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Best Weapon Loadout?


hotdeaths
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hotdeaths

So I was thinking -

Mk2 Heavy Revolver with Flame rounds/AP pistol for cars

MK2 Combat MG with armour piercing

MK2 Carbine with scope, mag and suppresor

MK2 Heavy sniper with explosive rounds

Knife/RD axe thing for health regen maybe?

MK2 Pump with explosive

Homing launcher/Alien machine gun thingy

C4

 

Is this ideal? I heard combat shotgun is good but I do love my pump.

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48 minutes ago, hotdeaths said:

So I was thinking -

Mk2 Heavy Revolver with Flame rounds/AP pistol for cars

MK2 Combat MG with armour piercing

MK2 Carbine with scope, mag and suppresor

MK2 Heavy sniper with explosive rounds

Knife/RD axe thing for health regen maybe?

MK2 Pump with explosive

Homing launcher/Alien machine gun thingy

C4

 

Is this ideal? I heard combat shotgun is good but I do love my pump.

I think it's really depends on what you are doing in the game. For contact jobs and heists your loadout is not good, for PvP It might work if you are not in long battles, since you'll have to reloading ammo takes some time for all that fancy rounds  : )

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hotdeaths
42 minutes ago, flybar said:

I think it's really depends on what you are doing in the game. For contact jobs and heists your loadout is not good, for PvP It might work if you are not in long battles, since you'll have to reloading ammo takes some time for all that fancy rounds  : )

what would be best for heists?

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Spectre "2K"
18 minutes ago, hotdeaths said:

what would be best for heists?

for doomsday having flame rounds helps keep them down, but for original heists i'd stick with an assault shotty, a mark 1 rifle with drum mag (your choice) and either of the miniguns 

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hotdeaths
1 minute ago, Spectre "2K" said:

for doomsday having flame rounds helps keep them down, but for original heists i'd stick with an assault shotty, a mark 1 rifle with drum mag (your choice) and either of the miniguns 

Why is MK1 better?

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7 minutes ago, hotdeaths said:

what would be best for heists?

I prefer the Combat MG MKII or Special Carbine MKII, but I use the standard, extended magazines as opposed to the specific and limited MKII specific variants.

 

The rest seems fine; the Heavy Sniper MKII with explosive bullets is an excellent choice, especially when battling aerocraft. I personally use the FMJ bullets for the Heavy Revolver MKII; it works very well for me when I need to kill the driver of a vehicle at close range. I use the incendiary rounds for weapons like the Assault Rifle MKII and SMG MKII. I use the explosive shells with my Pump Shotgun MKII, but I still find myself generally using the regular Automatic Shotgun if I'm in close range with lots of NPCs. If I recall, you can only carry about 32 explosive shells at once with the Pump Shotgun MKII.

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Really, you don't need much to have the best for PvE modes.

 

-Mk2 Special, Carbine, or Bulpup, any of them will do.

-Mk2 Combat MG

-AP Pistol for in vehicle use

-RPG and Sticky Bombs

-I'd also have the Atomizer for it's various uses.

-Heavy Sniper, normal rounds.

 

Anything else imo is unnecessary and more trouble than it's worth to use.

 

 

Edited by Mach1bud
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Urban Legends

No kidding? Mark II heavy revolver with flame rounds? 😈 🔥 🔥  F me though...  I still caNt even make that a reality after 6 months of playing this game. Is it one shot kill? Because if you miss your first shot you might be f*cked. 

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5 minutes ago, Urban Legends said:

No kidding? Mark II heavy revolver with flame rounds? 😈 🔥 🔥  F me though...  I still caNt even make that a reality after 6 months of playing this game. Is it one shot kill? Because if you miss your first shot you might be f*cked. 

Mk 2 revolver is a one shot kill usually regardless of ammo used. I think most folks use hollow point rounds though.

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Spectre "2K"
43 minutes ago, hotdeaths said:

Why is MK1 better?

mk. 1 has access to the drum magazines. The performance is a negligible upgrade for ARs with standard rounds unless you really need that edge in PvP

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Average Joe

I wouldn't leave out the Minigun, at least I find it really useful in Freemode PvE and heists, especially DD. But I don't play PvP, no clue how useful is it there.

Edited by Average Joe
typo
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1 hour ago, Mach1bud said:

Mk 2 revolver is a one shot kill usually regardless of ammo used. I think most folks use hollow point rounds though.

Not against some of OP NPC enemies  , I have the incendiary rounds on mine and even shooting them point blank in the head and after the fire goes out they get right back up, but that says how OP the NPCs can be though at times.

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30 minutes ago, gtafan26 said:

Not against some of OP NPC enemies  , I have the incendiary rounds on mine and even shooting them point blank in the head and after the fire goes out they get right back up, but that says how OP the NPCs can be though at times.

That's my bad, I meant against other players. You are right some of the more OP NPCs can definitely absorb a few shots.

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2 hours ago, Mach1bud said:

That's my bad, I meant against other players. You are right some of the more OP NPCs can definitely absorb a few shots.

I figured you meant against other players, I was trying to add to what you were saying that against the OP NPCs its going to take at least 2 shots.

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15 hours ago, hotdeaths said:

what would be best for heists?

I would use just a regular rounds for heists and add assault shotgun and minigun for some of Doomsday missions. For longer missions with lots of NPC you might run out of MK2 rounds and there's no way to buy them in a mission. Besides they are expensive and overkill for NPCs. Add also RPG or orher explosives for missions where you need to blow up something quick.

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Mistermilan07

my custom loadout:

 

AP pistol, Up n Atomizer

Combat MG MK2

Special Carbine MK2

Heavy sniper mk2 explosive rounds, marksman rifle 

axe

Assault shotgun, Pump shotgun explosive rounds

RPG, Homing , grenade launcher

Sticky en proximity

 

nice, clean and powerful under any circumstances

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BOOGIEMAN219

Heavy Sniper mkll with regular bullets and thermal scope (unless you use thermal goggles)

Marksman Rifle mkll with regular bullets 

Combat MG mkll with fmj rounds

Bullpop Rifle mkll with regular bullets 

Special Carbine mkll with armor piercing rounds

Pump Shotgun with explosives rounds 

Assault Shotgun

Grenade launcher 

Homing missiles and rpg

Edited by BOOGIEMAN219
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  • 8 months later...

Freemode FREEAIM loadout:

 

Up n atomizer

Sticky bombs

MK2 Sniper (extended mag) 

 

Don't need more. FREEAIM lobbies I join are usually empty and quite peaceful. 

 

 

Autoaim lobby:

 

Heavy mk2 revolver with incinedary rounds

 

AP pistol all upgrades 

 

Heavy shotgun all upgrades

 

MK2 Sniper extended mag

This semi automatic sniper all upgrades, no silencer though

 

Heavy MG mk2 Armour piercing rounds

 

This M4 MK2 extended mag

 

MK2 shotgun with slugs

 

All throwables

 

Minigun

 

Homing launcher

 

Rpg

 

Up n atomizer

 

 

Not that all is needed but this variety made me win most survivals and freemode gunfights

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