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gta next storyline in chapters?


imsohighalot
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imsohighalot

i just thought about something.. try to imagine this : beggins in the 80s/ 90s, like some (rumours says), and advances through storyline and time while advances through chapters... if it is really a more serious gta, it could fit good imo, if well implemented. idk how fast time "would" pass, how many chapters would it be split in, but it could work i guess?
-> -> -> -> im not saying that it would, or may happen. Im just imagining it rn and i wanted to share this thought with the community, what u think about it? 🤨🤔 <- <- <- <-

Edited by imsohighalot
grammar errors. sorry for my bad english sometimes
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Chapters, like in Redemption 2, could indeed be introduced in Grand Theft Auto if there'd be a jump in time periods. 

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xSapphirePlayz

That would be a good way to exploit the upcoming PS5's true power.

Having exclusive building models for each chapter would be innovative.

 

underline fixed.

Edited by Kawaii Sapphire ☆
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burger_mike
42 minutes ago, Kawaii Sapphire ☆ said:

That would be a good way to exploit the upcoming PS5's true power.

Having exclusive building models for each chapter would be innovative.

Why underline

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Yes I think it will be just like RDR2. It makes more sense rather than having a massive list of missions. This is why I'm looking forward to the realism and storytelling in GTA6 after RDR2. It's going to be something completely new and refreshing.

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imsohighalot

i was also thinking here, this way they would be able to add more chapters if they wanted? or a singleplayer DLC with different chapters with maybe a new city or something, way futurely to the release, of course... just maybe

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If there are indeed time period jumps in GTA 6, chapters could work well ... HOWEVER e.g. I want to play in the 80's? post the main story as well ... what could the solution to that be? 

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el carlitos

Yeah, indeed I would like this, specially the 80s time period. Like the first few chapters and after modern time. But what about the main protagints. Starting at mid 20s and later being at mid 50s? Would be some kind of cool but I imagine it´s difficult to realize. Also they need all range of cars for each time period. 

After for Online only the modern time.

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I have no doubt that R* could pull it off. I'm so excited to find out what R* got in store for us with GTA 6.

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CrimsonFolo

Chapters don't really suit the game too much imo, I'd rather have it be constant and freeflowing rather than segregate the game into chunks or chapters. It suited Red Dead Redemption 2 because that was it's style. (It was telling a serious story about Dutch's gang) 

 

Rockstar could do it i suppose, but I would rather have the classic mission structures tbh.

 

There would probably be a few issues like (car consistency as others have mentioned, unless time skip is only like a month or so. Earning cash for your character but then having it obsolete potentially. amongst potential others).

 

 

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imsohighalot
18 hours ago, Emmi said:

If there are indeed time period jumps in GTA 6, chapters could work well ... HOWEVER e.g. I want to play in the 80's? post the main story as well ... what could the solution to that be? 

i believe that they'd make it possible to freeroam at any time, like in some sort of flashback (than you go to the "era" you want, no time limits, and maybe only after you beat main story)

and i believe that "eras" would be kind of 80s, 90s, 00s
or even 90s, 00s, 10s
would be cool and not impossible at all for next gen..
 

 

13 hours ago, The FoolYT said:

Chapters don't really suit the game too much imo, I'd rather have it be constant and freeflowing rather than segregate the game into chunks or chapters. It suited Red Dead Redemption 2 because that was it's style. (It was telling a serious story about Dutch's gang) 

 

Rockstar could do it i suppose, but I would rather have the classic mission structures tbh.

 

There would probably be a few issues like (car consistency as others have mentioned, unless time skip is only like a month or so. Earning cash for your character but then having it obsolete potentially. amongst potential others).

 

 

yes, but it is possible to make it fit without affecting so much the classic mission structures too...
edit: think about that driver 2 vibes in the cutscenes, that was pure magic. something a little close to that style at 80s - 90s eras would be amazing.

Edited by imsohighalot
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SeanAlgerian

I would like a story like this:

 

-Alan is a new citizien in Vice City, his parents got killed by a group of drug dealers, searching for the people who killed his parents as revenge, Follow his journey as he find the killer a criminal worldwide woman.

Edited by Seth
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Cheatz/Trickz

Beyond a prologue or epilogue, I don’t think there’ll be any time jumps or chapters in GTA 6. The only place it’d fit is if the main character is wounded or something or there’s a creative reason for there to be a time jump. For RDR2 it was to sell the idea of the gang slowly deteriorating over time. 

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imsohighalot

well, ive just seen at another thread that Microsoft and Sony are working together with cloud gaming servers, and we know that a recent rumour says that gta 6 would have cloud features (maybe a way to R* add new cities later), that way, if it happens at all, and IF it is split by chapters, they could add new chapters (if theres different times period, new chapters could easily go back in time to show different perspectives / different story in the same universe and game), maybe a dlc idk. too much to think, nothing solid, just thinking.

Edited by imsohighalot
grammar mistake.
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DexMacLeod

Meh, the chapters thing worked okay in Red Dead Redemption 2 (though it did add to the game's inconsistent feel) but I don't see any need for GTA to follow suit. The map changing over time would be neat but it really didn't have a big impact on RDR2 for me and there's really no reason they'd need to break the story up into chapters to do that.

 

Same with add on content. Games are obviously capable of continuing their stories without breaking their stories into chapters. If anything, RDR2 seems less likely to get additional chapters in the future simply because it's already gotten two epilogues. You don't typically add more chapters after an epilogue.

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OG Freddy LOC
On 5/9/2019 at 10:04 AM, imsohighalot said:

i believe that they'd make it possible to freeroam at any time, like in some sort of flashback (than you go to the "era" you want, no time limits, and maybe only after you beat main story)

and i believe that "eras" would be kind of 80s, 90s, 00s
or even 90s, 00s, 10s
would be cool and not impossible at all for next gen..
 

 

yes, but it is possible to make it fit without affecting so much the classic mission structures too...
edit: think about that driver 2 vibes in the cutscenes, that was pure magic. something a little close to that style at 80s - 90s eras would be amazing.

 

:r*:

 

My pov is that if the GTA STORY is consistent with the events or timeline , 

From San Andreas, Liberty City the arc where the protagonists from each game 

somewhat intertwine with each other then the story blows the way perfectly.

From CJ to Claude boys like the MC SAMP all in one world map :miranda: 🌎

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  • 1 month later...
imsohighalot

so... after last supposed leaks and rumours, this makes sense at all, even the "time passing mechanics" that ive thought of. interessting, and i really can see it working at some different ways. somehow i always wanted a "Rio" fictional city in gta, and already expected it to happen, since they make the main city or so, in America. so the game wouldnt be exactly outside America [US]. if the "main city" be vice city but we can also travel to rio, for missions AND hopefully OPEN WORLD TOO, so we can explore even in online. they can make it work.

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