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peterh0lland

[C#] How to make a ped fight for you when you get attacked?

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peterh0lland

Hey All,

So I'm back for the 3rd time today (sorry about that :D)

 

I wanted to make a ped that spawns in and fights for me. I have tried using relationships using the following code:

int RelationShipGroup = Function.Call<int>(Hash.GET_HASH_KEY, "PLAYER");
Function.Call<Ped>(Hash.SET_PED_RELATIONSHIP_GROUP_HASH, cop01, RelationShipGroup);

however, they don't seem to be attacking the police, or anyone for that matter, when I spawn them in.

 

Thanks in advance, 

Pete :)

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Guest
Posted (edited)

There's quite a lot of info in this thread that you might find useful. https://gtaforums.com/topic/814647-calling-all-critters/

 

One thing worth noting, is if you're going to use a Native, check on http://www.dev-c.com/nativedb/ to see what that native returns. The value in blue before the Native name is the return type.

 

The one you used there, SET_PED_RELATIONSHIP_GROUP_HASH returns void, not Ped, so you would just call it with

Function.Call(Hash.

Instead of

Function.Call<Ped>(Hash.

It's important to always be aware of what the Native returns, as an invalid return type could result in exceptions being thrown when you try and use the returned value, which could cause a crash bug.

 

Edit: Beware some/all of the links in that thread. Because this forum software is screwed, a lot of the links you find will take you to the page you're on, not the one you want. So hover over the link to show the address and if the link address matches the current page address, you have to select the link text, copy that and then paste it into the address bar.

 

When they upgraded the forums, they basically shat all over anything useful with regards to modding but they don't seem to care enough to fix it. So useful code snippets are all messed up, as well as a lot of the links.

Edited by Guest

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peterh0lland
 
 
 
 
 
 
 
 
 
 
 
10
8 hours ago, LeeC2202 said:

There's quite a lot of info in this thread that you might find useful. https://gtaforums.com/topic/814647-calling-all-critters/

 

One thing worth noting, is if you're going to use a Native, check on http://www.dev-c.com/nativedb/ to see what that native returns. The value in blue before the Native name is the return type.

 

The one you used there, SET_PED_RELATIONSHIP_GROUP_HASH returns void, not Ped, so you would just call it with

Function.Call(Hash.

Instead of

Function.Call<Ped>(Hash.

It's important to always be aware of what the Native returns, as an invalid return type could result in exceptions being thrown when you try and use the returned value, which could cause a crash bug.

 

Edit: Beware some/all of the links in that thread. Because this forum software is screwed, a lot of the links you find will take you to the page you're on, not the one you want. So hover over the link to show the address and if the link address matches the current page address, you have to select the link text, copy that and then paste it into the address bar.

 

When they upgraded the forums, they basically shat all over anything useful with regards to modding but they don't seem to care enough to fix it. So useful code snippets are all messed up, as well as a lot of the links.

Hey LeeC2202,

Yeah I used the normal 'Function.Call(Hash.' but I didn't have any luck at first. (my bad I should of specified). However the 'https://gtaforums.com/topic/814647-calling-all-critters/' topic really helped me and It is now working fine, so thank you yet again :D

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