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[HELP] How to achieve the synchronization of a CLEO animation in samp?


Br@d2_
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{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
04ED: load_animation "LOWRIDER" 
04EE:   animation "LOWRIDER" loaded 



:STOP_124
wait 0 
if and
0AB0:   key_pressed 80 
0AB0:   key_pressed 49 
   Actor.Driving($PLAYER_ACTOR)
else_jump @STOP_201 
wait 0 
0605: actor $PLAYER_ACTOR perform_animation "lrgirl_l0_to_l1" IFP "LOWRIDER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 1 time -1
jump @STOP_124 



:STOP_201
thread 'STOP' 
wait 0 
if 
0AB0:   key_pressed 20 
else_jump @STOP_124 
05B9: AS_actor $PLAYER_ACTOR stay_idle -1 ms 
wait 0 
jump @STOP_201 

 

Hello! I will go straight to the point, how can I make my CLEO animation seen by other players in SAMP? In other words, the .IPF animations of own game, to be more specific, an animation within the car type animations of the LowRider group, in addition I also need that they only work in the car, I will leave my code of advance here. Is there a function to add synchronization for SAMP?

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write the script in this way

{$CLEO .cs}
thread 'LOWRID'

:LOWR_1
wait 0 
if 
0256:   player $PLAYER_CHAR defined 
jf @LOWR_1 
if and
0AB0:   key_pressed 80// 	p key 
0AB0:   key_pressed 49// 	1 key 
   Actor.Driving($PLAYER_ACTOR)
else_jump @LOWR_1

gosub @LOWR_load1
0605: actor $PLAYER_ACTOR perform_animation "lrgirl_l0_to_l1" IFP "LOWRIDER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 1 time -1


:LOWR_13
wait 0 
if 
0256:   player $PLAYER_CHAR defined 
jf @LOWR_clean
if
   Actor.Driving($PLAYER_ACTOR)
else_jump @LOWR_clean 
if
0AB0:   key_pressed 20// 	caps lock key 
else_jump @LOWR_13

gosub @LOWR_load1
0605: actor $PLAYER_ACTOR perform_animation "lrgirl_l12_to_l0" IFP "LOWRIDER" framedelta 4.0 loop 0 lockX 0 lockY 0 lockF 0 time -1
wait 2000
jump @LOWR_1
 
:LOWR_clean
wait 0 
if 
0256:   player $PLAYER_CHAR defined 
jf @LOWR_clean
0792: disembark_instantly_actor $PLAYER_ACTOR
jump @LOWR_1


:LOWR_load1
if
84EE: not  animation "LOWRIDER" loaded
jf @LOWR_load2
04ED: load_animation "LOWRIDER"
wait 0
jump @LOWR_load1


:LOWR_load2
return

 

if other samp player can't see the anim, then this anim isn't supported by serverside script

 

 

 

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