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Anjinho green_eyes

how can i decompile .cs file in vscode(gta3script)?

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Anjinho green_eyes

all my cleo mods i create in vscode using gta3script.

for me its bit annoying to read .cs file in sanny builder because i am not used to use it, reason why i would like to know how can i decompile/read/open .cs file in vscodes (gta3script).

any help thanks.....

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guard3

No decompiler from script bytecode to gta3sc exists. The difference between sannylang and gta3sc are the names of each command (and some syntax), so if you absolutely need to decompile with sanny, you should check the command opcodes in a sanny.ini and in gta3sc xmls (you can always edit sanny's ini to change the names of various commands to the gta3sc equivalent ones).

And btw

On 5/28/2019 at 2:26 PM, Anjinho green_eyes said:

 

all my cleo mods i create in vscode using gta3script.

 

Don't you keep the source of your scripts???

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