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MarkoRS5

Adding music to the mission

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MarkoRS5

Okay, i know how to add ambient music and stop it using .noa, and i know how to add music to just one objective for example 13.mp3.

But what do i do if i want that *non* ambient music to last more than just one objective, lets say objective 13,14,15?

If you dont understand what i wrote im gonna write it again, how do i make music last 4 objectives, and it not being ambient music?

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omigawail

Sorry, as far as I know, this is not possible. You can only make sound that plays through multiple objectives with ambient, and you can only have one ambient per mission.

 

A solution (albeit a convoluted one) would be to split the mission into many small missions, each with its own ambient music file, and just tell the player to play through the small missions in order. This trick is also useful for bypassing the objective, actor and object limit.

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MarkoRS5
Just now, omigawail said:

Sorry, as far as I know, this is not possible. You can only make sound that plays through multiple objectives with ambient, and you can only have one ambient per mission.

 

A solution (albeit a convoluted one) would be to split the mission into many small missions, each with its own ambient music file, and just tell the player to play through the small missions in order. This trick is also useful for bypassing the objective, actor and object limit.

well im making a mission pack so that sucks, thanks for the help anyways

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