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BigChungus

How to create an auto kill enemies option

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BigChungus

as the title suggests, i'm wondering how to create an auto kill enemies option in c++, i know there's something involved with the blips and all that but i'm not too sure how to work with it.

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fwiskalicious

Use worldGetAllPeds(int *arr, int arrSize) to get all the NPCs in the area, and store them into an array with a size of your choice (1024 for example).

Then, iterate through the array and check the blip color for red using UI::GET_BLIP_COLOUR of the current ped in the array, and also check if it's not the player. You may also want to check if the vehicle they are in has a red blip too.

After that, you can kill them however you like.

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BigChungus
16 hours ago, fwiskalicious said:

Use worldGetAllPeds(int *arr, int arrSize) to get all the NPCs in the area, and store them into an array with a size of your choice (1024 for example).

Then, iterate through the array and check the blip color for red using UI::GET_BLIP_COLOUR of the current ped in the array, and also check if it's not the player. You may also want to check if the vehicle they are in has a red blip too.

After that, you can kill them however you like.

is worldGetAllPeds a native? or what is it? i can't seem to find it in my base.

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fwiskalicious
4 minutes ago, BigChungus said:

is worldGetAllPeds a native? or what is it? i can't seem to find it in my base.

It’s a provided function in the ScriptHookV library as far as I’m aware. 

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BigChungus
Just now, fwiskalicious said:

It’s a provided function in the ScriptHookV library as far as I’m aware. 

The scripthookv.lib file?

i've got it, thanks man!

do you also know how to draw the instruction buttons? i use c++ and a custom base not something like scripthookv

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fwiskalicious

You found the function?

The instructional buttons are well explained over in this thread.

Which base are you using?

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