the answer but I think there is something to this.

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