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degjete3 balwan

GTA 3 sfx.raw extravaganza

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degjete3 balwan

So I wanted to change the pager ringtone and found out that it is in the sfx.raw file, so I searched around and found Nullpointers audio tools, and replaced the sound. The file built successfully but the game kept crashing on loading, and before you ask, I kept the length and frequency the same as the original. I replaced my sfx.raw file and searched around some more and found LithJoe's GTA3 Audio Editor. Replaced the sound again, and it worked, but there is one problem. Every single damn sound in the game cuts off around 1-3 seconds after it starts (depends on the length of the sound). Am I doing something wrong?

 

I am using Windows 10 with GTA 3 1.0 and SilentPatchIII

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degjete3 balwan

anyone here?

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guard3

Make sure that your wav is singed 16-bit pcm.
And shameless advertising, but I recommend using g3SFX for sfx editing (make sure there's no looping for it)

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degjete3 balwan

I have 2 options for wavs in my editing program, NIST Sphere and Microsoft which one should I use? I tried out your program and reconfigured the example.ini file and when I'm dragging it on the exe it just opens for less than a millisecond and closes. Here is my config file, please check if I did something wrong. I'll try these 2 formats on LithJoe's audio editor for now.

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degjete3 balwan

 

Ok I so I tried these formats and nothing changed, I think the problem is with the audio editor, since I only changed the pager boop beep but everything gets cut off :facedesk:.

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guard3

Try editing with Audacity. It’s free and cute.

 

Also this should be what you need for list

list = D:\pobrane\g3SFX\sfx.lst

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degjete3 balwan
20 hours ago, guard3 said:

Try editing with Audacity. It’s free and cute.

Sorry for my weird wording, I meant to write sfx.raw editor, I use Audacity.

20 hours ago, guard3 said:

Also this should be what you need for list

list = D:\pobrane\g3SFX\sfx.lst

Ok I will try that.

tried it and it still does not work

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degjete3 balwan

can somebody help me im ghaving a mental breakdown because of this goddamn sfx.raw fiasco i messed around with goldwave and tried replacing sdts and raws with unedited ones and edited ones and no matter what combination i use or no matter which sfx raw editor i use the edited sfx.raw always cuts off every siound and this g3sfx thing does not work help anyone

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guard3

If you run g3SFX through the commandline, what error do you get?

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degjete3 balwan

i drag and drop the settings file on the g3sfx exe and it just opens for less than a millisecond and closes with no message

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guard3

g3SFX is a commandline tool. Drag n’ dropping is a convenience thing. If you run it from the commandline, it’s gonna show some message. If you don’t know how to do that, then press winkey+R, type 'cmd' and hit enter. In the console drag n’ drop g3sfx.exe, hit space then drag n’ drop the ini file, so you have smth like this:

"c:\...\g3sfx.exe" "c:\...\myini.ini"

then hit enter and see what the error says

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degjete3 balwan

i got an error and i fixed it, later rebuilding the sfx.raw results in sounds cutting off again

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guard3

407618812217917451.png?v=1

sounds?

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degjete3 balwan

yes, soundS, not just the pager beep beep, but every single sound in the game (except mission sounds because these are not in the sfx.raw), I'm starting to think that the issue is with my game and not the editors

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guard3

Is your new wav the correct type? Signed 16-bit pcm wav? If not, maybe the header is parsed incorrectly and the offsets of other sounds *may* get misalligned, thus making them sound cut. If you use g3SFX with no modification to the sounds it should produce a 1:1 copy of the original files for example.

Edited by guard3

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degjete3 balwan

Little-endian or big-endian? I'll try with the non edited sounds.

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guard3

I think it's little endian.

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