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Alexthur3550

Strategies against Try-Hards

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Alexthur3550

I know that many players have been talking about how to make better money. But I never seen any guides to protect the source of income within this game.  I am fully aware of these guilds be used on the free open server that only runs for certain amount of time. 

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No Homing

If you can't beat them, join them!

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flybar

I think it's because there's no real protection against dedicated griefers and tryhards. You can go off the radar, use ghost org and hire your friends to protect your cargo and even successfully complete mission  but you'll waste a lot of time keeping tryhards away and attacker always has advantage because he doesn't have timer ticking and has nothing really to loose. it's better to find a good session and do your business there.

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flexcreator
23 hours ago, Alexthur3550 said:

But I never seen any guides to protect the source of income within this game.

 

Try to pick the type of income that doesn't require any protection in the first place. It's all about preparation.

If you find yourself in a situation that you have to defend your product / objective against the aggressor - most likely you already did something wrong.

 

Don't attack other players and start a sale afterwards.

Read the session, if you see a lot of aircrafts flying around destroying everything - it's probably not a good idea to start a sale.

 

However, there are no guarantees - you can do everything right and still catch an Orbital Cannon shot. Either isolate / minimize the chance for aggressor to join your lobby or practice ways to trigger solo public session / terminate the game process.

 

- As for the missles, keep in mind that players can't lock on to the Hangar / Import-Export and gunrunning sale vehicles. They CAN lock to the MC sale vehicles.

- Import-Export cars can't be destroyed within 10 seconds after you leave the warehouse.

- MC vehicles remain invlulnerable before any members of your club actually enters them. So if you see other players around, just don't enter the sale vehicles - even if they notice a sale, they won't be able to destroy your product.

 

Akula and Ghost organization can help to manage the risk if the mission allows to use them.

 


 

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Alexthur3550
On 6/8/2019 at 11:22 PM, No Homing said:

If you can't beat them, join them!

What spend hours in chasing after low level players because they don't have the gear to fight back?  Sorry but that has no respect at all.

 

On 6/9/2019 at 10:00 AM, flybar said:

I think it's because there's no real protection against dedicated griefers and tryhards. You can go off the radar, use ghost org and hire your friends to protect your cargo and even successfully complete mission  but you'll waste a lot of time keeping tryhards away and attacker always has advantage because he doesn't have timer ticking and has nothing really to loose. it's better to find a good session and do your business there.

Base on the information, you are s.o.l, when it comes to the tactics of the high level players.

 

On 6/9/2019 at 6:20 PM, flexcreator said:

 

Try to pick the type of income that doesn't require any protection in the first place. It's all about preparation.

If you find yourself in a situation that you have to defend your product / objective against the aggressor - most likely you already did something wrong.

 

Don't attack other players and start a sale afterwards.

Read the session, if you see a lot of aircrafts flying around destroying everything - it's probably not a good idea to start a sale.

 

However, there are no guarantees - you can do everything right and still catch an Orbital Cannon shot. Either isolate / minimize the chance for aggressor to join your lobby or practice ways to trigger solo public session / terminate the game process.

 

- As for the missles, keep in mind that players can't lock on to the Hangar / Import-Export and gunrunning sale vehicles. They CAN lock to the MC sale vehicles.

- Import-Export cars can't be destroyed within 10 seconds after you leave the warehouse.

- MC vehicles remain invlulnerable before any members of your club actually enters them. So if you see other players around, just don't enter the sale vehicles - even if they notice a sale, they won't be able to destroy your product.

 

Akula and Ghost organization can help to manage the risk if the mission allows to use them.

 


 

     You can't pick which mission you will take, you can only pick which type of goods you want to collect. It doesn't matter if you are flying or traveling on roads.  You can be in the south, traveling north to reach your drop point, then some how an aggressor decides to go after you. You have to take into consideration of the level of both sides.  Aircraft at high attitude can not hit, but an aircraft at a low level can hit the sale vehicles. Why do you think OP Mk II is always the favorite weapon for an aggressor to use?  A grinder wouldn't be focus on attacking another player, when they are focus on getting paid by selling their goods. It is not just the aircrafts, it is also the land vehicles, a player has to take into consideration.

 

 

 

 

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Lonely-Martin

Best strategy is to simply remove any chances they may get to take. Solo public.

 

Just Google your platform and solo public session, you'll find it out there for sure. MTU on PlayStation, nat test on Xbox is all I know of with my limited knowledge because...

 

On 6/9/2019 at 11:20 PM, flexcreator said:

Try to pick the type of income that doesn't require any protection in the first place.

...this! I heist, or did to raise my stash, mostly.

 

Heisting with friends, VIP work, Terrorbyte missions, racing, contact missions, arena battles, and anything that's 2x outside of businesses. 

 

Businesses aren't the only way, OP. ;)

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flybar
On 6/11/2019 at 6:15 AM, Alexthur3550 said:

Base on the information, you are s.o.l, when it comes to the tactics of the high level players.

 

I wouldn't say I'm out of luck, I have probably 90% rate of success in sales, I'm high level myself  : ) What I'm saying is that it's better to get supplies and sell stock in empty or friendly sessions, fighting griefers is wasting your time and very risky. 

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Pedinhuh
Posted (edited)

This is how you beat the griefers: By not playing their game, I'll explain in steps:

 

1)Don't do CEO Special Cargo and MC Businesses sales in public sessions, period. Use your own solo public session for them, because the vehicles used in these businesses can be locked on by homing missiles, and the Oppressor Mk1, Deluxo and Oppressor Mk2 have overpowered missiles which the businesses vehicles are very unlikely to dodge, and in general these businesses vehicles are quite slow, big and vulnerable...The worse kind of sale vehicles one could ask for, so yeah, no public sessions for selling cargo of those business - High Demand bonus be dammed.

 

2)Stick to selling only goods from your Bunker, Hangar and Nightclub - more on I/E later - As the sale vehicles of these businesses are relatively faster for most of times and well armored, on top of that they won't get locked on by homing missiles, they can still be blown up but the odds are more in your favor now. 

 

For Import/Export, you will want a solo session because these vehicles, even though they are fast, they will blow up in a single explosion...And you're not outrunning anyone who is in a jet or a Oppressor - PLUS, there is the risk of a session split while you're selling the car which in turn can and most likely will make the car catch on fire, you don't want that, obviously. Stick to solo sessions and invest in a Cargobob so the enemy NPCs won't bother you, If you need help with I/E sourcing missions with the 'Bob, the guides from this forum are of great help.

 

3)Stick to selling small quantities if what you want is selling in a public session, with smaller quantities you are guaranteed a single sale vehicle with the exception for the Nightclub which is always a single vehicle...But I still prefer to sell in small quantities because the Mule Custom and Pounder Custom are just awful to drive in general, whereas the Speedo Custom is great for the task...For Bunkers, a good measure of small quantities is buying the supplies so the supply bar is full and then waiting all the supply bar to be depleted and turn into product worth 140k(which sells for 210k in Los Santos), for Nightclubs it's up to 80 crates that will guaranteed the sale will be done in a Speedo Custom, for Hangars it's about 10 crates.

 

4)Always be ready to disconnect your Internet in case your cargo gets destroyed, if you do that you will only lose a small fraction of your product, so it's worth to not retaliate against any player that f*cked you up and just disconnect right away before the game saves.

 

5)Ghost Organization is your best friend, don't be afraid to use it if anyone in a overpowered vehicle gets close to you, then get out of the road you're driving on, pull over somewhere safe and attack the aggressor if they're flying a jet with your explosive rounds, if they're on a Oppressor, just take another road and keep on moving they won't spot you until Ghost Organization runs out.

 

Remember to NOT waste too much time on the attacker, it's better off to just get the sale done as fast as possible.

 

6) Always look at the session you're in before selling anything, watch the kill feed, look at the playerlist, look out for jets and Oppressors in the map, sometimes the players in the session are too hostile, so the risk is just not worth it.

Edited by Pedinhuh

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Alexthur3550

 

On 6/8/2019 at 11:22 PM, No Homing said:

If you can't beat them, join them!

I am not interested in being a Try-Hard or I would say in its true term.... Player Killer or Player Vs. Player. 

 

 

On 6/14/2019 at 7:35 AM, Pedinhuh said:

This is how you beat the griefers: By not playing their game, I'll explain in steps:

You can sit there behind your laptop or desktop in making information in regards to this game. You can sit there in saying you need this or that for certain mission. I might a hanger or a bunker, but I don't do Smuggling Runs nor do Gunning Runs. I might have a facility but I don't do the Heist Missions. I might have a MC with Coke or even with Cash as well, but I do not do those missions either. I might have a vehicle warehouse but I will sent out all the vehicles (Standard, Mid Range and Top Range) via Private Missions. So what if I only making 15k or 25k or 40k per run. I will not be losing money at all, due to the fact that I don't upgrade the vehicles. So what if my MC business stores are not a full stock, I rather keep them small amount. So what, if they are not paying much either.  If my supplies gets destroyed, I can make up the difference in doing something else. I am not even a Grinder either.  I do not spend time in grinding the same mission all over again in order to get my supplies at full stock. I rather buy the supplies instead, so I can focus on driving around Los Santa or even flying around in my planes, or even spend time out in the waters.

 

 

-----------------

 

I am going to go back to my original post. You all are like talking about the B part (Mission to gain the supplies). I am more looking at the Part A. Part A is the beginning of everything.  I am talking about the strategic point behind these business stores/shop.

 

 

 

 

 

 

 

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flexcreator
On 7/1/2019 at 1:50 AM, Alexthur3550 said:

 

Part A is the beginning of everything.  I am talking about the strategic point behind these business stores/shop.

 

1503818325_confused-britney-spears.gif

 

Sorry, can you define your problem exactly?

Do you just want to know the optimal locations for the business properties?

  1. What do you have?
  2. What do you want to achieve?
  3. What are the obstacles?
  4. And what role do Tryhards take in this story?
Quote

but I will sent out all the vehicles (Standard, Mid Range and Top Range) via Private Missions. So what if I only making 15k or 25k or 40k per run. I will not be losing money at all, due to the fact that I don't upgrade the vehicles

It's never about the money, it's always about the time.

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KazzMajol
Posted (edited)

i don't *think* i'm a tryhard, in the same way that i don't really believe i'm a griefer.  

 

but i'm definitely a grinder, and i've certainly dealt with many of the aforementioned specimens, and i have some opinions.

 

i won't go into passive mode, because i never do that.    it's lame.   although the Most Wanted challenge with your associates is a pretty fun way to hassle the tryhard back, as long as you have a good vehicle for defense against the LSPD.

 

the #1 way to deal with a tryhard is to HIRE him (or, in an effort to be inclusive, her).     tryhards make the very best associates.   you'll have to ask someone else about MC work because it's flat-out a waste of everyone's time IMHO.     it doesn't always work, of course, but you can message them to the effect of "holy crap, are you awesome!   i'd like for you to actually profit from all that effort instead of spending a lot of GTA$ on ammo and insurance payments while i do not, AND get paid for completing these missions.  join up?"    the sensible ones will realize that you're right, and a lot of the time, they're just trying to show you how awesome they are so you'll hire them, anyhow.    and then, well, they're everybody's else's problem--not yours.   8)

 

the next-best thing is to simply wear them out, by having a good crew/group/team in place already, and by letting all of the things mentioned in the theoretical IM above become self-evident to them.      they almost always get tired of spending money while you're making it hand-over-fist.    eventually.    the satisfaction of seeing 'player XXtryhardXX left' on the feed and then getting together to smoke Redwoods and drink Pisswassers in their honor with your squad is real.

 

of course, you're not always going to have the super team, and at lower ranks you won't have all toys that i have (and i've helped all my friends get).     i mean, the RC car is the end of their ability to trouble you, if that's how you want to use it, for example, and the Armored Boxville and the other VIP work vehicles are what make it so you don't pay insurance, mostly.   (although.... Headhunter.   Priceless.)   the Akula is a gem.  

 

hopefully you at least have a high-end apartment and a facility, which are worth their weight in gold when it comes to making that tryhard chase you around the map, when you simply teleport to get away from them.     and then do it again.   watch them moving across the landscape on their jetbike as fast as they can, and then, poof, back to Chumash or Paleto or wherever you go.    

 

if you don't have that option, simply refusing to engage them in the manner that they desire will usually annoy them enough to get them to f*ck off, too.    use the ancient and honored methods of the Art of War.   know when to run, and know when to strike.    use cover.   go off radar.   hire muggers.   hide under the map.    maybe you're not getting to do what you wanted to do when the tryhard reared his (ahem--or her) ugly-hot head, but it can be pretty entertaining when the 'quit running and fight, you pussy, etc., etc.,' messages start rolling in.    if you can spice in a few cheap kills on them when they start messing with somebody else and forget about you, so much the better.   then you can go back to the routine.

 

anyway, blah blah blah...  i talk too much.    none of this is new info, for some, but hopefully it's helpful.

 

On 6/8/2019 at 8:22 PM, No Homing said:

If you can't beat them, join them!

 

this is what i'm referring to, basically, except in reverse.

Edited by KazzMajol
spacing

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Alexthur3550
On 7/2/2019 at 4:21 PM, flexcreator said:

Sorry, can you define your problem exactly?

 

 

What I am talking about is nothing to do with the Location of these Business Properties, because what I am talking about has nothing to do with these "Money Concepts."  If you read my posts, a certain one, it would mention little bit about "Money Concept."  If you don't realize what Point A is... because I even brought up Point B "Mission." to redirect it all back to Point A. Point A is also connected to the "Money Concept" which you all have been doing for so long.  Here is a thing, I am not even focusing on the "Money Concept." because I am looking past the 'Money Concept' of GTA 5 online.

 

On 7/2/2019 at 4:21 PM, flexcreator said:

It's never about the money, it's always about the time.

Time itself in GTA 5 Online is only good for challenge. Time only matters if you are trying to pull this huge amount of money out of the bag of limited time.  Therefore, time does not matter to me at all.

 

On 7/2/2019 at 5:47 PM, KazzMajol said:

the #1 way to deal with a tryhard is to HIRE him (or, in an effort to be inclusive, her).     tryhards make the very best associates.   you'll have to ask someone else about MC work because it's flat-out a waste of everyone's time IMHO.     it doesn't always work, of course, but you can message them to the effect of "holy crap, are you awesome!   i'd like for you to actually profit from all that effort instead of spending a lot of GTA$ on ammo and insurance payments while i do not, AND get paid for completing these missions.  join up?"    the sensible ones will realize that you're right, and a lot of the time, they're just trying to show you how awesome they are so you'll hire them, anyhow.    and then, well, they're everybody's else's problem--not yours.   😎

 

the next-best thing is to simply wear them out, by having a good crew/group/team in place already, and by letting all of the things mentioned in the theoretical IM above become self-evident to them.      they almost always get tired of spending money while you're making it hand-over-fist.    eventually.    the satisfaction of seeing 'player XXtryhardXX left' on the feed and then getting together to smoke Redwoods and drink Pisswassers in their honor with your squad is real.

 

of course, you're not always going to have the super team, and at lower ranks you won't have all toys that i have (and i've helped all my friends get).     i mean, the RC car is the end of their ability to trouble you, if that's how you want to use it, for example, and the Armored Boxville and the other VIP work vehicles are what make it so you don't pay insurance, mostly.   (although.... Headhunter.   Priceless.)   the Akula is a gem.  

 

That's only helpful for those who are seeking out players to help them, but for me, I am not looking to hire anyone.

 

Anyways, you all rather spend time in discussing things in regards to the 'Money Concept.' because I know that no one even mention the most important factor: Clear Point of View, which is basically a natural ability, but yet it is more important to Try-Hard aka Player Killer. Yet, there is one thing that can block that when it comes to Try-hards aka Player Killers, that is the thing that they can not blow up...BUILDINGS.

 

 

 

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Neuling2000
On 6/14/2019 at 1:35 PM, Pedinhuh said:

 

 

5)Ghost Organization is your best friend, don't be afraid to use it if anyone in a overpowered vehicle gets close to you, then get out of the road you're driving on, pull over somewhere safe and attack the aggressor if they're flying a jet with your explosive rounds, if they're on a Oppressor, just take another road and keep on moving they won't spot you until Ghost Organization runs out.

 

 

Unfortunately some freemode events block ghost organisation.

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KazzMajol

@Alexthur3550 are you intentionally talking in circles?   or are your hands rubber-banded to a protractor?   lol

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BOOGIEMAN219

Keep a opmkll with chaff on standby. Learn how to kill players on foot after you blow up their opmkll, thermal vision helps in my opinion especially if they go off radar. The fastest way to get any player to leave is spawn kill them but If they heist teleport leave the session for sure. 

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Alexthur3550
On 7/16/2019 at 4:44 PM, KazzMajol said:

@Alexthur3550 are you intentionally talking in circles?   or are your hands rubber-banded to a protractor?   lol

@KazzMajol, It is called Re-Directing the conversations or posts. 

 

On 6/8/2019 at 5:58 PM, Alexthur3550 said:

I know that many players have been talking about how to make better money. But I never seen any guides to protect the source of income within this game.  I am fully aware of these guilds be used on the free open server that only runs for certain amount of time. 

Like I have said, I know many players are more busy in talking about ways of making money.  That's what most players only care about is getting the most amount of money within certain amount of game time that they want to use. I am going beyond this wall of money thinking.  It is called W O R K. Protecting the Source of Income. It is not the mission. It is the player. It is also called SURVIVAL .

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NULL AND VOID

Pause > Find New Session

 

Don't entertain these children.

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LeakyLine

Pause > Find new session.

 

Nothing pisses them off more than not being able to get a kill. Though I'll sit there and blow myself up a few times here and there just to annoy them before I leave.

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jtet37
Posted (edited)

SOLO PUBIC LOBBY solo public lobby solo public lobby Solo Public Lobby solo loby publix lobby solo lobby public solo public lobb slo pblid so lobe sol inrs  kefin aopx osmrhavojcochdudbbbbbbbbbbbb

Do not end. It is hard to understand why people handicap themselves. Creator loads faster than story mode for settings change.

 

Youre right, on topic, player interaction, Akula/vigilante stealth very powerful. Avoiding is viable strategy. 

 

 

 

Edited by jtet37

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PaeganLoveSong

Keep a long enough distance to where RPG spam can be easily avoided and a Marksman Dance is still viable. I've been infuriating tryhards the last few times I've been on this way after luring them in by acting like an easy target.

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fartypants
Posted (edited)
On 6/8/2019 at 2:58 PM, Alexthur3550 said:

I know that many players have been talking about how to make better money. But I never seen any guides to protect the source of income within this game.  I am fully aware of these guilds be used on the free open server that only runs for certain amount of time. 

here's what i do: 

 

1) detect an inbound less-than-masculine-bike while on delivery

2) calculate odds of making delivery prior to interception

3) maybe try my luck or see 4

4) now i have 2 options

   a) go for the solo lobby. if u do it in time, you're good and i've often been surprised how close they can get and i still make good my escape

   b) abandon and destroy the cargo (now that I have most of the stuff, this is my usual). then i call up the bandito and drive it to my facility.  it leaves me at the facility. i go inside, oc the tryhard, put a bounty on him, taunt him about being 1 and 0 and then leave the lobby.

 

rinse and repeat

Edited by fartypants
look it up

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