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[ GTA V ] GIMS for 3dsmax 2017 - 2020


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kirill_mapper
On 7/27/2023 at 5:21 PM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX.
UPDATE3: 
===========================
-Fixed large interface size
-Added "FixVertexColorSplit" Tool, working as an action script function, the function selects the vertex color channel and welds the vertex of the same color.

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014.
This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later
---------------------------
GIMS still needs bug fixes:
Fixes for sorting the vertex buffer when exporting
_______________________________________
©kirill_mapper by komarovs_mappers team

 

GIMS COMPATIBLE FOR ALL 3DS MAX.
UPDATE4: 
===========================
-Added original Flags and Flashiness parameters for light sources

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later
---------------------------
GIMS still needs bug fixes:
Fixes for sorting the vertex buffer when exporting
_______________________________________
©kirill_mapper by komarovs_mappers team

 

  • 5 weeks later...
  • 4 weeks later...
On 12/31/2023 at 8:16 PM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX.
UPDATE4: 
===========================
-Added original Flags and Flashiness parameters for light sources

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later
---------------------------
GIMS still needs bug fixes:
Fixes for sorting the vertex buffer when exporting
_______________________________________
©kirill_mapper by komarovs_mappers team

 

Where can I download it?

  • 1 month later...
  • 1 month later...
  • 1 month later...
On 12/31/2023 at 2:16 PM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX.
UPDATE4: 
===========================
-Added original Flags and Flashiness parameters for light sources

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later
---------------------------
GIMS still needs bug fixes:
Fixes for sorting the vertex buffer when exporting
_______________________________________
©kirill_mapper by komarovs_mappers team

 

Hey man, have you already make any progress with the TODO buffering vertex in export?

  • 1 month later...
  • 2 months later...
kirill_mapper
On 12/31/2023 at 8:16 PM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX.
UPDATE4: 
===========================
-Added original Flags and Flashiness parameters for light sources

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later
---------------------------
GIMS still needs bug fixes:
Fixes for sorting the vertex buffer when exporting
_______________________________________
©kirill_mapper by komarovs_mappers team

 

GIMS COMPATIBLE FOR ALL 3DS MAX.
UPDATE5: 
===========================
-Fixed sorting the vertex buffer when exporting
-Disabled FixBoneIndex for SkinBones, now zero weight is assigned 0 index
-Added designations for Render Masks in the "Game Mesh"
-Update "Fix Vertex Colors" Tool, for vertex colors optimization

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later
_______________________________________
©kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

kirill_mapper
On 12/14/2024 at 2:37 PM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX.
UPDATE5: 
===========================
-Fixed sorting the vertex buffer when exporting
-Disabled FixBoneIndex for SkinBones, now zero weight is assigned 0 index
-Added designations for Render Masks in the "Game Mesh"
-Update "Fix Vertex Colors" Tool, for vertex colors optimization

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later
_______________________________________
©kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

GIMS COMPATIBLE FOR ALL 3DS MAX.
UPDATE5.1: 
===========================
-ReFixed sorting the vertex buffer when exporting(Binary search is disabled, linear hash search is now used)

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later
_______________________________________
©kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

kirill_mapper
On 12/16/2024 at 6:19 PM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX.
UPDATE5.1: 
===========================
-ReFixed sorting the vertex buffer when exporting(Binary search is disabled, linear hash search is now used)

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later
_______________________________________
©kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

GIMS COMPATIBLE FOR ALL 3DS MAX. 
VERSION CHANGELOG:
======================================================================
UPDATE5.2: 
- Changed the direction of the linear hash search (now 2 times faster)

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later
________________________________________
©kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

kirill_mapper
On 12/17/2024 at 8:10 PM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX. 
VERSION CHANGELOG:
======================================================================
UPDATE5.2: 
- Changed the direction of the linear hash search (now 2 times faster)

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later
________________________________________
©kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

GIMS COMPATIBLE FOR ALL 3DS MAX. 
VERSION CHANGELOG:
==============================================================================================================
UPDATE5.3: 
- Final Fixed sorting the vertex buffer when exporting (Return the binary search and fix restore vert indices)

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

  • 2 weeks later...
kirill_mapper
On 12/19/2024 at 1:50 AM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX. 
VERSION CHANGELOG:
==============================================================================================================
UPDATE5.3: 
- Final Fixed sorting the vertex buffer when exporting (Return the binary search and fix restore vert indices)

P.S. 
Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. 
This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

GIMS COMPATIBLE FOR ALL 3DS MAX. 
VERSION CHANGELOG:
=======================================================================================================================
UPDATE5.4:
- Added Optimize Vertex Colors in ModelMesh options(default enable always)
- Fixed missed class names for objects and modifiers
- Changed UI of collision flags, compated and added buttons Copy, Paste, Reset, Used. Pin Stack for use multi-selection
- Autosave state is saved on load
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

kirill_mapper
On 12/29/2024 at 3:50 PM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX. 
VERSION CHANGELOG:
=======================================================================================================================
UPDATE5.4:
- Added Optimize Vertex Colors in ModelMesh options(default enable always)
- Fixed missed class names for objects and modifiers
- Changed UI of collision flags, compated and added buttons Copy, Paste, Reset, Used. Pin Stack for use multi-selection
- Autosave state is saved on load
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

GIMS COMPATIBLE FOR ALL 3DS MAX. 
VERSION CHANGELOG:
==========================================================================================================
UPDATE5.5:
- Fixed broken models after export(Disabled PreallocatedInsertItem function, Vertex added to end of array)
- Update MaterialsData
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

  • 2 weeks later...
kirill_mapper
On 1/2/2025 at 12:36 AM, kirill_mapper said:
GIMS COMPATIBLE FOR ALL 3DS MAX. 
VERSION CHANGELOG:
==========================================================================================================
UPDATE5.5:
- Fixed broken models after export(Disabled PreallocatedInsertItem function, Vertex added to end of array)
- Update MaterialsData
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014
VERSION CHANGELOG:
=====================================================================================================================================
UPDATE5.6:
- Fixed duplicating unique vertices (Returned PreallocatedInsertItem, Added at the end qsort by previously assigned Collection Index)
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

kirill_mapper
12 hours ago, kirill_mapper said:
GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014
VERSION CHANGELOG:
=====================================================================================================================================
UPDATE5.6:
- Fixed duplicating unique vertices (Returned PreallocatedInsertItem, Added at the end qsort by previously assigned Collection Index)
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014
VERSION CHANGELOG:
================================================================================
UPDATE5.7:
- Added Optimize Vertex Normals in ModelMesh options(default enable always)
- Fixed vertex duplication when collecting normals(Removed detach zero SG faces)
- Fixed inability to count total triangles in Editable Poly with dead faces
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

kirill_mapper
On 1/13/2025 at 5:40 AM, kirill_mapper said:
GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014
VERSION CHANGELOG:
================================================================================
UPDATE5.7:
- Added Optimize Vertex Normals in ModelMesh options(default enable always)
- Fixed vertex duplication when collecting normals(Removed detach zero SG faces)
- Fixed inability to count total triangles in Editable Poly with dead faces
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014
VERSION CHANGELOG:
=========================================================================
UPDATE5.8:
- Improved Export is now 2x faster (Using Hash table and new calculation)
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

kirill_mapper
On 1/14/2025 at 6:31 PM, kirill_mapper said:
GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014
VERSION CHANGELOG:
=========================================================================
UPDATE5.8:
- Improved Export is now 2x faster (Using Hash table and new calculation)
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014
VERSION CHANGELOG:
=======================================================================================
UPDATE5.9:
- Fixed Export of high poly models split to groups exceeding ModelVertBufferSize limit.
________________________________________
 kirill_mapper by komarovs_mappers team

Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml

  • Realistic Steak! 1
kirill_mapper
6 hours ago, molomodding said:

Hi And thank’s for this update.

Everything work perfectly except when we make a embeded composite collision, indeed we pass throught the object.

 

Best regards 

Hi. Need more details. Show me your hierarchy and flags setup. In which scenarios do you have collision failure? Tell me the name of the vanilla files if the problem is with them so I can check. Or send me your test files with the problem.

molomodding

Hi it's about a custom props 
Like you can see everything is setting up correctly.
Follow some picture and the #dr.
Thank's.
#dr https://mega.nz/file/BvBBiLCJ#PJXmxqg8unsuIiWcV2PiAENU6O4jrvyreI2AnSonPNo

Pics: image.png?ex=6794853d&is=679333bd&hm=d41
image.png?ex=6794855a&is=679333da&hm=58b
image.png?ex=67948563&is=679333e3&hm=46d
image.png?ex=6794857b&is=679333fb&hm=8ea

Edited by molomodding
kirill_mapper

@molomodding So, the first thing I see is that this is a reimported broken model with split vertices. If you have the original model, export it or fix the vertices, UVs, normals, colors of this model. Second, I see that your collision geometry is not correct. Use primitives to create a simple collision, use a low poly mesh for the collision mesh, do not use a solid mesh for models with concave parts, split into elements, split the mesh into separate elements of the collision meshes. To test the functionality of embedded collisions, create a simple mesh/poly box with a collision mesh modifier

Edited by kirill_mapper
  • YEE 1
  • 2 months later...
kirill_mapper
19 minutes ago, EggPlant said:

I know that 2016 3ds max is no longer supportet. Just saying script runs great. But exporting Colissions no longer work on 3ds max 2016 ( Same way as i always exportet them ) Just wanted to let you know. Doesn't matter if low poly cols or high poly.

Support for updated GIMS version and reporting is now in a new topic. Provide more information
https://gtaforums.com/topic/1000392-gims-evo-update/

 

Edited by kirill_mapper
EggPlant
16 hours ago, EggPlant said:

I know that 2016 3ds max is no longer supportet. Just saying script runs great. But exporting Colissions no longer work on 3ds max 2016 ( Same way as i always exportet them ) Just wanted to let you know. Doesn't matter if low poly cols or high poly.

For those who run into the same issue. Kirill_mapper helped me out alot here.

 

If ur Colission's no longer work after switching to the latest gims evo version from kirill_mapper try the following.

- Check your Flags 1/2 ( Flags 2 were turned on by default on older gims evo versions from 3Doomer etc they are no longer turned on by default )

- You can also click the "USED" button to automatically turn on commonly used flags 1/2 that will work for all common maps.

 

Kirill_mapper also explained to me how to put flags for all colission object's at once instead of doing them one by one.

- Highlight one of ur colission models > Go to the modifier Tab ( where u also click the flags1/2 ) > Below the modifier tab there is a needle icon ( click that icon ) > Highlight all the objects you want to have the same flags. > Press the "USED" button > All colission models will now have the same flags. ( It might take a second or two until it is finished )

 

Save's alot of Time when going over flags. Thanks again for the fast support kirill_mapper! 

 

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