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throwawayacct123

Can someone turn this script to a .CS for me please?

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throwawayacct123

I found this script on a old topic and for some reason sanny builder won't let me compile it. Any help is appreciated it!

Quote

{$CLEO .cs}
thread 'RECRUIT':RECRUIT_11
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @RECRUIT_11
if and not
Actor.Driving($PLAYER_ACTOR)$ONMISSION ==
00AB0:   key_pressed 71jf
@RECRUIT_11
Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])
08E5: get_actor_in_sphere [email protected] [email protected] [email protected] radius 5.0 handle_as [email protected]
wait 50
if not
[email protected] == -1jf
@RECRUIT_11
Model.Load(#MICRO_UZI)
:RECRUIT_118
wait 0
if
Model.Available(#MICRO_UZI)
jf @RECRUIT_11801B2: give_actor [email protected] weapon 28 ammo 9999 // Load the weapon model before using this
wait
100007AF: [email protected] = player $PLAYER_CHAR group
0630: put_actor $PLAYER_ACTOR in_group [email protected]
as_leader0631: put_actor [email protected] in_group
[email protected]: set_actor [email protected] acquaintance 3 to_actors_pedtype
6077A: set_actor [email protected] acquaintance 3 to_actors_pedtype
7077A: set_actor [email protected] acquaintance 3 to_actors_pedtype
9077A: set_actor [email protected] acquaintance 3 to_actors_pedtype
10077A: set_actor [email protected] acquaintance 3 to_actors_pedtype
11077A: set_actor [email protected] acquaintance 3 to_actors_pedtype
12077A: set_actor [email protected] acquaintance 3 to_actors_pedtype
13077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 14
:RECRUIT_177
wait 0
if
Player.Defined($PLAYER_CHAR)jf @RECRUIT_214
if or
0118:   actor [email protected]
dead00E1:   player 0 pressed_key 9jf
@RECRUIT_1770632: release_group [email protected]
Actor.RemoveReferences([email protected])
jump

@RECRUIT_11:RECRUIT_2140632: release_group [email protected]
Actor.RemoveReferences([email protected])
jump @RECRUIT_11

 

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Gh1baudi

Hold on my friend

Fixed my friend ;)

{$CLEO .cs}

thread 'RECRUIT'
:RECRUIT_11
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @RECRUIT_11
if and not
Actor.Driving($PLAYER_ACTOR)
$ONMISSION == 0
0AB0:   key_pressed 71
jf @RECRUIT_11
Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])
08E5: get_actor_in_sphere [email protected] [email protected] [email protected] radius 5.0 handle_as [email protected]
wait 50
if 
not [email protected] == -1
jf @RECRUIT_11
Model.Load(#MICRO_UZI)
:RECRUIT_118
wait 0
if
Model.Available(#MICRO_UZI)
jf @RECRUIT_118
01B2: give_actor [email protected] weapon 28 ammo 9999 // Load the weapon model before using this
wait 1000
07AF: [email protected] = player $PLAYER_CHAR group
0630: put_actor $PLAYER_ACTOR in_group [email protected] as_leader
0631: put_actor [email protected] in_group [email protected]
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 6
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 7
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 9
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 10
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 11
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 12
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 13
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 14
:RECRUIT_177
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @RECRUIT_214
if or
0118:   actor [email protected] dead
00E1:   player 0 pressed_key 9
jf @RECRUIT_177
0632: release_group [email protected]
Actor.RemoveReferences([email protected])
jump @RECRUIT_11

:RECRUIT_214
0632: release_group [email protected]
Actor.RemoveReferences([email protected])
jump @RECRUIT_11

Here you have

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throwawayacct123

Thank you! Sadly it doesn't work for me when I try to recruit Peds. 😭

20 hours ago, Gh1baudi said:

Hold on my friend

Fixed my friend ;)

{$CLEO .cs}

thread 'RECRUIT'
:RECRUIT_11
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @RECRUIT_11
if and not
Actor.Driving($PLAYER_ACTOR)
$ONMISSION == 0
0AB0:   key_pressed 71
jf @RECRUIT_11
Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])
08E5: get_actor_in_sphere [email protected] [email protected] [email protected] radius 5.0 handle_as [email protected]
wait 50
if 
not [email protected] == -1
jf @RECRUIT_11
Model.Load(#MICRO_UZI)
:RECRUIT_118
wait 0
if
Model.Available(#MICRO_UZI)
jf @RECRUIT_118
01B2: give_actor [email protected] weapon 28 ammo 9999 // Load the weapon model before using this
wait 1000
07AF: [email protected] = player $PLAYER_CHAR group
0630: put_actor $PLAYER_ACTOR in_group [email protected] as_leader
0631: put_actor [email protected] in_group [email protected]
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 6
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 7
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 9
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 10
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 11
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 12
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 13
077A: set_actor [email protected] acquaintance 3 to_actors_pedtype 14
:RECRUIT_177
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @RECRUIT_214
if or
0118:   actor [email protected] dead
00E1:   player 0 pressed_key 9
jf @RECRUIT_177
0632: release_group [email protected]
Actor.RemoveReferences([email protected])
jump @RECRUIT_11

:RECRUIT_214
0632: release_group [email protected]
Actor.RemoveReferences([email protected])
jump @RECRUIT_11

Here you have

Thank you! Sadly it doesn't work for me when I try to recruit peds. 😭

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ZAZ

the "not" is at wrong line

it must be

if and
not Actor.Driving($PLAYER_ACTOR)
$ONMISSION == 0
0AB0:   key_pressed 71
jf @RECRUIT_11

then it works

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