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~INDIO~

3 Things You Would Change

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~INDIO~
16 hours ago, UpTheDowngrade said:

Other than the odd NPC, and maybe Kieran, I don't really remember this happening. There are a lot of linguistic anachronisms in the game that bothered me, though. Short rests between sentences or thoughts isn't really stammering. It's not like GTAV where everyone is a fast-talking cartoon character.

It wasn't really short rests between sentences, that I could live with.

It was more like "I... I... I don't know what to say. They... They did"

They were obviously dragging out the dialogue a lot during missions. Dutch says the same thing about a plan/money and faith about 100 f*ckin times.

I'm not a fan of the fast talking, overly excited stuff either where side characters seem sniffed up to the eyeballs.

Something in between would be nice. Something bearable

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GinsengElixir
8 hours ago, HeyThereFriend said:

 

 

3. Even though I loved Guarma, I wanted more. So I would make it longer, a few hours longer.

I would rather kill myself.

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Guest Guest176525326
1 hour ago, ~INDIO~ said:

It wasn't really short rests between sentences, that I could live with.

It was more like "I... I... I don't know what to say. They... They did"

They were obviously dragging out the dialogue a lot during missions. Dutch says the same thing about a plan/money and faith about 100 f*ckin times.

 

yep, so damn annoying and soul destroying, if I was Arthur I would have put a bullet in him just to shut him the f*ck up!!!

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HeyThereFriend
6 hours ago, GinsengElixir said:

I would rather kill myself.

I don't get the Guarma hate. It was a cool location, good story of them trying to leave. It was a linear part of the game but I don't mind there being a small chunk of the game being linear.

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LorshZontek

1.Would be obviously johns hair added into the epilogue

2.the missions being less linear 

3.and yeah more things to do in general 

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~INDIO~
On 6/17/2019 at 6:28 AM, confederatestatesgta said:

actually they can add the high power pistol because the epilogue is set in 1907. so they could have made it unlockable in the epilogue. also i dont get your hate for pistols. whats wrong with them. and dont forget there are plenty of revolvers in modern games too.

I'd just like some cool looking revolvers. Its really not too much to ask, considering it's a western game😂

Red Dead Revolver had 8, RDR2 has 3

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Lemoyne outlaw
3 hours ago, ~INDIO~ said:

I'd just like some cool looking revolvers. Its really not too much to ask, considering it's a western game😂

Red Dead Revolver had 8, RDR2 has 3

i mean revolvers are okay. and i would be more than happy for them to add new guns. in fact i bought the lemat revolver. but i prefer the pistols. but thats just me. i know since its a western most people like the revolvers more and thats fine. everyone has their own preferences.

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McAgent

1. Like pretty much every other person on this thread has already said, revamp Guarma. I thought it was fun, but it should have been made more consequential for the rest of the story

 

2. More character development. I feel a bit frustrated with this! The game has such a huge bucket of characters to dive into, but at least half of them go pretty underused. It would be awesome if more characters had their own personal missions, you could choose who to bring along with you on certain missions, (like in the beta) etc. Daresay, even bring in the friends feature from GTA IV and V into the mix. The fates of the various characters would be far more impactful

 

3. In general, give more side activities to do outside of missions, especially in the epilogue. By 1907, the game is extremely linear and straightforward, and while the entire game is sort of like that, that portion of the game suffers the hardest. Yea, yea, it's not SUPPOSED to be a part of the main story, and it's just supposed to be a tie-in to RDR, but if Rockstar went through all the trouble of adding it, they could have spiced it up more!

 

I'm probably cheating by throwing this in, but the shooting mechanics need to be fixed in a future update or something, because the auto-aim is kind of ridiculous. I feel this will probably get fixed in the PC version, though.

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Gray-Hand

Guarma was where Arthur lost faith in Dutch.  His ranting about John and Abigail and his murder of that old lady killed Arthur’s faith in him.

 

It should also have been where, or it should have been made more explicit, that that was where Micah usurped Arthur as Dutch’s favourite.

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Ironside

1: More revolvers, even if some would only be for cosmetic reasons. The game need some of the old style western revolvers that has come to be iconic thanks to movies etc. Remingtons, the Colt army/navy etc

 

2: Remake the whole Guarma chapter, as it is now it is just a linear and totally boring and pointless roadblock. It should have been a part of the open world map with points of interest, town(s) and things like that. 

 

3: I actually love the game from chapter 1-3, chapter four is ok but from that point onwards the story goes south fast, do not get me wrong as I have no problem with the TB situation etc but the story with the Native Americans are so cringeworthy and boring as hell. 

 

4: (Yes I will cheat and ad a fourth point) Why the hell can we not have repeatable bounties, free roaming bank robberies etc? There is just not enough to do once one has completed the epilogue so why even bother to get the dinosaur bones and what not if there is no one to use the brand new weapons on? And why the hell is the Henry rifle and the repeater shotgun being purchasable so stupidly late in the game? And no, it is not for balancing issues since dead eye at even the start of the game really nullifies what weapon one uses. Personally I use the Cattleman from start to end since it is the coolest revolver in the game and certainly the most iconic.

 

Ok that was way more things that than three that I wanted to change, but I guess that that’s the way it is. 

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Guest Guest176525326
10 minutes ago, Ironside said:

3: I actually love the game from chapter 1-3, chapter four is ok but from that point onwards the story goes south fast, do not get me wrong as I have no problem with the TB situation etc but the story with the Native Americans are so cringeworthy and boring as hell

Yep, it's right up there with Guarma, I did not give a ratsass about the Indians one bit, it didn't even fit the whole campaign and it went on far too long imo. I was glad when chapter 6 was over and done with. 

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GinsengElixir

Chapter 6 went on way too long.

 

But yeah I wanted more chapter 2 goodness. That was the sweet spot. Not too serious, felt right to go off and explore, some fun missions etc..

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Ironside
7 minutes ago, O.Z said:

Yep, it's right up there with Guarma, I did not give a ratsass about the Indians one bit, it didn't even fit the whole campaign and it went on far too long imo. I was glad when chapter 6 was over and done with. 

Indeed! I really love this game despite my many issues with it and as you said, the whole Native American side story feels so out of place. And the thing is that all those missions take place at the very end of the main story and it is so anticlimactic. It feels like R* just included the Native Americans just to score some more political correctness points, as there is not enough of those already. 

2 minutes ago, GinsengElixir said:

Chapter 6 went on way too long.

 

But yeah I wanted more chapter 2 goodness. That was the sweet spot. Not too serious, felt right to go off and explore, some fun missions etc..

Yes! The whole point of building and providing for your gang is not a bad idea in itself and I personally actually finds it quite enjoyable. The sad part is that it ends way to fast and all those upgrades and mostly visual alterations that the player has brought to the camp, is actually for nought. 

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GinsengElixir

I did feel that what I wanted was for camp building to be a core mechanic. Like what if after Blackwater the gang lost almost everything so on chapter 2 we have to rebuild, giving us an incentive to explore and do some robbing and to actually make cash.

   

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Ironside
4 minutes ago, GinsengElixir said:

I did feel that what I wanted was for camp building to be a core mechanic. Like what if after Blackwater the gang lost almost everything so on chapter 2 we have to rebuild, giving us an incentive to explore and do some robbing and to actually make cash.

   

This is actually more or less what I expected during my first play through, but alas I was sadly very wrong. But yes, I had hoped for a whole lot more regarding the camp. 

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happygrowls

1) Bank Robberies Anytime, with a cool down for towns you've recently robbed.

2) NA/WE Fully Open at the Start.

3)



Cheat to play as Arthur post epilogue

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Gray-Hand
45 minutes ago, Ironside said:

...

Yes! The whole point of building and providing for your gang is not a bad idea in itself and I personally actually finds it quite enjoyable. The sad part is that it ends way to fast and all those upgrades and mostly visual alterations that the player has brought to the camp, is actually for nought. 

They should have added way more camp upgrade options, even if only visual. The camp was really the point of difference for the game and it would have been good to do more with it.

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Ironside
39 minutes ago, Gray-Hand said:

They should have added way more camp upgrade options, even if only visual. The camp was really the point of difference for the game and it would have been good to do more with it.

I could not agree more! Even if I do not like how the gang of “ruthless” desperados turned into a caravan of carnies, the camp should have had way more upgrades. As it is now, even the fully upgraded tents for all gang members are still just a blanket on the ground with some protection from the wind. 

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crazedZ10

I loved the story of Eagle Flies and Rains Fall but they really should've been introduced a whole lot earlier. Idk something like Charles asking you to help the reservation in chapter 2 and you could go there and do some stranger missions or just something.

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Ironside
3 hours ago, crazedZ10 said:

I loved the story of Eagle Flies and Rains Fall but they really should've been introduced a whole lot earlier. Idk something like Charles asking you to help the reservation in chapter 2 and you could go there and do some stranger missions or just something.

Yes, that would be way more fitting. 

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RedDeadJohn

I would change on thing for sure a horse actually come close to you when you whistle for him and not standing like few meters away it's so annoying 

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a z
Posted (edited)
  1. Add this missing 1st Chapter, when they recruit gang members then try to rob Blackwater (allowing Arthur to visit the west anytime!).  And have them return to Blackwater at some point to fetch the $$$, instead of constantly talking about how they left it there.
  2. Finish making New Austin & Nuevo Paraíso (Mexico) with towns that fit the timeframe. So for example Thieves' Landing isn't blank and Armadillo is more active.
  3. Allow more customization: like sell guns you don't want, have one sidearm, no satchel, John's hairstyle, homesteads you can purchase (I'm looking at you 3 brand new empty homesteads sittin' there doing nothing).

 

BONUS: Add the missing town businesses, like Annesburg's Tavern and General Store and Strawberry's Tavern (where's a man to drink & eat??)

 

BONUS: Fix the God-Awful Controller layout!  ...I wanted to get on my horse not punch the guy next to it...

 

DLC BONUS:

 

PS. Improve or Remove Guarma.

Edited by a z

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Ironside
6 hours ago, a z said:
  1. Add this missing 1st Chapter, when they recruit gang members then try to rob Blackwater (allowing Arthur to visit the west anytime!).  And have them return to Blackwater at some point to fetch the $$$, instead of constantly talking about how they left it there.
  2. Finish making New Austin & Nuevo Paraíso (Mexico) with towns that fit the timeframe. So for example Thieves' Landing isn't blank and Armadillo is more active.
  3. Allow more customization: like sell guns you don't want, have one sidearm, no satchel, John's hairstyle, homesteads you can purchase (I'm looking at you 3 brand new empty homesteads sittin' there doing nothing).

 

BONUS: Add the missing town businesses, like Annesburg's Tavern and General Store and Strawberry's Tavern (where's a man to drink & eat??)

 

BONUS: Fix the God-Awful Controller layout!  ...I wanted to get on my horse not punch the guy next to it...

 

DLC BONUS:

 

PS. Improve or Remove Guarma.

I agree with more or less everything you said and you describe the how and why you would change things very well. The only thing I disagree with is the critique against the control layout, I think it works quite well and I understand that in such a game as RDR2 there is no way to make a perfect controller layout. But sure, you have a point as I accidentally have aimed my gun at people when I intended to accept to help them. 

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GinsengElixir
7 hours ago, a z said:
  1. Add this missing 1st Chapter, when they recruit gang members then try to rob Blackwater (allowing Arthur to visit the west anytime!).  And have them return to Blackwater at some point to fetch the $$$, instead of constantly talking about how they left it there.
  2. Finish making New Austin & Nuevo Paraíso (Mexico) with towns that fit the timeframe. So for example Thieves' Landing isn't blank and Armadillo is more active.
  3. Allow more customization: like sell guns you don't want, have one sidearm, no satchel, John's hairstyle, homesteads you can purchase (I'm looking at you 3 brand new empty homesteads sittin' there doing nothing).

 

BONUS: Add the missing town businesses, like Annesburg's Tavern and General Store and Strawberry's Tavern (where's a man to drink & eat??)

 

BONUS: Fix the God-Awful Controller layout!  ...I wanted to get on my horse not punch the guy next to it...

 

DLC BONUS:

 

PS. Improve or Remove Guarma.

 

Maybe going back for the Blackwater money could've replaced the bank job in St.Denis, although that was rather epic.

 

I would have left the original Blackwater ferry heist off camera though, it works well that Arthur was not present and is in the dark.

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~INDIO~
2 hours ago, Ironside said:

I agree with more or less everything you said and you describe the how and why you would change things very well. The only thing I disagree with is the critique against the control layout, I think it works quite well and I understand that in such a game as RDR2 there is no way to make a perfect controller layout. But sure, you have a point as I accidentally have aimed my gun at people when I intended to accept to help them. 

Yeah that's happened to me a few times, Also L1 to holster and L1 to pick up a "worn" gun from an enemy isn't the best idea.

You never want to pick one of these up.

They should've left the worn guns out IMO

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crazedZ10
Posted (edited)

What they should've done is have Dutch lie about the money. Now Micah has an actual reason to dislike the gang other than "he's evillll" in fact have it so Micah planned out the blackwater job and Dutch convinced him to change the plan, he overcomplicated it.  Dutch then overcomplicates his idea to rob both plantation families, Pinkerton's rob the stash after chapter 4, just give him an actual reason to hate the gang.

Edited by crazedZ10

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Duhillestpunk

1. Have a flashback mission that takes place during the Blackwater Massacre.

 

2. Have Arthur’s story carry into New Austin

 

3. Have the inventory system similar to RDR 1.

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Ironside
1 hour ago, Duhillestpunk said:

1. Have a flashback mission that takes place during the Blackwater Massacre.

 

2. Have Arthur’s story carry into New Austin

 

3. Have the inventory system similar to RDR 1.

My biggest problem regarding the inventory is probably my imagined OCD. I really cannot even start the main quests in chapter two until I have all the satchels. So after ten or so hours I can start to play the story. And do not judge me now, I have played through the game five times and am hovering around 98% in most play throughs. I started a new play through recently and I am sick and tired that all satchels except the Legend of the East satchel sucks. R* should have given us bigger satchels to start with and let us hunt for the design we like, or in the best of worlds let us hunt to remove the satchel. 

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izXenon

1. Have sex in saloons or during steamy baths.

2. More clothes and better player customization (Ability to roll your sleeves  & tuck your pants in/out of your boots anywhere on the map outside wardrobes, as well as store your coat on your horse like a hat instead of making a whole custom outfit without a coat for it.)

3. Fix the silly shooting accuracy both for Arthur and the NPCs shooting each other with a cattleman revolver from 100 metres away perfectly every time. 

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Duhillestpunk
56 minutes ago, Ironside said:

My biggest problem regarding the inventory is probably my imagined OCD. I really cannot even start the main quests in chapter two until I have all the satchels. So after ten or so hours I can start to play the story. And do not judge me now, I have played through the game five times and am hovering around 98% in most play throughs. I started a new play through recently and I am sick and tired that all satchels except the Legend of the East satchel sucks. R* should have given us bigger satchels to start with and let us hunt for the design we like, or in the best of worlds let us hunt to remove the satchel. 

Yeah but I meant weapon inventory. Should’ve been more specific sorry.

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