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Can I fix a savegame without one yellow marker? [v1 iso]


Madman_
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First words, I couldn't find any thread related to this issue, if there is any - please link it, maybe it will help

Second - I have retail 1.0 game, but since I don't have optical drive in my new PC - I've made an .iso file from the DVD on my laptop, then I've gone for a no-cd crack, but that doesn't matter there, saying this for legal purposes

Recently I tried to use one cleo script, for Beta Mulholland Safehouse
(I probably made a savegame between these installing and uninstalling this mod)
It didn't work, was teleporting me to other safehouse interior (I assume original interior marker was moved), then I deleted the mod and uninstalled cleo libraries
And now there is no yellow marker on that house, I can't enter it. It looks like the house without mod, but there is no entrance marker...
Is there any way to fix this? I am running on one savegame (overwriting) since 100% game completion, and I've done so much besides that, its many, many, MANY hours of activities that I cannot lose, and the Mulholland safehouse issue is bothering me so much now...

I am sure it's the issue of the savegame, firstly - I've completely reinstalled the game, secondly - on my old (barely 100% game) save the marker IS present in that safehouse

Link to this save: https://gtasnp.com/5z6cZT

*If I missed any important info, please tell me what is that info you need*

Edited by lil weasel
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I suggest you get a USB External Optical Drive (<$50.00). Play the game without the "no-CD crack".

We are to understand that besides that mod. You have NO other modifications to the game active now?

 

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If I understood correctly, the Mulholland safehouse should be unlocked but it's not. I unlocked the exterior door, and also noticed the interior door was locked and fixed that too. I'd expect problems leaving the Carlton Heights apartment on that save. This untested save might work better. 

 

https://gtasnp.com/nyn6kO

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The thing is I'm totally out of budget now, even for few bucks
Besides that mod I use only silent patch script, but that doesn't affect saves in any manner, so I didn't tell about that
Only mod that affects the game physically WAS the Beta Mulholland Safehouse one, as I already got rid of it, and won't be using CLEO never again after this...

And to Orion, yeah, there was no yellow marker, I couldn't get into the house, probably that mod ^ moved the original marker as I said
I just checked, Mulholland safehouse works on new save, but few houses don't work on both.. The one next to San Fierro driving school, and Carlton Heights as you said. Checked all of safehouses now, on new save these two don't work, same thing, no entrance yellow marker. Checked few random restaurants, barbers, bars - those seem to work all good, but didn't check all, only checked all safehouses.
Maybe I'm asking for too much, but could you fix those too? And maybe check other markers, in restaurants. bars etc. just to be sure.. I don't know what happened to that savegame
Or.. how did you fix Mulholland? Maybe I could do it myself if it's not too hard

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A note: Silent Patch is not an authorized part of the game, being a modification of the game code. No CD crack also being a security breach, there could have been any manner of changes corrupting code.

So also consider posting:

The GTA San Andreas forum is NOT for Modding, Modding questions, Modding problems, nor Modding discussions.

Please,consider a repost in the proper section of the GTA Mods Forum:

https://gtaforums.com/forum/281-gta-mods/

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Please, Weasel...
Silent patch can be removed with just deleting 2 files from game root directory, I can do that now, althought it won't change anything to the savegame I have, it's not a modification of game code, it's asi script loaded along with the game, not into the game code, so it doesn't change anything in main files. No-CD just changes one thing in the .exe that asks for CD by default, doesn't change any other thing, thus nothing to do with savegame
I would post in other section if that could be the case, but it's just broken savegame, and nothing to do with modifications I have, as explained ^
Things you are talking about have nothing to do with my problem, it's not a modding question, but for savegame fix. If mods I use had anything to do with that - I'd remove them and ask only then
I can launch the game on my old 2017 save, overwrite it and all safehouses will be OK - proof that silent patch and no-CD have nothing to do with this issue

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https://gtasnp.com/QWrOcU

 

Carlton Heights and Doherty Safehouses have also been unlocked. I'm not expecting and did not look for problems with the other 372 entrance markers as all these problem doors would be locked by a single command. 

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I can't even find words to say how much I thank you now Orion!
last thing before this topic probably being closed - From what you say, I assume it is impossible for any other entrance to be locked now, right?

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Problems are still possible, but less likely. All enexes associated with the Mulholland interior have been repaired. Increased confidence could be gained by decompiling the original script to see what other problems it might have caused. That conversation, or how to modify the enex markers, would not be appropriate for this forum.

SilentPatch,  No-DVD cracks, and Cleo did not cause this issue. The problem was a bad cleo script. 

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That was I thought, that badly made cleo script for the house..
But if it involved only Mulholland interior - no more broken markers besides these two if I am thinking proper way
Thanks again!

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  • 3 years later...
Log9999

I'm having this same exact issue and have no idea how to fix it. I'm assuming the problem got fixed for you so i was wonder if theres some sort of guide to fix it?

Thanks! :)

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Log9999

Actually nevermind lol I think i figured it out. I edited the actual cleo script and found the commands disabling access to the interior. Thanks anyway for giving me the idea to try to edit the "bad cleo script" lmao. :)

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