MAJEST1C_R3 1,270 Posted July 27, 2019 Author Share Posted July 27, 2019 No release until this implemented: On 7/2/2019 at 4:59 PM, MAJEST1C_R3 said: I'm planning to replace original textures with ones which I'll find in GTA3 (PC/Xbox/Mobile) in higher resolution, make HQ hud and fonts I dont want a bunch of different alpha/beta versions floating around. Only one release Link to post Share on other sites
undergroundvicious 327 Posted July 27, 2019 Share Posted July 27, 2019 PS2 or some better textures, plus HD fonts and HUD would be good enough. Do you think is possible to change draw distance values? Link to post Share on other sites
Ash_735 17,492 Posted July 27, 2019 Share Posted July 27, 2019 2 hours ago, MAJEST1C_R3 said: No release until this implemented: I dont want a bunch of different alpha/beta versions floating around. Only one release If you're waiting until that, then for VCS you might want to help us out, the knackers method has a lot of dupes and repeating textures and they do not have names, for VCS PC we've currently crunched down on this and got a massive chunk of them named. Link to post Share on other sites
MAJEST1C_R3 1,270 Posted July 27, 2019 Author Share Posted July 27, 2019 Draw distance in LCS and VCS restricted in LVZ/DTZ map to how many placement matrices contains each sector. So you can increase draw distance only by adding more placement matrices and rebuilding world sectors. But since this mod has ported ps2 map without changes - draw distance will be like on ps2. Here comparison: B Dawg, AshGamer007, Sneed and 12 others 15 Link to post Share on other sites
undergroundvicious 327 Posted July 27, 2019 Share Posted July 27, 2019 5 hours ago, MAJEST1C_R3 said: Draw distance in LCS and VCS restricted in LVZ/DTZ map to how many placement matrices contains each sector. So you can increase draw distance only by adding more placement matrices and rebuilding world sectors. But since this mod has ported ps2 map without changes - draw distance will be like on ps2. Here comparison: That's pretty good! Combine with better textures will be perfect. Link to post Share on other sites
The_Mechanix 1 Posted July 28, 2019 Share Posted July 28, 2019 Its very interesting how you can convert the ps2 stuff to the psp version and have it work so well. Im looking forward to seeing this completed. Link to post Share on other sites
MAJEST1C_R3 1,270 Posted July 28, 2019 Author Share Posted July 28, 2019 (edited) 13 hours ago, undergroundvicious said: That's pretty good! Combine with better textures will be perfect. Yeah. I've tried to update textures on original PSP version of LCS long time ago. Here few screenshots from this old lost mod: Spoiler This is what I planning to do with ported ps2 map Edited July 28, 2019 by MAJEST1C_R3 Staunton Assassin, Jago, undergroundvicious and 6 others 9 Link to post Share on other sites
AshGamer007 242 Posted July 30, 2019 Share Posted July 30, 2019 Hey can you make that unused bus spawn in traffic in LCS And add Trails options in settings in VCS like PS2 Link to post Share on other sites
MAJEST1C_R3 1,270 Posted August 1, 2019 Author Share Posted August 1, 2019 1. Unused stuff remains unused. 2. No. I can't use same trick with trails like in Vice City PC. Timecyc on PSP also has Trails fields missing Staunton Assassin, AshGamer007 and Dominik_ 3 Link to post Share on other sites
Ash_735 17,492 Posted August 1, 2019 Share Posted August 1, 2019 51 minutes ago, MAJEST1C_R3 said: No. I can't use same trick with trails like in Vice City PC. Timecyc on PSP also has Trails fields missing No they don't? The timecyc for stories games actually have additional values compared to previous games. The blurRGB value is present throughout. Link to post Share on other sites
The Hero 7,409 Posted August 1, 2019 Share Posted August 1, 2019 there are multiple effects at play here. Both LCS and VCS have some kind of colour filter, on PSP and PS2, but they way they work is different. VCS on PS2 has in addition something like PS2 SA's radiosity and that effect has two additional values in the timecycle. I don't think i ever looked at the PSP timecycle, but i'm pretty sure it's missing those two. Link to post Share on other sites
Staunton Assassin 2,922 Posted August 3, 2019 Share Posted August 3, 2019 (edited) Now this, this is a unique modification. Even though it's for PSP. Great work on the mod, Majestic! Love it. Edited August 3, 2019 by The Eddo Link to post Share on other sites
MAJEST1C_R3 1,270 Posted August 3, 2019 Author Share Posted August 3, 2019 (edited) Hope to finish tex editor soon and start to replace textures... Spoiler Just another LCS Beta leftover: Edited August 7, 2019 by MAJEST1C_R3 SaH4PoK, NightmanCometh96, AshGamer007 and 9 others 12 Link to post Share on other sites
The Hero 7,409 Posted August 10, 2019 Share Posted August 10, 2019 Made a PS2-like timecycle for VCS: http://gta.rockstarvision.com/game_vcs_ps2timecyc.dtz SaH4PoK, Sneed, undergroundvicious and 3 others 6 Link to post Share on other sites
undergroundvicious 327 Posted August 10, 2019 Share Posted August 10, 2019 (edited) On 8/3/2019 at 6:24 PM, MAJEST1C_R3 said: Hope to finish tex editor soon and start to replace textures... Reveal hidden contents Just another LCS Beta leftover: IIRC, beta Toni is present on PSP files too. Oh never mind, I was searching about it and discovered it was found by you lol Nice find! Edited August 10, 2019 by undergroundvicious . alex8ball and Shred N Slash 2 Link to post Share on other sites
MAJEST1C_R3 1,270 Posted August 10, 2019 Author Share Posted August 10, 2019 2 hours ago, The Hero said: Made a PS2-like timecycle for VCS: http://gta.rockstarvision.com/game_vcs_ps2timecyc.dtz It's just copied PS2 timecyc without fields which appeared in PS2 version or you additionally edited it somehow? Link to post Share on other sites
The Hero 7,409 Posted August 11, 2019 Share Posted August 11, 2019 I figured this out for LCS originally and just applied the same thing to the VCS data after removing the 4 PS2-only fields: # adjust emissive for i in range(192*3*2, 192*3*3): data[i] = int(data[i]/1.22/2) # adjust dir a bit, not accurately for i in range(192*3*4, 192*3*5): data[i] = int(data[i]/2) # remove postfx, doesn't work the same way on ps2 for i in range(192*47, 192*50): data[i] = 0 Dominik_ 1 Link to post Share on other sites
MAJEST1C_R3 1,270 Posted August 13, 2019 Author Share Posted August 13, 2019 On 8/11/2019 at 11:19 PM, The Hero said: I figured this out for LCS originally and just applied the same thing to the VCS data after removing the 4 PS2-only fields: # adjust emissive for i in range(192*3*2, 192*3*3): data[i] = int(data[i]/1.22/2) # adjust dir a bit, not accurately for i in range(192*3*4, 192*3*5): data[i] = int(data[i]/2) # remove postfx, doesn't work the same way on ps2 for i in range(192*47, 192*50): data[i] = 0 Seems to be same changes should be applied to other sections and even to blur section in LCS, some funcs like gamma correction maybe needed instead of linear scaling. Car shadows are too dark, lighting not so accurate, only sky seems to looks similar. I'll start to dig this up after updating HQ textures Link to post Share on other sites
The Hero 7,409 Posted August 13, 2019 Share Posted August 13, 2019 Would be possible to take sections like that from PSP and just use PS2 for ambient and sky. I didn't get too deep into it, just wanted to make the PSP versions looks a bit better because imo the PSP timecycle is horrible (in both games). Link to post Share on other sites
MAJEST1C_R3 1,270 Posted August 16, 2019 Author Share Posted August 16, 2019 Some progress. Just to show I'm still working on this. Spoiler LaDiDa, AshGamer007, 5d0 and 8 others 11 Link to post Share on other sites
THESHADOWYMANX 26 Posted August 18, 2019 Share Posted August 18, 2019 (edited) On 7/9/2019 at 8:08 AM, MAJEST1C_R3 said: Yes it will. I've contacted PPSSPP developers and they told me how to make it compatible not only with old versions of emulator. But this mod will NOT can be played on PSP. Not sure about PS Vita Finally PS2 version without the massive FPS drops. Edited August 18, 2019 by TheShadowX18 Shred N Slash and Ivan1997GTA 2 Link to post Share on other sites
Shred N Slash 189 Posted August 20, 2019 Share Posted August 20, 2019 Okay, firstly, I'd like to say that this mod is absolutely amazing! I can't wait to see a release. What I'd like to ask is, is it possible in the future to make the HUD more PS2-like for LCS and VCS (rectangle health and armor bars in LCS and way smaller in both LCS and VCS)? It takes a while to get used to the large HUD coming off the widescreen fixes released for previous 3D Universe titles. Dominik_ and THESHADOWYMANX 2 Link to post Share on other sites
MAJEST1C_R3 1,270 Posted August 20, 2019 Author Share Posted August 20, 2019 (edited) Maybe later I'll try to do this Spoiler Testing texture tool (Saving) in Manhunt PS2. Just have opened PSP texture dictionary and saved into PS2 format. Stories PSP Remaster one step closer now Replaced random texture Edited August 22, 2019 by MAJEST1C_R3 Shred N Slash, Sneed, danilchek and 4 others 7 Link to post Share on other sites
MAJEST1C_R3 1,270 Posted August 27, 2019 Author Share Posted August 27, 2019 (edited) Spoiler Few comparison screens between original PSP and ported PS2 with GTA3 textures (which in most cases have double size compared to LCS PS2 ones). Radar is f*cked I know. Spoiler Edited August 27, 2019 by MAJEST1C_R3 danilchek, Sergiu, AshGamer007 and 17 others 20 Link to post Share on other sites
waper1234 28 Posted August 27, 2019 Share Posted August 27, 2019 Nice. Now you only need to replace fonts and HUD with HD ones and change it size and it's done. Link to post Share on other sites
AmigaMix 421 Posted August 27, 2019 Share Posted August 27, 2019 ' looks sexy as hell! Link to post Share on other sites
MAJEST1C_R3 1,270 Posted August 28, 2019 Author Share Posted August 28, 2019 (edited) On 8/27/2019 at 9:18 PM, waper1234 said: Nice. Now you only need to replace fonts and HUD with HD ones and change it size and it's done. There are TOO MANY textures to be matched and replaced. For now I have only Portland 60-70% finished Spoiler Shoreside Vale Spoiler Edited September 1, 2019 by MAJEST1C_R3 Jago, Minde95s, AshGamer007 and 14 others 17 Link to post Share on other sites
The_Mechanix 1 Posted September 1, 2019 Share Posted September 1, 2019 Looking really good! Cant wait to try it out. Link to post Share on other sites
tommyhmilj 21 Posted September 14, 2019 Share Posted September 14, 2019 Any updates? Looking good so far Link to post Share on other sites
MAJEST1C_R3 1,270 Posted September 14, 2019 Author Share Posted September 14, 2019 Fixing converters. Nothing to show now Ivan1997GTA, AshGamer007, undergroundvicious and 6 others 9 Link to post Share on other sites