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Happy Holidays from the GTANet team!

Did RDR Online *FAIL* because of the lack of "Invite Only Mode?"


allgoodinthehood
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On 2/22/2020 at 1:48 AM, éX-Driver said:

It “failed” [read: not as successful as GTAO] because there’s little to do and the setting inherently turns away a lot of people that otherwise would play an open world game.

Not everybody wants to be a cowboy.

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Leftover Pizza

From a technical view, this game has flawed in many ways by not allowing IO sessions. Putting all players into a public session, with all their individual connection strengths, is causing issues like vanishing animals, camp issues, shack issues, disconnects and the rest of em we encounter on a regular basis.

Would this game have IO sessions, it would at least be playable and have normal spawning wildlife, dynamic events and camps. 

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On 2/21/2020 at 3:59 PM, Mikas24 said:

I for one, don’t play RDR2 anymore. (Has ir been a year?).

it’s probably the best online world to play in. But since it’s not possible to play with friends, I’ve absolutely no more use for it. And what a shame and waste that is for such amazing virtual world.

 

 Playing with kids and trolls is not my type of fun. Sorry guys.
 

I believe sooner or later Rockstar will realize the online failure of RDR2 for this reason.

 
Same thing is kind of happening with GTA: They insist in bringing new content that implies public servers and many many players like myself just keep ignoring it.

I can't speak for anyone else but I'd feel like a chump if I didn't glitch solo lobbies in this game. This game just isn't worth it to me if I have to play with griefers (and, yes, they are still plentiful in this game).

 

There will always be those who complain about something and do nothing, just as there will be those who complain and do something. I don't mind a long grind in games but I refuse to let griefing morons stop my gameplay, at least not when I can help it. RDO is a good game and it can be ruined (for some or us) by having to deal with griefers. So we learned steps to avoid those knuckleheads.

 

And the most hilarious twist occurred when a number of people who would look down on me for glitching then turned around and started glitching solo lobbies when the animal and camp spawns went to hell. Add to that the fact that Rockstar has zero real communication with players and the tone for glitching was set in stone for a large part of the community.

 

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On 6/9/2019 at 5:42 PM, Jason said:

No.

 

It also hasn't failed yet, it just left beta and still has an active playerbase playing daily and many who are waiting to jump back in when the summer update drops.

 

The reason RDO has stumbled since launch is because the game doesn't have enough content.

 

No other reason.

Not enough content... we don't need more broken content..., we need animal spawns, invite only and content that's not broken.

Camps that spawn and shacks that work.

 

Without infinite loading screens and disconnect from server blabla, but keep defending this mess dude !

 

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20 minutes ago, Tha-Jamz said:

Not enough content... we don't need more broken content..., we need animal spawns, invite only and content that's not broken.

Camps that spawn and shacks that work.

 

Without infinite loading screens and disconnect from server blabla, but keep defending this mess dude !

Thank you for quoting my 8 month old post to complain about issues such as animal spawns and broken content (roles, I imagine, which launched in September), which became major issues months AFTER the post you quoted.

 

Keep making your self look like a right old numpty, dude. 😉

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On 2/23/2020 at 7:04 PM, Jason said:

Thank you for quoting my 8 month old post to complain about issues such as animal spawns and broken content (roles, I imagine, which launched in September), which became major issues months AFTER the post you quoted.

 

Keep making your self look like a right old numpty, dude. 😉

The disconnects were there from day one. Heck, for me and my friends it happened way more frequently back then. You can selectively let that out and “win” the argument, sure, but he has a point. For me at least, you come across as a bit entitled while defending the game.
 

And please don’t act like a solo lobby did not make everything else go smoother from day one, at least for some players. 
 

Besides all this, there is a very good reason to have io sessions; to play with your friends. Not possible in sp so that is no argument. Moreover, it was advertised this way so it is not weird people expected this. 
 

What most people don’t seem to understand here it that over 95% of people have just had it after a week of f*ckery and don’t ever look back again. Like any nice idea with a very crappy execution. Those people were potential p(l)ayers, and R* has f*cked up big time with them. And again, we will never hear of those players again. But R* should take that group into account, and we should in this topic.
 

It is like robbing a bank and pointing at the 13 dollars you made instead of the 987 dollars you lost on the way. You would’ve fecked up, just like R* did.

 

Now don’t get me wrong, I’m happy that (if this indeed is still the case) you think they did not feck it up. At least R* caters to some people. But I’m sure that if you try you can understand it being somewhat frustrating seeing people (whether they do this intentionally or not) to just blatantly act like there is no problem besides the problem they experience. That being said, it would have been a bit more convenient if he or she checked the date of the post :). 

Edited by Jaydawg47
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If you were to visit this subforum often enough you'd probably realise that I've been one of the most critical posters of Rockstar and RDO in the past two years. The idea that I'm some sort of white knight or simply overly defensive of the game is laughable.

 

Technical issues have been around since day 1 yes but technical issues have never meant the death or failure of a game outside of games where the technical issues render the game completely and literally unplayable. Technical issues are widespread in games these days, especially online based games on console. People put up with them, which is another conversation entirely, because what really matters, what ONLY matters, is content. If people have stuff to do then they'll put up with the games short comings. It's been like that for decades.

 

RDO launched in one of the most barebone states of any recent AAA online game, we had hunting, PvP modes, a handful of story missions and some extremely light progression and that was it. You could experience virtually all of RDO's content at launch in only one or two days. The reason it stumbled, the thing we were all asking for when I made that post (again, 7-8 months ago), was CONTENT. Sure, we wanted bug fixes and crashes and all that fixed but what really was stopping us playing was content.

 

The thread wasn't asking what are RDO's short comings or issues, it was asking if Red Dead Online had FAILED due to the lack of invite only sessions. It didn't fail (it had just officially left beta) and it, like I said, had been stumbling since launch because of the lack of content. All major content updates released at the time of that post contained only a handful of new playable content, a handful of PvE missions and a bunch of PvP modes - which is officially speaking the least popular portion of Red Dead Online.

 

If you were to ask today, because again, that was what I said 8 months ago, what I thought RDO's failings were I would list all the widespread problems, including things like lack of content, lack of an interesting gameplay loop, etc. It's pretty obvious by now that RDO will probably fail to reach it's potential due to things like serious issues (animal spawns) going unfixed for months and the slow rate of content coming out which is always plagued with depth problems anyway. Not much different from GTAO, really.

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On 2/23/2020 at 7:04 PM, Jason said:

Thank you for quoting my 8 month old post to complain about issues such as animal spawns and broken content (roles, I imagine, which launched in September), which became major issues months AFTER the post you quoted.

 

Keep making your self look like a right old numpty, dude. 😉

Lol thank you ! didn't see it was already 8 months old, hahaha my bad ;)  (now where's my reading glasses...!)

But now i got your attention, what do you think about it now, this mess they call a game ?

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35 minutes ago, Tha-Jamz said:

But now i got your attention, what do you think about it now, this mess they call a game ?

Like GTAO it has all the potential in the world to be a brilliant, unique experience. Like GTAO it is using about 5% of that potential.

 

Rockstar seem to think they're just at the start of Red Dead Online's lifespan as well, because somehow they've forgot the game is now well over a year old. The Division 2 - quality of the game aside - just got a a major expansion with a map expansion and plenty of other things 13 months after launch. Red Dead Online got the Moonshiner update.

 

I think it's fair to say I'm not particularly positive about the current state of RDO or it's future lol.

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21 minutes ago, Jason said:

Like GTAO it has all the potential in the world to be a brilliant, unique experience. Like GTAO it is using about 5% of that potential.

 

Rockstar seem to think they're just at the start of Red Dead Online's lifespan as well, because somehow they've forgot the game is now well over a year old. The Division 2 - quality of the game aside - just got a a major expansion with a map expansion and plenty of other things 13 months after launch. Red Dead Online got the Moonshiner update.

 

I think it's fair to say I'm not particularly positive about the current state of RDO or it's future lol.

 

Okay, but i think we all did acknowledged the potential from beta till now already.

Red Dead got the broken moonshiner update that broke a lot of other important stuff, its greed that ruins this game.

 

That and not caring, i still cant believe why the player base doesnt boycot this mess of a game to make em listen.

Thats why i dont like game streamers on YT and Twitch not telling the truth about this bugfest, they could prolly turn this around if they are truth full instead of still promoting this crap.

 

Oh and if you like bounty hunting look at this game: https://www.huntshowdown.com/

lolz ;)

 

If R* keeps going like this the game has no future.

Edited by Tha-Jamz
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The game does have a lot of technical issues but personally I never really get hungover on them because every online game I've played (and I've played a lot of them over 10+ years) has them, it's just the way they are. When you're constantly updating games and adding new stuff, things will break and it will never be any different for any studio or game. How you approach and communicate these issues with the community is important and Rockstar are hopeless at that too, but in the grand scheme of things technical issues aren't going away. Stuff like animals should have been fixed ASAP of course, but generally speaking, your average issues won't kill this game or any game of this type. It's all about content and having things to do and Rockstar have failed miserably at that and when you fail at delivering good and interesting content on a regular basis then the broken/buggy parts of the get magnified and it turns the game and the community into what we have today, which is often incredibly negative and I don't think it's unjustified either. Or to put it another way, post-launch support for online games of this type are mostly just fixing what they can and then papering over the cracks with regular new content and progression. Rockstar barely do the former, they don't do the latter.

 

Regarding coverage of the issues... This has been talked about before in other threads, but I think the general gist of it is that Rockstar's online games don't get good coverage in general. They're wildly popular with players but Twitch, YouTube and press coverage is unusually light for these games. Online progression games have issues with YouTube and Twitch to begin with (they aint very interesting to watch) so what it tends to create is an environment where the only content creators for the game are smaller creators who don't actually have a lot of influence and are terrified of getting into the developers/publishers bad books cause it could mean getting blacklisted from future promos and all that.

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22 minutes ago, Jason said:

The game does have a lot of technical issues but personally I never really get hungover on them because every online game I've played (and I've played a lot of them over 10+ years) has them, it's just the way they are. When you're constantly updating games and adding new stuff, things will break and it will never be any different for any studio or game. How you approach and communicate these issues with the community is important and Rockstar are hopeless at that too, but in the grand scheme of things technical issues aren't going away. Stuff like animals should have been fixed ASAP of course, but generally speaking, your average issues won't kill this game or any game of this type. It's all about content and having things to do and Rockstar have failed miserably at that and when you fail at delivering good and interesting content on a regular basis then the broken/buggy parts of the get magnified and it turns the game and the community into what we have today, which is often incredibly negative and I don't think it's unjustified either. Or to put it another way, post-launch support for online games of this type are mostly just fixing what they can and then papering over the cracks with regular new content and progression. Rockstar barely do the former, they don't do the latter.

 

 

Well ive played many online game the last 25 years..., but most of em do patch almost weekly or monthly (during maintenance) to get the bugs out, its not just the animal spawns, the camp is also a really important thing that doesnt work, the roles are all bugged seriously.

More content is not going to fix that.

 

I dont care about the communication or lack of it, its just greed why they wont patch or/and fix stuff weekly/monthly, cause this cost some $$$

Same goes for the choice of p2p instead of dedicated servers.

 

The problems dont get magnified, its all we got for months now, problems instead of a working game, even the latest moonshiners update is not even working properly.

And with all the feedback they got from the community they could have fixed it all, but again that cost them some $$$

 

there's really no leeway to defend this anymore.

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Point is, adding stuff fixing stuff breaks stuff. Yes they can fix issues but fixing issues and adding new content will create new issues. They will never fix everything. Serious issues need to be tackled and quickly of course, I've said as much in other threads especially when talking about the animal issue which has become a farce at this point with how serious it is but how seriously it's been handled by Rockstar, but yea, everything aint going to be fixed, I know there's plenty of other issues with the game, camps, BH, Moonshiner stuff, they're never gonna squash them all. I'm not saying they couldn't do a better job at handling it, more so saying that realistically the game will always have issues.

 

Patching costing money depends on your point of view as well, if we're talking having to pay Sony/MS for patches then that hasn't been a thing for a long, long time. It would potentially mean they could squeeze in less fixes into one big patch as patching frequently means you'd need siphon some resources into producing potential release candidate builds more often that need testing (yes, they do this, the effectiveness of it is another discussion). So that's not a cash or greed thing but I do agree with you and have said as much before. GTAO and RDO players generally have to wait 3-6 months for issues to be fixed and it is incredibly frustrating. We saw a couple of patches earlier this year that tried to tackle some issues including the animal problem which had mixed results but it was nice to see them try with more frequency but it seems like they've went back into hiding again until the next major content patch.

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Talisman_83

I doubt R* will ever add private lobbies.

The fact that animal spawns increase and allowing players to enter such a lobby, would prove that R* failed to solve that problem.

They don't want you in a private lobby, they want you in a public one filled with as many players as possible that could disrupt your experience, regardless of whatever standard we as players expect from animal spawns.

They could really do something for the community by creating these. It would be great and there would be renewed interest.

Hell, I might even be persuaded to fork out real money for gold as a thank you, towards the next outlaw pass.

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  • 2 weeks later...
On 6/9/2019 at 9:38 AM, Danish Crusader said:

I don't believe it has "failed".

Defensive mode needs some tweaks to make high damage weapons not able to 1 shot you and it should have been added sooner. But other than that, I feel Red Dead Online is working quite nicely.

 

People always like to exaggerate when telling stories about something bad that happened to them. *Person gets killed once before Defensive Mode activates* "I ALWAYS GET KILLED BEFORE DEFENSIVE ACTIVATES!" or *Gets attacked by a griefer once a week a single time* "I HAVE TO DEAL WITH THEM EVERY TIME I LOG IN. AND THEY WON'T LEAVE ME ALONE!". You get the idea =P

And you can't compared GTA Online with Red Dead Online, the 2 games are very different. At least until they add alicorns that fart rainbows for speed boosts and shoot deathbeams that 1 hit kills everything it hits from its' horn.

Seriously though, the 2 games are different, GTA Online is very unrealistic in terms of everything. The amount of weapons you carry, your vehicles, the amount of damage you can take, no stats to care for, and you don't need to feed your car either.

 

 

As time passes I am sure Rockstar will continue to tweak defensive mode to make it less and less tempting to attack one in it.

Yes, sometimes you will be attacked, but the game was built around that happening, but they don't want to make the world into a Warzone, which is what it was before Defensive Mode was a thing, and with that mode, and the continued tweaks around it, Free Roam as a PvE player will only get better.

If GTA Online had a simular system, I am sure it wouldn't be the giant Deathmatch that it is.

Red Dead Online, especially Free Roam, is much slower paced, it is made for you to take your time doing anything. You also have to take a lot more care of your character AND your horse. I don't know about the rest of you, but I treat my horse better than I treat myself ingame =P

 

 

So Online didn't "fail" in my opinion, peoples expectations of what the Online part would be failed them.

To consider rdr2o anything but a  current failure is a little weird..... It has very little content and what it does have doesnt work. You cant reliably do any of the roles except collector... I have phone apps that offer that kind of gameplay.

 

WIll it get better? Surely.

Will it probably be a great game. Considering GTA 5 I would have to say yes.

 

Currently rdr20 is a complete mess. I havent logged in for a couple months and have no desire to do so. There are a lot of red dead fans who tried rdr2o and left for good due to how much suck it currently offers.

 

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Danish Crusader
7 minutes ago, Velled said:

To consider rdr2o anything but a  current failure is a little weird..... It has very little content and what it does have doesnt work. You cant reliably do any of the roles except collector... I have phone apps that offer that kind of gameplay.

 

WIll it get better? Surely.

Will it probably be a great game. Considering GTA 5 I would have to say yes.

 

Currently rdr20 is a complete mess. I havent logged in for a couple months and have no desire to do so. There are a lot of red dead fans who tried rdr2o and left for good due to how much suck it currently offers.

 

Kindly note the time that post was made. It worked much better at the time, lack of content aside, the game was a lot more stable back then.

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54 minutes ago, Danish Crusader said:

Kindly note the time that post was made. It worked much better at the time, lack of content aside, the game was a lot more stable back then.

oh .. crap...  ty lol

 

maybe the lack of activity here explains a lot :/

 

Edited by Velled
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El Diablo 702

Rdro has not and will not fail due to lack of i/o lobbies.  The reason this game is in the state it’s in is the fact it’s broken.  Sure lack of content is an issue but that doesn’t matter if everything they add breaks the game even more.   More over it’s the lack of options that drove off players,  no lobby options, no game mode options “ability to host and invite who you want/where you want”,  the lack of game modes that are NOT pvp.  I said it a long while ago this game just hasn’t lived up to its potential and won’t if R* keeps on this track,  personally I believe now that this game changed from a long term player investment to just filler until gta6,  rdr was never going to get the numbers of gta5 but a good amount came over and changed right back due to lack of options and a plain broken game, will those players come back?,  some might but for most it’ll just be too little way too late as they have moved on to other games to invest their time.  

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I just started playing Watch Dogs 2 today instead of logging into RDRO or GTAO.  I'm too burnt out on both of them and wanted to try something new.  Call of Duty WW2 was abysmal [FPS with manual aim on a controller sucks bagg] so I'm trying Watch Dogs.  We'll see how long it lasts for me.

 

First few missions have been interesting, I think it'll keep me occupied for at least a month or so.  If new content drops I'll come back but the same things over and over again combined with broken mechanics and hanging loading screens/disconnects every other login are a lot to deal with.

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6 hours ago, El Diablo 702 said:

Rdro has not and will not fail due to lack of i/o lobbies.

Well I would say tha.....

 

6 hours ago, El Diablo 702 said:

it’s the lack of options that drove off players,  no lobby options, no game mode options “ability to host and invite who you want/where you want”

Um... Isn't that the same thing?

 

Sure it's not the sole reason but it's a HUGE reason for me. Oh it is broke as f*ck for sure (camps, moonshine f*ckery, animal spawns, crashes, disconnects) but I think in a peer to peer environment, if you allow IO sessions, a good percentage of this would simply go away.

 

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A lack of IO sessions will not kill off RDRO. It will however, reduce the amount of people playing the game and thus sales and MTX will not be anywhere near where they could have been.

 

It's like a restaurant that has a fairly okay menu, but nothing too great. They'll stay in business sure, but they won't be market leaders with a 'this is okay I guess' attitude.

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IO would be a waste of time at this point, I'd rather see them concentrate on other things. You can do Trader and Moonshine deliveries without any threat of being attacked and no one can interfere with your collections. I can ride thru a full lobby and never see one other player. Defensive Mode is available for anyone who wants to use it.

 

Start posse, invite your friends and get on with it. A griefer attacks you? Hardly ever happens to me, I either fight back or move on.

 

Give me new content.

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Leftover Pizza
4 hours ago, Pocket Fox said:

A lack of IO sessions will not kill off RDRO. It will however, reduce the amount of people playing the game and thus sales and MTX will not be anywhere near where they could have been.

 

It's like a restaurant that has a fairly okay menu, but nothing too great. They'll stay in business sure, but they won't be market leaders with a 'this is okay I guess' attitude.


It’s more like a classy restaurant acting like an all-you-can-eat and allows customers to smoke at their table too. Non-smokers would at least want a separate section, but not getting it. 
Some won’t mind, many would go someplace else. 

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Karen Daniels

I think it "failed" because of the way it was structured from the start. The exclusion of invite lobbies was almost a guarentee if you take a look at how GTA Online was being handled (having to be in public lobbies to partake in the business building activies... the Doomsday and Casino heist having their prep work in public lobbies instead of instanced).

 

With that in mind, RDO was going to be structured around the public lobby almost without a doubt... and it was. Not everyone likes the idea of doing a job only to have it ruined by some gung-ho moron. The story missions were also very short. While GTAO did not have a proper story outside of heists (yeah sure, our character knew Lemar over social media and we got introduced to our mission givers), the amount of content available upon launch was far more than RDO. If RDO launched with the content we have now, I think many people would be singing a different tune.

 

Couple that with the only activities that gave decent XP (once you finished the story missions for the first time) were Stranger missions, which were set in the open world, and allowed for them to be failed thanks to outside interference... it wasn't a great formula.

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Lack of PC release. Just came in december.
And people complaining about the game too much. No wonder new people aren't joining because everyone tells them the game is sh*t.

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DarksunDaFirst
On 3/17/2020 at 6:05 PM, ventogt said:

I just started playing Watch Dogs 2 today instead of logging into RDRO or GTAO.  I'm too burnt out on both of them and wanted to try something new.  Call of Duty WW2 was abysmal [FPS with manual aim on a controller sucks bagg] so I'm trying Watch Dogs.  We'll see how long it lasts for me.

 

First few missions have been interesting, I think it'll keep me occupied for at least a month or so.  If new content drops I'll come back but the same things over and over again combined with broken mechanics and hanging loading screens/disconnects every other login are a lot to deal with.

Why is trying a different game while waiting for new content to come out such a hard thing to do for many?

 

I play everyday, but I find something to do even if it’s not an official activity.  Often it’s helping new players.   Need to lead a posse?  I’m your hired gun.  Want someone skilled to drive a perfect 20 bottles of moonshine no matter what?  I gotcha.  
 

Want to take a break and have someone take you across the map on a coach?  Join my Fells Wargo Inc. posse and hop in!

 

So long as I get a daily, I’m good.  In the meantime, I have a backlog of sh*t to complete.  You know I still haven’t finished GTA V story?  I’m almost there.  Still playing FF7 on PS4.  NBA Playgrounds 2 - pick what court you want to lose on and let’s play.

 

I still have a build on Fallout 4 I’m working on.

 

And you cannot manual aim in CoD with a controller?  Sucks bagg for you dude.

 

But I get it - the content for RDO is slow and seemingly lackluster.  For us fast players we ate up these roles like a dog eats a piece of steak wrapped in bacon.  I want more.  Until then though, I’m content with my 10’s of thousands dollars, with a big pile of gold (heh, remember when it was a concern that grinding gold would be impossible...), and just waiting for the new content to arrive.  I have other things I can play.

 

But for the love of god rockstar, let’s get

this sh*t going.

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DarksunDaFirst
8 hours ago, Karen Daniels said:

I think it "failed" because of the way it was structured from the start. The exclusion of invite lobbies was almost a guarentee if you take a look at how GTA Online was being handled (having to be in public lobbies to partake in the business building activies... the Doomsday and Casino heist having their prep work in public lobbies instead of instanced).

 

With that in mind, RDO was going to be structured around the public lobby almost without a doubt... and it was. Not everyone likes the idea of doing a job only to have it ruined by some gung-ho moron. The story missions were also very short. While GTAO did not have a proper story outside of heists (yeah sure, our character knew Lemar over social media and we got introduced to our mission givers), the amount of content available upon launch was far more than RDO. If RDO launched with the content we have now, I think many people would be singing a different tune.

 

Couple that with the only activities that gave decent XP (once you finished the story missions for the first time) were Stranger missions, which were set in the open world, and allowed for them to be failed thanks to outside interference... it wasn't a great formula.

 

I need to debunk this notion of “GTA had more content” at this point in time: No It Did Not.
 


The only content GTAO had over RDO at this point in time was vehicles and properties, which for GTA makes sense because at it’s core - it’s a driving game.  Properties were basically just garages with static interiors that offered no real benefit.  At least in RDO we have a camp which serves as a base of operations for roles - which GTA had nothing like it going on.

 

Remember, heists didn’t become available for 17 months (and 9 days) after release.  They had more PvP modes, but free roam was absolutely barren except for robbing stores, nabbing the occasional armored truck, and blowing up your buddies.

 

Stranger Missions in RDO, Contact Missions in GTA (of which everybody just ran that Rooftop Rumble as much as they could to get that sweet $18k).  Sell a car every 45 minutes.  At least in RDO we have 2 separate story arcs (honorable

and dishonorable), 3 Roles, 1 of which was expanded and includes more story missions, and constant free roam events that can be joined (Freemode events for GTA didn’t come until after Heists).  
 

Now I will say GTAO had more to grind for.  More vehicles and more weapons - but that is more a product of the time period.  But RDO at this point has more to offer in actual activities to partake in, and the clothing in my opinion is more finely refined.


Now the timeline is closing in.  Heists for GTAO, as I said, took 17 months and 9 days to be released.  We are currently at a little under 16 months since Red Dead Online released (March 27th will be 16 months).

 

The last of the Outlaw Pass 2 Tickets expire at the end of this month (along with a few others that have been handed out for various reasons, except for a handful of Moonshiner exp tickets...which I have no need for).  I expect the next Outlaw Pass to be released soon along with a big update with more content.

 

Bottom Line:  In terms of content to play, RDO is ahead of the GTAO timeline.  Things to buy?  Behind - but that is their own fault for making collector role so OP with money grinding.  And honestly, I don’t need more things to buy unless they serve an actual

function to this world besides shooting and riding.  I mean it’s fun and all, but there is more to this experience.

 

 

Edited by DarksunDaFirst
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