Zello 20,319 Posted October 24, 2019 Share Posted October 24, 2019 33 minutes ago, rtie said: That sounds kind of pathetic man For you maybe. 30 minutes ago, DexMacLeod said: I'm sort of hoping for a late April/May release. While this looks like something I wouldn't mind buying on Day One, that April/May window means the game is likely to drop to half price or so for all the Summer sales and I wouldn't mind waiting a couple months at that price. Cyberpunk 2077. Best case scenario for this game is August 2020. Link to post Share on other sites
universetwisters 34,244 Posted October 24, 2019 Share Posted October 24, 2019 Throwback to when you paid only once for a game 3 Link to post Share on other sites
DexMacLeod 1,906 Posted October 24, 2019 Share Posted October 24, 2019 1 hour ago, Zello said: Cyberpunk 2077. Best case scenario for this game is August 2020. I, for some reason, thought that was coming out in late March. Still, I think Legion could get away with a late May release. I don't think they'd need more than a month gap from Cyberpunk. I guess I have no idea what else is planned for release next summer, though. 1 Link to post Share on other sites
Furry_Monkey 20,535 Posted October 25, 2019 Share Posted October 25, 2019 My first thought about the delay was, "Oh FFS..." but then I stopped myself and remembered every single time I've bitched when games have been released when they've not been ready. I don't believe that microtransactions have anything to do with the delay, but I don't immediately think "MICROTRANSACTIONS" when there's a hurricane somewhere or a bus crashes. I like to wait until I know why, before letting things bother me. I just hope it isn't released with a slew of bugs. (And cue to "all knowing" comments about how it will be full of bugs and how it IS because of microtransactions...... go!) 2 Link to post Share on other sites
Ertan Soner 332 Posted October 25, 2019 Share Posted October 25, 2019 I hope there isn't any microtransactions 1 Link to post Share on other sites
B7R 2,912 Posted October 25, 2019 Share Posted October 25, 2019 5 hours ago, Ertan Soner said: I hope there isn't any microtransactions For a game like this there shouldn't have to be, but you know Triple AAA gaming companies, they'll find some low bullsh*t excuse to include it in the game. Or secondly, they say there'll be no MTX at all in the game and then silently release them a week or two after the games first release. Link to post Share on other sites
DexMacLeod 1,906 Posted October 25, 2019 Share Posted October 25, 2019 13 hours ago, Furry_Monkey said: My first thought about the delay was, "Oh FFS..." but then I stopped myself and remembered every single time I've bitched when games have been released when they've not been ready. I don't believe that microtransactions have anything to do with the delay, but I don't immediately think "MICROTRANSACTIONS" when there's a hurricane somewhere or a bus crashes. I like to wait until I know why, before letting things bother me. I just hope it isn't released with a slew of bugs. (And cue to "all knowing" comments about how it will be full of bugs and how it IS because of microtransactions...... go!) Yeah, in the investor's briefing where they announced the delay they implied the delays of their future games was to make sure they're done more than anything else. Breakpoint got a lot of heat for microtransactions but it was poorly reviewed, mostly for feeling like an unfinished game. I have a sneaky suspicion that Ubisoft's strategy for creating games that can be supported for years was to release relatively bare bones games and then slowly add things in later. Things that should have been there from the beginning. Link to post Share on other sites
Zello 20,319 Posted October 25, 2019 Share Posted October 25, 2019 2 hours ago, B7R said: For a game like this there shouldn't have to be, but you know Triple AAA gaming companies, they'll find some low bullsh*t excuse to include it in the game. Or secondly, they say there'll be no MTX at all in the game and then silently release them a week or two after the games first release. I'm concerned with the permadeath. They're definitely gonna let you bring back your dead characters with microtransactions. 1 Link to post Share on other sites
Standard Deluxe 59 15,468 Posted October 26, 2019 Share Posted October 26, 2019 4 hours ago, DexMacLeod said: I have a sneaky suspicion that Ubisoft's strategy for creating games that can be supported for years was to release relatively bare bones games and then slowly add things in later. Things that should have been there from the beginning. This seems to be the strategy all new games follow. Especially online centric ones which I hope this won't be. 1 Link to post Share on other sites
Ivan1997GTA 1,830 Posted October 26, 2019 Share Posted October 26, 2019 (edited) 8 hours ago, B7R said: For a game like this there shouldn't have to be, but you know Triple AAA gaming companies, they'll find some low bullsh*t excuse to include it in the game. Or secondly, they say there'll be no MTX at all in the game and then silently release them a week or two after the games first release. I hope the only kind of microtransactions that this game will have is the purchase of a season pass and DLC. Edited October 26, 2019 by Ivan1997GTA Link to post Share on other sites
Jason 28,173 Posted October 26, 2019 Share Posted October 26, 2019 Time savers, cosmetics, free missions and paid expansions is what yer going to get if I had to put my money on it, exactly like they did in Odyssey and it worked out very well for them there I believe. Probably got a mission creator to be released post-launch too, also exactly like Odyssey as well. Doubt we'll get a mtx option to revive someone as that would defeat the whole purpose of the games core design, but I can't say I'd be shocked if they did release that. They were pretty frank when they explained why they thought Breakpoint failed, although they didn't tell the whole story. Ubisoft are going through one of their Ubi-moments right now where they find a formula (open world GaaS) and attempt to milk every franchise they have with it, they did something similar with their Ubi-formula open world design a few years back which they still use these days just not as severely. I'm hoping the lesson they've learned from this is that their games need to be 1) just plain old better made but also 2) their games need to be more unique. Trying Breakpoint's beta straight up felt like The Division: Jungle edition. Also, given that WD3 is probably delayed to probably just before the middle of the year, give or take a month, that's WD3, Gods & Monsters, R6 Quarantine and likely another AC game and Skull & Bones (if that's not sh*tcanned) to release before the gen closes. That's pretty mad tbh, wouldn't shock me if one or two of those games becomes a next gen launch title. 1 Link to post Share on other sites
Furry_Monkey 20,535 Posted October 27, 2019 Share Posted October 27, 2019 On 10/25/2019 at 11:23 PM, Zello said: They're definitely gonna let you bring back your dead characters with microtransactions. I WILL come back and remind you that you posted this, and tell you that you're wrong. I'm 100% confident in that. 1 Link to post Share on other sites
Raj The Rager 571 Posted October 28, 2019 Share Posted October 28, 2019 (edited) This looks like something out of an update from GTA Online. I'm better off waiting until it's released. Besides I've never been that much of fan with Ubisoft titles. Most of them are always a miss. Edited October 28, 2019 by Arsewipercareerman20 1 Link to post Share on other sites
DOUGL4S1 5,820 Posted October 29, 2019 Share Posted October 29, 2019 (edited) Not sure why, but this switching into random people thing reminds me a bit of Driver:SF. And I think the game at least has an unique idea. A kind of trend with Ubisoft is they don't want their series to be "GTA Clones", as in just another 3rd person open-world game, for some reason, they did it with Driver and now with W_D. At least they're trying tho. And speaking in Driver:SF, I wonder if we're going to see some of those characters' personal lives, at least in some dialogue like "hey mom, I just joined a terrorist group!" Edited October 29, 2019 by DOUGL4S1 2 Link to post Share on other sites
Shadowfennekin 17,818 Posted December 9, 2019 Share Posted December 9, 2019 On 10/29/2019 at 8:01 AM, DOUGL4S1 said: Not sure why, but this switching into random people thing reminds me a bit of Driver:SF. And I think the game at least has an unique idea. A kind of trend with Ubisoft is they don't want their series to be "GTA Clones", as in just another 3rd person open-world game, for some reason, they did it with Driver and now with W_D. At least they're trying tho. And speaking in Driver:SF, I wonder if we're going to see some of those characters' personal lives, at least in some dialogue like "hey mom, I just joined a terrorist group!" It's a good concept... but still f*cking stupid. We'll probably not get a Jordi or Wrench out of this title. Link to post Share on other sites
Zello 20,319 Posted December 9, 2019 Share Posted December 9, 2019 (edited) They should have gone the GTA V route with multiple protagonists at most 3 protagonists but written better than V. They did kinda tease it in WD2 in that one mission where you play as Marcus, Sitara, and Wrench. Making everyone in London playable while cool at first I don't think were gonna get attached to the characters and the story is gonna be a trainwreck. Edited December 9, 2019 by Zello Link to post Share on other sites
Spider-Vice 43,576 Posted December 9, 2019 Share Posted December 9, 2019 58 minutes ago, Zello said: They should have gone the GTA V route with multiple protagonists at most 3 protagonists but written better than V. They did kinda tease it in WD2 in that one mission where you play as Marcus, Sitara, and Wrench. Making everyone in London playable while cool at first I don't think were gonna get attached to the characters and the story is gonna be a trainwreck. I wonder if that was their first intention before going full Driver SF on us. I think WD Legion not being led by Montréal is hurting it a bit in terms of scope and ideas. I'm still not too convinced about the cyberpunk theme and the mechanics of this one compared to the first and second games, gotta be honest. 2 Link to post Share on other sites
Furry_Monkey 20,535 Posted December 23, 2019 Share Posted December 23, 2019 It's been announced that it's being pushed back again. I just got a refund for the pre-order, which I've never even heard of before. They're now saying 2020-2021 fiscal year, so it could be as much as a year later than the expected March 2020. As long as they're making it good then I'm happy enough. 1 Link to post Share on other sites
DexMacLeod 1,906 Posted December 23, 2019 Share Posted December 23, 2019 I think fiscal year 2021 was what they said when they first announced the delay back in October. Supposedly, Ubisoft has five different AAA titles they're planning to release in that time period. I kind of expect Watch Dogs will be the first of the bunch. But, yeah, as long as they're making good use of the extra time, I can wait a little longer. 2 Link to post Share on other sites
Tao Cheng 920 Posted December 24, 2019 Share Posted December 24, 2019 (edited) - Edited September 2, 2020 by Tao Cheng Link to post Share on other sites
DexMacLeod 1,906 Posted January 20, 2020 Share Posted January 20, 2020 So I recently got Ghost Recon Breakpoint and was surprised to see that Assassin's Creed Odyssey's exploration mode is in the game. I'm kind of hoping this finds its way into Watch Dogs as well. I know part of the delay is because Ubisoft is working hard to make sure their games don't all feel so "samey" but exploration mode is one of those things I think should become a standard feature in open world games. It maybe didn't work that well in Odyssey, mostly because the towns were so spread out that the clues made it pretty easy to find where you were supposed to go but in Breakpoint I find I actually have to explore quite a bit sometimes to find what I'm looking for. I feel like it could work even better in a modern/future urban environment. So long as the map's big enough to support it. 2 Link to post Share on other sites
happygrowls 11,311 Posted January 25, 2020 Author Share Posted January 25, 2020 Legions delay can only be good. I hope they polish out alot of the models, because seriously, i know it was like an alpha, but what the f*ck was this: 2 Link to post Share on other sites
Zello 20,319 Posted January 25, 2020 Share Posted January 25, 2020 43 minutes ago, happygrowls said: Legions delay can only be good. I hope they polish out alot of the models, because seriously, i know it was like an alpha, but what the f*ck was this: lol and his voice too that with his eyes made him sound like a Jamaican alien from mars. Link to post Share on other sites
Western Gunslinger 2,004 Posted January 26, 2020 Share Posted January 26, 2020 I'm seeing lots of improvement from WD2, especially that now takedowns are more brutal and gun takedowns are back More importantly, I really wish the close to perfect wanted system from WD2 is improved even more here, especially after RDRII wanted system left a sour taste in my mouth Link to post Share on other sites
Iggy Pop 117 Posted January 27, 2020 Share Posted January 27, 2020 (edited) BBC conducts worlds first in-game interview in WDL Journalist scanned into the game for TV segment. Edited January 30, 2020 by Iggy Pop 1 Link to post Share on other sites
River God 145 Posted February 6, 2020 Share Posted February 6, 2020 WDL is almost certainly going to have a dreadful story since there's no main character. I'm really hoping that the gameplay is going to make up for it. I can accept a lack of story if the gameplay is great but we shall see. 1 Link to post Share on other sites
Zello 20,319 Posted February 6, 2020 Share Posted February 6, 2020 I'm bummed that there won't be shop interiors. 2 Link to post Share on other sites
AndyGanteks 12,832 Posted February 6, 2020 Share Posted February 6, 2020 There will still be enterable buildings...right? Link to post Share on other sites
DexMacLeod 1,906 Posted February 7, 2020 Share Posted February 7, 2020 13 hours ago, AndyGanteks said: There will still be enterable buildings...right? Yeah, there's definitely pubs in the game, but infiltratration buildings tends to be a pretty big part of Watch Dogs. I think shop interiors was just something they "streamlined" to a kiosk seeing as how they were essentially just menu screens anyway. But who knows? With the delay, and a seemingly legit desire to improve their products, maybe this is one of the things they're working on. I'm more hoping they're looking into the possibility of making the transit system an actual, functioning thing like it was in the first game instead of just a fast travel system. 1 Link to post Share on other sites
Tonesta 856 Posted February 7, 2020 Share Posted February 7, 2020 As someone who really liked the virtual Chicago and San Francisco that they built for the first two games, and who lived in London for the best part of a decade (and thinks it's the greatest city in the world) - I'm really looking forward seeing and exploring the map in Watch Dogs: Legion. Not sure how much I'm looking forward to actually playing the game though.....found the gameplay on both the first two games a little repetitive after a while, and the "story" for the second was dreadful. 1 Link to post Share on other sites