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๐Ÿ TO GRIEF OR NOT TO GRIEF, what exactly is it?


Jenkiiii
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1 hour ago, KazzMajol said:

I just don't buy into all of this existentialism re: whether it's ok or not, or why anyone should be EXPECTED to give a rat's ass about "wasting" anyone else's time and cyber-money, or bothered by the fact that R* encourages it, or any of that.

I guess that's the environment R* has created. And it'sย just depressing to deal with nowadays.

ย 

It's a tough pill for me to swallow regarding what's acceptable, as it is a videogame, and I am guilty of getting worked up over something as simple as a single shipment engulfed in flames. As an "experiment gone wrong," mind you, the experience of GTAO was slowly sidetracked and ruined with every new weaponized vehicle, gameplay mechanic, or quite frankly anything that any player could abuse if they so choose.

ย 

What really annoys me though, is the way R* will cater to the worst gameplay style players would indulge, therefore, with the tools they provide, there's a possibility it'll bring out the worst in players, the worst in perspectives, and the worst in experience. There's no line drawn anywhere to mark where it's acceptable to intervene in a particular player's business.

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Yellow Dog with Cone

Why everyone comes up with these, contrived, nonsensical "IRL" examples to try to compare cargo griefing with?

ย 

It doesn't even need to be discussed at this point, your fun ends when you're messing with someone's else fun.

ย 

Furthermore, no matter what the developers wish for the gameplay to be, the last word is in the players and if they decided that destroying cargo is griefing, then so it is, period.

ย 

Unless R* makes an official post declaring that destroying cargo is not griefing, then the community at large will consider it griefing. You don't want to be called out for being a griefer? Don't grief then.

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HamwithCheese
45 minutes ago, KazzMajol said:

we all like a๏ปฟ good๏ปฟ ๏ปฟanalogy, yes๏ปฟ?

No we don't. We dont need analogies because we don't need go simplify an already simple statement. It hardly validates anything since doing something on purpose to a strangerย will get you punched in the face. It all boils down to how youย feel towards someone that has done nothing wrong to you, and will not affect you in anyway. "Oh the game told me to and will give me 5 bucks, that's a reason" no, it isn't.ย 

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Oh yeah. "The game told me to do it."

ย 

Getting trigger-happy and destroying something worth $1m just for chump change. Yeah, that sounds like a profitable business venture...good job. ๐Ÿ‘Œ

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Imponte Deluxo MK2
3 hours ago, KazzMajol said:

i'm usually super๏ปฟ friendl๏ปฟy๏ปฟ ๏ปฟ๏ปฟ๏ปฟ๏ปฟ๏ปฟ๏ปฟ๏ปฟ

ย 

3 hours ago, KazzMajol said:

in๏ปฟ ๏ปฟshort๏ปฟ, it's always ok to grief.ย ย  it's just a freaking game๏ปฟ.

"Im super friendy but i will stab you in the back if you dare to sell!"

A pretty similar case to Dr Jekyll and Mr Hyde i see

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3 hours ago, Voodoo-Hendrix said:

Why everyone comes up with these, contrived, nonsensical "IRL" examples to try to compare cargo griefing with?

ย 

It doesn't even need to be discussed at this point, your fun ends when you're messing with someone's else fun.

ย 

Furthermore, no matter what the developers wish for the gameplay to be, the last word is in the players and if they decided that destroying cargo is griefing, then so it is, period.

ย 

Unless R* makes an official post declaring that destroying cargo is not griefing, then the community at large will consider it griefing. You don't want to be called out for being a griefer? Don't grief then.

You have to wonder then why players would willinglyย subject themselves to a game where being โ€œgriefedโ€ is an inherent part of the gameplay by design. Are they sadists or something do you think?

ย 

Rockstarโ€™s โ€œofficial postโ€ is already declared, by way of their invitation messages to your phone and screen when cargo is being moved, not to mention the monetary and ammo rewards.

ย 

So the players can call it whatever they like really, it doesnโ€™t change anything.

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FrozenDanCicle

If you're going to grief a sale just be honest about it.ย  R*'s stamp of approval is irrelevant.ย  In trying to kill a possible million dollar sale, you are knowingly trying to ruin someone else's hours and hours of work depending on the sale type.ย  If you succeed in destroying the sale you will likely ruin anything close to a decent mood that person is having and could very well depress the sh*t out of them.ย  Most people who habitually attack sales would probably get rock hard if they knew they had managed to put someone in a depression spiral.

ย 

Be honest, you're not attacking because the game said to and you know it.ย  The rewards aren't high enough.ย  You're attacking because you get off on it.ย  If you're going to be a dick don't also be a coward about it.ย  Own your dickness.

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HamwithCheese
1 hour ago, Big Molio said:

You have to wonder then why players would willinglyย subject themselves to a game where๏ปฟ being โ€œgriefedโ€ is an inherent part of the gameplay ๏ปฟby design. Are they sadists or something do you think?

Does it really matter?ย All types of people play this game, most of them are broke. Because they've spent millions of dollars on a business that can go up in flames with a push of a button. It doesnt matter, most people don't go into this sh*t looking for a fight, yet people go at them and kill them in the easiest ways. Why ask something like that? They want money for the new shiny thing.

Edited by HamwithCheese
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Yellow Dog with Cone
1 hour ago, Big Molio said:

You๏ปฟ ๏ปฟhave to wonder then why players would willinglyย subject themselves to a game where being โ€œgriefedโ€ is an inherent part of the gameplay๏ปฟ by design. Are they sadists or something do you think?๏ปฟ

Because there's so much to do in this game aside from griefing and be griefed, perhaps?

ย 

Not to mention that the focus on thinly veiled griefing as gameplay mechanic wasn't even a thing for the first three years of GTAO's until the Further Adventures in Finance and Felony update, in 2016.

ย 

This comment reeks of "if you don't like it, don't play it" rhetoric.

ย 

1 hour ago, Big Molio said:

Rockstarโ€™s๏ปฟ โ€œofficial postโ€ is already declared, by way of their invitation messages to your phone and screen when cargo is being moved, ๏ปฟnot to mention the monetary and ammo rewards.๏ปฟ

Yeah, let's ignore the fact that the game willfully ignores to mention how much will you earn by destroying cargo and how much time and/or money will you cost the other player.

ย 

The "invitation" is deliberately ambiguous on purpose, to trick players into erasing other player's potential earnings for a measly reward (or literally nothing at all).

ย 

1 hour ago, Big Molio said:

So๏ปฟ the players can call it whatever they like really, it doesnโ€™t change anything.

Not really, if anything, it's the opposite, the players considering it griefing is what it makes it griefing.

ย 

How people in 2019 still defend the undefendable is beyond me.

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5 hours ago, Imponte Deluxo said:

ย 

"Im super friendy but i will stab you in the back if you dare to sell!"

A pretty similar case to Dr Jekyll and Mr Hyde i see

Of course: ย two opposite things can never be true at the same time. ย  Fried ice cream, anyone?

ย 

Hey man, i just saw somebody earlier laughing about this thread not being like the last grieferย one yet, and felt compelled to chime in. ย  ย I really do think the OP is pretty good, though. ย  ๐Ÿ˜Ž

ย 

To that point, iโ€™ve explained my MO elsewhere and at lengthโ€”as have the rest of youโ€”and if any of you had been in session with me youโ€™d know I tell no lies about being an ally 98% of the time, with good communication and teamwork and the whole damn nine. ย 

ย 

I know all about the sh*tty payouts on blowing up a sales run,ย and how it feels when your goods get vaporized, not to mention that it is not really worth it to fly all the way across the map to attack somebodyโ€™s yacht for like $6k or whatever..ย if you can be bothered to check your sources youโ€™ll see that none of the excuses about R* saying to do it, etc... are attributable to me.

ย 

Sometimes I just like throwing water balloons. ย  Because throwing f*cking water balloons is itโ€™s own reward, much like wrecking people in my favorite game everโ€”which happens to be this one.

ย 

Oh, and last time I checked, I own this here console and piece of software, same as you, and I pay for this internet connection. ย  The fun ends when I say it ends.

Edited by KazzMajol
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2 hours ago, Voodoo-Hendrix said:

Because there's so much to do in this game aside from griefing and be griefed, perhaps?

ย 

Not to mention that the focus on thinly veiled griefing as gameplay mechanic wasn't even a thing for the first three years of GTAO's until the Further Adventures in Finance and Felony update, in 2016.

ย 

This comment reeks of "if you don't like it, don't play it" rhetoric.

How is "if you don't like it, don't play it" not a truism though, because after six years, and especially since the advent of the freemode businesses, if a player doesn't understand that this is "griefing-by-design" then they are either brand new or in denial.

ย 

99.99% of all griefing complaints stem from the activity surrounding these businesses.

ย 

Quote

Yeah, let's ignore the fact that the game willfully ignores to mention how much will you earn by destroying cargo and how much time and/or money will you cost the other player.

ย 

The "invitation" is deliberately ambiguous on purpose, to trick players into erasing other player's potential earnings for a measly reward (or literally nothing at all).

As said previously, if a player stands to make $1m or so from a delivery, a not-paltry sum in GTA$, then the developers aren't going to make that easy for them, and they will be forced to run a potential gauntlet of attackers.ย It is deliberately hazardous and risky by design, but the rewards for success are huge.

ย 

Would it irk you less to lose that money only for the other player to be awarded it if they succeed? You've lost it either way, whether they earn a measly reward or they get your $1m

ย 

Quote

ย 

Not really, if anything, it's the opposite, the players considering it griefing is what it makes it griefing.

ย 

How people in 2019 still defend the undefendable is beyond me.

How people in 2019 still won't acknowledge the adversarial and antagonistic nature of freemode business activities is beyond me.

ย 

3 hours ago, FrozenDanCicle said:

If you're going to grief a sale just be honest about it.ย  R*'s stamp of approval is irrelevant.ย  In trying to kill a possible million dollar sale, you are knowingly trying to ruin someone else's hours and hours of work depending on the sale type.ย  If you succeed in destroying the sale you will likely ruin anything close to a decent mood that person is having and could very well depress the sh*t out of them.ย  Most people who habitually attack sales would probably get rock hard if they knew they had managed to put someone in a depression spiral.

If somebody treats this videogame as hours and hours of "work" and losing their $1m sale would cause them to spiral into depression, then they ought to put their controller down and seek professional help.

Edited by Big Molio
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Yellow Dog with Cone
15 minutes ago, Big Molio said:

How๏ปฟ ๏ปฟis "if you don't like it, don't play it" not a truism though, because after six years, and especially since the advent of the ๏ปฟfreemode businesses, if a player doesn't understand that this is "๏ปฟgriefing-by-design" then they are either brand new or in denial.๏ปฟ๏ปฟ๏ปฟ

ย ๏ปฟ

99.99% of all griefing complaints stem๏ปฟ from the activity surrounding these businesses.

"If you don't like it, don't play it" is not a truism, is a fallacy. You're basically saying that if someone doesn't like the current state of something (in this case, a game), they should just suck it up or leave it altogether instead ofย asking for a solution.

ย 

By that logic, GoT fans should just watch another TV series instead of complaining about the last season; people who don't like microtransactions on their favorite games could just simply play other games and people who don't like the conditions or the goverment of their countried could just emigrate to others.

ย 

It's not even a proper argument, it's just a fancier way to say "shut up or leave".

ย 

40 minutes ago, Big Molio said:

As๏ปฟ said previously, if a player stands to make $1m or so from a delivery, a not-paltry sum in GTA$, then the developers aren't going to make that easy for them, and they will be ๏ปฟforced to run a potential gauntlet of attackers.ย It is deliberately hazardous and risky by design, but the rewards for success are huge.

ย 

Would it irk you less to lose that money only for the other player to be awarded๏ปฟ it if they succeed? You've lost it either way, whether they earn a measly reward or they get your $1m๏ปฟ

They shouldn't make it easy, but they shouldn't make it deliberately set for failure either, there should be a semblance of balance between both parties and currently there's none at all.

ย 

If the other player's motivation to attack me was to steal my goods for himself, I would still be annoyed but at least I would understand why he did it. As it currently stands, the only sole reason why people would attack cargo is just because they can and because they're dicks, plain and simple.

ย 

47 minutes ago, Big Molio said:

How๏ปฟ people in 2019 still won't acknowledge the adversarial and antagonistic๏ปฟ nature of freemode business activities is beyond me๏ปฟ.

The only reason these "adversarial" and "antagonistic" excuses are a thing in the first place is because it drives Shark Card sales, that's it.

ย 

You can argue all you want that it's PvP, part of the game, yadda yadda, but the truth is painfully obvious that it literally boggles my mind how someone would defend such heinous, anti-consumer and outright toxic game mechanic in the first place.

ย 

High stakes PvP can be a thrilling, fun and balanced experiencie when done right, but this? This ain't PvP, this is literally catering to the lowest common denominator, the bottom of the barrel, the people too toxic for a match of COD or LOL who want to make other players game experience miserable.

ย 

It's literally griefing.

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10 minutes ago, Voodoo-Hendrix said:

"If you don't like it, don't play it" is not a truism, is a fallacy. You're basically saying that if someone doesn't like the current state of something (in this case, a game), they should just suck it up or leave it altogether instead ofย asking for a solution.

The longevity of the current play structure indicates to me that the developers don't believe that there is a problem requiring a solution. Their game is what it is.

ย 

10 minutes ago, Voodoo-Hendrix said:

ย 

By that logic, GoT fans should just watch another TV series instead of complaining about the last season; people who don't like microtransactions on their favorite games could just simply play other games and people who don't like the conditions or the goverment of their countried could just emigrate to others.

ย 

It's not even a proper argument, it's just a fancier way to say "shut up or leave".

You can complain or critique an artistic piece of work created for entertainment all you like, but the creator of it has the right to deliver his vision. You don't have to like it, and those that don't typically go and do or watch or see something else right?ย 

ย 

The government example in this instance is not a true analogy.

ย 

ย 

10 minutes ago, Voodoo-Hendrix said:

ย 

They shouldn't make it easy, but they shouldn't make it deliberately set for failure either, there should be a semblance of balance between both parties and currently there's none at all.

ย 

If the other player's motivation to attack me was to steal my goods for himself, I would still be annoyed but at least I would understand why he did it. As it currently stands, the only sole reason why people would attack cargo is just because they can and because they're dicks, plain and simple.

So you aren't annoyed at losing the money, or your time spent collecting it, only that the motive for the other player was to be a dick.

ย 

10 minutes ago, Voodoo-Hendrix said:

ย 

The only reason these "adversarial" and "antagonistic" excuses are a thing in the first place is because it drives Shark Card sales, that's it.

ย 

You can argue all you want that it's PvP, part of the game, yadda yadda, but the truth is painfully obvious that it literally boggles my mind how someone would defend such heinous, anti-consumer and outright toxic game mechanic in the first place.

I don't defend it. I question why people who are obviously pained by this experience continue to log in and have another go, day after day.

ย 

10 minutes ago, Voodoo-Hendrix said:

ย 

High stakes PvP can be a thrilling, fun and balanced experiencie when done right, but this? This ain't PvP, this is literally catering to the lowest common denominator, the bottom of the barrel, the people too toxic for a match of COD or LOL who want to make other players game experience miserable.

ย 

It's literally griefing.

And yet people can't put it down and walk away armed with that knowledge. Do you think it is an addiction that brings them back or what?

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Yellow Dog with Cone
2 minutes ago, Big Molio said:

The๏ปฟ longevity of the current play structure indicates to me that the ๏ปฟdevelopers don't believe that there is a problem requiring a solution. Their game is what it is.

Of course the developers don't see the current play structure as problematic or required of a solution because it benefits their bottom line, I mean, it's obvious.

ย 

4 minutes ago, Big Molio said:

You๏ปฟ can complain or critique an artistic piece of work created๏ปฟ for entertainment all you like, but the creator of it has the right to ๏ปฟdeliver his vision. You don't have to like it, and those that don't๏ปฟ typically go and do or watch or see something else right?ย ๏ปฟ

There's barely any vision or artistic merit on this case though, this is mainly motivated by greed at expense of the playerbase.

ย 

Even then, just as the creator is free to deliver his vision, we, the customers who paid for it, have the right to criticize it if it doesn't meet our expectations.

ย 

8 minutes ago, Big Molio said:

So๏ปฟ you aren't annoyed at losing the money, or your time spent ๏ปฟcollecting it, only that the motive for the other player was to be a dick.๏ปฟ๏ปฟ

I get annoyed that someone is unable to mind his own business and wants to have fun at my expense, my investment in the gane be damned.

ย 

9 minutes ago, Big Molio said:

I๏ปฟ๏ปฟ don't๏ปฟ defend it. I question why people who are obviously pained๏ปฟ by this ๏ปฟexperience๏ปฟ continue to log in and have another go, day after ๏ปฟday.๏ปฟ๏ปฟ๏ปฟ

Because what else is left? If you want to experience all what this game has to offer you have to grind, while being at the mercy of the playerbase.

ย 

The other options are either glitch/mod your money (which defeats the point of the game) or buy overpriced Shark Cards with barely any value in the current game.

ย 

Hell, I would argue that most people who grind in this game don't really enjoy it (hence why they call it "grind" instead of just "playing the game") and see it as a means to an end, to afford that vehicle, property or whatever goal they set themselves to actually be able to have fun.

ย 

People go through the motions because there's no other way.

ย 

13 minutes ago, Big Molio said:

And๏ปฟ ๏ปฟyet people can't put it down and walk away armed with that knowledge. Do๏ปฟ you think it is an addiction that brings them back or what?๏ปฟ

Maybe some people are truly addicted, I'll give you that. Maybe some still like the game in spite of all its faults. Maybe there's no true alternative to the GTAO game experience.

ย 

There's several reasons to come back in spite of all the bullsh*t.

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Rotorhead359
2 hours ago, Big Molio said:

Wo๏ปฟuld it irk you less to lose that money only for the other player to be awarded it if they succeed? You've lost it either way, whether they earn a measly reward or they get your $1m

Actually, I wouldn't mind if the attacker had something to gain. If they gained like 10% of the value of the shipment they blew up, I totally would not mind. The problem is when they get $2,000 for destroying a $2 million cargo shipment, which is totally unbalanced. If they got $200k for it, I would have a lot more sympathy.

Compare it to the ability to steal vehicle cargo or air freight cargo for yourself. I have had it happen to me multiple times , and I wasn't even mad, I thought it was amazing and well played.

Edited by AirWolf359
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Lonely-Martin
7 hours ago, Big Molio said:

You have to wonder then why players would willinglyย subject themselves to a game where being โ€œgriefedโ€ is an inherent part of the gameplay by design. Are they sadists or something do you think?

Some must be, lol. Though I'm sure many know no different too. R* gave us options toย use those willingly as and when and enjoy ourย game. RDRO doesn't. Plus many play and not do businesses. (As seen by the car dupers and heist glitchers, and not all are pro-PvP/griefer folk).

ย 

Being griefed is much more optional here, RDRO it's more a choice to stay or quit, here we have many options, including some 'dick moves' of course. :)

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BOOGIEMAN219
6 hours ago, Big Molio said:

If somebody treats this videogame as hours and hours of "work" and losing their $1m sale would cause them to spiral into depression, then they ought to put their controller down and seek professional help.

Bingo, exactly how I feel.

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This is all like it's an abusive relationship now.ย The average player gets sh*t on from this particular style of gameplay;ย yet we keepย coming back for more...

Edited by CanadianMuscle
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6 minutes ago, CanadianMuscle said:

This is all like it's an abusive relationship now.ย The average player gets sh*t on from this particular style of gameplay;ย yet we keepย coming back for more...

i guess it's largely thanks to the knowledge that i can just lag out and ALWAYS collect the money--but even when i don't resort to that, i just have not had the same level of relentlessly bad experiences with this game that so many others have.ย ย ย ย 

ย 

and, speaking as an actual sadist, i appreciate the influx of new and inexperienced masochists parading around in pursuit of the next shiny thing.

ย 

(i have my hand raised to indicate sarcasm, but you can't see me from where you're sitting...)

ย 

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7 hours ago, AirWolf359 said:

Actually, I wouldn't mind if the attacker had something to gain. If they gained like 10% of the value of the shipment they blew up, I totally would not mind. The problem is when they get $2,000 for destroying a $2 million cargo shipment, which is totally unbalanced. If they got $200k for it, I would have a lot more sympathy.

Compare it to the ability to steal vehicle cargo or air freight cargo for yourself. I have had it happen to me multiple times , and I wasn't even mad, I thought it was amazing and well played.

The thing is, Iโ€™m too lazy to go and blow up cargo, andย not incentivised to do so. I would though for 10% of a $2m cargo shipment. In fact I would be at it all day long.ย 

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SummerFreeze

If Rockstar actually offered players to sell in solo lobbies without tricks AND increased the high-demand bonus, then I don't think blowing up cargo could be considered griefing.

ย 

I almost exclusively sell in empty lobbies and have never lost a sale to another player, only my own incompetence. I've sold a few large warehouses in populated lobbies though, because the bonus there is too substantial to pass up, and the tug boat sale can be completed within 3 minutes of ghost org.

ย 

But I also have a friend who exclusively sells in populated lobbies and I gotta say... completing a contested sale is very exhilarating. I'm just glad it's his cargo that's on the line.

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44 minutes ago, SummerFreeze said:

But I also have a friend who exclusively sells in populated lobbies and I gotta say... completing a contested sale is very exhilarating. I'm just glad it's his cargo that's on the line.

Talk like that is considered heresy around here. ๐Ÿ˜‚

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FrozenDanCicle

To the people saying if a person was put into depression by having cargo destroyed, they should seek counseling, stop being dismissive.ย ย 

ย 

You don't know what's going on in people's lives.ย  Maybe person A has a sh*t job they don't like and toxic coworkers, after a hard day they load up the game to relax and decompress.ย  Lobby seems fine so they go for it.

ย 

Maybe a kid has a hard time in school, struggles with grades and friends.ย  I personally got bullied my fare share as a kid and I can't imagine how bad it gets these days with social media able to follow you around.

ย 

Getting product destroyed isn't going to put someone into a depression spiral by itself if their life is going ok.ย  It's simply the 'f*ck you' cherry on top of a sh*tty ass day and I can easily see someone taking it much harder than they ought to.

ย 

I'm level 1350 or some sh*t, I sell in open lobbies for the bonus and ALWAYS have heavy hitter friends help.ย  I use ghost as needed and usually have air support.ย  I don't care if people attack, we'll finish and gang up using dirty ass tactics on whomever attacked.ย  I'm not here whining, I'm advocating on behalf of people who don't have the same in game situation I have and hoping a few of you will just accept that being a dick can have deeper consequences for the recipient than you intend and maybe you should reign it in a bit.

ย 

Lastly, regarding considering it work, one might enjoy their crate grind or even stealing all their bunker supplies, but it required effort and some dedication on their part to get to the point of selling.ย  Don't get hung up on the word 'work.'ย ย 

ย 

ย 

I don't think I'll bother responding further on this.ย  Getting hung up on semantics annoys me.ย  ย An inability to see that people lead lives different from our own annoys me.

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Imponte Deluxo MK2
10 hours ago, Big Molio said:

If somebody treats this videogame as hours and hours of "work" and losing their $1m sale would cause them to spiral into depression, then they ought to put their controller down and seek professional help.

Not exactly , the last time i getย killed by a tryhard and all my I/Eย stuff destroyed by a deluxo , i just lose it , going into a rampage caotic merciless tryharding , i literal destroyed the kd ofย the poor f*cker until he put himself in passiveย  , then i go to destroy aT LEAST 8M in stuff from other people ;ย bunker , bikers club weed , I/E cars , special cargo........ย that day , that day was a sunday , bloody sundayย 

Edited by Imponte Deluxo
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5 minutes ago, FrozenDanCicle said:

To the people saying if a person was put into depression by having cargo destroyed, they should seek counseling, stop being dismissive.

ย 

Lastly, regarding considering it work, one might enjoy their crate grind or even stealing all their bunker supplies, but it required effort and some dedication on their part to get to the point of selling.ย  Don't get hung up on the word 'work.'

As it is aย game, I can relate both sides.

ย 

A partial explanation for GTAO's massive grind, aside from the subtleย nudge for players to purchase Shark Cards; would be to simulate a rags-to-riches sort of progression where sensible decisions are to be made, time and money are to be spent well moving up along your way to the top. From holding up liquor stores and robbing pedestrians to a wealthy criminal mastermind. (Course, despite that's what the game revolves around; some may not play solely for this kind of perspective)

ย 

Being an "all-business" person in general, i've been about making bank throughout the game (IRL, too) and personality-wise, Iย hateย losing progress in any way.

ย 

*If it's my own accidental f*ck-up, then yes, it's personally acceptable for me. Then seeing somebody snatch the advantage with so little effort, while getting salty about it afterwards by rubbing it in my face, will easily piss me off. It's mostly just a personality thing, it won't bother some, but others may take it differently.

ย 

Regarding the above description, that is why I can't stress addressing and improving gameplay balancing issues enough. For the tools provided, disrupting another player's activity, it's far too easy for so little incentive and reward, therefore at this point; players do it solely because they're bored already, because they can, and they don't care. And for aย realisticย fashion in competition, if you were running guns across the state IRL; the worst you would expect areย law enforcement teams, maybe even the military. Not some prick in a neon jumpsuit and a flying bike making a direct beeline towards you, as he somehow instantly knows where you are from across the map.

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1 hour ago, FrozenDanCicle said:

To the people saying if a person was put into depression by having cargo destroyed, they should seek counseling, stop being dismissive.ย ย 

ย 

You don't know what's going on in people's lives.ย  Maybe person A has a sh*t job they don't like and toxic coworkers, after a hard day they load up the game to relax and decompress.ย  Lobby seems fine so they go for it.

ย 

Maybe a kid has a hard time in school, struggles with grades and friends.ย  I personally got bullied my fare share as a kid and I can't imagine how bad it gets these days with social media able to follow you around.

ย 

Getting product destroyed isn't going to put someone into a depression spiral by itself if their life is going ok.ย  It's simply the 'f*ck you' cherry on top of a sh*tty ass day and I can easily see someone taking it much harder than they ought to.

ย 

I'm level 1350 or some sh*t, I sell in open lobbies for the bonus and ALWAYS have heavy hitter friends help.ย  I use ghost as needed and usually have air support.ย  I don't care if people attack, we'll finish and gang up using dirty ass tactics on whomever attacked.ย  I'm not here whining, I'm advocating on behalf of people who don't have the same in game situation I have and hoping a few of you will just accept that being a dick can have deeper consequences for the recipient than you intend and maybe you should reign it in a bit.

ย 

Lastly, regarding considering it work, one might enjoy their crate grind or even stealing all their bunker supplies, but it required effort and some dedication on their part to get to the point of selling.ย  Don't get hung up on the word 'work.'ย ย 

ย 

ย 

I don't think I'll bother responding further on this.ย  Getting hung up on semantics annoys me.ย  ย An inability to see that people lead lives different from our own annoys me.

It's a noble sentiment, but you can't reasonably expect the players of an online video game, one in which adversarial play makes up a large part,ย to be considering the possible mental health of the anonymous usernames making up the player base.ย 

ย 

If somebody is not of a sound mental state in which losing cargo in this game might tip them over the edge then they should not play it.

ย 

I have banned my eldest (aged 13) from playing Fortnite, because he can't handle it, and was flipping out into these utterly appalling rages where he is almost in tears screaming, shouting, banging andย throwing things around his bedroom. He's a big lad for his age, and could do some damage, and he was scaring my wife who he is bigger than. When it gets like that, somebody in the real world has to step in and take responsibility for that person, not the player base online.

Edited by Big Molio
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AdriiRozayXOXO
15 hours ago, Big Molio said:

You have to wonder then why players would willinglyย subject themselves to a game where being โ€œgriefedโ€ is an inherent part of the gameplay by design. Are they sadists or something do you think?

ย 

Rockstarโ€™s โ€œofficial postโ€ is already declared, by way of their invitation messages to your phone and screen when cargo is being moved, not to mention the monetary and ammo rewards.

ย 

So the players can call it whatever they like really, it doesnโ€™t change anything.

They mark it on the map for people to blow up, they can't get mad when we do so lol

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Imponte Deluxo MK2
1 hour ago, Big Molio said:

I have banned my eldest (aged 13) from playing Fortnite, because he can't handle it, and was flipping out into these utterly appalling rages where he is almost in tears screaming, shouting, banging andย throwing things around his bedroom. He's a big lad for his age, and could do some damage, and he was scaring my wife who he is bigger than. When it gets like that, somebody in the real world has to step in and take responsibility for that person, not the player base online.

(off topic as hell)

HA , he scream in tears when he lose inย Fortnite?

thats because he never lose 40ย motes from gambit in destiny 2 , 3 times in a rowย 

Edited by Imponte Deluxo
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2 hours ago, MissMurkina said:

They mark it on the map for people to blow up, they can't get mad when we do so lol

oh, well, they can... and do.ย ย ย ย  but sometimes that's the way it goes.ย ย ย ย  which is why SummerFreeze's comment above about the exhileration of selling in a full lobby is so on-point.ย ย ย ย  i very much doubt that the complaining would be less if the rewards for attacking cargo was greater.ย ย ย  can you even imagine the mayhem that would ensue if that were the case?ย ย ย ย  holy crap.ย ย  people think they're being griefed now?ย ย  ha.

ย 

4 hours ago, FrozenDanCicle said:

after a hard day they load up the game to relax and decompress

you have here perfectly summarized how and why i play.ย ย ย ย  and why griefing is never Option A for me.ย ย ย  i always hire up as many bodyguards as i can, and i always instruct them to act in self-defense only, until circumstances dictate otherwise.ย ย ย  and then i proceed to make myself and all of them a great deal of money and RP, and typically accept a lot of friend requests. ย ย  sometimes it's a hard day in real-life, and sometimes it's not.ย ย ย  but the semi-hypnotic, nearly meditative process of 'the grind' is always something i use to chill out and wind down.ย ย ย 

ย 

4 hours ago, Imponte Deluxo said:

Not exactly , the last time i getย killed by a tryhard and all my I/Eย stuff destroyed by a deluxo , i just lose it , going into a rampage caotic merciless tryharding , i literal destroyed the kd ofย the poor f*cker until he put himself in passiveย  , then i go to destroy aT LEAST 8M in stuff from other people ;ย bunker , bikers club weed , I/E cars , special cargo........ย that day , that day was a sunday , bloody sundayย 

and now, here, you have more or less described the lead-in to my own occasional rampage, although i honestly do my best to avoid blowing up sales, except on very rare occasions or if the target of my ire is the one doing the selling.ย ย ย ย ย  maybe you feel guilty about it, maybe you don't.ย ย ย  but it certainly made you feel better in the moment, and clearly you recall it fondly.ย ย ย ย  and that's ok.ย ย ย  which is of course the only point i'm trying to make.ย ย  doing nothing but playing goodie-two-shoes all the time will, and does, eventually, get old, and at some point somebody's gonna f*ck you over, or you'll just get the itch, and then....? ย  well, motherf*ckers must pay. ย ย  just because somebody winds up taking it in the ass doesn't invalidate the fun you have giving it to them.ย ย ย ย  it. is. a. game.ย ย 

Edited by KazzMajol
to make it better?
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Yellow Dog with Cone

I've been stressed with RL matters before, tried to relax a little by playing (which in retrospective, wasn't a great idea, but alas) just for a little dipsh*t to try to ruin my day and make me go over the edge.

ย 

Sure, I've raged at the game and its players before (and it's completely natural to do so as long as you don't hurt either yourself or others, online or irl) but it never has crossed my mind the thought that I could take out my frustation with other players, even less if they're selling cargo. I believe in the golden rule, I don't do to others what I wouldn't like others to do to me and believe me, I've been tempted pretty hard to break that rule, some people are that dense.

ย 

Sure, you could just claim "it's just a game, don't take it personal" and sure, there's some truth in that, but the lines become more blurry when there's other players, actual human beings with feelings and stuff, it's harder to justify toxic behaviour as just "part of the game".

ย 

Even then, if it's supposed to be a game, it wouldn't be better for everyone to have fun, instead of some having fun at the expense of others?

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