Zello Posted February 2 Share Posted February 2 (edited) On 2/1/2022 at 4:09 AM, Ivan1997GTA said: Well, it's to be expected. The last content update for the game was last summer, I think. Legion's not an amazing game and it has plenty of flaws, but I wouldn't necessarily call it horrible, personally. Though, I respect your opinion. I do agree that the first two Watch_Dogs games were superior. It was certainly a hard job for Ubisoft to top Watch_Dogs 2, but maybe they'll have better luck next time. After London, though, where should the Watch_Dogs series go from there? I could see two options: The series will go back to the United States. They could pick a whole new city in a different country. My preferred location for the next Watch_Dogs game would be either in Japan (like Tokyo) or Russia (Moscow or St. Petersburg). Though, if Ubisoft does decide to make another Watch_Dogs game, it should take place in present day, not the distant future. They screwed up by setting it in the future that was a bad decision. Watch dogs works best when it’s in the present though I would like to see a prequel in the 90s or early 00s during the days of the early internet like the 1995 movie Hackers. I hope the next game is here in the US either NYC, Seattle, or DC. A lot of the major tech companies are American and the issues that they’ve been causing also impact the US a lot. 4 hours ago, trip said: They should take the opening sequence of Legion and run with the idea of doing a full on spy game...you know, to fill the shoes Agent never wore. I’d love to play as an FBI agent in the cybercrime division going after the hackers. Edited February 2 by Zello Link to comment Share on other sites More sharing options...
DexMacLeod Posted February 2 Share Posted February 2 I never really felt like I was playing a game set in "present day" when playing the first two Watch Dogs games. I get that they're supposed to be set in the year they came out but they were always going for a near future vibe with this series. Legion doesn't even really feel that far into the future compared to the rest of the games. While I'd be curious if they tried to make some sort of prequel, I'm not sure a Watch Dogs game really works if it's set before the first game. ctOS didn't exist outside of Chicago until after the first story and it hadn't been there very long. Without ctOS and the ability to hack "anything" is it even a Watch Dogs game anymore? Link to comment Share on other sites More sharing options...
Zello Posted February 3 Share Posted February 3 (edited) 1 hour ago, DexMacLeod said: While I'd be curious if they tried to make some sort of prequel, I'm not sure a Watch Dogs game really works if it's set before the first game. ctOS didn't exist outside of Chicago until after the first story and it hadn't been there very long. Without ctOS and the ability to hack "anything" is it even a Watch Dogs game anymore? They can always retcon things around. I'd like to see late 1990s Seattle with an early form of ctOS from a Microsoft parody company. Maybe they could show that the code for ctOs ended up in Chicago in the hands of Raymond Kenny in the end. Edited February 3 by Zello Link to comment Share on other sites More sharing options...
Punkd Posted February 3 Share Posted February 3 i had a lot of fun with watch dogs legion! the open world is massive! and you have so many options how you want to go through a mission (different characters, go in silent, all in, use drones, etc) i finished the main story and wanted to continue online (zombie mode is sick!), but too bad it suffers instability, not many players, no real support from ubisoft it was one of the better games i played in the last couple years Mister Pink and DexMacLeod 2 Link to comment Share on other sites More sharing options...
éX-Driver Posted February 3 Share Posted February 3 I wish the hacking in the WD games was an actual gameplay mechanic, rather than just ‘press a button to change the street lights’. Actually use/teach some elementary computer science, with the limitations on what you can do with your hacks being restricted only by your personal knowledge of coding. real Emergent Gameplay-type stuff. For complete luddites, you could play through the entire game basically never hacking and only using a half-dozen or so prewritten hacks to control basic things like... streetlights and car accelerators. But if you sit down and learn the mechanics, you could write entire programs and viruses to control the entire city’s computer network. as it is, the franchise just seems like wasted potential. It’s just “GTA, except you can remotely mug people”. Link to comment Share on other sites More sharing options...
Ivan1997GTA Posted February 4 Share Posted February 4 8 hours ago, éX-Driver said: I wish the hacking in the WD games was an actual gameplay mechanic, rather than just ‘press a button to change the street lights’. Actually use/teach some elementary computer science, with the limitations on what you can do with your hacks being restricted only by your personal knowledge of coding. real Emergent Gameplay-type stuff. For complete luddites, you could play through the entire game basically never hacking and only using a half-dozen or so prewritten hacks to control basic things like... streetlights and car accelerators. But if you sit down and learn the mechanics, you could write entire programs and viruses to control the entire city’s computer network. You know, I think that could be possible in a prequel WD game, as Zello suggested. Maybe there could be two types of hacking that could be toggled in the game options: Simple (i.e. hacking done in a similar way to the old games) or Simulation (hacks that require actual programming skills). Link to comment Share on other sites More sharing options...
Zello Posted February 5 Share Posted February 5 On 2/3/2022 at 3:16 PM, éX-Driver said: I wish the hacking in the WD games was an actual gameplay mechanic, rather than just ‘press a button to change the street lights’. Actually use/teach some elementary computer science, with the limitations on what you can do with your hacks being restricted only by your personal knowledge of coding. real Emergent Gameplay-type stuff. For complete luddites, you could play through the entire game basically never hacking and only using a half-dozen or so prewritten hacks to control basic things like... streetlights and car accelerators. But if you sit down and learn the mechanics, you could write entire programs and viruses to control the entire city’s computer network. I don't think realistic hacking would work in a game. It would turn people away. I do think that they need to get more hacking stuff in but not like that. One thing I'd like to see is a fake internet like in GTA IV and GTA V for a game that revolves around it disappointing that they haven't touched that. Ivan1997GTA and DexMacLeod 2 Link to comment Share on other sites More sharing options...
éX-Driver Posted February 5 Share Posted February 5 13 hours ago, Zello said: I don't think realistic hacking would work in a game. It would turn people away. I do think that they need to get more hacking stuff in but not like that. One thing I'd like to see is a fake internet like in GTA IV and GTA V for a game that revolves around it disappointing that they haven't touched that. That’s why I said optional. Pre-baked hacks can work like the basic hacks already available, and more complex ones can be created manually. Link to comment Share on other sites More sharing options...
DexMacLeod Posted February 5 Share Posted February 5 48 minutes ago, éX-Driver said: That’s why I said optional. Pre-baked hacks can work like the basic hacks already available, and more complex ones can be created manually. Is it really optional, though? It sounds like what you're describing is the basic Watch Dogs player progression system except the late game abilities need to be unlocked using real world skills. I can't imagine that going down well. It'd be like playing a game and at some point you find you can't upgrade your character anymore because you haven't taken an Intro to the Russian Language course. I'm sure there's an audience for a hacker simulator out there but I'm not sure that audience is big enough to warrant incorporating it into a AAA action game franchise. Even if they could find a way to integrate that into a functional mechanic on consoles I feel like they'd have to water it down so much that it wouldn't really appeal to that crowd anyway. Ivan1997GTA and Zello 2 Link to comment Share on other sites More sharing options...
éX-Driver Posted February 5 Share Posted February 5 21 minutes ago, DexMacLeod said: Is it really optional, though? It sounds like what you're describing is the basic Watch Dogs player progression system except the late game abilities need to be unlocked using real world skills. I can't imagine that going down well. It'd be like playing a game and at some point you find you can't upgrade your character anymore because you haven't taken an Intro to the Russian Language course. I'm sure there's an audience for a hacker simulator out there but I'm not sure that audience is big enough to warrant incorporating it into a AAA action game franchise. Even if they could find a way to integrate that into a functional mechanic on consoles I feel like they'd have to water it down so much that it wouldn't really appeal to that crowd anyway. I was more suggesting a GTA competitor from Ubisoft where the hacking is an optional tool at the player’s disposal. Say the game can be completed relying purely on gunplay if you want, but learning the hacking mechanics makes it so you can go through the entire game without ever firing a single shot. different gameplay styles depending on how you want to play. Link to comment Share on other sites More sharing options...
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