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Performance issues with merging map models?


Tut98
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oi,

 

I've been wondering if you'd get performance issues by merging world objects, and if so, what's the suggested polycount to go by to avoid any abnormalities in performance? I'd like to do this trick to boost the free IDs to use for custom models on MTA.

 

I'm fairly aware of dimension and poly limitations on collisions, and believe it's said that world map objects should go by up to 5000 polygons at most. i'm all ears for advice. thanks in advance

Edited by Tut Greco
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RestractPrime
On 10/14/2018 at 7:19 AM, Mauritium said:

As far as I know, GTA SA can handle 37k polygons per model

that's also same as Collision , but i suggest you make a simple solid collision with low polygons because more bigger polygons it will looks weird in visual map editor.

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There’s no issue if we’re talking about simple models. More complex models are better left the way they are. Merging makes more sense if you have some building details that are separate models, for example. And the final merged mesh shouldn’t be too large, for better loading during gameplay

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