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007Ripper

GTA SA Vehicle sliding door feature

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007Ripper
Posted (edited)

Hi! I just convert a car and have problem with the door haha, is there any asi plugin or cleo mod that add a rotating door on vehicle ? 

Like this :

images?q=tbn:ANd9GcTqdnRsBqZmwuyAX2Fix_q

Edited by 007Ripper

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Tut Greco

there are ways to change the door animation by changing model components. not sure what type of animation that one is, but you could try using this vehicle's door as template for scissor doors.

https://www.gtagarage.com/mods/show.php?id=23112

 

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007Ripper
2 hours ago, Tut Greco said:

there are ways to change the door animation by changing model components. not sure what type of animation that one is, but you could try using this vehicle's door as template for scissor doors.

https://www.gtagarage.com/mods/show.php?id=23112

 

Hi thanks! I can make scissors door, but the problem is the door is not sliding like picture above :/

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007Ripper

Nah, i found a nice cleo script im looking for here!

Solved.

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guard3

You could always rotate the dummy in the model

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007Ripper
2 hours ago, guard3 said:

You could always rotate the dummy in the model

I mean not just rotating, but rotating with sliding nah.

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Mysterdogg

I suggest you requesting this feature in the Vehfuncs topic.

 

@Tut Greco & @guard3, the door must rotate from horizontal to vertical while opening it and from vertical to horizontal while closing it (...) something that's not currently possible without mods or by simply editing the game files. 

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Automan

The Cleo functions are activated when you are already inside the vehicle.
I don't think Vehfuncs can do this either...
We should have a function Cleo or script machine for memory game intercept,

like 'Manage the vehicle within an X-ray', to replace:
if Actor.DrivingVehicleType($PLAYER_ACTOR, #model)

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Mihaita77

Tuning Mod by Junior_Djjr has this feature that you can apply to all cars.

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007Ripper
Posted (edited)
10 hours ago, Automan said:

The Cleo functions are activated when you are already inside the vehicle.
I don't think Vehfuncs can do this either...
We should have a function Cleo or script machine for memory game intercept,

like 'Manage the vehicle within an X-ray', to replace:
if Actor.DrivingVehicleType($PLAYER_ACTOR, #model)

Just edited your cleo script and its work fine for me thanks! And i try to detect nearest car first but it crash haha, Will release the car later :D

8 hours ago, Mihaita77 said:

Tuning Mod by Junior_Djjr has this feature that you can apply to all cars.

Thats mean we must tune the car first right ? Thats a no no haha.

Edited by 007Ripper

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Mihaita77

You don't need to tune the car in any way, the mod has a tunning shop and you can choose this option separately, this works with modded cars as well, not just GTA SA default cars.

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007Ripper
1 hour ago, Mihaita77 said:

You don't need to tune the car in any way, the mod has a tunning shop and you can choose this option separately, this works with modded cars as well, not just GTA SA default cars.

What i mean is, we must tune the car or go to tunning shop first to make the door work right ?. Thats not what i looking for. I want the car have the door sliding by default, without tuning the car first. 

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