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ThirteenAG

Framerate Vigilante - finding and fixing framerate related issues

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007Ripper

Sir i have mixsets and open limit adjuster, should i delete framerate line in those two, or just leave it like that ?

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CZAH

Button inputs are to tied to the framerate so bicycling is extremely difficult at high FPS, and moving whilst aiming with rifles is still bugged in SA.

  • Like 2

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Doncse

Awesome progress so far, you are doing gods work. Playing GTA3 right now with the fixes and the only problem I noticed so far is that the longer sound effects cut off to early, like pedestrian chit-chat and shotgun cocking after firing.

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gta.bullet

Hey, is it possible to create a "performance analyzer plugin" to detect which cleo scripts and asi plugins cause performance issues?

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Blood Tiger

Is map scroll fix possible?

Edited by Blood Tiger
  • Like 2

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Davve95

What FPS is recomnaded to cap while doing tests? 

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Dominik_

@Davve95 60FPS (default ini setting in the latest version of FV)

  • Like 2

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The Lucky Mole

The mod found here has a bug. When having a melee or some other weapon, one cannot aim (goggles, extinguisher, cane etc) and try to aim, CJ does a weird movement. It was uploaded to mixmods by @Junior_Djjr.

Edited by The Lucky Mole

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JKingXK0

In the vc version, i've found that changing radios it's kinda bugged and the particles (in general, fire, smoke) rate is very fast.

Edited by JKingXK0

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JKingXK0

also, rockets go super fast when fired,the hud changes numbers too fast compared to the vanilla, and planes when using Destroyable Aitrain, the planes break too fast.

Edited by JKingXK0

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JKingXK0

In San Andreas, fliping bikes (lean up or down,left or right) are greatly slower (can't totally flip the bike with bike flip fix) , and spining the back wheels (w+s left arrow+right arrow) doesn't work on high fps.
Cj's girlfriend progress decreases faster with high fps
Water particles appear at greater rate with high fps, slowing the game, and making cj swim slower.

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The Lucky Mole
On 1/19/2020 at 6:31 PM, JKingXK0 said:

Water particles appear at greater rate with high fps, slowing the game, and making cj swim slower.

CJ's swimming speed has been fixed, but indeed the swimming particles seem a little denser with high FPS.

 

P.S. : Install a ton of graphic mods so your computer can't handle them and the FPS will drop by themselves 😁.

  • fir thi bairns 1

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mihai21ro
Posted (edited)

Please consider fixing the car wobbling/shaking & bad handling for 100+ fps. Thanks.

 

LE: and also aiming is really bad at 100+ fps.

Edited by mihai21ro

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mariokamani
Posted (edited)

Can someone edit the source and provide me the working Framerate Vigilante mod but WITHOUT the siren fix? Would love it, thank you.

Edited by mariokamani

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Junior_Djjr

Update 08/06/20 (DD/MM/YY)

  • Fixed [SA]: Unable to walk while aiming with two-handed weapons. (Finally fixed in the correct way! Thanks to HzanRsxa2959 and martonp96 for indicating the starting point of the problem).

Download (always updated)

 

A decade bug fixed with a simple division.

  • Like 14

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The Lucky Mole
Posted (edited)

What about single-handed weapons?

Edited by The Lucky Mole

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TempUser_
Posted (edited)

Just started to farm ousters, and noticed that if you dive deep and later try to reach sea level back, last ~10-20% distance takes a lot of time to pass, often due to this you will get wasted. Not a huge problem, but feels like keyboard button mashing makes Carl to increase speed when trying to reach surface, while if furiously pressing button on controller - Carl very rarely increases speed. 

Edited by TempUser_

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Mece

Frame Rate Vigilante bug: Once submerged underwater, it's very difficult to return to the surface.

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TempUser_
Posted (edited)
On 6/26/2020 at 5:15 PM, Mece said:

Frame Rate Vigilante bug: Once submerged underwater, it's very difficult to return to the surface.

Interesting that on Junior_Djjr blog, he shows opposite - swimming under water should be fixed. 

I managed to get all ousters, but one which is placed under boat near SF managed to kill me few times, even I had like 30% lung capacity and 150% health points.

 

 

Edited by TempUser_

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Schachmatt777

With framerate at 60 fps, there is an issue with the Don Peyote mission. After arriving at the casino, the cutscene gets stuck just before you have to take down the (remaining) snake farm members. (Just like the stuck Fender Ketchup cutscene, this can be remediated with tapping the sprint key, so at 60 fps this won't be a gamebreaking issue.)

I've replayed the mission with 30 fps, in this case the cutscene ends as intended.

 

In both cases, the framerate vigilante mod was enabled, including framelimiter = on. I just changed the limit in the ini file.

 

Btw, great mod and so nice to finaly play the game with a smooth framerate!

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Motka

The Appveyor page is broken for some reason

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