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RithRake24

[MP] Old Friends Die Hard

Recommended Posts

RithRake24

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RITHRAKE24 PRESENTS

A BRAND NEW MISSION PACK

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There's more to Miles Parker than meets the eye. The warehouse delivery driver is dragged involuntarily back into his darker past when he encounters an old associate, who has a job for him to complete. Being dragged back into his past means an inevitable reunion with some old friends...

 

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Spoiler

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Episode 1

 Under Scrutiny by the Law

 

Episode 2

 Homecoming Part 1 and 2

 

Episode 3 

Familiar Territory

 

Episode 4

It's All Coming Together

 

Episode 5

Mainframe Espionage Part 1 and 2

 

Season 1 Epilogue

Epilogue

 

 

 

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Episode 6

TBA

 

 

Episode 7

TBA

 

 

Episode 8

TBA

 

 

Episode 9

TBA

 

 

Episode 10

TBA

 

 

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Spoiler

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Spoiler

- This MP is part of the RithRake24 Universe.

- The name Miles Parker is a mashup of Miles Morales and Peter Parker, who are both Spider-Man characters.

- The events of this MP takes place in 2015, which is 13 years after the event of my other MP What Pain Means. There are connections between both stories since they share the same universe.

- While Seth Grief was the CEO of Grief Industries in 2002, Julius Zhan is the CEO of Grief Industries in 2015. The change of leadership is partially explored in What Pain Means Chapter 2, which is yet to be released, and explored further in an upcoming MP that is being planned currently. Other connections between the two MPs will also be explored, such as connecting events and common characters.

 

 

Edited by RithRake24
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Target13

First mission was fantastic! I'm gonna keep this short and save a full review for later but I can safely say this was a good introduction. I love your designing style and have noticed inspirations from other designers, most notably @The Half-Blood Prince and @Jimmy_Leppard.

 

You a did great job with building an immersive environment at the warehouse. Also good job with the use of the new objects of DYOM#. 

In terms of story, I can't say much as of yet. Your writing is decent and I liked how you made the conversation between the protagonist and his associate interactive by having us drive around instead of watching an overextended cutscene segment. It was very creative. I am sure @omigawail will appreciate that as that was one of his issues with my recent work.

 

In your relatively short time here, you have proven yourself to be a notable designer. Keep up it up, RithRake!

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RithRake24
28 minutes ago, Target13 said:

First mission was fantastic! I'm gonna keep this short and save a full review for later but I can safely say this was a good introduction. I love your designing style and have noticed inspirations from other designers, most notably @The Half-Blood Prince and @Jimmy_Leppard.

 

You a did great job with building an immersive environment at the warehouse. Also good job with the use of the new objects of DYOM#. 

In terms of story, I can't say much as of yet. Your writing is decent and I liked how you made the conversation between the protagonist and his associate interactive by having us drive around instead of watching an overextended cutscene segment. It was very creative. I am sure @omigawail will appreciate that as that was one of his issues with my recent work.

 

In your relatively short time here, you have proven yourself to be a notable designer. Keep up it up, RithRake!

Thank you so much for your kind words! I'm extremely glad that my designing style has struck the right chord with you!

 

The one thing that I have received criticism for is my often unrealistic and inconsistent portrayal of characters - especially Josh (inconsistent) and the Governer (unrealistic) from What Pain Means. I've been trying to improve on my characters mostly, and this time I've mapped out each characters traits, speech patterns and habits for the various characters. Hopefully my execution of them on screen in the missions will turn out much better than it did in What Pain Means.

 

I have nothing much to say. I'm deeply humbled; comments like yours are the perfect reason for me to keep doing what I'm doing. Thanks once again!

Edited by RithRake24
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Seth

f*ck yes, you always get me hyped for your missions.

Spoiler

The only thing I like in designers MP's is another mission packs connections and timelines lol, and Trivia too xD.

 

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AnDReJ98

Played. Good for the start but I cannot write anything specifically yet (since it's the very first intro mission). I guess the usage of new objects will fit this mp very well. The small detail in the warehouse already gave it away from the start. I gotta compliment you on the character development tho. It's been only one mission so far but I can already see that you put effort and time in dialogues, story and minor stuff to make characters feel real, such as the protagonist and the law guy. However, his guards had only one skin, and i really hate it when i see someone uses only one skin for something (except when it's about army or cops where skins don't really matter), but having that bald buy appear over and over was a bit too much. Small things matter.

 

I guess I will give it a try again at some point when more missions get released. Keep it up and good luck.

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RithRake24

@AnDReJ98

Thanks so much for your comment! I’m so happy about your compliment about my characters since this was my weakest point in What Pain Means. It always feels good when you improve based on your feedback!

 

Hopefully you will like what the rest of the MP has to offer...

Edited by RithRake24

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Roxie

This MP has connection with your previous MP "What Pain means"  is it necessary to play ur previous MP before playing this ?
iM A DIEhard fan of spider man btw

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RithRake24
4 hours ago, Roxie said:

This MP has connection with your previous MP "What Pain means"  is it necessary to play ur previous MP before playing this ?
iM A DIEhard fan of spider man btw

Both MPs are connected, but you can play Old Friends Die Hard first if you want. However, playing What Pain Means will be good if you want to catch all the internal references and connections within this new MP.

Edited by RithRake24
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moudahaddad148

Well Done and keep up i know you are gonna have a good futur at dyom mission design dont forgot to follow me friend if i upload one of my mission try it now good luck

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AnthonyCo0L

I play it, enjoy it, love it! Here my feedback for your mission pack

Spoiler

Yes, the name sounds like from the movie Die Hard which gives me nostalgia, the first mission were an introduction about the characters and the opening of the story, Miles Parker is a fusion of a Spiderman characters(Are you Marvel fan lol?) and we see that the player is trying to make a hideout and salvation from his past and enter a new benevolent life, I actually liked the story starting up with a normal person doing his business at vocation and then you get surprised by knowing the person was a criminal before, even if you see him a little righteous guy, and he faces an old friend which resembles the entire story title to fix some troubles and problems.

 

Well about the design was actually major designing were the cutscenes were balanced at the same view, the gameplay were little short but it's had to be like that or I won't call it a premise mission, I would suggest you to do realistic animations if possible and try to contribute with it.

 

My rating now would be Excellent! and I am waiting for more other missions to give feedbacks about it, I will wait for sure if you are on School problems or anything like that.

 

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RithRake24
13 hours ago, AnthonyCo0L said:

I play it, enjoy it, love it! Here my feedback for your mission pack

  Reveal hidden contents

Yes, the name sounds like from the movie Die Hard which gives me nostalgia, the first mission were an introduction about the characters and the opening of the story, Miles Parker is a fusion of a Spiderman characters(Are you Marvel fan lol?) and we see that the player is trying to make a hideout and salvation from his past and enter a new benevolent life, I actually liked the story starting up with a normal person doing his business at vocation and then you get surprised by knowing the person was a criminal before, even if you see him a little righteous guy, and he faces an old friend which resembles the entire story title to fix some troubles and problems.

 

Well about the design was actually major designing were the cutscenes were balanced at the same view, the gameplay were little short but it's had to be like that or I won't call it a premise mission, I would suggest you to do realistic animations if possible and try to contribute with it.

 

My rating now would be Excellent! and I am waiting for more other missions to give feedbacks about it, I will wait for sure if you are on School problems or anything like that.

 

Thank you so much! More missions will be coming soon. In the meantime, feel free to check out my other MP What Pain Means!

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RithRake24

EPISODE 2:

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has been released!

Edited by RithRake24
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M316

Haven`t tried yet just cos i want it finished because if it is interesting, ofc it is, it will make me impatient for more so i know you have good stuff for us

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Jimmy_Leppard

I saw your post about resuming this mission pack in the Designer's Lounge, so since I haven't played it yet, I decided to give it a go. I played the first 3 missions.

 

What I noticed immediately is your decision to go with a cinematic approach to cutscenes… and I commend you for it :colgate: Using smooth/linear cutscene types in your shots is interesting. Unfortunately, smooth/linear cutscene blends in DYOM are as far from being cinematic as you can imagine. I refrained from using them in almost every scenario because in most cases, the shots don't really look natural. You can't change the speed of camera movement, can't create flexible tracking shots or anything of the nature that would make a shot look cinematic. And of course, that's not your fault or even DYOM's fault, it's just simply limitation of the game. It takes guts to stick to those and it shows you have cinematic imagination. You made it look as good as you could and that's cool. Too bad DYOM isn't capable of actual cinematic cutscenes because those shots would look awesome.

 

The story is interesting. I love that you decided to take your time with the scenes instead of rushing through them with subpar and extremely short dialogues. Protagonist meeting his former crew members one by one is a nice touch. You let the scenes unfold naturally through actual conversation every time so we can feel out each of the characters and their relationship with the protagonist right away. A big plus in my book. One other thing that caught me by surprise was how cool the race scene environment at the beginning of mission 2 looked. I always bring it up in every mission pack I encounter that  - I don't use objects that much in my missions, but I absolutely love seeing other designers use objects and create environments in their missions. It must have taken you a while to create it. Plus I'm a car enthusiast, so seeing something related to cars is always great. :colgate: 

 

The story has the potential to go in a million different directions. Whenever I play other people's mission packs, I'm always thinking ahead, imagining where I would take the story, guessing what's going to happen next and the more options I see, more fun it is to play. One thing I would recommend for the future missions in this mission pack and every other you make - frequent/often character name usage/repeats in dialogues, cut it down, throw it out. It's unnecessary. In all 3 missions, when your characters are having a conversation, they say each other's name way too often. For example (not your actual dialogues word for word of course, just wanting to make it as blunt as possible so you understand what I mean) ''Hi Clark. It's been a long time.'' -''Hi Morgan. How have you been?'' ''I've been great, Clark.''. - That. It's unnecessary to use and repeat the names that often. Natural real life conversations aren't like that at all. Saying their names once during a conversation is enough in most cases. If you want to use anything after that point, you can use ''man'', ''mate'', ''dude'' or something similar, but not the name every time. Most of the time, nothing is needed. ''How have you been?'' -''I've been great.'' No names, no ''dude'', a normal, pure laid back conversation. You can use names more often (but only slightly more often) during emotional or very dramatic scenes as tool for teasing or a sort of a provocation etc.

 

Overall, very good start. Keep up the good work. :colgate:

Edited by Jimmy_Leppard
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RithRake24

@Jimmy_Leppard

First of all I can’t express my immense gratitude for you taking the time to attempt the three missions and offer your thoughts. This is a bit of a fanboy moment for me because you’ve been one of the biggest inspirations for me DYOM-wise in terms of story and characters. Thank you so much.

 

I am extremely happy about the fact that you picked up on my ‘cinematic imagination’ and made a comment about it. Filmmaking, I have to say, is one of my biggest IRL passions and I try my best to reflect that using DYOM, even though, as you said, the cutscene movements in DYOM can tend to be quite unnatural. It really warms my heart that you picked up on it and it really makes the time that I invested into making the cutscenes look at good as possible, worthwhile.

 

I am also glad about your compliments about the characters and the environment in mission 2. I’ve been criticised widely for my characterisation in my debut MP What Pain Means and I’ve been trying to improve that as much as possible, with the amazing @Notna acting as a great friend and advisor to me. I have to give him some credit for bringing my attention to the importance of character and dialogue, and providing valuable feedback every time I complete a mission, even if he rarely visits the forum nowadays. Also thanks for picking up on the environment in Episode 2 :D. It was my first time using that many objects to painstakingly create an immersive environment, but the end result was so satisfying that the time put into it was definitely worth it.

 

Also, lastly, thank you for your input about the character names being used too much in conversations. I had subconsciously done this since I had wanted the names to stick with players since the characters were just being introduced. I guess that might’ve brought down the level of realism haha. Thank you so much for mentioning that, although you can rest assured that the script I’ve prepared (I am still tweaking it though) for the rest of the missions won’t have too many repetitions of names. 

 

I want to again thank you for your feedback and it means so so much to me, especially coming from a DYOM legend like you. Thanks again! I hope you’ll like what’s coming in this missionpack and looking forward to more helpful insights from you when I release the rest of this missionpack. :D 

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VikingEVM

I'm not that good with reviews but still lol

 

The missions that we have as of now (Episode 1 and 2) are really polished and just very well made.

 

Despite being basically just dialogue and driving, everything is so good that you don't get bored. The cutscenes are as cinematic as possible, given GTA SA's limitations, the cuts make it feel like we're watching a machinima or similar, that is one thing i do too little in machinimas and should do more. The dialogues are very well written, with little to no grammar errors, they're realistic, natural and informative.

 

The race scene in Episode 2 is THE COOLEST sh*t.

 

Spoiler

You could've just made Trent work into a lame-ass garage but NOPE, you went balls to the wall and created an ENTIRE SET devoted solely to his presentation. It does not only GREATLY enhance your mission, but also contributes in building a live world where things happen outside of the characters' story.

 

Also i like how Gavin Law is an asshole, but still has a sound motivation for blackmailing Clark. So i'm not sure whether he will keep his word or will turn his back on the crew 🤔

 

Simply AMAZING 💯

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RithRake24

@VikingEVM

Man, I can't tell you how much I appreciate your feedback. Thank you so much for your inputs about the cutscenes and the object placement. It means a lot to me. :) I especially highly appreciate your feedback about the race environment, it was a difficult, time-consuming environment to create but it was also quite a fun experience, and the end-result was very pleasing indeed! I'm glad you loved it!

 

I hope you'll like where I'll take the story in the future missions. I really hope I can hold your interest with my future missions as well. Thanks again for the review!

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RithRake24

EPISODE 3:

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has been released!

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RithRake24

EPISODE 4 IS NOW ONLINE!

 

Click below:

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AnDReJ98

Ok, it's time to finally reveal the true purpose of this mp. Judging by the first few missions of this MP, I can say that character development and story (although still not fully discovered) is right on spot. I really liked how you get to know about each of the characters little by little and I must say that they really have their own personalities compared to many MPs (including mine) where even main characters are just filler, which is of course, totally wrong. With this mp, I was happy to see that's not the case (I would be lying if i said i wasn't expecting that tho lol) and I can't wait to see how they are going to react to the story further. As for the story itself, I must mention that some stuff kinda reminds me of a movie (apart from the setting being in LV). Can't remember which one tho, but some things are really familiar and of course, most notably, Jimmy's work. Story progression and the protagonist being surrounded by his team and an idiot threatening all of them kinda got Jimmy's vibe to be honest, which I don't find bad at all. Moreover, I'm curious to see how is it going to differ and look like in the end. I'm certain, although inspired from Jimmmy's work, it will have something unique, by your standard, style or whatever as I can already feel it on the way.

 

Although there was nothing much happening gameplay-wise, the first few missions are quite building a hype towards a huge gameplay with all that planning and stuff despite a wired feeling that everything is happening so fast? Maybe it's just me. Also, seeing the slight presence of well used objects, the 'action' part has huge potential and can be quite big but that's just my wish, idk how is the creator going to portray all of that. Because if you were to top the gameplay then this would be one of the best mps undoubtedly. Well, there's still a long way to go, but if I were you, I would take a look on THBP's projects to take some further inspiration and mix it. Generally, there's nothing that can go wrong if you keep with the plan that you've thought of already, and I'm in no way willing to disturb you, just giving the suggestion.

 

Generally I like the mp, and I like how this is going. Can't tell anything specifically yet cuz it's just the beginning, and aside from some minor cons like maybe putting up more details in missions like these which are filled only with cutscene and using more skins in the first mission to make everything more varied and less monotonous, I don't think there's anything bothering me in particular. That's why, good luck and keep up with this! I'm looking forward to play more!

 

Oh and a soundtrack can boost up player's experience up to 50% in some cases (depends on the mp itself too). But considering it's a rarity for a mp to have sound effects and/or soundtrack, I never judge a mp by that even though it would definitely change a lot to better if you were to add a soundtrack and fitting sounds throughout the mp. Just a suggestion for future tho.

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RithRake24

EPISODE 5 OF  Hlj1hvd.png?1 IS NOW ONLINE!

 

Click below:

 

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It's time for some gameplay!

Mainframe Espionage is a two-part mission with an epilogue which concludes Season 1 of Old Friends Die Hard. The full season, along with a new poster, will be available tomorrow.

This episode requires a draw distance at least 3/4 full for a good experience. Crank it up to max for the best experience.

 

IMPORTANT NOTE!

The second part of Mainframe Espionage has a high probability of crashing IF YOU DO NOT USE A LIMIT ADJUSTER. I have yet to identify the reason for the crash despite several attempts to fix it. Therefore I have included the III.VC.SA Limit Adjuster in the archive. Simply copy and paste the two files (a .asi file and a .ini file) to the 'scripts' folder in your game folder. If you have it already, you can simply skip this step and enjoy the mission. For people using the San Andreas Reborn mod, the limit adjuster is already included as part of the mod.

Edited by RithRake24
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it's poundcake time

played the missions! the expectations were great and interesting, gives a good punch!

 

 

first off let me state with the camera angles. they were great, the use of smooth/linear cutscenes gave a point here as well. the characters were also realistic - their names hold 

at least some of their personality as well. especially Samuel (aka Trent)

 

what actually gave me a huge support here is the use of character development and their identities/personalities. faking your identity for over 5 years is quite a long time, but all of them have some similarities. 

 

for example, Clark's fake identity was Miles, since miles are used for how a long distance, and the first protagonist is actually a driver. good one right there.

 

you've got Trent's personality nailed with his name. Trent means a "mean trespasser" though he's not always mean but isn't very smart like the other guys in the group are.

 

object placement was a huge point here as well - especially on the racing, and liked the vent room decoration as well. the rooftop was decorated good, like any successful business would do. 

 

so the story starts here - we get introduced to the characters, five of them faking their identity for over 5 years (2010-2015) and all of them had their appropriate jobs except Clark because he's a driver lol

 

so anyways, we also get introduced to Gavin Law, an businessman and owner of LawCorp. the symbolism here was also included - wearing the hat represents authority, leadership and that's Law's place right there. 

 

our antagonist would probably be Julius Zhan or the entire Grief Industries corporation itself, since we're working against it. (liked the use of Julius name, it comes from Roman origin and he was the founder of the Roman Empire)

 

the difficulty was not easy but not hard at all. utilizing the spots at the tower could give you the advantage over the "skilled security guards" while they cannot find anything in the office room. those are great guards, aren't they?

 

the chief of security acted like an real man would, angry for the security not doing their job properly. the security's color is blue, so it means they represents the success and wealth of their job at shooting skills. liked that as well.

 

now this is where the action truly shows. our boy, Clark, has got into stealth mode with the mastermind electronic Rohit assisting him. not like Morgan wasn't any useful either, she helped us take out two guards. she's got some skills, eh?

 

Law's really angry at Zhan. man, that scene in the plane " destroy everything of him that he wishes to die. if he doesn't do it, do him the favor" quite original. 

 

anyways, this mission-pack is a must-play if you look for motivation and character development; since it shows that right here. i'll be waiting for more missions. this overall is a great mission-pack to play!

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RithRake24

The updated Season 1 Epilogue is officially out now.
Download now by clicking below:

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RithRake24

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SatournFan

I've played through the first season, as you requested.

 

The biggest gripe I have with this mission pack is the script. I personally don't like the way characters speak, it's almost as if you written the most accessible and inoffensive lines for them. As a result, for me it all comes off very unnatural and artificial.

 

Other than that, I guess there aren't many more negative points. Presentation is good bar some questionable shots in the first mission. Story-gameplay balance is okay, I assume you intend to make more gameplay sections in the second season. Mapping deserves a special mention, you've done a good job with objects and the locations you created make sense. Minor point I want to address is animations; as many of them loop, you can't help but get tired looking at an actor doing the same cycle for a couple of minutes, but I guess it can't really be helped.

 

Unfortunately I wasn't hooked to the story, but I will play the second season once it's complete.

Edited by SatournFan
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RithRake24

@SatournFan

Thanks a lot for your feedback. I very much appreciate it. Also thanks for mentioning the mapping, it took a lot of effort to nail it. DYOM has always had its issues with convenience and ease of use so I had to grapple and really experiment a lot to pull of many of the environments that I created and even some of the shots, such as the ones in Mainframe Espionage.

 

As for the dialogue, I do personally see it as a step up over WPM (even though it's not anywhere near excellent yet) since I put more effort into it this time and I've been getting generally positive feedback from others regarding it. However I do respect your opinion on it regardless. I'd also like to hear what you mean by

18 minutes ago, SatournFan said:

most accessible and inoffensive lines

.. since I don't understand what really you meant by that. In DM if you please.

Edited by RithRake24

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boy of the cones

I've played the first season as well, what I'm gonna say? It's cool, since I decided to give it a look at this.

 

You want to make something really cinematic approach to cutscenes and I'm glad for it, especially smooth and linear cutscene was really interesting and you've made a huge conversations on every mission and that parts was infinite, I like it. Also, the story has the potential to be good, if you'll spent more time for every missions and other things that I noticed it. I reccomended you to make a huge gameplay (Example: Why didn't I shoot on the roof on the last part of Mainframe Espionage: Part 2?) Well, that had to be really a good part. Since the guards are really strong with Accuracy 100%. The most thing that I like it is the cinematic cutscenes, but let me give you an advice, when you make conversations, they say the name's to each other's name way and this make the conversation ''bad''. Maybe, you can use somethin' like this ''man'' or ''dude'' or something similar, don't use the name every time, it will be cool without any name. Overall, I didn't played other MPs by you, but I will do. It's promising by other feedbacks. :santa:

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Obb Porff

After playing all the missions of OFDH Season 1, here is my review (note: English is not my main language so pls forgive any grammatical mistakes):

 

(Note: Major spoilers ahead)

 

Mission 1: Under scrutiny by the Law

I like how the mission starts off at a relaxed pace. The scene of Clark driving his truck, then meeting with his boss, then the tension when he goes to the house in Prickle Pine and gets forced inside by men with guns, it feels like watching a movie.

 

The pace of the story is even and balanced. It never feels hurried or too slow at any point, which I feel is one of the most important aspect to take care of in a story.

 

RithRake made great use of camera angles in all of his missions.

 

Mission 2: Homecoming: Part 1

When the mission started I thought we were going for a car racing xd

 

I liked how you used Hindi words in your missions like dost(friend), koyi baat nahi(no problem)(in homecoming pt 2) etc.

 

Both parts of homecoming introduce new character. I especially like the uniqueness of each character's introduction. None of them feel bland and boring. The character developmemt is great.

 

After 5 missions, we finally get to do some real action in both parts of 'Mainframe Espionage'.

 

On top of Grief tower, there are green covered crates and foliage on both sides. The foliage I can understand, but what purpose green crates would have on top of a tower, I have no idea.

 

This is my first time writing a review, so it may not be good.

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RithRake24

@Obb Porff

That is a good review in my book. You simply stated what you thought honestly about the missions. Thanks a lot! I greatly appreciate it and I hope I can make Season 2 even better!

Edited by RithRake24
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VikingEVM

BUONGIORNO TO EVERYBODY!

 

Here is my video review for "Old Friends Die Hard - Season 1"

Summary below.

 

Spoiler

 

 

WRITTEN SHORT SUMMARY:

 

"Old Friends Die Hard sets up a promising story with eight solid missions filled with well crafted cinematics and amazing mapping (especially Homecoming: Part 1). The characters are well written with distinctive personalities, and i found myself changing my initial opinion of a character and the possible outcome of the story in the span of like two missions. The dialogues are competently written for the most part, with "most" meaning "98%". 

The only minor issues are a lack of gameplay (which, though, is understandable as this is more of an introduction) and sometimes repetitive

Spoiler

(I KNOW WHAT I HAVE TO DO GAVIN I WILL KILL YOU NEXT SEASON I PROMISE IF YOU CONTINUE BEING A STRONZO)

 

But really this is basically nitpicking.

 

"Old Friends Die Hard - Season 1" gets 4.5/5 pizzas.  Great GREAT job RithRake24! 💯

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