throwawayacct123 Posted June 13, 2019 Share Posted June 13, 2019 I found this script on a old topic and for some reason sanny builder won't let me compile it. Any help is appreciated it! Quote {$CLEO .cs} thread 'RECRUIT':RECRUIT_11 wait 0 if Player.Defined($PLAYER_CHAR) jf @RECRUIT_11 if and not Actor.Driving($PLAYER_ACTOR)$ONMISSION == 00AB0: key_pressed 71jf @RECRUIT_11 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected]) 08E5: get_actor_in_sphere [email protected] [email protected] [email protected] radius 5.0 handle_as [email protected] wait 50 if not [email protected] == -1jf @RECRUIT_11 Model.Load(#MICRO_UZI) :RECRUIT_118 wait 0 if Model.Available(#MICRO_UZI) jf @RECRUIT_11801B2: give_actor [email protected] weapon 28 ammo 9999 // Load the weapon model before using this wait 100007AF: [email protected] = player $PLAYER_CHAR group 0630: put_actor $PLAYER_ACTOR in_group [email protected] as_leader0631: put_actor [email protected] in_group [email protected]: set_actor [email protected] acquaintance 3 to_actors_pedtype 6077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 7077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 9077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 10077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 11077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 12077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 13077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 14 :RECRUIT_177 wait 0 if Player.Defined($PLAYER_CHAR)jf @RECRUIT_214 if or 0118: actor [email protected] dead00E1: player 0 pressed_key 9jf @RECRUIT_1770632: release_group [email protected] Actor.RemoveReferences([email protected]) jump @RECRUIT_11:RECRUIT_2140632: release_group [email protected] Actor.RemoveReferences([email protected]) jump @RECRUIT_11 Link to comment Share on other sites More sharing options...
PCjero Posted June 14, 2019 Share Posted June 14, 2019 Hold on my friend Fixed my friend {$CLEO .cs} thread 'RECRUIT' :RECRUIT_11 wait 0 if Player.Defined($PLAYER_CHAR) jf @RECRUIT_11 if and not Actor.Driving($PLAYER_ACTOR) $ONMISSION == 0 0AB0: key_pressed 71 jf @RECRUIT_11 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected]) 08E5: get_actor_in_sphere [email protected] [email protected] [email protected] radius 5.0 handle_as [email protected] wait 50 if not [email protected] == -1 jf @RECRUIT_11 Model.Load(#MICRO_UZI) :RECRUIT_118 wait 0 if Model.Available(#MICRO_UZI) jf @RECRUIT_118 01B2: give_actor [email protected] weapon 28 ammo 9999 // Load the weapon model before using this wait 1000 07AF: [email protected] = player $PLAYER_CHAR group 0630: put_actor $PLAYER_ACTOR in_group [email protected] as_leader 0631: put_actor [email protected] in_group [email protected] 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 6 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 7 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 9 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 10 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 11 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 12 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 13 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 14 :RECRUIT_177 wait 0 if Player.Defined($PLAYER_CHAR) jf @RECRUIT_214 if or 0118: actor [email protected] dead 00E1: player 0 pressed_key 9 jf @RECRUIT_177 0632: release_group [email protected] Actor.RemoveReferences([email protected]) jump @RECRUIT_11 :RECRUIT_214 0632: release_group [email protected] Actor.RemoveReferences([email protected]) jump @RECRUIT_11 Here you have throwawayacct123 1 Link to comment Share on other sites More sharing options...
throwawayacct123 Posted June 14, 2019 Author Share Posted June 14, 2019 Thank you! Sadly it doesn't work for me when I try to recruit Peds. 20 hours ago, Gh1baudi said: Hold on my friend Fixed my friend {$CLEO .cs} thread 'RECRUIT' :RECRUIT_11 wait 0 if Player.Defined($PLAYER_CHAR) jf @RECRUIT_11 if and not Actor.Driving($PLAYER_ACTOR) $ONMISSION == 0 0AB0: key_pressed 71 jf @RECRUIT_11 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected]) 08E5: get_actor_in_sphere [email protected] [email protected] [email protected] radius 5.0 handle_as [email protected] wait 50 if not [email protected] == -1 jf @RECRUIT_11 Model.Load(#MICRO_UZI) :RECRUIT_118 wait 0 if Model.Available(#MICRO_UZI) jf @RECRUIT_118 01B2: give_actor [email protected] weapon 28 ammo 9999 // Load the weapon model before using this wait 1000 07AF: [email protected] = player $PLAYER_CHAR group 0630: put_actor $PLAYER_ACTOR in_group [email protected] as_leader 0631: put_actor [email protected] in_group [email protected] 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 6 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 7 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 9 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 10 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 11 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 12 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 13 077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 14 :RECRUIT_177 wait 0 if Player.Defined($PLAYER_CHAR) jf @RECRUIT_214 if or 0118: actor [email protected] dead 00E1: player 0 pressed_key 9 jf @RECRUIT_177 0632: release_group [email protected] Actor.RemoveReferences([email protected]) jump @RECRUIT_11 :RECRUIT_214 0632: release_group [email protected] Actor.RemoveReferences([email protected]) jump @RECRUIT_11 Here you have Thank you! Sadly it doesn't work for me when I try to recruit peds. Link to comment Share on other sites More sharing options...
ZAZ Posted June 15, 2019 Share Posted June 15, 2019 the "not" is at wrong line it must be if and not Actor.Driving($PLAYER_ACTOR) $ONMISSION == 0 0AB0: key_pressed 71 jf @RECRUIT_11 then it works CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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