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[LCS|VCS|REL] PS2 assets for PSP


MAJEST1C_R3
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MAJEST1C_R3

Missing heart and Starfish gates are og ps2 model bugs. Psp version by default uses models from LVZ level files, but ps2 does not and you see not bugged models from GTA3PS2.IMG on ps2. I can make psp version to use models from GTA3PSP.IMG like on ps2, but these models will pop in instead of fade in like on ps2 and have no ambient lighting.

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Is there a way to replace general textures like roads, grass etc with hd ones

Edited by Elissay
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Ordomein
3 hours ago, MAJEST1C_R3 said:

Missing heart and Starfish gates are og ps2 model bugs. Psp version by default uses models from LVZ level files, but ps2 does not and you see not bugged models from GTA3PS2.IMG on ps2. I can make psp version to use models from GTA3PSP.IMG like on ps2, but these models will pop in instead of fade in like on ps2 and have no ambient lighting.

I don't mind about the lightning. I would prefer PSP ones instead.

 

ALSO :
1) Do you know why the french version of menu is too big ? I renamed FRENCH.TXT to ENGLISH.TXT because in the american version you can not change the language so I forced it. Everything is OK except it.

1641682398-sans-titre.png


2) You added PS2 exclusives purchases. Is it normal that there is no menu when i walk on the circle. Exemple here, I can press X or O to buy or cancel. It works but no UI. The first time I thougt the game was frozen.
1641766563-sans-titre.jpg

3) Is there possible to reduce the size of the message box like you did with radar and weapons/healt icons ?
1641766772-sans-titre.jpg

Thank you for your reply !

Edited by Ordomein
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Ordomein

ALSO TO CLARA :

 

1) Is it possible to edit fonts to add shadows like the og game have ? Sometimes it's hard to read the subtitles on cutscenes. I know that there is another gametext.png with shadows but the difference is so small that it is not noticeable.

2) Is it possible to edit the rain ? I think it doesn't look like much with the PS2 assets mod.

 

Edited by Ordomein
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Wannted Reneggade
1 hour ago, Ordomein said:

ALSO :
1) Do you know why the french version of menu is too big ? I renamed FRENCH.TXT to ENGLISH.TXT because in the american version you can not change the language so I forced it. Everything is OK except it.


try this:

go to \PSP\PSP_GAME\USRDIR\RUNDATA\FRONTEND and extract FR_MASTER.PSP, then rename it to MASTER.PSP and import it back into the ISO.

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1 hour ago, Wannted Reneggade said:


try this:

go to \PSP\PSP_GAME\USRDIR\RUNDATA\FRONTEND and extract FR_MASTER.PSP, then rename it to MASTER.PSP and import it back into the ISO.


It works !

Thank you !

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TO CLARA :

Some textures from SonofUgly are not in your pack. Will you add them in a future update ?

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On 1/9/2022 at 4:22 PM, Elissay said:

Is there a way to replace general textures like roads, grass etc with hd ones

Yes. Here's a test with LCS mobile textures, it looks too bland. xbox mod has better world textures, would be better take from there instead.

bNVJykM.png

But the texture replacement method for ppsspp is very boring sucetible to problems since the textures have a very low resolution and you have no idea from wich area of the game they are applied, it would be necessary to look and compare all textures one by one with textures from xbox mod, this would take ages. The only way to retex LCS with HD textures would be if someone release a tool to edit the game files.
Majestic actually did the tool, but didn't released it

eOlKLrt.jpg

With this tool, for sure I would be able to port xbox mod textures to LCS. If he releases it someday, I'll port the textures right away.

 

On 1/9/2022 at 7:33 PM, Ordomein said:

1) Is it possible to edit fonts to add shadows like the og game have ? Sometimes it's hard to read the subtitles on cutscenes. I know that there is another gametext.png with shadows but the difference is so small that it is not noticeable.

You can import the fonts on photoshop, open "layer style" and use the ''drop shadow'' function

cT0hb9o.png

 

On 1/9/2022 at 7:33 PM, Ordomein said:

2) Is it possible to edit the rain ? I think it doesn't look like much with the PS2 assets mod.

it's possible to edit any texture of the game

E5IFiDl.png

 

On 1/9/2022 at 11:38 PM, Ordomein said:

Some textures from SonofUgly are not in your pack. Will you add them in a future update ?

No. The focus was on the UI elements. No plans to update the pack. Beside that, it would be very boring to find the new hashes of those other textures.

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MrKaratePorkChop
2 hours ago, Clara said:

the texture replacement method for ppsspp is very boring sucetible to problems since the textures have a very low resolution and you have no idea from wich area of the game they are applied, it would be necessary to look and compare all textures one by one with textures from xbox mod, this would take ages. 

I'm actually trying to apply VRTP and Upscaled/Vanilla VC textures (which are still generally higher quality than the Leeds' more compressed textures) to VCS using this method. It's slow and boring, so I've only been chipping away at it casually for a month, and I've only matched about 300 textures so far. It's just for my personal enjoyment, but if Majestic doesn't release his tool, and I like the results, maybe I'll ask M.S. if I can share my edit here when I'm eventually done.

Edited by MrKaratePorkChop
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There is also a bug with the sniper :

1641946152-2.png

It seems to comes with the PS2 Assets mod and not the textures.

1641946231-3.png

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10 hours ago, Ordomein said:

It seems to comes with the PS2 Assets mod and not the textures.

It's probably a bug being caused by your emulator config. I play LCS and VCS in a clean install of the emulator, and the only changes I do is put ''Vulkan'' as Backend and increase the clock to above 500 (otherwise LCS get framedrops). I have no visual bugs, it's all running fine.
nJQRir0.png

 

That 60/60 means that your game is runing in 60 fps? you need to cap the fps to 30, because 60 fps causes bugs in the games (tested with all 60 fps patches), for example this sound loop bug, wich almost made me drop the game before I discovered the cause. (btw, I'm talking about LCS, didn't tested if VCS has the same problems)

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MAJEST1C_R3

Direct3D and Vulkan have graphical issues with hud and cutscenes. OpenGL is slower but has no issues

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Igor Bogdanoff
On 1/9/2022 at 8:17 PM, MAJEST1C_R3 said:

Missing heart and Starfish gates are og ps2 model bugs. Psp version by default uses models from LVZ level files, but ps2 does not and you see not bugged models from GTA3PS2.IMG on ps2. I can make psp version to use models from GTA3PSP.IMG like on ps2, but these models will pop in instead of fade in like on ps2 and have no ambient lighting.

any eta on this? or would it be possible to have it as part of TAG's widescreen plugin so there is no need to fiddle with game files?

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nastyyaboi
17 hours ago, Ordomein said:

There is also a bug with the sniper :

1641946152-2.png

It seems to comes with the PS2 Assets mod and not the textures.

1641946231-3.png

i havent experience that bug before, probably your emulator's settings or you installed the assets in a wrong way 

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nastyyaboi
On 1/7/2022 at 11:15 PM, Clara said:

to force static hash , you need to put this setting:

 

[options]
version = 1
hash = xxh64
ignoreMipmap = true
reduceHash = true
ignoreAddress = true

 

Keep in mind that this setting can break some games, just use it in specific cases as this one. I played for some hours and it seems stable.

-

 

Here's some progress on VCS UI

mEbi7Iu.jpg

 

Ash_735  gave me the UI textures for the game, for the first time, this game will have a HD radar map texture:

It's a texture that would be used in vcs pc edition, but didn't made into the mod because it was canceled before.

(I haven't changed the hud icons yet, still using the ones from github in the screenshots bellow)

TlTjAuJ.png

in-game

MO9FQzB.jpg

Still changing, fixing, editing things. It probably will be released tomorrow on this page. My ui pack for lcs and vcs have a lot of changes and a lot of additions in comparassion with the one fro github made by  SonofUgly.

 

edit

VCS version is now released.

love it!!!!

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I zoomed in a purple texture to see the center of the aim. The red dot is not a circle ?

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Igor Bogdanoff

Anyone managed to run this on android ppsspp?
Same iso works just fine on PC, but it freezes whole ppsspp on android on legal screen :/ 

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nastyyaboi

set your psp model to 2000/3000 in the ppsspp system settings 🙂

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Claude_Lib
On 12/17/2021 at 5:54 AM, Precursors Fun World said:

@MAJEST1C_R3 Aparently this mod breaks wave 103 on VCS

Make sure you mod the American version of the game, not European, because US version plays WAVE_AM.AT3, while all others use WAVE_EU.AT3.

If you use the European version, it will turn into American and look for WAVE_AM, which it doesn't have, so that might be the reason behind your issue.

Majestic, do you know the difference between LCS v1.05 and v3.00? I usually prefer using the earlier builds not ruined with Rockstar's patches, but your mod only supports v3.00 and now I wonder what's the difference other than the fixed exploit that people used back in the day to jailbreak their PSPs.

Edited by Claude_Lib
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MAJEST1C_R3
9 hours ago, Claude_Lib said:

do you know the difference between LCS v1.05 and v3.00?

No

9 hours ago, Claude_Lib said:

I usually prefer using the earlier builds not ruined with Rockstar's patches, but your mod only supports v3.00

That's because I only have v3.00 version.😔

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Igor Bogdanoff
On 1/13/2022 at 4:30 PM, Nastyy said:

set your psp model to 2000/3000 in the ppsspp system settings 🙂

thanks, that does the trick :D
Too bad i started playthrough with unmodded version already :/

and its incompatible with tag's move radar up mod

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Inadequate
9 hours ago, Igor Bogdanoff said:

thanks, that does the trick :D
Too bad i started playthrough with unmodded version already :/

and its incompatible with tag's move radar up mod

As always @ThirteenAG. Thanks bro.

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On 1/9/2022 at 9:17 PM, MAJEST1C_R3 said:

Missing heart and Starfish gates are og ps2 model bugs. Psp version by default uses models from LVZ level files, but ps2 does not and you see not bugged models from GTA3PS2.IMG on ps2. I can make psp version to use models from GTA3PSP.IMG like on ps2, but these models will pop in instead of fade in like on ps2 and have no ambient lighting.

I mean personally I don't mind popins so i would love to have working texture and model

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  • 3 weeks later...
Rebel Titan

Good job guys. These games are the most underrated GTA games. I know its difficult,but if you anyhow manage to retexture GTA LCS with GTA 3 Xbox HD mod textures + GTA LCS mobile textures and GTA VCS with VRTP textures and  the remaining textures with AI upscaled HD textures, then these games would become awesome. Also there's need to convert the intro video in HD too. 

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Rebel Titan

He has done a lot to improve the game. He has ported the whole map of PS2 of VCS and LCS to the PSP version. Now he needs to understand that those old textures look outdated now. The most important thing for these games are HD textures. The HD textures we're talking about are not just random HD textures ,these textures look almost exactly the same as the originals. And if he doesn't want to release his tool then he can retexture GTA VCS and LCS by himself. Just a suggestion...

Edited by Rebel Titan
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Rebel Titan

One more thing is missing from this mod is the PS2 L2, R2, L3 and R3 buttons support. The PS2 version had vibration support which is also missing. Is there any way to enable these features ?

Edited by Rebel Titan
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