Satourn 783 Posted May 9, 2019 Share Posted May 9, 2019 (edited) AudioFX, made by andre500 of the Russian DYOM (and scripting) Community and distributed here by yours truly with his permission, is an addon for DYOM 8.1 that allows the designers to make seamless soundtracks for their missions. To get a better understanding of what it means, watch the video above. Adding the audio files with this script is almost the same as without it: you just put the .mp3 files in the respective audio-folder of your mission, which can be found in the SD folder. The only difference is that you have to name the audiofiles "XX_afx.mp3" instead of just "XX.mp3", where XX is the number of the objective you want the sound to start on. The audio will then play until it ends, no matter how many objectives are left until the end of the mission. Stopping the audio is done the same way as it is in the original DYOM - just put an empty text file named "XX.noa", where XX is the number of the objective you want the sound to stop on, in the respective audio-folder of your mission. Installation process is simple - put the "afx.cs" file from the RAR archive in the CLEO folder of your GTA San Andreas. Download - http://www.mediafire.com/file/sw705yl9265nwzo/1521743038_afx.rar Edited May 9, 2019 by SatournFan 16 Link to post Share on other sites
omigawail 750 Posted May 9, 2019 Share Posted May 9, 2019 This addon should be essential for everyone playing and designing missions. I don't see any downsides to it. Again, the russian community gave us great contributions. Thanks for the translation Satourn Link to post Share on other sites
The Half-Blood Prince 1,334 Posted May 9, 2019 Share Posted May 9, 2019 This opens up a possibility to put 2 different ambient sounds in a mission, it's really useful considering only one it's not enough sometimes. Thanks for sharing, SF. 6 Link to post Share on other sites
Brian Jeremy 3 Posted May 9, 2019 Share Posted May 9, 2019 Can 2 music or 2 ambient sounds be added at the same time? I saw this mod but it was in Russian and I could not understand it Are the sounds heard at the moment your mission is over? Link to post Share on other sites
Satourn 783 Posted May 9, 2019 Author Share Posted May 9, 2019 25 minutes ago, ScorpionMan2001 said: Can 2 music or 2 ambient sounds be added at the same time? I saw this mod but it was in Russian and I could not understand it Are the sounds heard at the moment your mission is over? I don't think you can do that. And the sounds play until your mission ends, not after it ends. Link to post Share on other sites
Seth 1,134 Posted May 9, 2019 Share Posted May 9, 2019 Thanks for the add-on SF! This may help us in the future upcoming mission because it's useful, good to see the community growing. 1 Link to post Share on other sites
Lendov 6 Posted July 5, 2019 Share Posted July 5, 2019 Umm, not working for me. I did everything right tho? Link to post Share on other sites
The Half-Blood Prince 1,334 Posted July 9, 2019 Share Posted July 9, 2019 Just realized it doesn't work in cutscenes. I had to put a "player animation" objective between cutscenes and make the song to start at the point I wanted. If anyone is having the same problem, just do the same thing and it will be fixed. 2 Link to post Share on other sites
Lendov 6 Posted July 12, 2019 Share Posted July 12, 2019 On 7/9/2019 at 3:19 AM, The Half-Blood Prince said: Just realized it doesn't work in cutscenes. I had to put a "player animation" objective between cutscenes and make the song to start at the point I wanted. If anyone is having the same problem, just do the same thing and it will be fixed. Thank you 1 Link to post Share on other sites
TQR 136 Posted July 15, 2019 Share Posted July 15, 2019 I create, say 73.noa , and the audio doesnt stop Link to post Share on other sites
omigawail 750 Posted July 15, 2019 Share Posted July 15, 2019 57 minutes ago, TQR said: I create, say 73.noa , and the audio doesnt stop it stops in 73 but starts aga for 74. You have to make a .noa file for every objective where you dont want it. In this case, 73.noa then 74.noa and so on until the last objective 2 Link to post Share on other sites
lascha2nd 97 Posted December 21, 2020 Share Posted December 21, 2020 a great opportunity to put a theme song, thanks for the script Link to post Share on other sites