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Animations root motion


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I have some questions about animations

When you press F to enter a car when the character aligns to start the open door sequence.
what determines that location to move the root of niko, there is no bones in the car models.
If the animation clips don't have root motion does the engine transform the player root during the sequence.

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Still trying to find a way to get the animation positions out of this game.
get_in_ds from [email protected] has has 25 frames.
If I can log the player location and heading, before and at the last frame it might help
key framing the transforms in 3ds max.

Ideally logging every frame would be better, from the script below "p4_Stop_On_last_frame"
Anybody know if I can stop on a frame number or not?

could somebody help with code to write a log of coordinates?


Imports System
Imports System.Drawing
Imports System.Windows.Forms
Imports GTA
Imports System.IO
Imports System.Text

Public Class BaseScriptProject
    Inherits Script

    Private AnimSet As AnimationSet
    Private AnimName As String = "get_in_ds"

    Public Sub New()
        Me.Interval = 10

        AnimSet = New AnimationSet("[email protected]")

        Native.Function.Call("REQUEST_ANIMS", "[email protected]")
    End Sub

    Private Sub msg(ByVal smsg As String, ByVal duracao As Int32)
        Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", smsg, duracao, 1)
    End Sub

    Private Sub keyDown(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyDown
        If e.Key = Keys.E Then
            Dim p1_Repeat, p2, p3, p4_Stop_On_last_frame As Boolean
            Dim timeOfPlayback As Int16 = 0

            p1_Repeat = False
            p2 = False
            p3 = False
            p4_Stop_On_last_frame = True

            Native.Function.Call("TASK_PLAY_ANIM", Player.Character, "get_in_ds", "[email protected]", 8.0,
            p1_Repeat, p2, p3, p4_Stop_On_last_frame, timeOfPlayback)

        End If
    End Sub

    Private Sub keyUp(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyUp
    End Sub

    Private Sub general_tick(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick
    End Sub

    Private Sub console_CMD(ByVal sender As Object, ByVal e As ConsoleEventArgs) Handles MyBase.ConsoleCommand
    End Sub

    Private Sub GraphicsEventHandler(ByVal sender As Object, ByVal e As GTA.GraphicsEventArgs) Handles MyBase.PerFrameDrawing
    End Sub
End Class


Edited by S.T.A.L.K.E.R
added script
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