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happygrowls

Watch_Dogs: Legion

Recommended Posts

Furry_Monkey
11 hours ago, Zello said:

I used to be that guy that hated everything Ubisoft but now I really enjoy their games. Except AC Odyssey I thought I'd love that since I loved Origins but ended up disappointed.

 

I think it's easier to focus on negatives, especially when there are a lot of obvious ones.  That doesn't change the fact that there are a lot more positives, and for every hater there are a LOT of people who are just like, "Yeah, whatever", and enjoying their games.  I've played both Watch Dogs games through several times (finished the 1st one last weekend) and think they're great.  I'm gagging for Legion - March feels like along way away!

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Ertan Soner
On 6/24/2019 at 1:37 AM, Zello said:

It's already in enemies have bars above their heads. I really wished that it wouldn't make it into Watch dogs.

Nooooooo!!

What were they thinking?This is watch dogs! They even tried same for far cry. What the f*ck is this sh*t?!

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Furry_Monkey
On 7/6/2019 at 1:57 PM, Ertan Soner said:

Nooooooo!!

What were they thinking?This is watch dogs! They even tried same for far cry. What the f*ck is this sh*t?!

Can you turn them off in game settings?

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Jason
On 7/6/2019 at 11:01 AM, Furry_Monkey said:

I think it's easier to focus on negatives, especially when there are a lot of obvious ones.  That doesn't change the fact that there are a lot more positives, and for every hater there are a LOT of people who are just like, "Yeah, whatever", and enjoying their games.  I've played both Watch Dogs games through several times (finished the 1st one last weekend) and think they're great.  I'm gagging for Legion - March feels like along way away!

Yea it's easy to get hung up on flaws and dismiss games because of them. There's a lot of genuinely great games out there that have repetitive mechanics / quests / whatever, but the gameplay loop is good enough for them to be a fun playthrough. Not every game you buy and play has to be a 10/10.

 

I think a lot of the "Ubi are sh*t!" stuff I see are from people who haven't touched a Ubi game in years and just repeat stuff they heard years ago and assume it still holds true. Ubisoft have these weird cycles where they make good games, then bad/meh, then good. They're on a good cycle at the moment. Their last bad cycle I'd say was around Unity and the first WD, where it was clear that they got way too far ahead of themselves for the next gen hardware, but they're making solid games again right now.

 

I just hope they don't fall into the trap they've fallen into before where they get too reliant on formulas, which I think they are in danger of at the moment with trying to put an "end-game" into all their big AAA experiences, including single player.

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Zello

I wonder if the play as anyone would make it into their other games. I hope not but I also want to see them experiment.

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DexMacLeod
9 hours ago, Zello said:

I wonder if the play as anyone would make it into their other games. I hope not but I also want to see them experiment.

I think it could have worked in Far Cry 5. It would have fit the story pretty well and they already had the ability to recruit just about anybody as your sidekick.

 

I could see something similar working out in Assassin's Creed. Maybe not a recruit anyone mechanic, but I think eventually they'll have to do a game that actually serves as an Origin to the Assassin's. They could use the build a team and perma-death mechanics there.

 

 

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Jason

I don't want to see this become a somewhat common feature for protagonists, but I think it's potentially a very cool feature for support characters in RPG's.

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Zello

 

Looking back at this the play as anyone thing looks like it could have been inspired from whatever this was going to be in WD1.

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Jason

God I remember being so intrigued by that MP tease at the end of that reveal, the ideas I had of how it might work were super exciting.

 

But it was just a pretty basic and uninteresting invasion mode where you just hid in bins until you won.

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Zello
Posted (edited)

 

 

Still disappointed that it looks like there are no store interiors.

Edited by Zello

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happygrowls
27 minutes ago, Zello said:

 

 

Still disappointed that it looks like there are no store interiors.

It makes sense from both a performance and lore standpoint, it's likely that seeing as everything is digital, going into a store and buying physical clothes is not needed anymore, and as such is just instantly given when you pay.

 

It also helps performance, less interiors and such, tho I hope there are lots of cool interiors to explore.

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Zello
Just now, happygrowls said:

It makes sense from both a performance and lore standpoint, it's likely that seeing as everything is digital, going into a store and buying physical clothes is not needed anymore, and as such is just instantly given when you pay.

 

It also helps performance, less interiors and such, tho I hope there are lots of cool interiors to explore.

But... Clothes are physical.

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happygrowls
2 minutes ago, Zello said:

But... Clothes are physical.

probably digitally printed like the guns in wd2 were

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Zello
3 minutes ago, happygrowls said:

probably digitally printed like the guns in wd2 were

clothes are clothes. You physically put them on. Small thing but I'm disappointed that we don't have interiors after they were in WD1 and 2.

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DexMacLeod

Seems like a weird choice if they do get left out. Even if they just made one interior and reused it for multiple shops, that would be better than clothing just spawning in wherever you happen to be.

 

I think clothing stores, pawn shops and dealerships will return, though. The world details were one of the things Watch Dogs 2 was most praised for so, like I said, it seems odd that they would downgrade that. Plus, there seems to be quite a few interiors in the trailers. Unless they switched out store interiors for Pubs. Which would be a shame. 

 

I can kinda see the digitally downloaded clothing being a thing, though. Everyone in the game has some sort of computer in their head that you can hack so that you look invisible. Stands to reason that tech might be able to alter your attire's appearance.

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Commander S
11 hours ago, happygrowls said:

probably digitally printed like the guns in wd2 were


Not digitally printed - 3D printed. You still need a big machine that effectively sculpts the design into a physical object - and WD2 did indeed have one, back at the Hackerspace.

 

I mean, I get that they can just do the thing like RDO, where you can buy a gun from a catalogue, and it'll instantly show up on your horse's saddle - but I definitely agree with folk who reckon it takes away from the game world feeling like a real place.

 

I really liked being able to go inside coffee shops and grabbing a drink, or looking out specific clothing shops to get the kind of outfit I wanted (I do like that kind of detail - same with how you can only get wacky costumes in Saints Row via Let's Pretend, not every clothing store). Seems like Legion isn't as interested in trying to be a world that feels like a believable, live-able environment - yet another thing that I thought the last game did so well, and I'm baffled/underwhelmed by how Legion isn't more of that. :/

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Zello
2 minutes ago, Commander S said:


Not digitally printed - 3D printed. You still need a big machine that effectively sculpts the design into a physical object - and WD2 did indeed have one, back at the Hackerspace.

 

I mean, I get that they can just do the thing like RDO, where you can buy a gun from a catalogue, and it'll instantly show up on your horse's saddle - but I definitely agree with folk who reckon it takes away from the game world feeling like a real place.

 

I really liked being able to go inside coffee shops and grabbing a drink, or looking out specific clothing shops to get the kind of outfit I wanted (I do like that kind of detail - same with how you can only get wacky costumes in Saints Row via Let's Pretend, not every clothing store). Seems like Legion isn't as interested in trying to be a world that feels like a believable, live-able environment - yet another thing that I thought the last game did so well, and I'm baffled/underwhelmed by how Legion isn't more of that. :/

In some of the gameplay videos that show fast travel its disappointing not being able to actually ride the London tube.

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Commander S
21 minutes ago, Zello said:

In some of the gameplay videos that show fast travel its disappointing not being able to actually ride the London tube.



Man, imagine a more Watch Dogs 2-like 'Watch Dogs 3', set in London, and with the ability to hack the tube - I'm reminded of a cool sequence in Spooks, where someone did similar with the train doors, in order to let one agent off a carriage, while preventing a rival getting off their carriage, so they couldn't be followed to an informant.

 

Every preview I've read about the game seems to be in awe of the whole 'play as anyone' system, and I'm still perplexed as to why Ubisoft figured that Watch Dogs needed a new signature game mechanic, when there's so much potential in applying the established hacking mechanics to a city like London. :dontgetit:

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MCMXCII
Posted (edited)

What I want to know is:

  • Is there a protagonist that we play as aside from the random NPC's that we can recruit?
  • What is the main story of this game? How serious of a story is it or is the story going to be more on the light-hearted and or cringey side?
  • Is the whole "be anyone" mechanic similar to Assassin's Creed in that once we fill all available slots for the operatives that we can have, we lose the ability to recruit more people until one of our operatives die?
  • Are the upgrades class specific or will we lose the upgrades and the skill points when a operative dies?
  • Let's say that we lose all upgrades for a operative that was killed, do all of those skill points get refunded to then be used on someone else?
  • Is literally anyone recruitable or are there only certain types of NPC's that we can recruit? If it's not that restricted, theoretically could I go out and recruit any number of homeless folks that are throughout the game world?
Edited by MCMXCII

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DexMacLeod
4 hours ago, MCMXCII said:

Is there a protagonist that we play as aside from the random NPC's that we can recruit?

Ubisoft said there's "no guy on the box" that everyone plays as but they also declined to answer when someone asked them if we'd all have the same starting protagonist. Just my guess here but I think we start out as a character from a previous game who runs us through some of the opening tutorial stuff and then it's open ended from there.

 

4 hours ago, MCMXCII said:

What is the main story of this game? How serious of a story is it or is the story going to be more on the light-hearted and or cringey side?

Just from what we've seen and heard it looks like the tone is going to depend largely on who you recruit. The old people, for example, seemed to make for a much lighter tone than the trained soldiers/agents in their prime. I think that A.I. companion is going to get annoying pretty quick, though.

 

4 hours ago, MCMXCII said:

Is the whole "be anyone" mechanic similar to Assassin's Creed in that once we fill all available slots for the operatives that we can have, we lose the ability to recruit more people until one of our operatives die?

 That's what it looks like. I think they said you have twenty slots to recruit people into your army. Not sure if you have to wait for them to die or if you can just replace them.

 

4 hours ago, MCMXCII said:
  • Are the upgrades class specific or will we lose the upgrades and the skill points when a operative dies?
  • Let's say that we lose all upgrades for a operative that was killed, do all of those skill points get refunded to then be used on someone else?

I don't know if they've said specifically but I'd hope that when someone dies you lose everything. Permadeath would be made mostly pointless if you could just replace dead soldiers with someone and instantly upgrade that new person to the same level.

 

4 hours ago, MCMXCII said:

Is literally anyone recruitable or are there only certain types of NPC's that we can recruit? If it's not that restricted, theoretically could I go out and recruit any number of homeless folks that are throughout the game world?

That's how they've been selling it so far. Play as anyone. They even mentioned that you could have a whole army of just old people if you wanted.

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AndyGanteks

It's just unknown so far what happens if someone dies, but you have used 20/20 slots, can they be replaced or will you stay with 19/20 playable and 1/20 deceased and not replaceable.

 

And also what if you just randomly try to kill everyone, what happens to the last guy?

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happygrowls
8 hours ago, AndyGanteks said:

It's just unknown so far what happens if someone dies, but you have used 20/20 slots, can they be replaced or will you stay with 19/20 playable and 1/20 deceased and not replaceable.

 

And also what if you just randomly try to kill everyone, what happens to the last guy?

If it's like State of Decay, the game restarts with a new person and a heavy downside modifier

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Max.pain

hey i’d like to ask a question about the first watch dogs game(2014 if i’m correct). how are the game physics if we compare to gta 4 and max payne 3?

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Zello

 

 

RIP shop interiors

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DexMacLeod

So it looks like Ubisoft is done with "small/short" open world games and Assassin's Creed Odyssey's 60 hours or so is now the new norm. I get how this model could fit for games like Ghost Recon and Far Cry but I'm not so sure how well it's going to work out for something like Watch Dogs.

 

I've really liked Watch Dogs so far more for it's storytelling than anything else and I still haven't finished Odyssey despite how much I enjoy it. I don't think I ever will get all the way through Far Cry 5 or Wildlands. 

 

And it's weird, cause normally I love a good, long story in a game but Ubisoft's current method almost feel like too much.

 

https://www.gamesindustry.biz/articles/2019-09-10-why-ubisoft-isnt-abandoning-its-open-worlds  

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