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Tengerecki

What Anti Aliasing method does PS3 or XB360 use?

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Tengerecki

Just a quickie.

 

We all know XB360 and PS3 versions (of GTA V) are capable of outputting a resolution of 1280x720. If I set this particular resolution on my PC + no AA, it looks much worse compared to the Last Gen one, the edges are more jagged. Even with FXAA and X2 MSAA it still looks worse.

 

Any ideas why this happens?

 

Thanks.

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AirWolf359
Posted (edited)
On 5/13/2019 at 7:19 PM, Tengerecki said:

Just a quickie.

 

We all know XB360 and PS3 versions (of GTA V) are capable of outputting a resolution of 1280x720. If I set this particular resolution on my PC + no AA, it looks much worse compared to the Last Gen one, the edges are more jagged. Even with FXAA and X2 MSAA it still looks worse.

 

Any ideas why this happens?

 

Thanks.

Have you tried using DirectX version 10 and 10.1 too? Maybe you get different anti aliasing results compared to DirectX 11.

As far as I know, Xbox360 doesn't have the horsepower for MSAA, so it's probably just FXAA.

Also, Xbox360 uses Anisotropic filtering x4 iirc, but you should just use x16 on PC

Edited by AirWolf359

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HelloMyNameIsHuman

I'd say the same as @AirWolf359, except for the end. 2x or 4x anisotropy at 720p might get a little closer to the smoother look being described. Even though I doubt 16x would look bad at that resolution, there might be some sandpaper look to it in the mid to far clip that makes things too sharp for what @Tengerecki is trying to achieve. I suggest as low as even 2x because the high pixel per inch density of the monitor size vs typical tv sizes and the differences with how games can look on televisions plays a role here as well. The game is only going to display the mip level that can best fit or be supported in the viewport regardless, yet forcing it a little lower might smooth it out more.

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Ash_735

If I recall, PS3 at least uses the Sony custom variant of MLAA, the Xbox 360 has it's own tricks with FXAA (and the old fallback of 2xMSAA method), so between them they'd make it look better compared to the default options on PC. But to also keep in mind, PC is using the newer assets and textures, which are much higher than PS3/360, so naturally you'll need to adjust AF settings too to accommodate that.

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