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Junior_Djjr

Junior_Djjr's Workshop

Recommended Posts

Liam Sheberstov

When I try to download the new verssion of Load Whole Map, my antivirus reports it as a Trojan.GenericKD.42829497, I don't know what caused this problem.

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Romanz7531
Posted (edited)

Grand Theft Auto San Andreas

Edited by Romanz7531
Grand Theft Auto San Andreas

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Junior_Djjr
13 hours ago, Romanz7531 said:

Junior I will always count on you to make the most retard useless f*cking sh*t mods. Anything that could possibly improve the game, I can literally bet you aren't a part of it. How about you work towards something useful instead of "Girlfriend save pickups" that any f*cking retard can make on their own.

I apologize for this, I know that mods like MixSets, Real Traffic Fix, VehFuncs and Framerate Vigilante are very useless, and I really mess up to spend time creating this and 400 other mods.
You made me rethink about my life and I decided to create a mod just for you, so that maybe you will be happy with me. So now I have created CLEO+ which aims to be symbolically a CLEO 5, but it's just an addition to CLEO 4. I know, it is still not enough for your requirements, but I sincerely hope that someday you have hope in me and give me some love.

  • Like 1

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Carl Theft Auto

Hey Junior_Djjr, Can you make a mod for gta sa where you can call one of your friends like Ryder, Smoke and Sweet to hangout with you, just like Niko Bellic and Roman Bellic from GTA IV. When GTA SA ended, 100% complete. It became boring so I came up with this idea. It would be nice if you agree with me. :D

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XtrêméØP Gamer
On 1/30/2020 at 5:32 PM, XtrêméØP Gamer said:

Error Code After Interdiction Mission :-

 

Game version: GTA SA 1.0 US
Unhandled exception at 0x6FA3FFFF in igdusc32.dll (+0x80ffff): 0xC0000005: Access violation writing location 0x44832148.
    Register dump:
        EAX: 0x00863C40  EBX: 0x24000004  ECX: 0x131A0020  EDX: 0x44832148  
        EDI: 0x00000100  ESI: 0x131A0020  EBP: 0x121BB91C  EIP: 0x6FA3FFFF  
        ESP: 0x0177F5B0  EFL: 0x00010206  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0177F5B0:  00440973 4511D1C3 C4866333 44832148 00000000 00000006
        0x0177F5C8:  00000000 131A0020 00000000 121BB91C 4511D1C3 C4866333
        0x0177F5E0:  44832148 0057177B 00000000 00B73458 00000000 00B7CD98
        0x0177F5F8:  0177F694 00000001 00000000 00B72978 00000001 0177F658
        0x0177F610:  00837806 FFFFFFFF 00440F8E 131A0020 00000006 00000000
        0x0177F628:  0177F694 00000001 00175D88 00600F1D 00000002 00000640
        0x0177F640:  00000000 00979E84 00458F4B 00000640 00000006 0044C915
        0x0177F658:  0177F6D0 00837820 FFFFFFFF 0053C0C1 03BA9500 0177F714
        0x0177F670:  FFFFFFFF 46B96000 0177F694 73911E04 0053E986 72FB006A
        0x0177F688:  0177F714 72FB0570 00000001 0177F6DC 72FAC0DD 0177F6E8
        base: 0x01580000   top: 0x0177F5B0   bottom: 0x01780000
        
    Backtrace (may be wrong):
        =>0x6FA3FFFF USC::g_cInitShaderDestinationRegisterToken+0x373c17 in igdusc32.dll (+0x80ffff) (0x0177F5AC) 
          0x00440973 in gta_sa.exe (+0x40973) (0x0177F5E0) 
          0x0057177B in gta_sa.exe (+0x17177b) (0x0177F614) 
          0x00440F8E in gta_sa.exe (+0x40f8e) (0x0177F630) 
          0x00600F1D in gta_sa.exe (+0x200f1d) (0x0177F644) 
          0x00458F4B in gta_sa.exe (+0x58f4b) (0x0177F650) 
          0x0044C915 in gta_sa.exe (+0x4c915) (0x0177F660) 
          0x0053C0C1 in gta_sa.exe (+0x13c0c1) (0x0177F678) 
          0x73911E04 in CLEO.asi (+0x21e04) (0x0177F694) 
          0x72FAC0DD in modloader.asi (+0x1c0dd) (0x0177F6DC) 
          0x72FB0552 in modloader.asi (+0x20552) (0x0177F6F0) 
          0x72FAEBB7 in modloader.asi (+0x1ebb7) (0x0177F70C) 
          0x72FB0C06 in modloader.asi (+0x20c06) (0x0177F880) 
          0x72FB0AFC in modloader.asi (+0x20afc) (0x0177F88C) 
          0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0177F894) 
          0x00619B71 in gta_sa.exe (+0x219b71) (0x0177F8A8) 
          0x00748DA0 in gta_sa.exe (+0x348da0) (0x0177F948) 
          0x72FB0504 in modloader.asi (+0x20504) (0x0177F968) 
          0x72FAE756 in modloader.asi (+0x1e756) (0x0177F998) 

 

When Done Mission of Interdiction the Game Crashes when Entering a House or in any Interior.

What about this its still crashing.

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TheInvisibleMan

@Junior_Djjr


Hello. 

Please, could help me with this issue with settings in MixSets v4.0.3 for GTA SA?

For some reason, these settings don't seem to work:

SunBlockedByVehicles

SunBlockedByPeds

SunBlockedByObjects

More information is in this thread:
https://gtaforums.com/topic/669045-silentpatch/page/279/?tab=comments#comment-1071141067

 

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TheInvisibleMan

Continuing with my post above!

 

I made a discovery!


MixSets' settings

 

Quote

SunBlockedByVehicles

SunBlockedByPeds

SunBlockedByObjects

 

DO work but only during gameplay!


They do NOT work during the introductory cutscene of GTA SA.

And I only ever tested them during that cutscene,

because I thought since it was rendered by the game's engine, that it would be a fast way to test if it works or not.

I wonder now if it's even technically possible to make MixSets apply those settings even in the intro cutscene?
That's very unusual.

Also, I don't know yet if it's applied in any other cutscenes.

What I do know, is that during the gameplay itself it does apply.

 

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Esquisito
Posted (edited)

Hi, i know you are not updating crash list anymore but i found out two error codes from your mods, Oil Leak and Car Spawner (could be because of conflict with other mods)

 

0x00611C24 - Car Spawner, fixed by changing default keys (to 220 and 221, error always happened while holding W) Nvm, still crashes
0x00489FD2 - Oil Leak, could not find reason why but disabling it worked

 

@Junior_Djjr error 0x00611C24 and 0x0040AE92 was related to Mixsets options HostileGangs and MinLoadedGangVeh, i managed to fix it by disabling these two, playing for some time and enabling them again. If you want to look into this i can send you few logs.

Edited by Esquisito

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dot exe
Posted (edited)

Hi @Junior_Djjr,

As a GTA SA Android player, i have one question.

You have expert skill about coding and CLEO, so didn't you making CLEO for Android? I'am everyday checking your useful website (mixmods) to find anything related GTA SA Android.

Thank you :D

Edited by dot exe

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HermannUther

Hi, sir, I wonder if you could fix the Ped Money Tweaker, so it can work for model ID larger than 999, or if I could fix it myself?

0AD3: [email protected] = format "Model%i" [email protected]

(line 0108)

Seems like the problem happened here. However I didn't get why it would become a problem, why it wouldn't work for Model ID larger than 999.

Thanks!

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ezmegaz68

hey, I had this idea for a mod for a while: would it be possible to hide the tuning garages your current car is not compatible with from the map? so for example when you're in a low rider wheel arch angels and transfender would disappear from the map?

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skatefilter5
Posted (edited)

yo @Junior_Djjr  can u please make both plsyers dont burned  from vehicles , cuz  when i use never die or god mode  cleo , and bunch police blow my car when i get in or out the car.

 

running players burned/darken model really gets annoying at its stays like that until i reload the game, i tried changing the skin but still dark

 

unknown.png

 

 

 

 

 

stop at 11:50 there is where alot of cops blowing my car for getaway while testing exetreme project cops cleo script

Edited by skatefilter5

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EldarGangsta

Hello. You know about mod Drag a corpse for GTA SA. But you can fix some things?

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santosvagos

Hi @Junior_Djjr , I am using your choose gang weapon mods and it works nicely . The thing is when i use added weapons for gangs , it causes some bugs that occurs randomly making save screen appear and CJ fall from the sky after completing missions .

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muh linucs

How to increase the tree draw distance in Mix Sets.ini? I've disabled grass, but San Andreas has a lot of various tree seedlings.

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Junior_Djjr

Added more...

CLEO+

How to create mods for GTA San Andreas [PT-BR]

Coronavirus Simulator

Peds Bleeding

Heart Attack Mod

Attach Vehicle (glue cars to Packer etc)

HFYBE Boobs Fix [Fix] - Ft. Only4Josh

GTA V Legacy [PS2] - Ft. (+)

More Cutscene Context (increase FOV during cutscenes)

Dynamic FOV

Car Dealership

 

 

16 hours ago, muh linucs said:

How to increase the tree draw distance in Mix Sets.ini?

Project2DFX.

  • Like 2

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muh linucs
Posted (edited)

Was there an option to disable the underwater ripple effect (when diving) in "Mix Sets.ini"? I though that I saw a variable, but only found an option to force this effect on ("ForceUnderwtEff  = 0").

Edited by muh linucs

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muh linucs
Posted (edited)

Is the MixSets CLEO in in development anymore? The linked version only has an ASI file and I'm confused what is the current version.

 

Edited by muh linucs
correction

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skatefilter5

sadly he doesn't do it  cleo anymore. i remember i taking the stuff what i wanted to put it separately and also! make it more stable! it's better to get rid off instead of toggling and gta underground! Mixset.asi is un-editable (why this?), it  has pointless toggle ini.file, still present setting it to -1, 0 , even  erasing value u dont what still have bugs  like disappearing trees , stream memory bug and crashes.

 

a few mouth later i just got the standalone outside mixsh*ts , 2player engine fix, annoying muzzle flash remover  for SADirect2.0, police siren for both player. The ones i dont have is keep sirens  sounds on, gang smashes cars, and few others (i can't remember)

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AndrewMan111

 Midget's shoes are CJ's beta shoes ..

 

Can anyone made it for CJ ? 

 

screen_03.jpg

  • Like 1

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AndrewMan111
1 minute ago, Ziya_2006 said:

 

 

Yes i know that , but textures need improve..

look at CJ's left leg .. textures are really bad

2 minutes ago, AndrewMan111 said:

 

 

Yes i know that , but textures need improve..

look at CJ's left leg .. textures are really bad

20200508-144734.jpg

  • Like 1

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Ziya_2006
On 5/8/2020 at 2:46 PM, AndrewMan111 said:

 

 

Yes i know that , but textures need improve..

look at CJ's left leg .. textures are really bad

20200508-144734.jpg

You saying BETA shoes and that's  why  shoes looking too worse 

But for improving i guess with you

 

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AndrewMan111
1 hour ago, Ziya_2006 said:

You saying BETA shoes and that's  why  shoes looking too worse 

But for improving i guess with you

 

shoes are fine , it's just little texture on left side . 

i don't know how to fix it. i have no idea  i never tried to work on dff files 

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Junior_Djjr

I started to create a new game.

 

 

Warpunk is a multiplayer RTS (Real Time Strategy) game that takes place in a universe of punk fictions.

 

jogo-warpunk-game-2nibble-indie-logo-pre

 

Some images... Video above shows some gameplay.

 

warpunk-jogo-brasileiro-rts-2nibble-dev-

warpunk-jogo-brasileiro-rts-2nibble-dev-

warpunk-jogo-brasileiro-rts-2nibble-dev-

warpunk-jogo-brasileiro-rts-2nibble-dev-

 

More infos:

https://www.mixmods.com.br/2020/05/impunes-continua-pausado-e-novo-jogo.html

 

Follow us:

https://www.facebook.com/2nibble

 

  • Like 8

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HzanRsxa2959

I read the blog post. Great stuff, man. Good luck.

  • Like 1

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LolPacino

Hey Junior Djjr

the download link for the furniture mod  is broken

(i told about it in mixmods.com,but it hasn't been fixed yet,so i posted it here too)

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Junior_Djjr

Real Skybox

GraphicsTweaker (improve graphics)

Beta Gang Restore

Homeless and Trash Bags

Full Menu Background

LCS Playidles - Ft. Mystertv

 

 

Framerate Vigilante also with a good update.

 

On 5/20/2020 at 3:16 PM, LolPacino said:

Hey Junior Djjr

the download link for the furniture mod  is broken

(i told about it in mixmods.com,but it hasn't been fixed yet,so i posted it here too)

Fixed.

  • Like 2

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GaryRoachSanderson
Posted (edited)

Hi @Junior_Djjr, I just tried out your mod "Pedfuncs" and I found it helpful for some ped skin mods I'm making for SA. Of all your mods I love this one the most since I am a ped skin modder. 😁

 

I do have some suggestions though, it would be cool if a cleo plugin can be created so that ped skin variations can be changed on the fly using cleo opcodes, something like the following:

 

0000: set_actor [email protected] texture_variation "textureName_remap2" visible 1 <-- 1 for visible, 0 for invisible

or

0000: set_actor [email protected] texture_variation "textureName" to 1 <-- technically texture remap 2 because of zero-based indexing

 

Of course, since there is a 4 texture names limit, this opcode should only work for the first 4 textures (sorry, I mean texture names) with _remap suffix.

Additionally an opcode to get the total number of texture variations, something like 0000: get_model #HMYBE texture "textureName" no_of_variations to [email protected]

 

Not sure how possible is it to do this, but this is just an idea I have in mind so that certain skin variations can be selected after spawning a ped in cleo scripts, something that would be nice to have if you do make a next version.

 

Cheers! 🙂

Edited by GaryRoachSanderson
*sorry, I meant texture names

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