007Ripper Posted June 14, 2019 Share Posted June 14, 2019 Hello! So i make a car and my car have fourth colors, but i only know 3 color code green, pink and turqoise, i try to look in camper and squalo but negatif. Is there anybody know fourth colors code ? Gracias! Link to comment Share on other sites More sharing options...
Mysterdogg Posted June 14, 2019 Share Posted June 14, 2019 Here's all you need to know: 58 minutes ago, 007Ripper said: Gracias! De nada! Link to comment Share on other sites More sharing options...
ZAZ Posted June 14, 2019 Share Posted June 14, 2019 (edited) whats this? On 10/1/2018 at 6:45 AM, Mysterdogg said: Guides (Updated! October 31, 2018) Hide contents -Carcols.dat Analysis: One of the easiest data files for editing. A quick guide that aims to cover every aspect of this file complementing it with what we have already learned from the previous guides. fourth colors code mostly gives alpha Spoiler in example script code for smoke have 4 params for color RGBA {$CLEO .cs} :Smoke_00 03A4: name_thread 'SMOKE' :Smoke_01 0001: wait 0 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false @Smoke_01 if 0AB0: key_pressed 8//-----------------------press Backspace 004D: jump_if_false @Smoke_01 04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 10.5 0.3 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 0.1 0.1 0.1 1.0 size 0.5 last_factor 0.1 0002: jump @Smoke_01 { ------------ data of effects.fxp FILENAME: X:\SA\FxTools\Data\effects\gta_pc\particles/prt_smoke_huge.fxs TEXTURE: collisionsmoke ------------------------ 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.0 0.0 1.0 1.0 size 1.5 last_factor 0.1//blue 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.0 1.0 0.0 1.0 size 1.5 last_factor 0.1//green 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 1.0 1.0 0.0 1.0 size 1.5 last_factor 0.1//yellow 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.0 1.0 1.0 1.0 size 1.5 last_factor 0.1//turquoise 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 1.0 0.0 1.0 1.0 size 1.5 last_factor 0.1//pink 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 1.0 1.0 1.0 1.0 size 1.5 last_factor 0.1//white 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 1.0 0.0 0.0 1.0 size 1.5 last_factor 0.1//red 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.1 0.1 0.1 1.0 size 1.5 last_factor 0.1//grey 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.0 0.0 0.0 1.0 size 1.5 last_factor 0.1//black } Edited June 14, 2019 by ZAZ Sloth- 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
007Ripper Posted June 14, 2019 Author Share Posted June 14, 2019 Thanks for reply! 1 hour ago, Mysterdogg said: Here's all you need to know: De nada! Here i need this code : [Primary Color],[Secondary Color],[Tertiary Color],[Quaternary Color] the quarternary color, take a look 1 hour ago, ZAZ said: whats this? fourth colors code mostly gives alpha Reveal hidden contents in example script code for smoke have 4 params for color RGBA {$CLEO .cs} :Smoke_00 03A4: name_thread 'SMOKE' :Smoke_01 0001: wait 0 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false @Smoke_01 if 0AB0: key_pressed 8//-----------------------press Backspace 004D: jump_if_false @Smoke_01 04C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 10.5 0.3 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 0.1 0.1 0.1 1.0 size 0.5 last_factor 0.1 0002: jump @Smoke_01 { ------------ data of effects.fxp FILENAME: X:\SA\FxTools\Data\effects\gta_pc\particles/prt_smoke_huge.fxs TEXTURE: collisionsmoke ------------------------ 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.0 0.0 1.0 1.0 size 1.5 last_factor 0.1//blue 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.0 1.0 0.0 1.0 size 1.5 last_factor 0.1//green 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 1.0 1.0 0.0 1.0 size 1.5 last_factor 0.1//yellow 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.0 1.0 1.0 1.0 size 1.5 last_factor 0.1//turquoise 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 1.0 0.0 1.0 1.0 size 1.5 last_factor 0.1//pink 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 1.0 1.0 1.0 1.0 size 1.5 last_factor 0.1//white 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 1.0 0.0 0.0 1.0 size 1.5 last_factor 0.1//red 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.1 0.1 0.1 1.0 size 1.5 last_factor 0.1//grey 095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 5.0 RGBA 0.0 0.0 0.0 1.0 size 1.5 last_factor 0.1//black } I mean vehicle colors, not cleo code haha Mysterdogg 1 Link to comment Share on other sites More sharing options...
ZAZ Posted June 14, 2019 Share Posted June 14, 2019 (edited) what you mean isn't color code but color allocations for carcol.dat in example the default carcol setting of the car "alpha" alpha, 58,1, 69,1, 75,77, 18,1, 32,1, 45,45, 13,1, 34,1 [Primary Color]=58 [Secondary Color]=1 or [Primary Color]=69 [Secondary Color]=1 or [Primary Color]=75 [Secondary Color]=77 or [Primary Color]=18 [Secondary Color]=1 or [Primary Color]=32 [Secondary Color]=1 or [Primary Color]=45 [Secondary Color]=45 or [Primary Color]=13 [Secondary Color]=1 or [Primary Color]=34 [Secondary Color]=1 [Tertiary Color],[Quaternary Color] i don't know, i only know that it exist for the model file as well as script code Edited June 14, 2019 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
007Ripper Posted June 15, 2019 Author Share Posted June 15, 2019 3 hours ago, ZAZ said: what you mean isn't color code but color allocations for carcol.dat in example the default carcol setting of the car "alpha" alpha, 58,1, 69,1, 75,77, 18,1, 32,1, 45,45, 13,1, 34,1 [Primary Color]=58 [Secondary Color]=1 or [Primary Color]=69 [Secondary Color]=1 or [Primary Color]=75 [Secondary Color]=77 or [Primary Color]=18 [Secondary Color]=1 or [Primary Color]=32 [Secondary Color]=1 or [Primary Color]=45 [Secondary Color]=45 or [Primary Color]=13 [Secondary Color]=1 or [Primary Color]=34 [Secondary Color]=1 [Tertiary Color],[Quaternary Color] i don't know, i only know that it exist for the model file as well as script code Not this one zaz haha but thanks for reply Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now