kirill_mapper Posted December 31, 2023 Share Posted December 31, 2023 On 7/27/2023 at 5:21 PM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. UPDATE3: =========================== -Fixed large interface size -Added "FixVertexColorSplit" Tool, working as an action script function, the function selects the vertex color channel and welds the vertex of the same color. P.S. Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later --------------------------- GIMS still needs bug fixes: Fixes for sorting the vertex buffer when exporting _______________________________________ ©kirill_mapper by komarovs_mappers team GIMS COMPATIBLE FOR ALL 3DS MAX. UPDATE4: =========================== -Added original Flags and Flashiness parameters for light sources P.S. Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later --------------------------- GIMS still needs bug fixes: Fixes for sorting the vertex buffer when exporting _______________________________________ ©kirill_mapper by komarovs_mappers team Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072327461 Share on other sites More sharing options...
lazlow555 Posted January 31, 2024 Share Posted January 31, 2024 does anyone know how to make all objects unselected by default on export selection menu? Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072340776 Share on other sites More sharing options...
kirill_mapper Posted February 1, 2024 Share Posted February 1, 2024 On 1/31/2024 at 3:19 PM, lazlow555 said: does anyone know how to make all objects unselected by default on export selection menu? Freeze the parent object Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072341453 Share on other sites More sharing options...
borsch_red Posted March 1, 2024 Share Posted March 1, 2024 On 12/31/2023 at 8:16 PM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. UPDATE4: =========================== -Added original Flags and Flashiness parameters for light sources P.S. Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later --------------------------- GIMS still needs bug fixes: Fixes for sorting the vertex buffer when exporting _______________________________________ ©kirill_mapper by komarovs_mappers team Where can I download it? Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072352520 Share on other sites More sharing options...
MARK2580 Posted April 19, 2024 Share Posted April 19, 2024 On 3/1/2024 at 4:00 PM, borsch_red said: Where can I download it? Somewhere here... https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072370625 Share on other sites More sharing options...
Luis213 Posted June 13, 2024 Share Posted June 13, 2024 i use 3ds max 2019 but it can't work still shared core error Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072392462 Share on other sites More sharing options...
Crying_Cat Posted July 16, 2024 Share Posted July 16, 2024 (edited) @linkinforever Hello i cant download Freezing Fixed Version the link it doesn't work http://s000.tinyupload.com/index.php?file_id=02588146067631439730 Edited July 16, 2024 by Crying_Cat Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072409205 Share on other sites More sharing options...
mins Posted July 21, 2024 Share Posted July 21, 2024 On 12/31/2023 at 2:16 PM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. UPDATE4: =========================== -Added original Flags and Flashiness parameters for light sources P.S. Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later --------------------------- GIMS still needs bug fixes: Fixes for sorting the vertex buffer when exporting _______________________________________ ©kirill_mapper by komarovs_mappers team Hey man, have you already make any progress with the TODO buffering vertex in export? Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072411130 Share on other sites More sharing options...
nick471167 Posted July 26, 2024 Share Posted July 26, 2024 Can anyone please help with this error? My gims evo is giving this error and nobody knows how to fix it apparently. Im trying to export a chain Can you help with this error Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072413084 Share on other sites More sharing options...
jealousjohnny Posted September 18, 2024 Share Posted September 18, 2024 On 5/28/2019 at 6:02 PM, tuxick said: Fixed freezes http://s000.tinyupload.com/index.php?file_id=92474814312847553429 Hi, do you have un updated link please. Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072434171 Share on other sites More sharing options...
kirill_mapper Posted December 14, 2024 Share Posted December 14, 2024 On 12/31/2023 at 8:16 PM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. UPDATE4: =========================== -Added original Flags and Flashiness parameters for light sources P.S. Missing class names for GIMS objects in 3ds max 2023-2024 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 version or later --------------------------- GIMS still needs bug fixes: Fixes for sorting the vertex buffer when exporting _______________________________________ ©kirill_mapper by komarovs_mappers team GIMS COMPATIBLE FOR ALL 3DS MAX. UPDATE5: =========================== -Fixed sorting the vertex buffer when exporting -Disabled FixBoneIndex for SkinBones, now zero weight is assigned 0 index -Added designations for Render Masks in the "Game Mesh" -Update "Fix Vertex Colors" Tool, for vertex colors optimization P.S. Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later _______________________________________ ©kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072475582 Share on other sites More sharing options...
kirill_mapper Posted December 16, 2024 Share Posted December 16, 2024 On 12/14/2024 at 2:37 PM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. UPDATE5: =========================== -Fixed sorting the vertex buffer when exporting -Disabled FixBoneIndex for SkinBones, now zero weight is assigned 0 index -Added designations for Render Masks in the "Game Mesh" -Update "Fix Vertex Colors" Tool, for vertex colors optimization P.S. Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later _______________________________________ ©kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml GIMS COMPATIBLE FOR ALL 3DS MAX. UPDATE5.1: =========================== -ReFixed sorting the vertex buffer when exporting(Binary search is disabled, linear hash search is now used) P.S. Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later _______________________________________ ©kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072476735 Share on other sites More sharing options...
kirill_mapper Posted December 17, 2024 Share Posted December 17, 2024 On 12/16/2024 at 6:19 PM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. UPDATE5.1: =========================== -ReFixed sorting the vertex buffer when exporting(Binary search is disabled, linear hash search is now used) P.S. Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later _______________________________________ ©kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml GIMS COMPATIBLE FOR ALL 3DS MAX. VERSION CHANGELOG: ====================================================================== UPDATE5.2: - Changed the direction of the linear hash search (now 2 times faster) P.S. Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later ________________________________________ ©kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072477219 Share on other sites More sharing options...
kirill_mapper Posted December 18, 2024 Share Posted December 18, 2024 On 12/17/2024 at 8:10 PM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. VERSION CHANGELOG: ====================================================================== UPDATE5.2: - Changed the direction of the linear hash search (now 2 times faster) P.S. Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later ________________________________________ ©kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml GIMS COMPATIBLE FOR ALL 3DS MAX. VERSION CHANGELOG: ============================================================================================================== UPDATE5.3: - Final Fixed sorting the vertex buffer when exporting (Return the binary search and fix restore vert indices) P.S. Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072477763 Share on other sites More sharing options...
kirill_mapper Posted December 29, 2024 Share Posted December 29, 2024 On 12/19/2024 at 1:50 AM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. VERSION CHANGELOG: ============================================================================================================== UPDATE5.3: - Final Fixed sorting the vertex buffer when exporting (Return the binary search and fix restore vert indices) P.S. Missing class names for GIMS objects in 3ds max 2023-2025 versions, due to Scripted Plug-ins reverting to previous settings for names that existed prior to 2014. This is an Autodesk filed bug and will be fixed in 3ds max 2025 update version or later ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml GIMS COMPATIBLE FOR ALL 3DS MAX. VERSION CHANGELOG: ======================================================================================================================= UPDATE5.4: - Added Optimize Vertex Colors in ModelMesh options(default enable always) - Fixed missed class names for objects and modifiers - Changed UI of collision flags, compated and added buttons Copy, Paste, Reset, Used. Pin Stack for use multi-selection - Autosave state is saved on load ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072482791 Share on other sites More sharing options...
kirill_mapper Posted January 1 Share Posted January 1 On 12/29/2024 at 3:50 PM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. VERSION CHANGELOG: ======================================================================================================================= UPDATE5.4: - Added Optimize Vertex Colors in ModelMesh options(default enable always) - Fixed missed class names for objects and modifiers - Changed UI of collision flags, compated and added buttons Copy, Paste, Reset, Used. Pin Stack for use multi-selection - Autosave state is saved on load ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml GIMS COMPATIBLE FOR ALL 3DS MAX. VERSION CHANGELOG: ========================================================================================================== UPDATE5.5: - Fixed broken models after export(Disabled PreallocatedInsertItem function, Vertex added to end of array) - Update MaterialsData ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Shvab 1 Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072484257 Share on other sites More sharing options...
kirill_mapper Posted January 12 Share Posted January 12 On 1/2/2025 at 12:36 AM, kirill_mapper said: GIMS COMPATIBLE FOR ALL 3DS MAX. VERSION CHANGELOG: ========================================================================================================== UPDATE5.5: - Fixed broken models after export(Disabled PreallocatedInsertItem function, Vertex added to end of array) - Update MaterialsData ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014 VERSION CHANGELOG: ===================================================================================================================================== UPDATE5.6: - Fixed duplicating unique vertices (Returned PreallocatedInsertItem, Added at the end qsort by previously assigned Collection Index) ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072488860 Share on other sites More sharing options...
kirill_mapper Posted January 13 Share Posted January 13 12 hours ago, kirill_mapper said: GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014 VERSION CHANGELOG: ===================================================================================================================================== UPDATE5.6: - Fixed duplicating unique vertices (Returned PreallocatedInsertItem, Added at the end qsort by previously assigned Collection Index) ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014 VERSION CHANGELOG: ================================================================================ UPDATE5.7: - Added Optimize Vertex Normals in ModelMesh options(default enable always) - Fixed vertex duplication when collecting normals(Removed detach zero SG faces) - Fixed inability to count total triangles in Editable Poly with dead faces ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072489100 Share on other sites More sharing options...
kirill_mapper Posted January 14 Share Posted January 14 On 1/13/2025 at 5:40 AM, kirill_mapper said: GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014 VERSION CHANGELOG: ================================================================================ UPDATE5.7: - Added Optimize Vertex Normals in ModelMesh options(default enable always) - Fixed vertex duplication when collecting normals(Removed detach zero SG faces) - Fixed inability to count total triangles in Editable Poly with dead faces ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014 VERSION CHANGELOG: ========================================================================= UPDATE5.8: - Improved Export is now 2x faster (Using Hash table and new calculation) ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072489675 Share on other sites More sharing options...
kirill_mapper Posted January 17 Share Posted January 17 On 1/14/2025 at 6:31 PM, kirill_mapper said: GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014 VERSION CHANGELOG: ========================================================================= UPDATE5.8: - Improved Export is now 2x faster (Using Hash table and new calculation) ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014 VERSION CHANGELOG: ======================================================================================= UPDATE5.9: - Fixed Export of high poly models split to groups exceeding ModelVertBufferSize limit. ________________________________________ kirill_mapper by komarovs_mappers team Download https://drive.google.com/file/d/1vAxyqztYyvodMAbQGiZPU5JpNqwd1tml BadassBaboon 1 Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072491014 Share on other sites More sharing options...
molomodding Posted January 23 Share Posted January 23 Hi And thank’s for this update. Everything work perfectly except when we make a embeded composite collision, indeed we pass throught the object. Best regards Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072493222 Share on other sites More sharing options...
kirill_mapper Posted January 24 Share Posted January 24 6 hours ago, molomodding said: Hi And thank’s for this update. Everything work perfectly except when we make a embeded composite collision, indeed we pass throught the object. Best regards Hi. Need more details. Show me your hierarchy and flags setup. In which scenarios do you have collision failure? Tell me the name of the vanilla files if the problem is with them so I can check. Or send me your test files with the problem. Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072493322 Share on other sites More sharing options...
molomodding Posted January 24 Share Posted January 24 (edited) Hi it's about a custom props Like you can see everything is setting up correctly. Follow some picture and the #dr. Thank's. #dr : https://mega.nz/file/BvBBiLCJ#PJXmxqg8unsuIiWcV2PiAENU6O4jrvyreI2AnSonPNo Pics: Edited January 24 by molomodding Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072493379 Share on other sites More sharing options...
kirill_mapper Posted January 24 Share Posted January 24 (edited) @molomodding So, the first thing I see is that this is a reimported broken model with split vertices. If you have the original model, export it or fix the vertices, UVs, normals, colors of this model. Second, I see that your collision geometry is not correct. Use primitives to create a simple collision, use a low poly mesh for the collision mesh, do not use a solid mesh for models with concave parts, split into elements, split the mesh into separate elements of the collision meshes. To test the functionality of embedded collisions, create a simple mesh/poly box with a collision mesh modifier Edited January 24 by kirill_mapper molomodding 1 Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072493466 Share on other sites More sharing options...
EggPlant Posted March 31 Share Posted March 31 I know that 2016 3ds max is no longer supportet. Just saying script runs great. But exporting Colissions no longer work on 3ds max 2016 ( Same way as i always exportet them ) Just wanted to let you know. Doesn't matter if low poly cols or high poly. Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072525616 Share on other sites More sharing options...
kirill_mapper Posted March 31 Share Posted March 31 (edited) 19 minutes ago, EggPlant said: I know that 2016 3ds max is no longer supportet. Just saying script runs great. But exporting Colissions no longer work on 3ds max 2016 ( Same way as i always exportet them ) Just wanted to let you know. Doesn't matter if low poly cols or high poly. Support for updated GIMS version and reporting is now in a new topic. Provide more information https://gtaforums.com/topic/1000392-gims-evo-update/ Edited March 31 by kirill_mapper Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072525626 Share on other sites More sharing options...
EggPlant Posted March 31 Share Posted March 31 46 minutes ago, kirill_mapper said: Support for updated GIMS version and reporting is now in a new topic. Provide more information https://gtaforums.com/topic/1000392-gims-evo-update/ my bad g Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072525646 Share on other sites More sharing options...
EggPlant Posted April 1 Share Posted April 1 16 hours ago, EggPlant said: I know that 2016 3ds max is no longer supportet. Just saying script runs great. But exporting Colissions no longer work on 3ds max 2016 ( Same way as i always exportet them ) Just wanted to let you know. Doesn't matter if low poly cols or high poly. For those who run into the same issue. Kirill_mapper helped me out alot here. If ur Colission's no longer work after switching to the latest gims evo version from kirill_mapper try the following. - Check your Flags 1/2 ( Flags 2 were turned on by default on older gims evo versions from 3Doomer etc they are no longer turned on by default ) - You can also click the "USED" button to automatically turn on commonly used flags 1/2 that will work for all common maps. Kirill_mapper also explained to me how to put flags for all colission object's at once instead of doing them one by one. - Highlight one of ur colission models > Go to the modifier Tab ( where u also click the flags1/2 ) > Below the modifier tab there is a needle icon ( click that icon ) > Highlight all the objects you want to have the same flags. > Press the "USED" button > All colission models will now have the same flags. ( It might take a second or two until it is finished ) Save's alot of Time when going over flags. Thanks again for the fast support kirill_mapper! Link to comment https://gtaforums.com/topic/929447-gta-v-gims-for-3dsmax-2017-2020/page/7/#findComment-1072525980 Share on other sites More sharing options...
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