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Reconnecting mesh after modification


djdarko
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I modified some shoes for San Andreas, but after the modification, they seem to float slightly away from CJ's body, as if they are disconnected. They look correct in 3DS Max, is there something I need to do to make them stick/magnetize to his body properly? Someone suggested that I broke the mesh, I'm not sure if there is a way to fix this?

 

in game:

https://imgur.com/a/y2Z68Op

 

in 3ds max:

https://imgur.com/a/02VAVPC

Edited by djdarko
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Weld the vertices (and make sure the rigging is fine after doing so).

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