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Is it just me or LCS feels like SA?


Matz47
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Sunglasses

I don't really feel many similarities to SA apart from the running and fighting animations, this game was developed on a modified VC engine I think

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xSapphirePlayz

The vehicle texture styling I guess.

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For instance;

 

-When driving fast, camera slightly goes backwards

-Vehicle entering-exiting camera movements

-The way to aim with weapons

-Running animations and speed

-Vehicle physics

-Looking around with mouse/touch

-Vehicle camera offsets (and speed of switching modes)

-Lighting

 

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Algonquin Assassin

It's been a few years since I played LCS, but I only remember the interface like the health/armour bars, cash, weapon icons etc being similar to San Andreas.

GTA IV Signature V4 by Lettermaniac on DeviantArt

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OG Freddy LOC

 

 

Rockstar Classics and the Ware house boys have notice more  similarities of the original San Andreas 

to the recent remastered release , 👽 LCS mobile i don't know about that.

 

 

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iiCriminnaaL

There're similarities between San Andreas and the Stories. The most noticeable ones are:

  • Health and armor bars are no longer heart and shield icons.
  • They share several animations.
  • Similar driving mechanics.
  • The ability to move the camera while in vehicles.
  • Map target icon.

In addition to the bicycles and swimming in Vice City Stories.

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Because currently it is the only mobile GTA that uses same animation as SA.

 

You would find more similarity between SA and VCS (if it ever released on mobile).

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Nintendo Thong Tuna

It's mostly a few visual interface elements. The Stories mostly have VC-like gameplay, graphics, engine, etc.

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  • 1 year later...
MSX98FMDnB

Only things in LCS that feel like San Andreas are the character animations. The rest of the game feels more like III or Vice City.

Edited by MSX98FMDnB
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iiCriminnaaL

It, just like Vice City Stories, is built on Vice City's engine, albeit with some improvements and borrowings from San Andreas.

 

Player movement, camera movement and driving for the most part are quite similar to how they were in San Andreas, but some other stuff like the more dynamic death animations, shooting mechanics and the absence of climbing in ledges were almost identical to those in GTA III and Vice City.

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