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Jenkiiii

ūüŹŹ TO GRIEF OR NOT TO GRIEF, what exactly is it?

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Jenkiiii
Posted (edited)

This article is a guide on how to play (or not to play) fair in GTA online, as well as helping to define the terms 'griefing' and 'non-griefing'.

 

Many of us like to attack other players from time to time, but there are so many definitions of what this means and whether it can be defined as griefing, or something else? We all know what griefing means to us personally, almost like an unwritten code, but it's hard to explain it in words or within a GTA online context. Many people believe that by playing GTA online it gives them the right to attack other players, while other people believe they should be allowed to explore the game's environment without the interference of others. Actually, it's a mix of both. Griefing appears to be a combination of various opinions - the person who wants to dominate and cause destruction, and the person who is on the receiving end of that but who wants to be left in peace. I have assembled a semi-comprehensive list of what can be considered OK-TO-GRIEF Activities and NOT-OK-TO GRIEF Activities.

 

Let's start with the former - OK-TO-GRIEF Activities, in which it is absolutely OK to grief and dominate other players.


 

OK-TO-GRIEF Activities

 

1. Any type of Deathmatch, Capture, LTS or Adversary Mode
These activities take place in the 'clouds' and require the participation of selected groups of players. Every person knows what they're in for before the game takes place, so if they get 'owned' or are not very good at this mode then there's nothing much to complain about, and we can use the hackneyed expression 'git gud'. Practice, improve and learn how to win. If you don't like it, move on.

 

2. Arena Wars

The purpose of AW is to take out other players in the pursuit of winning. Irrespective of coming first or last, fun can be had just by surviving and disrupting the antics of other players. It's not for everyone, requires a fair bit of learning and investment, but it's definitely not griefing. AW activities include:

  • Wreck It - a crazy race on an oval track¬†involving traps, mines, weaponized vehicles, spectator drones and¬†RC cars. Getting to the finish line can be a challenge.
  • Carnage - vehicle deathmatch in which last man/team standing wins.
  • Here Comes The Monsters - flee like a flea in your Weeny Issi, or stomp and crush in your Sasquatch.
    +
  • Flag War // Hot¬†Bomb // Tag Team // Games Masters //¬†Buzzer Beater // Bomb Ball

 

VIP Jobs
3. Headhunter
In this mode the VIP has to eliminate four targets within 15 minutes. Some players choose not to eliminate the targets at all but to utilise the time to go after other players around the map, to avoid paying insurance costs or incurring bad sport penalties. It's a dirty tactic but not exactly griefing. Players who wish to avoid being targeted should not go after the 'targets' or get involved with participating players - you're potentially asking for trouble and the host has every right to attack the lobby. If the host does NOT eliminate all of the targets, then competing players WIN and get paid for taking part, so although you may feel like you've been griefed, you haven't. You have taken part in a game mode to protect the targets for cash at the expense of potentially being killed multiple times by the host.

 

4. Fortified
It is difficult to be an active attacker or griefer in this mode because the main objective is to defend, but you can still use the Armoured Boxville to bait other players or chase them around the map. Participants get paid when the Boxville gets destroyed in under ten minutes, so there is nothing 'griefy' about this.

 

5. Executive Search and Piracy Prevention
These modes are really easy to bait and defend, especially Executive Search, in which you go off-radar within the search area and can pick off foes really easily. If you get killed by another player, or they capture your yacht, in the latter example, they get paid and not you. This is definitely not griefing and friendly players can simply stay away from the battle zone.

 

6. Fully Loaded
This can be the biggest nightmare of all if you get caught by a super-armoured Ruiner 2000 with amazing lock-on, especially in freemode where it's more difficult to shoot the driver. Granted, it can be considered borderline griefing, but once again, stay away from the R2K if you don't want to take part, or grab one of the armoured limos and take your chances. Either get killed by defending, or earn the cash if the Ruiner 2000 fails to take out all the limos. It's dirty, aggressive, but not technically griefing.

 

7. Hostile Takeover

Register as a VIP/CEO to kick off this job. Grab the package and deliver it to get paid. Other players can kill you and steal the package, so it's definitely not griefing. This mode can be used by aggressive players to transfer the police wanted level to inexperienced players. Approach another player, get killed and allow them to pick up the package, transferring the 4* wanted level over to them. Watch as they get chased by 4* police, and other players, in a desperate attempt to deliver the spoils.

 

8. Stand Your Ground as an MC President and crew
Similar to Executive Search and Piracy Prevention, a determined host can use this mode to bait players to their multiple deaths by attempting to take over the occupied ground. Dirty crews will sometimes send out one or two crew members to scour the map and get kills without paying insurance or getting bad sport points, while the other members defend the area for cash. It's not griefing. Stay away if you don't want to take part.

 

 

There are other examples of legitimate VIP or MC jobs that are not classified as griefing, but these are the most obvious. Many people feel like they are being griefed in freemode when, in fact, they are not. 

 

 

9. Client Jobs (requires Terrorbyte)

  • Robbery in Progress
  • Data Sweep
  • Targeted Data
  • Diamond Shopping

Interfering in another person's progress in any of these jobs is not griefing. It may feel like you are being griefed if someone snipes you from a building while you're trying to rob a bank in 'Robbery in Progress' or get the booty in 'Diamond Shopping', for example, but it really isn't. The person who grabs and delivers the spoils gets paid. Just be careful not to be the person who does all the work, only for someone else to swoop in and grab the winnings.

 

10. Business Battles
These battles are definitely not griefing. By taking part in one of these modes you accept that you're fighting for the spoils of war, and if another player chooses to camp and kill, with no intention of picking up the package/car/etc, you have already given your assent to be targeted just by taking part. And if you do get the package home, the rewards are pretty handsome - up to 25k in cash + a nice chunk of nightclub supplies that can be sold later (nightclub ownership required).

 

11. Various Freemode Events
e.g. King of the Castle, Hot Property, Hunt The Beast, etc.
Again, aggressive players will use these events to bait other players and get kills. These are just a few examples. You can choose to snipe or overpower the 'king' with no intention of taking over the 'castle' itself, or hold the Hot Property briefcase with the intention of baiting inexperienced players into going after you, or become the Beast just to maraud the map while off-radar and while physically very strong. None of these modes are griefing. They are legit modes established by Rockstar to provide the spoils (cash) to the winner, and you are accepting the possibility of being repetitively killed just by taking part.


12. Bounties

Going round the map killing multiple bounties is definitely not griefing, and if a person responds to having their bounty taken by retaliating against you, then killing them again is probably not griefing either. However, prolonging this process or taking it into other sessions can be associated with griefing, yes.

~additional credit @flybar

 

13.  Additional VIP/MC Jobs

Even more modes exist that are not classified as griefing if you use them to go after other players. Here's a brief list:

  • Sightseer - collect three packages around the map within the time limit to win. Other players can kill the package carrier for cash.
  • Haulage - similar to other collect and drop missions. Grab the trailer and deliver it, or not!
  • Airfreight - this time you collect and deliver a container by using a cargo bob. Other players try to prevent you from doing so.
  • Weapon of Choice - kill targets around the map. Do it with specific weapons¬†for extra cash.
  • By The Pound - deliver packages of cocaine do drop-off points around the map.

 

~thanks to @Big Moliofor his additional suggestions.

 

 

There are further missions out there, so please post your opinions in the comments section of this thread if you want to see something added.

 

 

NOTE
The point of this section is to underline that none of the aforementioned examples are technically griefing. You may feel like you are being targeted and continuously killed, but they are legit ways for players to make money AND have fun by targeting weaker players. It's not necessarily right to snipe or swoop for kills with no obvious objectives, but these modes can still pay out decently even when you under-perform against other players.

 

 

BORDERLINE GRIEFING
Going round the map and killing other players for no reason is a pretty good definition of griefing. Is it wrong? Well, that depends on the age-old viewpoint between the aggressor and defender, and it's very much a question of opinion. If you're doing well then it feels like a well-implemented part of the game, but if you cannot get basic tasks done then it can certainly feel like aggressive griefing.

 

Other types of borderline griefing exist (perhaps better labelled as 'trolling') such as purposely ramming into other players during a race, driving backwards around the track to create havoc and spoiling the race for others, or blocking segments of the track to prevent others from finishing. Some players work in groups to enable their slower team-mates to win races against faster individual racers. In addition to racing, griefing can extend to team-based jobs; like purposely killing, hindering, and/or harassing your own teammates, or purposely failing a job or mission for the sole intent of wasting everyone's time and effort.

~additional credit @-LN-

 

Orbital Cannon

Using the orbital cannon is borderline griefing because it allows you attack anyone, anytime for absolutely any reason, unless they are passive or hidden inside a building. This is Rockstar-sanctioned griefing, which can be accessed by Facility owners for an upfront fee of $500k or $750k depending on the required level of accuracy.

Note: this system can be abused by dashboarding the game after your OC strike hits, and avoiding the hefty fee being deducted from your account. This is definitely griefing because it is not a permitted in-game mechanism, but there is a significant cooldown before it can be used again and the attacker doesn't get accredited for anything, has to reload the game, find a new session, etc. It's more of an inconvenience for the attacker actually, especially if you pay the gigantic fee!


 

NOT-OK-TO GRIEF Activities


Now, this is where the discussion gets interesting, and some players may disagree.

 

Rockstar has a nasty habit of posting messages on the screen to encourage players to go after a target for little or no reward. Agent 14, for example, messages you about gunrunning shipments taking place around the map; go and destroy them because it's what you're supposed to do. These messages are quite deceptive. You can spend a lot of time chasing shadows and creating enemies for practically no reward. On the other hand, there ARE instances where targeting another player can be beneficial, so let's describe the individual scenarios in more detail.


NON-BENEFICIAL GRIEFING
Let's face it, if you want be to that player and kick full-time lobby ass then make a beeline for other people's cargo shipments. They will hate you for it, rage quit, try to get their revenge, etc., and you will have that smug glow of knowing you might have wrecked another person's day/session. This is a pretty good definition of griefing. But why? No-one has the right to tell you how to play a video game, right? The main issue is Rockstar's very blurry attitude on what the advantages or disadvantages of aggressive behaviour actually are. They don't define certain situations, and all is good as far as they are concerned, so I have attempted to differentiate between activities that involve well-spent time and effort, in which aggressive behaviour gets you something back in return, and activities in which there are no benefits other than getting the upper-hand on other players.

 

Firstly, a list of activities in which you get very little back in return for your efforts, and mostly just the satisfaction of dominating another player.


1. Special Cargo;
2. Gunrunning Ammunition;
3. MC Biker Cargo.

 

These three items can be split into two sub-categories:
a) Collections

  • Destroying cargo collections earns you very little reward besides a few RP and some personal satisfaction. However, the defender only loses a package or two, sometimes a bit of cash, but mostly hurt pride and some wasted time.

b) Deliveries 

  • Destroying these shipments could potentially cost the defender millions of dollars in revenue, and that's why it's the holy grail of no-no/yes-yes griefing. If you hate griefing then you will loathe this when it happens, or rejoice and yelp (probably) when you get that hit. Go for it if you really want to damage the income of another player. However, it's really difficult to tell at a glance whether this is a collection or delivery mission, so what might not look like a big deal on the surface, could in fact be a massive deal to the person trying to make cash.

 

Both sub-categories a) and b) can be considered forms of griefing due to the minuscule rewards for successfully defeating the carrier. The defender (carrier) can lose a lot, especially in scenario b)..

 

We now need to discuss sub-category b) in more depth, and include items 1, 2 and 3 into the discussion.

 

1. Special Cargo
It can literally take weeks and months to build up a warehouse full of stock. If this gets destroyed during delivery it can be a massive financial hit to the seller. Sensible players will look for solo or 'guaranteed' lobbies before attempting a sale.
2. Gunrunning
The same scenario as above. If this cargo is destroyed then the carrier/seller can lose hundreds of thousands of dollars.
3. MC Cargo, coke, meth, etc.
Again, the same. A successful attacker gets a few RP and GTA$, whereas the defender could be impacted heavily.


People who attack items 1, 2 or 3, especially sub-category b) scenarios, get very little in reward besides personal satisfaction at disrupting another player. It is definitely allowed and encouraged by Rockstar, but generally considered to be griefing because of the unbalanced reward/loss ratio.


However, there are several cargo-based missions where attacking is perfectly OK, which is one of the reasons why people get so confused about what to attack/what not to attack, and what to complain about, simply because Rockstar don't make it clear enough.


4. Airfreight
5. Import/Export Cars
6. Nightclub Promotions and Deliveries

 

These examples are slightly different to items 1, 2 and 3 because you are able to steal the cargo and/or get significant rewards.

 

4. Airfreight Cargo
Kill the carrier and grab the cargo for delivery to your own Hangar. This is not griefing or dirty tactics, but can go awry if you destroy the vehicle driven/flown by the host, thereby destroying the cargo inside. It's not really worth attacking these missions because the only way of realistically making money from Airfreight Cargo is to collect multiples of exactly the same cargo, e.g. chemicals or narcotics, and gain a bonus for doing so, so stealing a box of random-product from another person is potentially worth nothing to you. It's a nice statistic to have on your Hangar laptop though: cargo stolen=x. Additionally, it's difficult to tell between collection and delivery missions, so you could be destroying weeks of potential work.

 

5. I/E Cars

Going after these is technically OK too because you can steal the cars and return them to your own warehouse. The problem tends to be blowing the cars up by mistake. The only way to realistically steal the car is to shoot the driver while on foot, which is pretty tough. Stealing a car is a legit tactic though and not griefing, but it's actually easier to source and sell your own vehicles, so you decide.

 

Additionally, camping outside the I/E warehouse is a pretty good and perfectly valid tactic. Some players know the locations well, so they can predict if the player is doing the I/E mission. They can shoot the driver the moment he enters the car.

~additional credit @flexcreator

 

 

6. Nightclub Promotions and Deliveries
Tony calls you to tell you to take down an in-progress mission to boost the popularity of your own nightclub. If it's a nightclub promotion mission it's definitely not griefing. Kill the other player/vehicle and boost your own popularity. If it's a nightclub cargo delivery mission (again, how do you easily define between the two) then you could be destroying someone else's very-expensive stock for little or no reward, which is definitely closer to griefing.

 


In a nutshell, griefing can largely be defined as an activity that disrupts another player from making in-game progress, for little or no reward on the part of the attacker.

 

 

Please respect that this article isn't supposed to be judgemental - it's up to you to play GTA online the way you see fit - but instead serve as a guide to what is, and isn't, beneficial griefing or fair play in GTA online. If there's no in-game financial reward then you're probably better off doing your own missions so that you can buy all the great properties, businesses, vehicles, clothes, etc, that GTA online has to offer. But that's just an opinion.

 

What you should be wary about is Rockstar's lack of clarity on the rewards or risks for taking out other players in certain situations. A seasoned griefer will relish every opportunity to cause as much damage as possible, but many innocent players can get duped into thinking an activity could be of benefit to them, only to end up wasting many hours for no in-game pay and also get counter-griefed in return until they desist, go passive or leave.

 

I hope you enjoyed this article. Please post examples of any other obvious griefing or non-griefing situations that could take place in GTA online, and I will attempt to include them in this guide.

 

Cheers!

Edited by Jenkiiii

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CarimboHanky

ok to grief activities... car meets ūüėā

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Dr.Rosenthal

I don't think it's fun to grief people. But it's fun to grief griefers.

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CanadianMuscle
5 minutes ago, Dr.Rosenthal said:

I don't think it's fun to grief people. But it's fun to grief griefers.

Agreed. It's never really satisfying to grief for the hell of it; but it undoubtedly is when players give you a good reason to do it in return.

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RyuNova
Posted (edited)

Being a "very naughty boy" for the sake of being a "very naughty boy".

When what the person loses is possibly millions and all you get is a couple thousand then you are a "very naughty boy".

 

Edited by Crokey - Don't circumvent the swear filters or you'll get a slap next time

Edited by Crokey
Don't circumvent the swear filters or you'll get a slap next time

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Natsuki

I can't remember the last time I killed a player.

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fw3

Such a thoughtful, well-presented and well-crafted post. 

I think your note after the first section sums it up pretty well.

For me, I go with whatever the lobby mood is. 
If people choose to grief, then I go passive and mind my own.
If people are keeping to themselves, I generally do the same.
But when I'm just minding my own and someone plodes me, for no good reason, in typical griefing fashion, well...

...the whole lobby is going to deal with me, especially the ant who chose to climb on my Fluffernutter sandwich.

 

My 2¬Ę.

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CanadianMuscle

Goddamn.

 

I still can't forget about the time I lost $1.4m worth of stock to the one prick who has a genuine griefing problem.

 

He's an active Reddit user.

@Classique & @Voodoo-Hendrix may know who i'm talking about, and I just can't get over the fact he openly displays this as if he's encouraging players to stay away from him, yet asking users if they're up for griefing with him? Something tells me he'd just stab them in the back afterwards.

 

FegD.gif

 

I'm not sure if I want to make it any kind of "harassment" although probably seeing him find a turning point would be nice.

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Tomtomsengermany
50 minutes ago, Dr.Rosenthal said:

I don't think it's fun to grief people. But it's fun to grief griefers.

Best thing you could do on the map. 

 

Im hanging around currently with a crew of 5 players.  All over Level 800 and pretty good in killing other players ( over 300.000 kills combined) and we currently protect players who try to sell in a open lobby or better said we just wait until a player attacks some deliveries and we dump this guy and seriously we dont stop until he finds a way to leave the session. What really could take some time as we make sure he cant go passive anymore and spawnkill him so fast that he cant even switch the session so his only option is to turn off his ps4. I wonder if one of them ever griefed again.

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HamwithCheese

General rule for me is to treat others how I'd liked to be treated until provoked. I don't see much in destroying other people's sh*t other than stroking your dick of course.

 

I cant imagine a lot of people walk into gta and say "boy I hope I lose my entire gun running stock", but it takes 2 to grief. Work harder, or work smarter, either way T2 wins.

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No Homing

Is it ok to grief myself?

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HamwithCheese
6 minutes ago, No Homing said:

Is it ok to grief myself?

I don't see why not, try hards kill themselves all the time ayyyyy

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No Homing
Just now, HamwithCheese said:

I don't see why not, try hards kill themselves all the time ayyyyy

But then noobs complain?

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-LN-
Posted (edited)

Great article, @Jenkiiii; very well-written and outlined!

 

There are a few other types of griefing (perhaps labelled more as 'trolling') like purposely ramming into others during a race, driving backwards around the track to create havoc and spoil the race for others, and blocking segments of the track to prevent others from finishing. In addition to racing, griefing can extend to team based jobs; like purposely killing, hindering, and/or harassing your own teammates or purposely failing a job or mission for the sole intent of wasting everyone's time and effort. These examples are no doubt forms of griefing that are clearly unacceptable in all regards.

 

Where I seem to differ with my approach is how I respond to griefing and griefers themselves. I understand a natural reaction is to go after the individual for retaliation until they, you, or both get bored or frustrated enough to leave the game or session, but I don't personally like this approach. If it works for you, then by all means, do it, but I refuse to waste my time and resources on griefers - in my mind, they are 'winning' when they provoke someone enough to make them stop and drop everything to shower them with the attention and response they are so desperately seeking.

 

Sure, the satisfaction of getting a revenge kill is understandable, but I have absolutely zero interest in entertaining griefers with fighting a non-stop battle after they've engaged me. I'd rather just move along and ignore them; denying them of this attention they need. It may seem very 'passive' on the surface, but if you do not give these people attention, they'll get bored, find something else to do, and hopefully stop acting like twats. Probably not the last thing, but we can only hope. At least I won't be entertaining them though; it's just not worth it and I don't get satisfaction from having a never-ending war or conflict with someone who clearly isn't worth a minute of my time.

Edited by -LN-

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IamCourtney

Where does simple vengeance rank in terms of how rewarding it is in this equation?

 

For example, the other day I was flying my blimp from Sandy Shores down to the city for no particular reason, just fooling around, when I'm suddenly shot down by an explosive sniper over the Vinewood sign. I noted the guy's name but he'd hopped on his broomstick and was miles away by the time I got reoriented. Over the next half hour I did a few lil housekeeping errands around the game while the lobby slowly emptied until there just 5 or 6 of us left. I dunno if he just forgot what he'd done or assumed I wasn't the vengeful kind since I didn't chase him right away, but this guy had started an MC sale by himself from the Alamo Sea coke lab while I was buying some clothes. Not long after leaving the store, an Akula with me inside appeared above the PostOp vans left sitting outside the lab, and bombs began to fall...

 

I'll be the first to admit it wasn't exactly a proportional response, but was it Griefing on my part?

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Voodoo-Hendrix
1 hour ago, CanadianMuscle said:

He'sÔĽŅ an active Reddit user.

@Classique¬†& @Voodoo-Hendrix¬†may know who i'm talking about, and I just can't get over the fact he openly displays this as if he's encouraging players to stay away from him, yet¬†asking ÔĽŅusers if they're up for griefing¬†with¬†him?¬†Something tells me he'd just stab them in the back afterwards.ÔĽŅÔĽŅ

Mmm sadly, there's lots of stupid "look, I destroyed cargo and I got hate messages because of it" bait posts on r/gtaonline, so I'm not so sure who exactly you're talking about.

 

PM the name if you can plz

 

Good topic @Jenkiiii btw!

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No Homing
4 minutes ago, IamCourtney said:

Where does simple vengeance rank in terms of how rewarding it is in this equation?

 

For example, the other day I was flying my blimp from Sandy Shores down to the city for no particular reason, just fooling around, when I'm suddenly shot down by an explosive sniper over the Vinewood sign. I noted the guy's name but he'd hopped on his broomstick and was miles away by the time I got reoriented. Over the next half hour I did a few lil housekeeping errands around the game while the lobby slowly emptied until there just 5 or 6 of us left. I dunno if he just forgot what he'd done or assumed I wasn't the vengeful kind since I didn't chase him right away, but this guy had started an MC sale by himself from the Alamo Sea coke lab while I was buying some clothes. Not long after leaving the store, an Akula with me inside appeared above the PostOp vans left sitting outside the lab, and bombs began to fall...

 

I'll be the first to admit it wasn't exactly a proportional response, but was it Griefing on my part?

f*ck explosive ammo and f*ck his stupid PostOp Van, so hell yeah, f*ck him up!

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StangOne50
Posted (edited)

TO GRIEF!!!

 

Jenki dont you remember what happened in the last griefing thread? LOL

Edited by StangOne50

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D9fred95

I'm guessing if an actual tryhard read this they'd be like "but the game told me too!!!"

 

Such pitiful minds...

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kenmy13999
59 minutes ago, StangOne50 said:

TO GRIEF!!!

 

Jenki dont you remember what happened in the last griefing thread? LOL

You beat me to it ūüėČ

Well written and good op but I'm curious to see how long it will take before it turns out like the other griefing threads :)

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computertech82

It's basically you want to be left alone, someone wants to screw up someone's entire day.  Usually on extreme OP vehicles with ZERO chance to fight back. Basically why I think mk2 (and the other rocket cars) should be nerfed into the ground. If it was at least a fair fight, it would not be as bad.

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PNutterSammich

I used to justify griefing as an act of vengeance. I would never start but would avenge any perceived slight against myself or in some cases, a friend. 

 

Then I read this from Sun Tzu's The Art of War:

 

‚ÄúIt is the unemotional, reserved, calm, detached warrior who wins, not the hothead seeking vengeance and not the ambitious seeker of fortune.‚ÄĚ

 

Now I'm rethinking all of my actions. 

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Voodoo-Hendrix
3 hours ago, StangOne50 said:

Jenki dont you remember what happened in the last griefing thread?ÔĽŅ LOLÔĽŅ

tenor.gif

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Mach1bud

Sometimes I lock topics under the reasoning that they are too low effort, and I usually link the OP of those topics to very well made topics, to demonstrate what a high effort OP looks like.

 

This is now one of those topics that will be linked to. Excellent OP.

 

 

Eh, griefing only exists if you allow it to imo. 

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Rafae S

This thread title gave me anxiety.

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Imponte Deluxo
5 hours ago, Jenkiiii said:

Destroying these shipments could potentially cost the defender millions of dollars in revenue, and that's why it's the holy grail of no-no/yes-yes griefing. If you hate griefing then you will loathe this when it happens, or rejoice and yelp (probably) when you get that hit. Go for it if you really want to damage the income of another player. However, it's really difficult to tell at a glance whether this is a collection or delivery mission, so what might not look like a big deal on the surface, could in fact be a massive deal to the person trying to make cash.

Im going to ge a lot of hate here but , i actually like to blow them in pieces , the thing is when i see the dude just killed a bunch of low level players like a lot and then he try to sell stuff like a nightclub truck or I/E cars , he really deserve it 

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Rafae S
4 hours ago, Tomtomsengermany said:

Best thing you could do on the map. 

 

Im hanging around currently with a crew of 5 players.  All over Level 800 and pretty good in killing other players ( over 300.000 kills combined) and we currently protect players who try to sell in a open lobby or better said we just wait until a player attacks some deliveries and we dump this guy and seriously we dont stop until he finds a way to leave the session. What really could take some time as we make sure he cant go passive anymore and spawnkill him so fast that he cant even switch the session so his only option is to turn off his ps4. I wonder if one of them ever griefed again.

 

God-like behavior ūüôŹ

 

We need more groups like this in Red Dead Online.

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The Notorious
Posted (edited)

This game is old as hell and dying. I paid $60 for it, I’ll play how I want. For real. What’s the worst that’s gonna happen? A nobody is gonna call me names on the internet? Oh no... I don’t grief cargo because, everyone here is right, there’s no benefit compared to the other player’s loss, but sometimes I kill just to kill. If they don’t fight back, I stop, if they do, cowabunga it is. People don’t like it and wanna throw a fit? Switch lobbies. Nobody’s making you stay. It’s called freemode. The game revolves around gunplay. What do you think is gonna happen? As a matter of fact, I protect low levels being griefed by more experienced players, which usually turns into the low level trying to kill me (???). Anyway, if you’re gonna genuinely dislike another human being because of how they play a video game, you take this stuff way too seriously and you probably need to get outside a bit.

Edited by The Notorious

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Rafae S
1 hour ago, The Notorious said:

This game is old as hell and dying. I paid $60 for it, I’ll play how I want. For real. What’s the worst that’s gonna happen? A nobody is gonna call me names on the internet? Oh no... I don’t grief cargo because, everyone here is right, there’s no benefit compared to the other player’s loss, but sometimes I kill just to kill. If they don’t fight back, I stop, if they do, cowabunga it is. People don’t like it and wanna throw a fit? Switch lobbies. Nobody’s making you stay. It’s called freemode. The game revolves around gunplay. What do you think is gonna happen? As a matter of fact, I protect low levels being griefed by more experienced players, which usually turns into the low level trying to kill me (???). Anyway, if you’re gonna genuinely dislike another human being because of how they play a video game, you take this stuff way too seriously and you probably need to get outside a bit.

 

I could say the same in reverse, if you get your pants so tied in a knot over someone feeling some type of way after you grief them, maybe you need to put the controller down and go swallow some air.

 

Works both ways innit.

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The Notorious
Posted (edited)
9 minutes ago, Rafae S said:

 

I could say the same in reverse, if you get your pants so tied in a knot over someone feeling some type of way after you grief them, maybe you need to put the controller down and go swallow some air.

 

Works both ways innit.

No. It doesn’t work that way. I’m saying people take the game way too seriously to actually dislike somebody because of the way they play a VIDEO GAME. Idgaf if someone does or doesn’t like me, or how they feel about me shooting them in a freemode shooter. I don’t know any of them, and I don’t need to. The way other players play a video game doesn’t affect me or my success (sounds corny, but for lack of a better word) in real life whatsoever. I play the game carefree and don’t hold personal grudges against people for the way they play a game. That’s pathetic, and video games aren’t that serious. Do you understand or am I wording it wrong?

Edited by The Notorious

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