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NOTHING2

Draw distance under water

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NOTHING2

How to increase draw distance UNDER water ?

i dont know why underwater they dont want to draw much...distance scale is crazy

picture:

https://ibb.co/qRTmbHG

 

i took me about 5 years suffering

God send me some guardiance plsz 

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QTmodz
Posted (edited)
On 5/29/2019 at 9:42 AM, NOTHING2 said:

How to increase draw distance UNDER water ?

i dont know why underwater they dont want to draw much...distance scale is crazy

picture:

https://ibb.co/qRTmbHG

 

i took me about 5 years suffering

God send me some guardiance plsz 

Go to update.rpf\common\data\timecycle\ in OpenIV then drag  timecycle_mods_1.xml to desktop 

Leave OpenIV open for when you have to drop back

 

Open timecycle_mods_1.xml with notepad++

 

Search "underwater"

In the "underwater" section

change

<fog_start>0.000 0.000</fog_start>

<far_clip>200.000 200.000</far_clip>

to

<fog_start>25.000 0.000</fog_start>

<far_clip>1000.000 1000.000</far_clip>

 

Then search "underwater_deep" 

In the  "underwater_deep"  section

change

<fog_start>1.000 1.000</fog_start>

<far_clip>500.000 500.000</far_clip>

to

<fog_start>15.000 0.000</fog_start>

<far_clip>1000.000 1000.000</far_clip>

 

Save file and drop it back to where you first got it

update.rpf\common\data\timecycle\

 

 

 

 

 

 

 

 

 

Edited by QTmodz

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NOTHING2

FINALLY !

Give me a seconds...i'm trying your method...lots of Thanks

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QTmodz
5 hours ago, NOTHING2 said:

I see the problem you are in one of the lakes. Here is a list of all that water and lakes in timecycle_mods_1.xml

 

  <modifier name="WATER_refmap_off" numMods="13" userFlags="0">
  <modifier name="interior_WATER_lighting" numMods="1" userFlags="0">
  <modifier name="gorge_reflection_gpu" numMods="4" userFlags="0">
  <modifier name="gorge_reflectionoffset" numMods="2" userFlags="0">
  <modifier name="gorge_reflectionoffset2" numMods="2" userFlags="0">
  <modifier name="WATER_refmap_high" numMods="0" userFlags="0" />
  <modifier name="WATER_refmap_med" numMods="0" userFlags="0" />
  <modifier name="WATER_refmap_low" numMods="0" userFlags="0" />
  <modifier name="WATER_refmap_verylow" numMods="0" userFlags="0" />
  <modifier name="WATER_refmap_poolside" numMods="1" userFlags="0">
  <modifier name="WATER_refmap_silverlake" numMods="0" userFlags="0" />
  <modifier name="WATER_refmap_venice" numMods="0" userFlags="0" />
  <modifier name="FORdoron_delete" numMods="4" userFlags="0">
  <modifier name="WATER_REF_malibu" numMods="13" userFlags="0">
  <modifier name="WATER_cove" numMods="116" userFlags="1">
  <modifier name="subBASE_water_ref" numMods="13" userFlags="0">
  <modifier name="poolsidewaterreflection2" numMods="13" userFlags="0">
  <modifier name="resvoire_reflection" numMods="6" userFlags="0">
  <modifier name="overwater" numMods="6" userFlags="0">
  <modifier name="underwater" numMods="115" userFlags="1">
  <modifier name="underwater_deep" numMods="81" userFlags="1">
  <modifier name="underwater_deep_clear" numMods="4" userFlags="1">
  <modifier name="WATER_muddy" numMods="69" userFlags="1">
  <modifier name="WATER_shore" numMods="22" userFlags="1">
  <modifier name="WATER_port" numMods="60" userFlags="1">
  <modifier name="WATER_silty" numMods="64" userFlags="1">
  <modifier name="WATER_silverlake" numMods="56" userFlags="1">
  <modifier name="WATER_resevoir" numMods="68" userFlags="1">
  <modifier name="WATER_hills" numMods="66" userFlags="1">
  <modifier name="WATER_militaryPOOP" numMods="62" userFlags="1">
  <modifier name="WATER_lab" numMods="89" userFlags="1">
  <modifier name="WATER _lab_cooling" numMods="95" userFlags="1">
  <modifier name="WATER_river" numMods="61" userFlags="1">
  <modifier name="WATER_salton" numMods="68" userFlags="1">
  <modifier name="WATER_salton_bottom" numMods="37" userFlags="1">
  <modifier name="SALTONSEA" numMods="59" userFlags="1">

 

Search by name and use method on the ones that have the </far_clip>

 

I already have mine done for my mod due to be released so only seach by tag name because my number mods might be little different

 

 

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NOTHING2

Im trying your solution...Give me a minute

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NOTHING2

Do you have the file 

that's exactly what i mean

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NOTHING2

i did the same and it's didnt work for  me

 

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NOTHING2

it's magnificent why havent you uploaded yet ?

 

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QTmodz
On 7/15/2019 at 4:51 PM, NOTHING2 said:

it's magnificent why haven't you uploaded yet ?

 

Thanks man. Just polishing of a few things.

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