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Junior_Djjr

Junior_Djjr's Workshop

Recommended Posts

Junior_Djjr
On 7/2/2019 at 10:04 AM, Takei01 said:

hey Junior_Djjr can u made PedFuncs remap more then one texture ?

that would be great if you made that possible

i'm working with it and found it difficult some to add attachment or different clothes try open the txd on this mod i made https://www.gtainside.com/en/sanandreas/mods/132577-gta-sa-add-more-cop-at-la-hd-ver/ to see what i meant

Will soon.

 

On 7/2/2019 at 9:52 AM, Takei01 said:

just dont put the pedfunc in modloader

Doesn't make much sense. btw it's working here and nobody reported this yet.

 

On 6/30/2019 at 10:09 AM, santosvagos said:

Sorry for double posting .  I just want to know if you were still working on the next update of project Urbanize .

I have not finished the other things yet.

Edited by Junior_Djjr
  • Like 1

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Junior_Djjr
On 6/20/2019 at 3:02 AM, Junior_Djjr said:

Maybe MixSets v4 rewritten in asi will be done in next weeks or 1 month. There are very good new features.

Nope.

I'm working on a bike (financed by a person, and modesty apart looks pretty cool) then on the 12th I'm going to participate in a 2 week game jam, so I'm out of time for mods. +1 month.

Edited by Junior_Djjr
  • Like 2

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Junior_Djjr
On 7/7/2019 at 10:33 AM, Junior_Djjr said:

I'm going to participate in a 2 week game jam, so I'm out of time for mods. +1 month.

We created a open world game in 9 days!

npd_logo.png

 

It's part of a game jam themed "nothing is what it seems"What? You will understand!

 

npd-game-screen-4.png

npd-game-screen-1.png

npd-game-screen-2.png

npd-game-screen-3.png

 

Unfortunately the game is not available for English (come on, we can't even fix all the bugs at the time, imagine translate it). But it's a very simple game, it's not necessary to understand it.

 

The map is 1 kilometer long (1/6 of GTA SA), and includes traffic and GPS, all completely created by us in 9 days.

 

---------------------------------

Chrystian Farias
Producer; programmer

 

Junior_Djjr
Producer; modeler; level designer, programmer; sound designer

 

Meck
Modeler; animator

 

Vítor Kuhn
Modeler

 

Logo: Trok, Meck

 

Thirty party credits:
Vehicle physics: Randomation
Clouds: Random Games
Water: PURE EVIL STUDIO
Animations: Adobe Mixamo

---------------------------------

 

Free download on game jolt (23 MB):

https://gamejolt.com/games/npd/427758

 

Follow your Facebook page: https://facebook.com/2nibble

We are also creating a GTA game, but it's paused: https://web.facebook.com/Projeto2NTD/

  • Like 8

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Davve95

Do you know any mod that improves the ped intelligence? They're pretty dumb. Cops drive into each other and run over people etc. Maybe not 100 related but I didn't know where to ask you. 

Edit: I mean for GTA SA

Edited by Davve95

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Junior_Djjr
15 hours ago, Davve95 said:

Do you know any mod that improves the ped intelligence? They're pretty dumb. Cops drive into each other and run over people etc. Maybe not 100 related but I didn't know where to ask you. 

Edit: I mean for GTA SA

Very very few do anything useful to fix this, I think this subject is what most people forget to fix in this game.

For example, peds don't jump walls, and no one has fixed this yet (if fixed, I'm sure it's not a satisfactory solution).

Recreating path finding would be great too. Currently there is very good solutions on the internet, but this is far for my skills now.

 

I don't intend to do things like this anytime soon, but I do want something for traffic with Real Traffic Fix.

Edited by Junior_Djjr
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santosvagos

Hello @Junior_Djjr , i followed your adding weapons tutorial and everything worked perfectly until Burning desire mission , it caused bug , i don't if this bug had been reported before . Nothing happened when i threw molotov into Vagos's house , the red marks didn't disappear . Could you help , please ??

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Junior_Djjr
20 hours ago, santosvagos said:

Hello @Junior_Djjr , i followed your adding weapons tutorial and everything worked perfectly until Burning desire mission , it caused bug , i don't if this bug had been reported before . Nothing happened when i threw molotov into Vagos's house , the red marks didn't disappear . Could you help , please ??

I'm not the creator of fastman92 limit adjuster, contact fastman92.

 

------------------------

Turn on subtitles.

Context: The game jam organizer I participated in is testing the game I created with Farias, Meck and Vitor Kuhn (2nibble, Nibble: Pizza Delivery), and he thought we were a big company, but it's the first game that we created, totally indie.

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MCast1e

Hey, @Junior_Djjr, i need some help with your ped variations script. I'm a modeller, so i want to know how to fix my problem: i applied transparency to material, like at your SWAT skin, but my model have some extra textures. So, i added 1 blank texture and named it *texturename*_remap. When i open the game, mesh appears as it should be, When i refresh skin, mesh disappears and no matter how much i refresh skin - it no longer appears. I've tried to copy more texture variations, but nothing happens.

 

P.S. btw, tested in samp

Edited by MCast1e

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iGuGa

RoadBlockVeh_4, 5 and 6 are not working for me on MixSets, only normal police cars appear, I wanted to put S.W.A.T., FBI Truck and Patriot in the road blocks.
And I think MaxHydra is not working either, I put four Hydras to chase me, but only two appeared.
My MixSets.log:



v4.0 beta 6

Mod: Language = 1
Mod: Enabled = true 
Mod: SAMPdisadvantage = true 
System: ProcessPriority = 4
System: FPSlimit = 60
Graphics: ForceAnisotropic = true 

Terminado de ler o ini na inicialização do jogo

System: StreamMemory = 256
System: FPSlimit = 60
System: MouseFix = true 
Graphics: LicenseTextFilter = 3
Graphics: TextureFilterMin = 3
Graphics: TextureFilterMax = 3
Graphics: UseHighPedShadows = 0
Graphics: No3DGunflash = true 
Graphics: Fix2DGunflash = true 
Graphics: PlaneTrailsSegments = 1000
Graphics: HeadlightSmoothMov = true 
Graphics: VehShadowSmoothMov = true 
Graphics: TireSmk_StartSize = 0.500000
Graphics: TireSmk_DriftSize = 0.600000
Graphics: TireSmk_BrakeSize = 0.300000
Graphics: TireSmk_Life = 0.600000
Graphics: TireSmk_UpForce = 0.200000
Graphics: TireSmk_LumMin = 0.800000
Graphics: TireSmk_LumMax = 1.000000
Graphics: TireSmk_Alpha = 0.600000
Graphics: TireSmk_DriftAlpha = 0.500000
Graphics: TireEff_DustLife = 0.170000
Graphics: TireEff_DustSize = 0.500000
Graphics: TireEff_DustUpForce = 0.700000
Graphics: TaxiLights = true 
Graphics: WaterFogDensity = 10
Graphics: CameraPhotoQuality = 90
Graphics: NoVolumetricClouds = true 
Graphics: FireLensflare = 1
Gameplay: ScrollReloadFix = true 
Gameplay: VehBurnEngineBroke = true 
Gameplay: ParaLandingFix = true 
Gameplay: NoEmergencyMisWanted = true 
Gameplay: BikePedImpact = -0.500000
Gameplay: CarPedImpact = -0.200000
Gameplay: VehPedImpactUpForce = -0.500000
Gameplay: DeadPedFreezeDelay = 5000
Gameplay: NoWheelTurnBack = true 
Gameplay: WheelTurnSpeed = 0.100000
Gameplay: NoPauseWhenMinimize = true 
Gameplay: FixMouseSensibility = true 
Gameplay: RandWheelDettach = true 
Gameplay: FixTwoPlayerVehSound = true 
Gameplay: SniperBulletLife = 3000
Densities: VehLodDist = 75.000000
Densities: VehDrawDist = 155.000000
Densities: CullDistNormalComps = 25.000000
Densities: VehOccupDrawDist = 30.000000
Densities: CullDistBigComps = 55.000000
Densities: VehMultiPassDist = 50.000000
Densities: PedDrawDist = 65.000000
Densities: PedDensityExt = 1.500000
Densities: VehDensity = 1.500000
Densities: VehDespawnOnScr = 175.000000
Densities: VehDespawnOffScr = 80.000000
Densities: PedDespawnOnScr = 70.000000
Densities: PedDespawnOffScr = 59.500000
Densities: PedSpawnOnScr = 55.500000
Densities: PedSpawnOffScr = 46.500000
Densities: TowelSpawnOnScr = 69.500000
Densities: TowelSpawnOffScr = 35.000000
Densities: MinGrassDist = 4.000000
Densities: MaxGrassDist = 70.000000
Densities: PedWeaponDrawDist = 1.500000
Densities: DeadPedDeleteDelay = 40000
Densities: FootstepsDist = 15.000000
Densities: FootstepsTime = 4000
Densities: FootstepsTimeBlood = 4000
Densities: TimeBloodstainNPC = 8000
Densities: TimeBleedingTex = 8000
Skid Marks: SkidRate = 70
Wanted: RoadBlockVeh_4 = 601
Wanted: RoadBlockVeh_5 = 528
Wanted: RoadBlockVeh_6 = 470
Wanted: MaxHydras = 4

Terminado de ler o ini no primeiro frame.

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Junior_Djjr
18 hours ago, MCast1e said:

Hey, @Junior_Djjr, i need some help with your ped variations script. I'm a modeller, so i want to know how to fix my problem: i applied transparency to material, like at your SWAT skin, but my model have some extra textures. So, i added 1 blank texture and named it *texturename*_remap. When i open the game, mesh appears as it should be, When i refresh skin, mesh disappears and no matter how much i refresh skin - it no longer appears. I've tried to copy more texture variations, but nothing happens.

 

P.S. btw, tested in samp

Send me the model, maybe it's a PedFuncs bug.

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MCast1e
1 hour ago, Junior_Djjr said:

Send me the model, maybe it's a PedFuncs bug.

Can u start a conversation with me? Because i can't

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Junior_Djjr

Just send the model, I'll test it someday, not now.

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Junior_Djjr

Downloaded. What exactly do you mean by "refresh"? ModLoader refresh?

Comment apart, damn, there there is too many textures for a simple model.

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MCast1e
9 hours ago, Junior_Djjr said:

Downloaded. What exactly do you mean by "refresh"? ModLoader refresh?

Comment apart, damn, there there is too many textures for a simple model.

No, i am using visual skin changer cleo but anyway, if someone take army skin - object disappears on him and me too

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Wakka387

if you ever want to redo your GTA Brasil mod, feel free to use the old Driver 2 Rio De Janeiro map. 

 

Rio_Map.jpg

 

Street View

Spoiler

unknown.png

unknown.png

unknown.png

unknown.png

unknown.png

unknown.png

 

3DSMax Overview

Spoiler

BVGzgAU.png

 

 

 

Download

 

 

 

 

Edited by Wakka387
  • Like 4

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Junior_Djjr

I have it, it's too much low for GTA SA; there is only street view and doesn't look like Brazil.

Edit Los Santos is way much less work for good results.

For me, if anyone want to create a real new map, go dev some game instead.

 

Speaking of this, my game won the game jam as "Best Technical Quality"!

 

Read about the development and plot twist explanations here.

MixMods post.

 

--------------------------------------------------

I'm recreating Minecraft in GTA SA.

Why?

68403412_2402975726450628_18199785146406

idk

Edited by Junior_Djjr
  • Like 10

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ezmegaz68

has science gone too far?

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Irsis

- Low life animation:

Player cant move forward while crouching when you performing low life animation.

Also, this animation interupt player when changing clothes in the wardrobe.

- Ped lean:

Cop still leaning when i have wanted levels. Also they just stand near the wall after finished leaning.

Edited by Irsis

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xMetalKnightx

About car crash anim:

why my game crashes when I crash the car? it didn't happen before but now it does.

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Junior_Djjr
On 8/26/2019 at 6:37 AM, xMetalKnightx said:

About car crash anim:

why my game crashes when I crash the car? it didn't happen before but now it does.

Maybe ifp file missing.

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Irsis

Pedfunc:

Sometimes my game crashed when i moved to different area and i found this in modloader log:



Game version: GTA SA 1.0 US

Unhandled exception at 0x00532B82 in gta_sa.exe (+0x132b82): 0xC0000005: Access violation reading location 0x00000012.

    Register dump:

        EAX: 0xFFFFFFFF  EBX: 0x016EECA4  ECX: 0x0AE3ED5C  EDX: 0x00000000  

        EDI: 0x0AE3ED5C  ESI: 0x0AE3FFFF  EBP: 0x0022ECA8  EIP: 0x00532B82  

        ESP: 0x0022EC7C  EFL: 0x00010202  CS: 0x0000001B   SS: 0x00000023   

        GS: 0x00000000   FS: 0x0000003B   ES: 0x00000023   DS: 0x00000023   

        

    Stack dump:

        0x0022EC7C:  00000000 0AE3ED5C 00533718 016EEBD0 0AE3ED5C 00532AEF

        0x0022EC94:  FFFFFFFF 0022ED2C 691FF9E9 FFFFFFFF 016EEBD0 0022ECB8

        0x0022ECAC:  691FCF37 0022ECC0 0022ECC4 0022ED24 691F954E 0AE3ED5C

        0x0022ECC4:  FFFFFFFF 9316A4D8 0022ED2C 0022EDAC 016EECA4 689529A0

        0x0022ECDC:  00000010 018030A0 0022ED48 0022ECC4 0AE3ED5C 0022ECF4

        0x0022ECF4:  0AE3ED5C 0AE3ED5C 0022ED4C 69220388 0022ED58 0022ED0C

        0x0022ED0C:  0AE3ED5C 016EECA4 016FC930 0022ED6C 692203D8 00000000

        0x0022ED24:  0022ED78 69200DBE 6922FD74 016FC990 0022ED10 0AE3ED5C

        0x0022ED3C:  77AA2AB7 772963E9 0AE3F0F0 02F601F4 02F60000 0022ED2C

        0x0022ED54:  0AE3ED5C FFFFFFFF 9316A484 016FC990 0022EEC8 0022EEBC

        base: 0x00030000   top: 0x0022EC7C   bottom: 0x00230000

        

    Backtrace (may be wrong):

        =>0x00532B82 in gta_sa.exe (+0x132b82) (0x0022ECA8) 

          0x691FCF37 Ext_SetPedRemap+0x9cc7 in PedFuncs.asi (+0xcf37) (0x0022ECB8) 

          0x691F954E Ext_SetPedRemap+0x62de in PedFuncs.asi (+0x954e) (0x0022ED24) 

          0x69200DBE Ext_SetPedRemap+0xdb4e in PedFuncs.asi (+0x10dbe) (0x0022ED78) 

          0x691FD093 Ext_SetPedRemap+0x9e23 in PedFuncs.asi (+0xd093) (0x0022EDA4) 

          0x691FBF74 Ext_SetPedRemap+0x8d04 in PedFuncs.asi (+0xbf74) (0x0022EEB4) 

          0x691FACA2 Ext_SetPedRemap+0x7a32 in PedFuncs.asi (+0xaca2) (0x0022EEC0) 

          0x005E4895 in gta_sa.exe (+0x1e4895) (0x0022EED0) 

          0x005DDCB5 in gta_sa.exe (+0x1ddcb5) (0x0022EEF4) 

          0x00612834 in gta_sa.exe (+0x212834) 

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Junior_Djjr

 

  • Like 7

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thalilmythos

Sooo, i have some questions...

Will this be an Asi?
Also, will you do reverse enginering like you told me to do in your forum?

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Junior_Djjr
6 hours ago, thalilmythos said:

Will this be an Asi?

Yes, with plugin-sdk. It is very easy to do such debug stuff with plugin-sdk, I'm loving it. (it's basically "RotateDoor" project example (for lines rendering) + "CSprite::CalcScreenCoors" — that second one can be done with cleo).

I'm recreating Real Traffic Fix from scratch.

6 hours ago, thalilmythos said:

Also, will you do reverse enginering like you told me to do in your forum?

I always use reverse engineering on my mods since 3 years or something. I should have started earlier, honestly.

Edited by Junior_Djjr
  • Like 1

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Davve95

I'm not a programmer. But what advantages does reverse engineneering gets?

More stable mods that don't crash?

 

Edit: (I don't know if you talk about any mod. But I think so)

Edited by Davve95

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Junior_Djjr
22 hours ago, Davve95 said:

I'm not a programmer. But what advantages does reverse engineneering gets?

More stable mods that don't crash?

 

Edit: (I don't know if you talk about any mod. But I think so)

Reverse engineering is used to read the original game code and do something with this (replace code parts, copy codes or simply understand how the game works, understanding and documenting).

I created a tutorial for beginners here.

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Junior_Djjr

Added more links.

 

IndieVehicles

Fix Seville Parked Car

Auto Remove Marker

Rain Chance (configure rain possibility)

Random Cheats

Low Life Animation

Reload Mod by Junior_Djjr

Rain Audio Fix - Ft. Ezekiel, LINK/2012

Fixed Emergency Lights [VC] - Ft. MW_29, recoil

Music Bass Light

Mod Flashlight (Remake) - Ft. nadalao

Mini Malibu Safehouse [Fix] - Ft. Skann

Taurus M972/MT12 (Beretta M12)

 

gta-sa-mod-arma-brasileira-taurus-m972.j

This one has the exact same number of bytes as vanilla Tec9, believe it or not.

 

Edited by Junior_Djjr
  • Like 3

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