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iiCriminnaaL 49

Certain things you prefer in one of GTA IV/TLAD/TBOGT to the other two

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iiCriminnaaL 49

Now obviously, GTA IV is the "full" game that got the longer story, but there's no denying that its expansion packs improved in certain things, and maybe the other way around in certain cases.

 

So, are there specific elements and details that you prefer in the standard GTA IV to The Lost and Damned, The Ballad of Gay Tony, or the other way around for each one of them? And which entry you overall prefer?

As for me:

 

IV : TLAD

  1. Longer story, obviously.
  2. More diverse missions, consisted of more interior shootouts and chases on both boats and helicopters.
  3. Two different endings.
  4. Locked bridges, but that's understandable to keep them unlocked by default in the expansions since it's not worth it to lock them for like five missions or what-have-you.
  5. The weather color filters.
  6. Less chances of bailing out of car windshields.
  7. Random characters are more hidden within the radar. Their blips don't show up unless you get close enough, which adds for more exploring value.

IV TBOGT

  1. All of the points I mentioned above minus 6.
  2. Story and narrative.
  3. Characters and dialogue.
  4. Atmosphere.
  5. More grounded and believable missions.
  6. Safehouses.
  7. The existence of the backup system.
  8. The existence of friend calls.
  9. Multiplayer mode.

 

TLAD : IV

  1. Additional weapons.
  2. Additional vehicles, mostly choppers.
  3. More rewarding side-missions. Gang Wars reward you with weapons spawning at your safehouses, and each of the Bike Races and Angus' Bike Thefts reward you with bikes spawning at your safehouse parks.
  4. Gang Wars > Vigilante.
  5. Bike Races with basketball bats > Car Races.
  6. Less chances of falling of bikes.
  7. The return of the on-rail mission sequence.
  8. The addition of Air Hockey, Arm Wrestling and Hi-Lo Cards.
  9. Jim's free weapon deliveries.
  10. Friend calls are slightly rarer. But fortunately, still existent compared to TBOGT.
  11. Less flying rats to shoot down. 50 > 200. (not mathematically 😛)

TLAD : TBOGT

  1. Story and narrative.
  2. Characters and dialogue.
  3. Atmosphere.
  4. More grounded and believable missions.
  5. TLAD's criminality customized additional weapons > TBOGT's military-grade additional weapons.
  6. More rewarding side-missions. Each of the Bike Races and Angus' Bike Thefts reward you with bikes spawning at your safehouse parks.
  7. Gang Wars > Drug Wars.
  8. Bike Races with basketball bats > Triathlons.
  9. Angus' Bike Thefts & Stubbs' Dirty Laundry > Club Management & Sky Diving.
  10. Arm Wrestling & Gambling > Champagne Drinking & Dancing.
  11. Less chances of falling of bikes.
  12. Safehouses.
  13. The existence of the backup system.
  14. Jim's free weapon deliveries.
  15. The existence of friend calls.
  16. Multiplayer mode.

 

TBOGT : IV

  1. Drug Wars > Vigilante.
  2. The addition of the Fight Club.
  3. The return of the on-rail mission sequence.
  4. The return of the parachute. Not that big of a deal, though.
  5. The addition of Air Hockey and Champagne Drinking. 
  6. Less flying rats to shoot down. 50 > 200. (not mathematically 😛)

TBOGT : TLAD

  1. The addition of the Fight Club.
  2. The weather color filters. Sunrises and sunsets turn pink, but that's more bearable than TLAD's lasting heavy yellow effect.
  3. Less chances of bailing out of car windshields.
  4. The return of the parachute. Not that big of a deal, though.

 

As for which entry of the three I prefer, I equally like IV and The Lost and Damned the most.

Edited by iiCriminnaaL 49
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iiCriminnaaL 49

GTA IV to The Lost and Damned & The Ballad of Gay Tony:

- Jumping higher.

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Max.pain

-grenade launcher and sticky bombs in eflc

-relaxing storyline, atmosphere and missions in gta 4, i personally think gta 4 is more refreshing than tbogt with niko’s perspective and other moments of the other characters

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Algonquin Assassin

I'll keep this short and sweet (like my sex life)…

 

GTA IV > TLAD

 

-Niko is cooler than Johnny. Love ya Johnny, but no one messes with the ice cold Slavic killer.

 

GTA IV > TBOGT

 

-Better clothing options. Always disliked that TBOGT didn't really improve on this and in some ways went backwards from GTA IV. 

 

TLAD > GTA IV

 

-Riding bikes is much easier because Johnny's harder to fall off.

 

TBOGT > GTA IV

 

-Caged fighting is pretty fun and puts GTA IV's awesome melee combat to better use more than GTA IV does.

 

TLAD > TBOGT

 

Gang wars is more fun than drug wars. Plus I can't stand how Luis is always giving Armando and Henrique sh*t in the story for dealing yet he actively helps to do these? Johnny on the otherhand has no reservations because he puts loyalty and brotherhood first. 

 

TBOGT > TLAD

 

The random characters are better and more memorable. I lol'ed at that British woman's (can't remember her name though) reaction to the handjob video playing in Star Junction. :lol:

 

 

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Self-Destructive Man

TLAD/TBOGT : IV

       -All the additional vehicles, sidemissions and activities.

       -Updated characters models. I really think R* should have updated the DLC characters in the main game.

Edited by Mafia Assassin®
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iiCriminnaaL 49

GTA IV to TLAD/TBOGT:

 

- The fact that the Angels of Death operate in Broker and Dukes, rather than Algonquin. It feels more suitable for a biker gang.

Edited by iiCriminnaaL 49
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Zello

TBOGT > IV & TLAD

 

The filter and colors 

 

Fight club 

Edited by Zello
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Max.pain

gta 4/tlad’s filters>tbogt/gta5 no filter

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Eugene H. Krabs

TLAD > IV

  • Weapons. It would've been badass for Niko to use the automatic 9mm and grenade launcher, but unfortunately it's not possible unless you, well, mod.
  • 50 seagulls are a breeze compared to 200 pigeons.
  • The aftermaths of side-missions felt more rewarding.
  • Annihilator lives up to its name this time as it's a lot more destructive.
Edited by Eugene H. Krabs
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secksyjames

Main Character: IV > EFLC

 

Niko is better than both Johnny & Luis in my opinion.

 

His walk/run cycle, voiceover, personality, clothing, story arc, combat shouts and friends are the best in the game. The bikers are okay, but Armando and Henrique are just.... annoying.

 

 

 

Weapons: EFLC > IV

 

Oh, how I wish we could have retroactively used add-on weapons in vanilla IV. They are by far major improvements, nearly every single one. Especially in TBoGT.

 

.44 Automag in TBoGT is way more pleasing to look at than the clunky Desert Eagle in IV. Sounds beefier too.

 

The suppressed P90 looks amazing, and again sounds amazing too. Doesn't have muzzle flash like the other guns. If only the suppressor actually had any gameplay effect.

 

The belt-fed M240 is a f*cking beast, through and through. No contest.

 

I didn't like the automatic 9mm, though. It sounded weak relative to the other guns and you have to reload every 2 seconds.

 

 

 

Vehicles: TBoGT > IV & TLAD

 

Yellow & black Bullet GT with nitrous. Enough said.

 

 

 

Missions: IV & TBoGT > TLAD

 

It's a close call between vanilla and Gay Tony for missions. Niko's are more grounded and are enjoyable from a narrative perspective, but Gay Tony missions are back-to-back crazy races or shootouts or something.

 

Same for activities. I liked Brucie's Export/Import car stealing missions and such along with the Drug Wars over things like bike races and what not.

 

 

 

Radio: IV > EFLC

 

EFLC removing The Vibe, of ALL STATIONS, and replacing it with Vice City Radio is a joke. Absolutely unforgivable. The best radio station in the game, gone.

 

At the very least, take a talk station radio instead!

 

 

 

 

 

 

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Max.pain

combat mg, it deserves its name.

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Official General

I'll pick one thing.

 

I definitely prefer TBOGT's Drug Wars to TLAD's Gang Wars. Drug Wars felt like you were committing gang violence for a strategic reason and with the purpose of gaining good money out of it. Gang Wars felt like you were engaging in gang violence just for the sake of it, the main reason is you did not like the other biker gang - I'm more of a fan of strategic violence rather than meaningless, random violence. 

 

Drug Wars is even more fun when you have the Northwood Dominican drug dealers hanging around, they engage in the gun battles with enemy gang members too. 

 

For me, TBOGT wins in that area. 

Edited by Official General

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Algonquin Assassin
5 hours ago, Official General said:

I'll pick one thing.

 

I definitely prefer TBOGT's Drug Wars to TLAD's Gang Wars. Drug Wars felt like you were committing gang violence for a strategic reason and with the purpose of gaining good money out of it. Gang Wars felt like you were engaging in gang violence just for the sake of it, the main reason is you did not like the other biker gang - I'm more of a fan of strategic violence rather than meaningless, random violence. 

 

Drug Wars is even more fun when you have the Northwood Dominican drug dealers hanging around, they engage in the gun battles with enemy gang members too. 

 

For me, TBOGT wins in that area. 

Can't say I agree. I see the Gang Wars similarly to the turf attacks in San Andreas, but instead of being annoying and tediously tied to the story it's self contained. The Lost are a prominent gang in the city so it makes sense they would fight other gangs in order to survive. I think you of all people would be able to appreciate that dude. Also from a gameplay perspective the fact gang members can improve in combat and get better weapons makes them more replay able IMO. 

 

The Drug Wars are ok, but essentially they're just a reskin of the Gang Wars to fit the tone of TBOGT. Money's somehow more useless in TBOGT than it is in GTA IV and personally I hate how Luis is always giving Armando and Henrique sh*t for dealing like he's better or something yet he actively tags along.

 

I don't mean to say you can't find them more fun. Go nuts and different strokes for different folks, but I don't agree at all that the Gang Wars are pointless or atleast it seems to be what you're implying. 

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Official General
30 minutes ago, SonOfLiberty said:

Can't say I agree. I see the Gang Wars similarly to the turf attacks in San Andreas, but instead of being annoying and tediously tied to the story it's self contained. The Lost are a prominent gang in the city so it makes sense they would fight other gangs in order to survive. I think you of all people would be able top appreciate that dude. Also from a gameplay perspective the fact gang members can improve in combat and get better weapons makes them more replay able IMO. 

 

The Drug Wars are ok, but essentially they're just a reskin of the Gang Wars to fit the tone of TBOGT. Money's somehow more useless in TBOGT than it is in GTA IV and personally I hate how Luis is always giving Armando and Henrique sh*t for dealing like he's better or something yet he actively tags along.

 

I don't mean to say you can't find them more fun. Go nuts and different strokes for different folks, but I don't agree at all hat the Gang Wars are pointless or atleast it seems to be what you're implying. 

You are entitled to your own opinion and I will respect it as I usually do, but I'm sticking to my guns on this one. I just did not feel any incentive for Gang Wars in TLAD. Okay fine, the Lost MC hated the Angels Of Death, but to just go out there and kill rivals because you don't like them just don't appeal to me. Gang Wars in San Andreas was very different, as the gangs were fighting over turf to control illegal activities, which is very strategic, as annoying or tedious you find it. I felt more purpose for Gang Wars in San Andreas, because you actually gained territory from winning the wars, and the larger your territories, the more money you made from them - that to me is classically, strategic violence with a meaningful and beneficial purpose. I just did not get a similar feeling with Gang Wars in TLAD, because there was no incentive other than the fact the Lost MC and the Angels Of Death hated each other as gang rivals.

 

With Drug Wars, I felt it had more purpose, because Luis was an affiliate of the Northwood Dominican drug gang known as the ND3, and the ND3 are in beef with all the gangs that Luis and crew steal the drugs from, so it felt more like real beef to me, not killing rival gang members simply because you hated them. And most of all, Drug Wars feels more real than outlaw biker gang wars in a New York setting. Most gang warfare in New York City almost always is over illegal drugs, not turf, and Dominican gangs are indeed heavily involved in the NYC drug trade and drug-related gang violence. Outlaw biker gang activity is not something that NYC is known for, and in many instances, it is almost unheard of. Drug Wars just feels like it makes more sense to me than Gang Wars. 

 

Don't get me wrong, both activities are indeed fun, but it's Drug Wars over Gang Wars all the time for me. 

 

Edited by Official General
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Algonquin Assassin
15 minutes ago, Official General said:

 

 

You are entitled to your own opinion and I will respect it as I usually do, but I'm sticking to my guns on this one. I just did not feel any incentive for Gang Wars in TLAD. Okay fine, the Lost MC hated the Angels Of Death, but to just go out there and kill rivals because you don't like them just don't appeal to me. Gang Wars in San Andreas was very different, as the gangs were fighting over turf to control illegal activities, which is very strategic, as annoying or tedious you find it. I felt more purpose for Gang Wars in San Andreas, because you actually gained territory from winning the wars, and the larger your territories, the more money you made from them - that to me is classically, strategic violence with a meaningful and beneficial purpose. I just did not get a similar feeling with Gang Wars in TLAD, because there was no incentive other than the fact the Lost MC and the Angels Of Death hated each other as gang rivals.

 

 

 

 

Fair enough, but it should be noted that they don't just do it because they don't like the AOD. They fight other gangs too like the Yardies, The Commission, Russian Mafia and Albanians. Money doesn't always always need to be at the forefront dude.

 

It's actually very The Warriors-esque when you think about it. If you've ever seen that movie they literally kick the sh*t out other gangs for survival reasons, but each to their own if that's not your thing.

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Official General
11 minutes ago, SonOfLiberty said:

Fair enough, but it should be noted that they don't just do it because they don't like the AOD. They fight other gangs too like the Yardies, The Commission, Russian Mafia and Albanians. Money doesn't always always need to be at the forefront dude.

 

It's actually very The Warriors-esque when you think about it. If you've ever seen that movie they literally kick the sh*t out other gangs for survival reasons, but each to their own if that's not your thing.

You have a fair point, money does not need to be at the forefront of everything, but violence and murder for money is at the forefront of why I find GTA appealing. I find the idea of violence for monetary gain very interesting, and that's what defines the fun for me in GTA. It's one of the reasons why I loved Vice City so much too. Yeah sure the Lost fight other gangs, but when I see them fighting the Jamaican Posses and Russian Mafia, I just keep thinking, "what business or purpose is there to all this ?". These biker gangs are unlikely to cross paths with those crime groups, while the Luis and ND3 are realistically definitely going to cross paths with Spanish Lords and Jamaican Posse gangs. 

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Algonquin Assassin
4 hours ago, Official General said:

You have a fair point, money does not need to be at the forefront of everything, but violence and murder for money is at the forefront of why I find GTA appealing. I find the idea of violence for monetary gain very interesting, and that's what defines the fun for me in GTA. It's one of the reasons why I loved Vice City so much too. Yeah sure the Lost fight other gangs, but when I see them fighting the Jamaican Posses and Russian Mafia, I just keep thinking, "what business or purpose is there to all this ?". These biker gangs are unlikely to cross paths with those crime groups, while the Luis and ND3 are realistically definitely going to cross paths with Spanish Lords and Jamaican Posse gangs. 

Fair points my man.

 

From the story perspective The Lost don't really engage with these gangs however I think where gameplay's concerned it was the right decision. If it was just the AOD and only the AOD then it would get pretty boring rather quick since The Lost go at it pretty hard with the AOD in the story anyway so I don't mind suspending a sense of belief for gameplay purposes and it further exemplifies why they're called "Gang Wars". 

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svilen87

On topic of Gang Wars vs Drug Wars, I prefer Drug Wars because at higher number Gang Wars, enemies can start using grenades and I can't tell you how many times I've been blown up due to not paying attention to all the enemies. This combined with how weak the Lost members are (At least 65% of the time I have finished a gang war with only Johnny surviving) made them more annoying and tedious than fun for me, whereas I could do Drug Wars for hours in TBoGT without frustration. I do admit that the dialogues between Luis and Armando/Henrique are annoying though. 

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Max.pain

gta 4 pause menu song>tlad&tbogt’s pause menu songs

 

same goes for the ending&intro themes

Edited by Max.pain
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