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LazlowsucksiloveslutS

Impressive non GTA cities

Recommended Posts

Billy Russo
On 6/30/2019 at 11:46 AM, blaze said:

You didn't really get to see that much of it but Hong Kong in the original Black Ops had a great atmosphere. I'd also say Pripyat in CoD4 as again you don't see that much of it but it's somewhat accurate and the design of the mission makes it feel immersive.

Call of Duty goes really underrated in this department. Some of the level designs are absolutely beautiful.

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JayKed20
Posted (edited)
On 6/7/2019 at 8:27 AM, Furry_Monkey said:

The Getaway wins it for me (still disappointed that the sequel never got made :( )

 

The first time I drove to a mate's house in London I got lost and was stuck right in the city center, and that place is a maze if you don't know it.  This was in the days before phones had sat-nav on them and any type of sat-nav device was a rarity, mainly due to the ma$$ive co$t!  I'd been driving around for about half an hour and then I suddenly found myself in Trafalgar Square.  Because of The Getaway I instantly knew the way to the Blackwall Tunnel, and I already knew the rest of the way after that.  If I hadn't spent so much time playing The Getaway I may still be driving around London city center today!

There was a Getaway sequel 

 

New Marais - InFamous 2

Stilwater - Saints Row 2

Whiterun - Skyrim

Winterhold - Skyrim (Despite the racism of course)

New York - True Crime NYC

Chicago - Watch Dogs

New York - The GodFather

Edited by JayKed20

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LazlowsucksiloveslutS
On ‎6‎/‎6‎/‎2019 at 1:24 AM, Nintendo Thong Tuna said:

Stilwater in SR2 is my absolute non-GTA favorite. So many hidden areas, mission areas that can be explored outside their respective missions not to mention it's very diverse. It has pretty much every type of area you'd want in a playable city - projects, business districts, malls, industrial zones, docks, casinos, trailer parks, suburbia and more. Steelport was a disappointing generic city on the other hand.

 

Hyrule in Zelda Breath of the Wild gave me a lot of good vibes. It might have flaws like being too empty in a few places with too sparse enemy placement, but what I loved about it is the extensive amount of references to recognizable Zelda locations from all the past games, but in more open form.

 

Then there's all the explorable cities in Assassin's Creed Ezio trilogy, particularly II - I love having a virtual tour of Venice. I even enjoy the renditions of Paris and London in Unity and Syndicate even if I'm not too crazy about the games themselves.

Paris? Holy sh*t I gotta play this

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LazlowsucksiloveslutS
On ‎6‎/‎8‎/‎2019 at 6:26 AM, Standard Deluxe 59 said:

Los Angeles from True Crime Streets of LA had a very large map especially for being a relatively old game. While some of the geography was probably a little off, you really got the feeling of traversing real life LA just without the famously bad traffic.

Well this LA looked fake to me. It was just copy-paste builfings and stuff. Only thing reflecting real LA were Mexicans. NYC was different, more detailed. But cooll games nonetheless, I love  both of then

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universetwisters

Honestly a lot of newer cities in American Truck Simulator were really good for me. Even though I could only explore the highways and sh*t, it was laid out in a really convincing and believable way that the "rest of the world" existed beyond the playable area, as opposed to just being unreachable pieces of scenery.

God I hope that makes sense.

 

 

Watch Dogs' Chicago was great too, even though it had some stupid mountains right outside of the city. But I can easily overlook that for a realistic sized city, at least moreso than Los Santos in V.

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947614B
4 minutes ago, universetwisters said:

Honestly a lot of newer cities in American Truck Simulator were really good for me. Even though I could only explore the highways and sh*t, it was laid out in a really convincing and believable way that the "rest of the world" existed beyond the playable area, as opposed to just being unreachable pieces of scenery.

God I hope that makes sense.

 

 

Watch Dogs' Chicago was great too, even though it had some stupid mountains right outside of the city. But I can easily overlook that for a realistic sized city, at least moreso than Los Santos in V.

Same goes for Watch Dogs 2. An insanely detailed world with so many little AI things that make it feel alive. 

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universetwisters
1 minute ago, 947614B said:

Same goes for Watch Dogs 2. An insanely detailed world with so many little AI things that make it feel alive. 

 

Yes! I dunno what it is with Watch Dogs but they make their cities really believable scalewise, moreso than GTA does

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947614B
Posted (edited)
17 minutes ago, universetwisters said:

 

Yes! I dunno what it is with Watch Dogs but they make their cities really believable scalewise, moreso than GTA does

There are little niggles here and there. It doesn't feel as organic and there are corners cut where you wouldn't expect them (the end of the Golden Gate Bridge immediately into Marin county is way bigger IRL but in the game it's a few sharp off-ramps and some small grassy field inbetween), but for the most part the map really does it really does feel like the San Francisco Bay Area, and it feels just as vibrant even with the grey colour grading. I went there after I played the game, and I was surprised to see how closely they nailed the vibe. Sometimes you forget they cut out miles of neighborhoods for the important stuff, but they're far enough apart to give a sense of scale. 

 

 

Not a city, but I feel like Just Cause 3 is a really good runner-up in map design. It feels really incomplete and definitely would've been better if spent a little more time in development, but it also feels like there was a lot of planning and research done to make a believable island in the Mediterranean that has its own history and culture. There's descriptions for towns and such that cut into their history, and military bases and their purpose and why they were built. My personal favourite is the little town in the south with the name that's used as a local insult that gets hailed with fireworks from another one up north. There are caverns and mountains and little hiding places you can find anywhere in the map. Overall, it's a huge map with tons of potential and great worldbuilding, but it was rushed and the final product came out really laggy and rough around the corners.

Edited by 947614B

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Zello
Posted (edited)

San Francisco in Watch Dogs 2

 

Hong Kong in Sleeping Dogs

 

Stilwater in SR1 and SR2

 

Manhattan, NY in True Crime NYC

 

Manhattan, NY in Spiderman PS4

 

DC in the Division 2 that map is god damn accurate

 

Paris in AC Unity

Edited by Zello

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947614B
On 6/7/2019 at 4:59 PM, Slappy212 said:

Sleeping Dogs is the only city I've seen that can match what Rockstar does with urban environments. It was truly impressive. 

Aiya!

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universetwisters
1 hour ago, 947614B said:

There are little niggles here and there. It doesn't feel as organic and there are corners cut where you wouldn't expect them (the end of the Golden Gate Bridge immediately into Marin county is way bigger IRL but in the game it's a few sharp off-ramps and some small grassy field inbetween), but for the most part the map really does it really does feel like the San Francisco Bay Area, and it feels just as vibrant even with the grey colour grading. I went there after I played the game, and I was surprised to see how closely they nailed the vibe. Sometimes you forget they cut out miles of neighborhoods for the important stuff, but they're far enough apart to give a sense of scale. 

 

True, the towns like Oakland and Silicon Valley were pretty sketchy, but even then, they got much more believable scaling compared to GTA 5

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DownInTheHole
Posted (edited)

The Northern Part of the Rook Islands in Far Cry 3.

 

Hailing from the Pacific myself, I'd have to say it's a pretty accurate depiction of what living on seaside villages would feel like, with it's poker games, rust and offroad vehicles with a shoddy radio quality. And it looks really pretty too.

Edited by DownInTheHole

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Nintendo Thong Tuna
On 8/9/2019 at 6:02 AM, universetwisters said:

Honestly a lot of newer cities in American Truck Simulator were really good for me. Even though I could only explore the highways and sh*t, it was laid out in a really convincing and believable way that the "rest of the world" existed beyond the playable area, as opposed to just being unreachable pieces of scenery.

God I hope that makes sense.

Yeah, it does make sense. It's a staple of games since time immemorial, particularly oldschool RPGs - implying that what you can actually explore is just the important parts while the rest of the location is just out there in the background. It's either that or scaling things down through artistic license.

One GTA location works this way, namely the famed North Yankton - it looks more like a slice of real life location with realistically proportioned layouts and stuff because it was never meant to be an actual explorable open world location.

On 8/8/2019 at 4:28 AM, LazlowsucksiloveslutS said:

Paris? Holy sh*t I gotta play this

Yep, the game was even for free on PC a while back to raise awareness of the Notre Dame fire.

That reminds me, I've also enjoyed Paris's portrayal in The Saboteur. God I miss Pandemic.

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universetwisters
8 minutes ago, Nintendo Thong Tuna said:

One GTA location works this way, namely the famed North Yankton - it looks more like a slice of real life location with realistically proportioned layouts and stuff because it was never meant to be an actual explorable open world location.


But North Yankton kinda flops compared to ATS because North Dakota doesn't have as curvy roads as North Yankton and it doesn't have mountains.

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Uncle Sikee Atric
On 8/9/2019 at 5:02 AM, universetwisters said:

Honestly a lot of newer cities in American Truck Simulator were really good for me. Even though I could only explore the highways and sh*t, it was laid out in a really convincing and believable way that the "rest of the world" existed beyond the playable area, as opposed to just being unreachable pieces of scenery.

 

The newly released Seattle and the Metropolitan Area that runs from Olympia all the way up to Everitt on the I-5 Corridor....

They did well with Washington State.  But they do a really good job with the scale at 1:20, the changes in ATS scenery were even more apparent and glaring when the first versions of the map at launch were scaled at 1:30.  That's why map expansions started slowly, they were rescaling the ATS map to match ETS2.

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