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MAJEST1C_R3

[LCS|VCS|WIP] PS2 Edition

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MAJEST1C_R3
Posted (edited)

Trying to bring PS2 graphics into PSP version as much as possible to play on PPSSPP in HD (instead of soap graphics on PCSX2)...

 

IDK when it finished. All updates will be posted here.


 

Spoiler

MPJtYuy.jpg

6CyIpJL.jpg

48VHViY.jpg

jGIcHiV.jpg

Wf4TMr4.jpg

SXJ7vhe.jpg

WnI1sj5.jpg

xGQMwKk.jpg

 

 

Spoiler

 

 

wlYtpIn.jpg

VrbDyjZ.jpg

y7EfEML.jpg

 

 

 

Edited by MAJEST1C_R3

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Jinx.
Posted (edited)

Clever... You should try using the PS2 timecyc for both games. I think they work fine. It'd be nice to see this for mobile, too. Good luck :)

EDIT: VCS has some additional sidemissions on PS2. Will you port the script files too?

Edited by Jinx.

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MAJEST1C_R3
16 minutes ago, Jinx. said:

Clever... You should try using the PS2 timecyc for both games. I think they work fine. It'd be nice to see this for mobile, too. Good luck :)

EDIT: VCS has some additional sidemissions on PS2. Will you port the script files too?

1. These screens and videos already with PS2 timecyc. 

2. Mobile LCS already have PS2 version map so I will not add mobile support in my tools.

3. Yes. 

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The Hero

I made a timecycle mod for LCS once that made it look more like the PS2 version. Since the lighting is different in both versions you can't just use the raw values from the other one, it needs some post processing. Unfortunately the colour filter works different in both versions so i couldn't do that.

I think it's this: http://gta.rockstarvision.com/game_lcs_ps2timecyc.dtz

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MAJEST1C_R3
Posted (edited)
5 hours ago, The Hero said:

I made a timecycle mod for LCS once that made it look more like the PS2 version. Since the lighting is different in both versions you can't just use the raw values from the other one, it needs some post processing. Unfortunately the colour filter works different in both versions so i couldn't do that.

I think it's this: http://gta.rockstarvision.com/game_lcs_ps2timecyc.dtz

Yes It looks very close to PS2 one. Nice job

 

iNHotLq.jpg

zfnHUrv.jpg

jfkpt8L.jpg

Edited by MAJEST1C_R3

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The Hero

Glad you like it. I'd be happy if this gets included in your mod.

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MAJEST1C_R3
Posted (edited)
18 hours ago, The Hero said:

Glad you like it. I'd be happy if this gets included in your mod.

Thank you again. I've used this method of converting timecyc (clearing blur section) in my first tries of converting LCS from PS2 to PSP couple years ago :). I should reuse it again

 

My comment here:

https://vk.com/club10684258?w=wall-10684258_5437%2Fall

 

PS2 player model and PS2 kuruma test

i6oGBSo.jpg

Edited by MAJEST1C_R3

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tommyhmilj

Good luck dude

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MAJEST1C_R3
Posted (edited)

Finally managed DTZ and IMG resources to work with PSP. Now debugging.

 

 

PS2 Wheels:

Spoiler

N51skLy.jpg

2Cu5ytu.jpg

 

Also many new dynamic objects on the map:

Spoiler

4Z6WuAK.jpg

M9uYELj.jpg

 

LyyaqZV.jpg

vWAFbV2.jpg

 

Cutscene & gameplay test

 

Edited by MAJEST1C_R3

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PiashGamer007

Man I started to love this mod.Keep it up 👍

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MAJEST1C_R3
Posted (edited)

Thanks. All things pretty cool on LCS side, it runnning pretty well with converted files and I'm not expierencing random crashes during testing.

On VCS side this a bit complicated. I have working ingame MDL, XTX, LVZ/WRLD converters but expierencig a crash at end of loading with converted DTZ (maybe some platform specific data which I've not found). Now I trying to pass loading screen because porting other stuff like SCM makes no sense without DTZ (PS2 version map has many stuff placed through DTZ map, like palms for example, and few extra collisions for USJ for example)

 

EpuK92q.jpg

tOua03v.jpg

Edited by MAJEST1C_R3

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George Costanza

Looking great. Especially with the second analog mod. But would it be also possible to make radar and hud smaller?

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MAJEST1C_R3

I' thinking about it too because this mod supposed to be played on higher resolutions than on original PSP. Also I'm thinking to add hi-res textures during converting (via texture catcher) from mobile version to improve graphics even more.

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AdusPL

Would it be possible to port VCS PCE into this? I'm talking about map and vehicle fixes.

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MAJEST1C_R3
Posted (edited)

It is possible I think, but I'll not do this anyway even if I get permission from VCS PCE team to use their resources. Target of these mods is to port PS2 versions to PSP without losing their originality. So there will no self made fixes or gameplay changes. Only thing I'm planning to do is to replace original textures with ones which I'll find in GTA3 (PC/Xbox/Mobile) in higher resolution, make HQ hud and fonts

Edited by MAJEST1C_R3
AEZAKMI

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Noskillx

@MAJEST1C_R3 Any chance to bring back PS2 exclusive statistics to PSP version of VCS? PS2 script for VCS works just fine on PSP but i'l crash whenever game will try to load/save PS2 exclusive stat, workaround is to of course remove the stat which was suppost to be loaded in scm itself and it works just fine (Caddy Daddy) (Playground in Docks) etc...

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MAJEST1C_R3

No chances to bring back these stats because it's not a PC mod and not so big deal.

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George Costanza
On 7/2/2019 at 2:24 PM, MAJEST1C_R3 said:

mobile version

ew no. hud looks like nothing in original ports. world textures are either sh*tty upscales or remakes based on gta3 textures and not gta lcs.

For hud it would be better to ask Re:LCS since the remakes are pretty close to original in nice hq.

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MAJEST1C_R3

Not all textures will be replaced. Only 100% matched.

19TGqzl.png

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Hrod Wolf
Posted (edited)

Good progress. Looks great. From you for a long time there was no news on this modification since 2016:)
P.S. Maybe you could convert Tony from PSP to VC? You just seem to be the only one who figured out the PSP models so well

https://vk.com/club10684258?z=photo-10684258_327582483%2Fwall-10684258_3546

Edited by Hrod Wolf

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MAJEST1C_R3
13 hours ago, Hrod Wolf said:

P.S. Maybe you could convert Tony from PSP to VC? You just seem to be the only one who figured out the PSP models so well

I can't. My HDD died couple years ago and I've lost all of my tools, source codes and all of my 3ds scripts, including MDL importer with PSP support.

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Hanakop93

Mod will be compatible with the latest version of PPSSPP 1.8.0 emulator?

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PiashGamer007
6 hours ago, Hanakop93 said:

Mod will be compatible with the latest version of PPSSPP 1.8.0 emulator?

Of course

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MAJEST1C_R3
10 hours ago, Hanakop93 said:

Mod will be compatible with the latest version of PPSSPP 1.8.0 emulator?

Yes it will. I've contacted PPSSPP developers and they told me how to make it compatible not only with old versions of emulator. But this mod will NOT can be played on PSP. Not sure about PS Vita

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The_Mechanix

I have a psvita and am willing to use it to test on a vita. I'm sure there is a market for a graphically updated LCS for vita. Even if its just the map, models and textures from ps2 would be a huge improvement and I'm sure the vita can handle it. Let me know what you think.

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