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LSC Sprite


Avi5006
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so I made an LSC and wanted an icon to appear when I pick a mod it only appears for a sec and goes away 

if (Menu::Option(mod))
                        {
                            VEHICLE::SET_VEHICLE_MOD_KIT(veh, 0);
                            VEHICLE::SET_VEHICLE_MOD(veh, 7, i, 1);
                            

                                    GRAPHICS::REQUEST_STREAMED_TEXTURE_DICT("commonmenu", true);
                                    GRAPHICS::HAS_STREAMED_TEXTURE_DICT_LOADED("commonmenu");
                                    GRAPHICS::DRAW_SPRITE("commonmenu", "Shop_Garage_Icon_B", Menu::Settings::menuX + 0.078f, (Menu::Settings::optionCount * 0.035f + 0.141f), 0.02f, 0.03f, 0, 0, 255, 0, 255);
                                
                            
                        }

Edited by Avi5006
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10 hours ago, Jitnaught said:

DRAW_SPRITE needs to be called every frame.

how would i call it in every frame?

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Put something like this somewhere in your while loop...

if (drawLSCSprite)
{
	if (!GRAPHICS::HAS_STREAMED_TEXTURE_DICT_LOADED("commonmenu"))
	{
		GRAPHICS::REQUEST_STREAMED_TEXTURE_DICT("commonmenu", true);
	}

    GRAPHICS::DRAW_SPRITE("commonmenu", "Shop_Garage_Icon_B", Menu::Settings::menuX + 0.078f, (Menu::Settings::optionCount * 0.035f + 0.141f), 0.02f, 0.03f, 0, 0, 255, 0, 255);
}

The drawLSCSprite variable is a boolean that would have to be added, and would have to be set to true/false when you press that menu option.

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