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ALifeOfMisery

RED DEAD ONLINE: WORLD UPDATES, NEW MISSIONS, POKER AND THE ROAD AHEAD

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ALifeOfMisery
Posted (edited)

 

Today’s update to Red Dead Online brings a host of new gameplay including new cooperative story missions, Free Roam activities and the addition of Poker alongside a range of updates and improvements that strengthen and stabilize the foundational world of the Red Dead Online experience. 

 

A massive thank you to everyone who participated during the beta period. Your feedback has been instrumental in helping us fine tune the game so far with many of your suggestions implemented in today’s update, and we will continue to implement more of your feedback in future updates to come. 

 

This is just the beginning. The future of Red Dead Online not only includes continued improvements to the core elements of the world to make every aspect of the game fun for all kinds of players, but also brand-new experiences that establish a deeper, more immersive connection to the world and your character. 

 

See below for details on today’s update and what’s coming in the weeks and months ahead.

 

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The revenge saga of Jessica LeClerk continues today with new missions for both honorable and dishonorable players in A Land of Opportunities. After the epic showdown in Fort Mercer that concluded the last series of missions, players will help Mrs. LeClerk get closer to the truth behind the murder of her husband. In the more honorable Gunslinger path, battle the Del Lobos gang and help Marshall Tom Davies save Valentine – and his own neck. 
 
 
 
 
 

In the Outlaw strand, outwit lawmen to assist Samson Finch in highway robbery, and pull off a daring high-stakes theft at the Saint Denis Bank. Both paths lead to a rendezvous in Blackwater with a dangerous adversary.

 

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Free Roam Missions also expand today with new characters from the story of Red Dead Redemption 2 and a variety of new and diverse mission types. Bring your Posse to meet with Thomas the Skiff Captain down in Bayou Nwa for some honest work or visit the disconcertingly hospitable Aberdeen Pig Farmers to get your hands extremely dirty, and look out for more characters to appear soon.

 

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Competitive fishing is now available on-demand in one of three new Posse Versus Challenges. Posse leaders can simply use the Player Menu to trigger intra-Posse competitions to reel in the biggest catch before the timer runs out in the Biggest Fish Contest, down the most flying birds in the Bird Shooting Contest, or gather the most plants in the Herb Picking Contest.

 

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As you make your way across the frontier, you may happen across townsfolk and travelers in need of assistance, or opportunists looking to prey on lone riders. Stay sharp and keep an eye out, many of these encounters offer XP, Honor, Cash and even Gold rewards.

 

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Visit poker tables at towns and outposts across the map to challenge your friends to a private, invite-only game of Hold ’Em. Or, raise the stakes and take a seat at a public table, where the buy-ins and rewards are even higher. All poker tables seat up to 6 players, available in 5 locations: Blackwater, Saint Denis, Tumbleweed, Valentine and Flatneck Station.

 

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Mark your territory and lay claim to as much land as you can, working your way behind enemy lines to capture territory from your opponents while defending what’s yours. Whoever holds the most land at the end of this new Showdown Mode wins.

 

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Boasting a 9-round revolving chamber and a secondary barrel for a single buckshot round, switch between rapid-fire bullets and a devastating shotgun shell on the fly with the LeMat Revolver – now available for purchase from the Wheeler, Rawson and Co. Catalogue

 

More clothing items and emotes are also available, featuring some highly-requested clothing options including Ponchos, patterned Bandanas and more – as well as new emotes such as Throat Slit and Flip Off. New inventory will be coming and going often so check the Catalogue frequently to see what’s in stock week-to-week.

 

In addition, all players who jump into Red Dead Online this week will get a gift of 15 Gold Bars and see a 25% increase of XP on A Land of Opportunities, Free Roam Missions, Showdown Modes, Races and Free Roam Events. Treasure hunters will also find 25% extra Cash and Gold in chests containing them. All Ultimate Edition owners will also get a gift of RDO$100 and the Throat Slit emote for free.

 

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As outlined in an earlier post previewing some of today’s additions, this update brings the option to choose how you interact with players inside the world of Red Dead Online, via Offensive and Defensive playing styles in the Player Menu.

The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences. 

 

The Defensive play style is for those players who would rather explore the world in Free Roam than engage in conflict with others – and it’s designed to let other players know that you don’t want to tangle with them, as well as minimize opportunities for griefing. At the same time, Defensive players will not be alerted to PvP Free Roam missions and can not be pulled into them while in Defensive mode, allowing them to go about their business as freely as possible.

Players in Defensive mode will be indicated by a shield icon, will take reduced damage from enemy players, cannot be lassoed, melee attacked, executed or targeted with auto-aim. Defensive players will also be excluded from being targeted in PvP-related missions such as Player Assassination. Those who attack Defensive players receive hefty penalties via the Hostility system., while players who initiate conflict while in Defensive mode will be instantly pulled out of Defensive mode) and also receive similar Hostility penalties.

 

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Today’s updates also build on the player radar and visibility improvements introduced in February to create a smarter and more responsive approach to mitigating griefing behavior. The Hostility System tracks aggressive behavior across both Playing Styles, making hostile players visible to others and  helping to balance the needs of players who want to get away from others who habitually attack or kill during unstructured Free Roam gameplay. 

 

As before, player blips change color - beginning dark blue and transitioning to red as their hostile play persists. A bright red blip indicates an enemy. With today’s update, players will never receive Hostility or Bounty increases for defending themselves against a player who is blipped as an enemy, or for killing high Hostility players. If a player attacks another player, they will not be marked as an enemy to everyone - but rather to the attacked player only, who will not receive a penalty for firing back.

 

You can view your current Hostility level through the Player Menu. As you become more hostile, you become more visible on other player’s radars at longer distances and will respawn further and further away from your point of death – at the highest level of Hostility, you will respawn in a different region.

 

Hostility increases do not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in PvP behaviors related to Free Roam missions will not incur Hostility increases while in the Offensive playing style, however attacking other players not engaged in the activity will cause your Hostility level to rise. 

 

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In order to improve the overall gameplay experience, we have made some significant changes to Red Dead Online:

 

Removed Auto-Aim Headshot Tracking (Enemy Players Only): This subtle but important change affects the way players can earn headshots against rival players. While auto-aim still tracks to the center mass of an enemy player, you will no longer be able to simply flick up on the Right Stick to gain a headshot. This makes earning headshots slightly more challenging, which in turn makes competitive gameplay such as Showdown series more rewarding and balanced.

 

Faster Weapon Swaps/Instant Projectile Lighting: We have increased the speed of weapon swaps across the board, including instant projectile lighting to make throwing fire bottles and dynamite faster. 

 

New Control Scheme – “FPS2”: In response to community feedback we’ve added a new control scheme FPS2 (+variants). This follows our ‘FPS’ layout but moves sprint to [R1] and crouch to [X]. (This option is available in both Red Dead Redemption 2 and Red Dead Online).

 

Daily Challenge Updates: In response to your feedback, we’ve removed all PvP-related Daily Challenges from Free Roam and added a number of new Daily Challenges and Rewards, including Challenge Streaks with progressively increasing Gold rewards.

 

New Awards: Several new awards in Free Roam have been added including awards associated with the latest gameplay.

 

Global Signal Timers: Players tackling Free Roam Missions will have a bit more flexibility to operate with an increased global signal timer and a reduced range at which players are signaled.

 

Press Charges: When a lower Hostility player is killed without retaliating they will have an option to “Press Charges” during the respawn period, which will enforce an increase on their attacker’s Hostility and Bounty value. Press Charges is not available if you are a high Hostility player or marked as an enemy to the player who killed you.

 

Horse Specialty Selection: You can now use the Player Menu to preset which of your owned horses you would like to use in Free Roam, Races, Showdown Modes and on missions.

 

Increased Gold Payouts: We have adjusted the economy to increase Gold payouts across the board, with most Gold-earning activities now awarding up to double the previous amount. Starting today for a limited time, players will also receive 1 Gold Bar per rank they progress.

To see a comprehensive list of fixes as part of today’s update including a new HDR cinematic mode for both Story Mode and Red Dead Online, visit the dedicated Rockstar Support page. And check out the new Red Dead Online official sitewhich includes resources for new players including details on existing game modes and features, plus integrated tracking via Social Club and more.

 

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For PS4 players without a PlayStation Plus subscription, you'll be able to play Red Dead Online as part of a special bonus period from now until May 27th. All PS4 players will see new Early Access content coming soon, keep an eye on the PlayStation Blog for more details.

 

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In the weeks ahead, more additions to Red Dead Online include new Free Roam characters, as well as new Showdown modes and lots more. This includes new Free Roam Missions and Clothing for both PS4 and Xbox One next week on May 21st, along with new PS4 Early Access content (keep an eye on the PlayStation Blog for more details soon).

 

Then on May 28th, look for the new Head for the Hills Showdown Mode, the Wild Animal Kills Competitive Free Roam Challenge and more. Followed by the Public Enemy Showdown Mode and Railroad Baron Free Roam Event, where players capture cars on a moving train, on June 4th. June 11th's update includes the Sport of Kings Showdown Mode, plus new limited-time and permanent clothing additions to the Wheeler, Rawson and Co. Catalogue.

 

Also keep an eye out for weekly bonuses like RDO$ and Gold gifts, increased payouts, care packages, exclusive gifts and more.

 

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With the foundation of Red Dead Online now established, future updates will offer new ways to fully inhabit your character as you progress in multiple roles and carve out your own place on the frontier. 

 

Starting this summer, players will be able to take on the first three of a series of new roles: track down wanted criminals as a bounty hunter; search the world for treasure, and other exotic items to sell as a collector; or build a business at camp as a trader and more.

 

Each new role will come with a range of unique gameplay along with a host of new outfits, weapons and other rewards to earn. Players will have the option to focus on a specific role to advance quickly and unlock each role’s unique attributes, or simultaneously progress across multiple roles as you play naturally to create your own unique character and path through the frontier. 

 

Experience Red Dead Online now to familiarize yourself with the world and prepare for the launch of these new roles this summer. Stay tuned for more information soon.

 

Newswire

Edited by ALifeOfMisery

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Jason

Credit where credit is due, there's A LOT of fantastic stuff in this update from the new playable content, clothes + tweaks. The stuff coming in the summer also sounds really f*cking good.

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Mr. Bond

>Poker

 

Finally 358719057060429828.png?v=1

 

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YNNEL

Yay!

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MostWantedMVP

I'm going to be a badass bounty hunter.

 

Also, missions from Sadie and JAKE? We'll get so see him alive it looks like.

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Jason

So f*cking happy that they've added GTA V's FPS2 control scheme. Removing PvP challenges from the daily challenges, faster weapon switching, buff to gold payouts... All great changes.

 

They're still silent on the big one that we all want but the defensive/offensive system and the hostility system sound like they may just work, we'll see about that though.

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TheLordMarvel

Welcome back Red Dead Online!!

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eyman

This is what Red Dead Online should be. I'm glad this is the path Rockstar has chosen. Very excited for the Summer update too.

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Jason

Still haven't fixed the f*cking saddlebags not storing 5 custom outfits. Reeeeeeeeeeeeeee.

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•—•
Posted (edited)

"Removed Auto-Aim Headshot Tracking (Enemy Players Only): This subtle but important change affects the way players can earn headshots against rival players. While auto-aim still tracks to the center mass of an enemy player, you will no longer be able to simply flick up on the Right Stick to gain a headshot. This makes earning headshots slightly more challenging, which in turn makes competitive gameplay such as Showdown series more rewarding and balanced."

 

What? So no more auto aim headshots? If so... then might as well switch from Evans to Litchfield or Springfield. Body shots FTW. Less point in using Never Without One. Might switch to different card. Not sure yet.

Edited by •—•

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hotrats773

FUUUUUUUUK YESSSSSS!

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Gleeman Vox
Posted (edited)

Honestly should’ve expected an update pretty soon when they were running out of sh*t to give us last week and gave us a measly $100.

 

Also why the hell is Rockstar suddenly changing their stance on balancing their games? For over 5 years the Jets on GTA never get nerfed but on Red Dead we get ability card nerfs, and auto-aim headshot changes?

 

 

Edited by Gleeman Vox

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MostWantedMVP

As a passionate Red Dead fan, this looks really cool. A lot of features from RDR1 MP and new ones.

 

Spoiler

I still want Singleplayer DLC though, Rockstar. 😉

 

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E•MO•TION

Too little, too late.

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Red Lynx 23
Posted (edited)

Downloading the update now. I was up earlier and completed six of the daily's. Then I went to a job interview, and came home to news of this update!

Edited by Red Lynx 23

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Natsuki

Is there invite only sessions yet? No?

 

Guess I'm still not going to play.

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ShadowlessDevil

Amazing update!! Now let us see what some players will complain now that an update is finally out :)

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S1ster P1stol

I'm actually excited

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Themonsterhunter

Not going to lie, I am pretty impressed at what is being released and what we have to look forward to in the coming months. 

 

Having the ability to play poker is nice as well. 

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theNGclan
Posted (edited)

Okay, so more story missions that rely on a minimum of two players. Not very exciting, but whatever. I can appreciate the idea of wanting to have an ever expanding narrative.

 

New freemode missions that are just glorified fetch quests in the open world against players and AI. Same as the stuff we’ve had for six months but with some “new” characters.

 

Poker? About time.

 

Improved gold payouts? That’s good to hear - until they jack up the prices for anything requiring gold.

 

The playing style system is a good idea. Probably doesn’t work all that well though.

 

The summer update sounds interesting but at the same time it sounds like glorified VIP work from GTAO.

 

——

 

This seems like its a good step in the right direction but thus far the experience has been a sloppy mess. Hopefully it gets better and this is a sign of things to come.

 

I want to be on this like flies on sh*t but I’m not gonna hold my breath.

Edited by theNGclan

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Spider-Vice

I'm really interested in the fact they're actually adding roleplay stuff to RDO in future... Damn!

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LodwigRedemption

Now this is the Red Dead Online we all wanted. And eventually, Rockstar gave it to us. Nice.

25 minutes ago, MostWantedMVP said:

I'm going to be a badass bounty hunter.

 

Also, missions from Sadie and JAKE? We'll get so see him alive it looks like.

They've stated before that Red Dead Online is set before Story Mode

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CanadianMuscle

Now THIS is quality content.

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Master Tyrus

I still can't download the update? 

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Jason

Just did a hideout with a completely random stranger and I didn't get shot in the face by him.

 

🤔

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MostWantedMVP

The new characters are looking badass. 😍

 

CwTh75O.jpg

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Jason
Just now, MostWantedMVP said:

The new characters are looking badass. 😍

 

CwTh75O.jpg

Wut, new char creator stuff? Can you access that w/o starting a new char?

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Rokushakubo

Will be saddling up tonight fellas, yeehaw! Awesome update just in time for my 10 day holiday from work. :D

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raysis

WOW they surpriced us well today.

This must be the best birthday present in a long time lol. 

 

Shame i cant get on to test it right now. Will read over and see how you guys like it before i getting on tonight 🙂

 

Red dead online getting out of beta today was something we didnt see coming!

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RaigeGames

Have to say I'm pleasantly surprised, I wasn't expecting half this much stuff in the update.

 

Could we finally get Sadie as a mission giver?!

 

I think it's great they're adding RP modes, hopefully it's implemented well.

 

I'm hoping if poker is successful the rest of the mini games will follow suit as well.

 

Hot damn!

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