MAJEST1C_R3 Posted May 11, 2021 Author Share Posted May 11, 2021 Definitely not in current state. Will see, I even not started to work on VCS yet nastyyaboi 1 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted May 14, 2021 Author Share Posted May 14, 2021 Decided to upload all converted VCS assets for testing purposes. Map files, loading screens and PS2 timecycle. Files too outdated so all kinds of bugs are possible, do not report them please. https://mega.nz/folder/HFVTlQzb#u4e9_TBZmY_yrxjHUwE_NQ Jinx., swosho, Ub-Oh and 9 others 12 Link to comment Share on other sites More sharing options...
Flentric Posted May 22, 2021 Share Posted May 22, 2021 Is there also plans, for having PS2 Hud size, like the LCS Project too. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted May 22, 2021 Author Share Posted May 22, 2021 Yes, but after I manage to run the game with converted data from ps2. Link to comment Share on other sites More sharing options...
gts. Posted May 23, 2021 Share Posted May 23, 2021 Amazing work Majestic. Link to comment Share on other sites More sharing options...
CarlJohnson92 Posted May 25, 2021 Share Posted May 25, 2021 Add more garagem how bonus extras. Link to comment Share on other sites More sharing options...
Claude_Lib Posted May 26, 2021 Share Posted May 26, 2021 Perhaps you should specify that lcsConv only supports EBOOT.BIN from ULUS-10140 v3.00 and v1.05 does not work. Speaking of, what is the difference between the two? Knowing Rockstar, I'd rather play the earliest version of the game and having to use the updated binary feels weird. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted May 26, 2021 Share Posted May 26, 2021 one thing for sure they fixed was save game exploit used to run homebrew on fat psp Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted May 26, 2021 Author Share Posted May 26, 2021 8 hours ago, Claude_Lib said: Perhaps you should specify that lcsConv only supports EBOOT.BIN from ULUS-10140 v3.00 and v1.05 does not work. Yeah I will. Possible instead of lcsConv I'll just upload only converted files (not full ISO), but later... I'm working on VCS now swosho and ElYisusKing 1 1 Link to comment Share on other sites More sharing options...
NerdDiablo Posted May 30, 2021 Share Posted May 30, 2021 Can you add 11 Easter eggs in VCS as in the PS2 version Link to comment Share on other sites More sharing options...
ElYisusKing Posted May 30, 2021 Share Posted May 30, 2021 14 minutes ago, NerdDiablo said: Can you add 11 Easter eggs in VCS as in the PS2 version i think that will be added with the map, doesn't it ? Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted May 30, 2021 Author Share Posted May 30, 2021 (edited) 16 hours ago, DragonYisusXD said: i think that will be added with the map, doesn't it ? Yes Spoiler Edited May 30, 2021 by MAJEST1C_R3 swosho, Igor Bogdanoff, Ub-Oh and 6 others 9 Link to comment Share on other sites More sharing options...
ElYisusKing Posted May 30, 2021 Share Posted May 30, 2021 (edited) 2 hours ago, MAJEST1C_R3 said: Yes Hide contents thank god, starfish island without vegetation looks so dull in PSP if Sanny Builder fix one day the bug with VCS scm, i think i can help in adding all PS2 contents in PSP Edited May 30, 2021 by DragonYisusXD Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted May 31, 2021 Author Share Posted May 31, 2021 (edited) I will convert ps2 scm into psp without sanny builder after converting assets (actually I did this once, but lost scm and tool). To make it fully workable on psp I just need to remove few ps2 specific opcodes, which in most cases related to game stats, no big deal Edited May 31, 2021 by MAJEST1C_R3 GTA_NOOB_2019, Dominik_, undergroundvicious and 6 others 9 Link to comment Share on other sites More sharing options...
WiksonDixon Posted May 31, 2021 Share Posted May 31, 2021 There will be hud patch for VCS right? btw It looks soo good Link to comment Share on other sites More sharing options...
ElYisusKing Posted May 31, 2021 Share Posted May 31, 2021 3 hours ago, MAJEST1C_R3 said: I will convert ps2 scm into psp without sanny builder after converting assets (actually I did this once, but lost scm and tool). To make it fully workable on psp I just need to remove few ps2 specific opcodes, which in most cases related to game stats, no big deal ohhh i see, then, i don't have to worry then Link to comment Share on other sites More sharing options...
SunnyCruiser80 Posted June 1, 2021 Share Posted June 1, 2021 Finally some progress! Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 2, 2021 Author Share Posted June 2, 2021 (edited) Dev moment Spoiler Edited June 2, 2021 by MAJEST1C_R3 Hanakop93, EternalFlakko, Igor Bogdanoff and 9 others 10 2 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted June 3, 2021 Share Posted June 3, 2021 aint it the famous streaming bug which occured in sa? or just similar symptomps? Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 3, 2021 Author Share Posted June 3, 2021 (edited) No, that's just broken matrix weights. Now all PS2 assets are converted properly and works ok. Need to fix and debug few things now, for some reason I can't enter interiors (except mission and safehouse ones) (FIXED). Updated build: https://mega.nz/folder/HFVTlQzb#u4e9_TBZmY_yrxjHUwE_NQ Edited June 4, 2021 by MAJEST1C_R3 H-G, Igor Bogdanoff, Reizov and 7 others 10 Link to comment Share on other sites More sharing options...
Reeced Posted June 4, 2021 Share Posted June 4, 2021 On 5/26/2021 at 11:31 AM, MAJEST1C_R3 said: Yeah I will. Possible instead of lcsConv I'll just upload only converted files (not full ISO), but later... I'm working on VCS now When will you upload these files? Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 4, 2021 Author Share Posted June 4, 2021 I planned to do 100% walkthrough, check everything and upload 100% stable working build, but now I working on VCS and LCS is delayed for those who can't convert it by yourself. Can't say when I will upload LCS files. Reeced, Jinx., ElYisusKing and 4 others 7 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted June 4, 2021 Share Posted June 4, 2021 I'm not sure how much that build you sent is completed/debugged, but i get completely wrong vehicle sounds on it Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 4, 2021 Author Share Posted June 4, 2021 Yeah I know, it's just stable enough dev build and it can have few minor issues. Sounds are wrong because PS2 has changed sfx data table, but I had to use original PSP one which not fully compatible with ps2 sample indices which are stored in vehicle model info, I will fix that later H-G, ElYisusKing, Igor Bogdanoff and 2 others 5 Link to comment Share on other sites More sharing options...
NerdDiablo Posted June 5, 2021 Share Posted June 5, 2021 Why don't you release your amazing projects on GitHub? Link to comment Share on other sites More sharing options...
WiksonDixon Posted June 7, 2021 Share Posted June 7, 2021 So there will be ps2 hud patch for VCS right? Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 9, 2021 Author Share Posted June 9, 2021 TheoTTG, Jago, Reizov and 8 others 11 Link to comment Share on other sites More sharing options...
H-G Posted June 9, 2021 Share Posted June 9, 2021 Sleek! Nice one, mate. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 9, 2021 Author Share Posted June 9, 2021 Some work on HUD... EternalFlakko, GTA_NOOB_2019, Ub-Oh and 8 others 10 1 Link to comment Share on other sites More sharing options...
NerdDiablo Posted June 10, 2021 Share Posted June 10, 2021 What about the SCM? Link to comment Share on other sites More sharing options...
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