MrVicho13 Posted May 4, 2019 Share Posted May 4, 2019 (edited) I wrote a tool that can convert IDE from old era GTA Games (SA, VC and 3) to V .ytyp files. It supports: - OBJ (static objects). - TOBS (timed objects). Usage: - IDE files in ide folder. - YDR files in ydr folder. - The resulting .ytyp files are located in output folder. Known bugs: - Some characters breaks the parser during the process. - Invalid paths will cause a crash. - Default ydr outputs zeros instead of his own bounding values. Changelog 0.2: - If there's a ydr file that doesn't exists, the program will set default values to bounding values instead of crashing. - It shows the quantity of missing models per each IDE files. - You can see the entities that are being converted by type and per IDE files. - It shows the seconds elapsed per IDE convertion. (pretty useless) Changelog 0.3: - Instead of a xml, the program now exports a .ytyp directly Changelog 0.4: - UI added. - Nearly any kind of name can be parsed. - Now the programs shows the quanity of IDE files found - Instead of default values, it takes it from a default ydr files (it should be faster) - It doesn't shows the entities that are being converted nor seconds elapsed anymore. Changelog 0.4.1: - Added essentials buttons. - Help button with basic instructions. The number of characters of LOD Distance and HD Textures Distance has been limited to avoid crashes. - Fixed a crash caused when the output folder is empty and the program tries to save ytyp files in C:\ - Tiny enhancements in UI. Download 0.4.1 Edited May 15, 2019 by MrVicho13 Images Matias_Montanna and Tut98 2 Link to comment Share on other sites More sharing options...
MrVicho13 Posted May 15, 2019 Author Share Posted May 15, 2019 (edited) 0.4.1 Released, now it should be working fine for the most of related purposes. Edited May 15, 2019 by MrVicho13 Typo Tut98 1 Link to comment Share on other sites More sharing options...
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