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IDE2YTYP (Convert RW IDEs to V .ytyp)


MrVicho13
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I wrote a tool that can convert IDE from old era GTA Games (SA, VC and 3) to V .ytyp files.

 

It supports:

- OBJ (static objects).

- TOBS (timed objects).

 

Screenshot_2.png

 

Usage:

- IDE files in ide folder.

- YDR files in ydr folder.

- The resulting .ytyp files are located in output folder.

 

Known bugs:

- Some characters breaks the parser during the process.

- Invalid paths will cause a crash.

- Default ydr outputs zeros instead of his own bounding values.

 

Changelog 0.2:

- If there's a ydr file that doesn't exists, the program will set default values to bounding values instead of crashing.

- It shows the quantity of missing models per each IDE files.

- You can see the entities that are being converted by type and per IDE files.

- It shows the seconds elapsed per IDE convertion. (pretty useless)

 

Changelog 0.3:

- Instead of a xml, the program now exports a .ytyp directly

 

 

Changelog 0.4:

- UI added.

- Nearly any kind of name can be parsed.

- Now the programs shows the quanity of IDE files found

- Instead of default values, it takes it from a default ydr files (it should be faster)

- It doesn't shows the entities that are being converted nor seconds elapsed anymore.

 

Changelog 0.4.1:

- Added essentials buttons.

- Help button with basic instructions.

The number of characters of LOD Distance and HD Textures Distance has been limited to avoid crashes.

- Fixed a crash caused when the output folder is empty and the program tries to save ytyp files in C:\

- Tiny enhancements in UI.

 

Download 0.4.1

 

 

Edited by MrVicho13
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  • 2 weeks later...

0.4.1 Released, now it should be working fine for the most of related purposes.

Edited by MrVicho13
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