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ZaikerHind

[Help] grge ipl

Recommended Posts

ZaikerHind
Posted (edited)

Why does this happen? I'm trying to add a garage, but I think I have some error, because

when I "enter" the garage, it doesn't have the distance that I had assigned it, on the

contrary, it has a very long distance, why? Ty in advance.

 

Code:

#PosX,    PosY,      PosZ,  LineX,    LineY,    CubeX,    CubeY,   CubeZ, DoorType, GarageType, Name
2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, khtest

 

Here "garage" starts.

Spoiler

gta_sa_2019-05-13_00-49-57-31.png?width=

 

here finished.

Spoiler

gta_sa_2019-05-13_00-50-34-23.png?width=

 

I would appreciate someone helping me.
I was reading guides and other things, but I didn't get the expected result, which should be this.

Spoiler

unknown.png

 

Edited by ZaikerHind
Add code.

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OrionSR
Posted (edited)
2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, cjsafe    // Default for Grove Garage
2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, khtest    // Your values are identical

General rules:

Quit and start a new game for changes to take effect.

All 50 garages are already in use. If you add a garage early you will lose one at the end.

Edited by OrionSR

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ZaikerHind
Posted (edited)
Spoiler
1 hour ago, OrionSR said:

2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, cjsafe    // Default for Grove Garage
2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, khtest    // Your values are identical

General rules:

Quit and start a new game for changes to take effect.

All 50 garages are already in use. If you add a garage early you will lose one at the end.

 

Hi@OrionSRTy for answering my question.

Actually that's what I did, start a new game and this was the result, in such a case, how could I add a new garage? I have 2 gta games, one to play, and one where I use fastmanlimit, would it work if I use it in fastmanlimit?

 

Spoiler

 

Looking a bit on the web, I found this, I think it can serve me for what you mention, right?

https://www.gtagarage.com/mods/show.php?id=22467

Quote

All 50 garages are already in use. If you add a garage early you will lose one at the end.

 

Edited by ZaikerHind

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OrionSR
Posted (edited)

I can't provide much of an answer as I'm not sure what you are trying to do or how you are doing it. Please provide more context and detail.

 

If you edited LAe2.ipl like this:

grge
2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, cjsafe // original
2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, khtest // custom
end

Then you will lose the last garage. You could remove the unused PnS in LV to maintain a somewhat normal garage structure. The duplicate save garage type would split capacity between both garages, all would spawn when either opened, and only vehicles in the opened garage would be stored again when it closes. Basically, duplicate save garage types are fairly useless.

 

If you edited LAe2.ipl like this: 

grge
#2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, cjsafe // original
2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, khtest // custom
end

Then you can control the garage using "khtest" instead of "cjsave" but otherwise it should have identical properties. So... I don't understand why anything unusual would happen.
 

Added: I am not familiar enough with limit adjusters to offer any opinion.

Edited by OrionSR

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ZaikerHind

I already managed to do what I wanted.
Ty very much, Orion.^^

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