Popular Post MAJEST1C_R3 Posted June 15, 2019 Popular Post Share Posted June 15, 2019 (edited) This project aims to bring PS2 graphics into PSP version as much as possible to play on PPSSPP in HD (instead of soap graphics on PCSX2)... Spoiler Spoiler Download: LCS: https://mega.nz/folder/nNlgzALR#C15w_Huo-c2IbLTQQPaoyw VCS: https://mega.nz/folder/HFVTlQzb#u4e9_TBZmY_yrxjHUwE_NQ Edited December 15, 2021 by MAJEST1C_R3 SpiderGrear, SaH4PoK, _Æ_ and 51 others 54 Link to comment Share on other sites More sharing options...
Jinx. Posted June 15, 2019 Share Posted June 15, 2019 (edited) Clever... You should try using the PS2 timecyc for both games. I think they work fine. It'd be nice to see this for mobile, too. Good luck EDIT: VCS has some additional sidemissions on PS2. Will you port the script files too? Edited June 15, 2019 by Jinx. blaue and Ryder The G 2 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 15, 2019 Author Share Posted June 15, 2019 16 minutes ago, Jinx. said: Clever... You should try using the PS2 timecyc for both games. I think they work fine. It'd be nice to see this for mobile, too. Good luck EDIT: VCS has some additional sidemissions on PS2. Will you port the script files too? 1. These screens and videos already with PS2 timecyc. 2. Mobile LCS already have PS2 version map so I will not add mobile support in my tools. 3. Yes. Matrix717, Ivan1997GTA, Jinx. and 1 other 4 Link to comment Share on other sites More sharing options...
The Hero Posted June 16, 2019 Share Posted June 16, 2019 I made a timecycle mod for LCS once that made it look more like the PS2 version. Since the lighting is different in both versions you can't just use the raw values from the other one, it needs some post processing. Unfortunately the colour filter works different in both versions so i couldn't do that. I think it's this: http://gta.rockstarvision.com/game_lcs_ps2timecyc.dtz swosho and Jinx. 2 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 16, 2019 Author Share Posted June 16, 2019 (edited) 5 hours ago, The Hero said: I made a timecycle mod for LCS once that made it look more like the PS2 version. Since the lighting is different in both versions you can't just use the raw values from the other one, it needs some post processing. Unfortunately the colour filter works different in both versions so i couldn't do that. I think it's this: http://gta.rockstarvision.com/game_lcs_ps2timecyc.dtz Yes It looks very close to PS2 one. Nice job Edited June 16, 2019 by MAJEST1C_R3 Ivan1997GTA, AmigaMix, Jinx. and 5 others 8 Link to comment Share on other sites More sharing options...
The Hero Posted June 16, 2019 Share Posted June 16, 2019 Glad you like it. I'd be happy if this gets included in your mod. Dominik_, H-G, SaH4PoK and 1 other 4 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 16, 2019 Author Share Posted June 16, 2019 (edited) 18 hours ago, The Hero said: Glad you like it. I'd be happy if this gets included in your mod. Thank you again. I've used this method of converting timecyc (clearing blur section) in my first tries of converting LCS from PS2 to PSP couple years ago . I should reuse it again My comment here: https://vk.com/club10684258?w=wall-10684258_5437%2Fall PS2 player model and PS2 kuruma test Edited June 17, 2019 by MAJEST1C_R3 Jinx., NightmanCometh96, SaH4PoK and 3 others 6 Link to comment Share on other sites More sharing options...
tommyhmilj Posted June 17, 2019 Share Posted June 17, 2019 Good luck dude MAJEST1C_R3 1 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 17, 2019 Author Share Posted June 17, 2019 (edited) Finally managed DTZ and IMG resources to work with PSP. Now debugging. PS2 Wheels: Spoiler Also many new dynamic objects on the map: Spoiler Cutscene & gameplay test Edited June 17, 2019 by MAJEST1C_R3 Danilchek, Jago, IlyaKostygov and 13 others 16 Link to comment Share on other sites More sharing options...
AshGamer007 Posted June 28, 2019 Share Posted June 28, 2019 Man I started to love this mod.Keep it up Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted June 28, 2019 Author Share Posted June 28, 2019 (edited) Thanks. All things pretty cool on LCS side, it runnning pretty well with converted files and I'm not expierencing random crashes during testing. On VCS side this a bit complicated. I have working ingame MDL, XTX, LVZ/WRLD converters but expierencig a crash at end of loading with converted DTZ (maybe some platform specific data which I've not found). Now I trying to pass loading screen because porting other stuff like SCM makes no sense without DTZ (PS2 version map has many stuff placed through DTZ map, like palms for example, and few extra collisions for USJ for example) Edited June 28, 2019 by MAJEST1C_R3 swosho, polivin emil, Jinx. and 15 others 18 Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted June 30, 2019 Share Posted June 30, 2019 Looking great. Especially with the second analog mod. But would it be also possible to make radar and hud smaller? ER2R_7023, Minde95s, Jinx. and 3 others 6 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted July 2, 2019 Author Share Posted July 2, 2019 I' thinking about it too because this mod supposed to be played on higher resolutions than on original PSP. Also I'm thinking to add hi-res textures during converting (via texture catcher) from mobile version to improve graphics even more. H-G, Jinx., Blackbird88 and 3 others 6 Link to comment Share on other sites More sharing options...
AdusPL Posted July 2, 2019 Share Posted July 2, 2019 Would it be possible to port VCS PCE into this? I'm talking about map and vehicle fixes. Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted July 2, 2019 Author Share Posted July 2, 2019 (edited) It is possible I think, but I'll not do this anyway even if I get permission from VCS PCE team to use their resources. Target of these mods is to port PS2 versions to PSP without losing their originality. So there will no self made fixes or gameplay changes. Only thing I'm planning to do is to replace original textures with ones which I'll find in GTA3 (PC/Xbox/Mobile) in higher resolution, make HQ hud and fonts Edited July 2, 2019 by MAJEST1C_R3 AEZAKMI Ivan1997GTA, ER2R_7023, H-G and 2 others 5 Link to comment Share on other sites More sharing options...
Dominik_ Posted July 3, 2019 Share Posted July 3, 2019 @MAJEST1C_R3 Any chance to bring back PS2 exclusive statistics to PSP version of VCS? PS2 script for VCS works just fine on PSP but i'l crash whenever game will try to load/save PS2 exclusive stat, workaround is to of course remove the stat which was suppost to be loaded in scm itself and it works just fine (Caddy Daddy) (Playground in Docks) etc... Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted July 3, 2019 Author Share Posted July 3, 2019 No chances to bring back these stats because it's not a PC mod and not so big deal. Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted July 3, 2019 Share Posted July 3, 2019 On 7/2/2019 at 2:24 PM, MAJEST1C_R3 said: mobile version ew no. hud looks like nothing in original ports. world textures are either sh*tty upscales or remakes based on gta3 textures and not gta lcs. For hud it would be better to ask Re:LCS since the remakes are pretty close to original in nice hq. Jinx., ER2R_7023, Ivan1997GTA and 1 other 4 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted July 3, 2019 Author Share Posted July 3, 2019 Not all textures will be replaced. Only 100% matched. RyanDri3957V, Jinx., Igor Bogdanoff and 10 others 13 Link to comment Share on other sites More sharing options...
Hrod Wolf Posted July 5, 2019 Share Posted July 5, 2019 (edited) Good progress. Looks great. From you for a long time there was no news on this modification since 2016 P.S. Maybe you could convert Tony from PSP to VC? You just seem to be the only one who figured out the PSP models so well https://vk.com/club10684258?z=photo-10684258_327582483%2Fwall-10684258_3546 Edited July 5, 2019 by Hrod Wolf Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted July 6, 2019 Author Share Posted July 6, 2019 13 hours ago, Hrod Wolf said: P.S. Maybe you could convert Tony from PSP to VC? You just seem to be the only one who figured out the PSP models so well I can't. My HDD died couple years ago and I've lost all of my tools, source codes and all of my 3ds scripts, including MDL importer with PSP support. Link to comment Share on other sites More sharing options...
The Hero Posted July 6, 2019 Share Posted July 6, 2019 I have quite a bit of stories tools here: https://github.com/aap/librwgta/tree/master/tools/storiesconv and a sort of working map viewer (PS2 only) here: https://github.com/aap/librwgta/tree/master/tools/storiesview maybe someone will find this useful. Ash_735, Philips_27, Dominik_ and 5 others 8 re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Hanakop93 Posted July 8, 2019 Share Posted July 8, 2019 Mod will be compatible with the latest version of PPSSPP 1.8.0 emulator? Link to comment Share on other sites More sharing options...
AshGamer007 Posted July 9, 2019 Share Posted July 9, 2019 6 hours ago, Hanakop93 said: Mod will be compatible with the latest version of PPSSPP 1.8.0 emulator? Of course Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted July 9, 2019 Author Share Posted July 9, 2019 10 hours ago, Hanakop93 said: Mod will be compatible with the latest version of PPSSPP 1.8.0 emulator? Yes it will. I've contacted PPSSPP developers and they told me how to make it compatible not only with old versions of emulator. But this mod will NOT can be played on PSP. Not sure about PS Vita AshGamer007 and Shadowy_X 2 Link to comment Share on other sites More sharing options...
The_Mechanix Posted July 10, 2019 Share Posted July 10, 2019 I have a psvita and am willing to use it to test on a vita. I'm sure there is a market for a graphically updated LCS for vita. Even if its just the map, models and textures from ps2 would be a huge improvement and I'm sure the vita can handle it. Let me know what you think. Link to comment Share on other sites More sharing options...
undergroundvicious Posted July 21, 2019 Share Posted July 21, 2019 (edited) Really nice project, I'll definetely keep an eye on it! What bothers me on PSP versions are low poly textures and mainly... the sh*tty draw distance. I can't stand at stuff popping at 2 meter from where player is. I prefer the PS2 version. Would there any way to replace VCS/LCS HUD and fonts to use on PCSX2? The only annoying thing (IMO) when emulating PS2 Stories are bad fonts and HUD. Is there anything I can do to replace them? Edited July 21, 2019 by undergroundvicious Link to comment Share on other sites More sharing options...
Reeced Posted July 21, 2019 Share Posted July 21, 2019 Anyway to increase draw distance on psp? MostaFosko 1 Link to comment Share on other sites More sharing options...
MAJEST1C_R3 Posted July 21, 2019 Author Share Posted July 21, 2019 3 hours ago, Reeced said: Anyway to increase draw distance on psp? Maps in both games will be streamed 1:1 like on PS2, and of course draw distance will be 1:1 like on PS2 6 hours ago, undergroundvicious said: Really nice project, I'll definetely keep an eye on it! What bothers me on PSP versions are low poly textures and mainly... the sh*tty draw distance. I can't stand at stuff popping at 2 meter from where player is. I prefer the PS2 version. Would there any way to replace VCS/LCS HUD and fonts to use on PCSX2? The only annoying thing (IMO) when emulating PS2 Stories are bad fonts and HUD. Is there anything I can do to replace them? Currently I don't have any tools to replace textures in GTA Stories. undergroundvicious 1 Link to comment Share on other sites More sharing options...
Donut157 Posted July 27, 2019 Share Posted July 27, 2019 link? Matrix717 1 Link to comment Share on other sites More sharing options...
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