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[LCS|VCS|REL] PS2 assets for PSP


MAJEST1C_R3
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TEXT MODDER
On 1/4/2021 at 5:50 AM, Darks said:

Any updates?

hey do you know where is the link of this mod?
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TEXT MODDER
On 21/2/2020 at 14:52, The_Mechanix said:

¡Probaré esto en mi vita cuando llegue a casa!

do you have the brother link? I would like to play that xd
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undergroundvicious
12 hours ago, TEXT MODDER said:
do you have the brother link? I would like to play that xd

Can you post using bigger characters? My brother is blind but he can read when you post.

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  • 2 weeks later...
  • 2 weeks later...

welcome back! good to see this is still being worked on, would without a doubt be the best way to play the stories games

- ppsspp @ 720p - 2160p (60fps cheat)
- ps2 textures / models / hud
- increased draw distances / better lods
- 1.5x vehicle / ped draw distance
- no crashes, full game

wish you luck on this project

Edited by tommyhmilj
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could you sum up the new changes / updates since you last reported progress, would like to know what else is available in the game now, unless i already mentioned everything lol

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MAJEST1C_R3

All ps2 resources + partial HUD, without touching draw dist, except map. Reworked memory stuff (sector heaps moved out from volatile memory, which has only 4MB limit, so I able to increase them properly to fit ps2 stuff)

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Igor Bogdanoff

great work! Cant wait for VCS one. :) 

he, now if there was a way to get full mouse and keyboard support :D:D

  • Like 2
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Igor Bogdanoff

UM4UUJ0.png

 

i have an issue, the eboot is not supported, yet it should be correct version

ULUS10041.BIN

maybe there should be specification if it's v1, v2, v3 (seeing it on emuparadise) rather than the ulus number 

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Igor Bogdanoff

yup, that would be v3 on dump sites :) (that worked for me)

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MAJEST1C_R3

I'm still curious how it would work on real hardware. In theory PS Vita should handle it without adding MEMSIZE 1 into param.sfo , because it has more than enough RAM.

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isn't the ps vita limited to psp ram limitations when playing PSP games?

edit: tried it on ps vita and it straight up crashes on boot

 

Edited by tommyhmilj
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ElYisusKing

i got a crash as soon i tried start the game, did i do something wrong ? i rename all the _Out and eliminated the old's one (included the EBOOT)

Just now, DragonYisusXD said:

i got a crash as soon i tried start the game, did i do something wrong ? i rename all the _Out and eliminated the old's one (included the EBOOT)

when i start the game after getting the .Bin, how long i need to stay before closing the game ?

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ElYisusKing
4 minutes ago, DragonYisusXD said:

i got a crash as soon i tried start the game, did i do something wrong ? i rename all the _Out and eliminated the old's one (included the EBOOT)

when i start the game after getting the .Bin, how long i need to stay before closing the game ?

wait nevermid, i somehow skipped the step 7

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Does the conv directory also converts PS2 VCS objects to PSP compatible objects?

Edited by NerdDiablo
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ElYisusKing

i hyped to be able to convert PSP VCS map into PS2 VCS map, it's literally a better version

also, if Sanny Builder fix that bug with VCS main.scm, i might be able to add PS2 Mission Tweaks into PSP

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WiksonDixon

Which file is nessesary to replace so I can only install hud mod? I want to have it smaller because I'm playing on Vita

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MAJEST1C_R3

Hud resized through EBOOT.BIN patch. I planning to make optional patches in future, so you will be able to patch only hud without touching world streaming stuff

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WiksonDixon

I tried patching EBOOT file without ps2 files but PPSSPP crashes when loading game

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Igor Bogdanoff

what about putting the psp world files into the folder with eboot file and then running conversion? 

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