Freed8m Posted June 4, 2019 Share Posted June 4, 2019 So, my goal is to export Los Santos to a certain model format (.fbx, .obj, doesn't really matter), and somehow get the textures too, as I want to port it into another game. So far, I have been able to import parts of the map using .ipl files thanks to Kam's scripts for 3dsMax. Maybe I could get the whole map this way, but my problem is the textures. I can't seem to get them this way, and I don't know how I could get all the required textures. Link to comment Share on other sites More sharing options...
RestractPrime Posted June 4, 2019 Share Posted June 4, 2019 (edited) if you want to export the whole of SA Map , you need to export all of texture from every TXD's in gta3.img and then export them to 1 folder , then after that you just need to set path project of texture and then show map with shaded in materials. Edited June 4, 2019 by 6Four9 Link to comment Share on other sites More sharing options...
Freed8m Posted June 5, 2019 Author Share Posted June 5, 2019 Thanks for the response. I managed to export all the textures, worked greatly, but now I have another problem. It seems that the Kam's scripts only exports a LOD version of the map when I import the .ipl file. Also, hasn't anyone already exported the map? I saw some mods, in Car Mechanic Sim 2018 for ex. that have the map, isn't there a model available somewhere? Link to comment Share on other sites More sharing options...
RestractPrime Posted June 6, 2019 Share Posted June 6, 2019 which kam's script did you used ? the old one or the new one ? Kam's Script (2018) by Golden Fish. i don't know about the models , since it's a big convert 3d model , i doubt people would upload it somewhere. Link to comment Share on other sites More sharing options...
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