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(SA) A.I. Remastered C.J.


Zeneric
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n29c93.png

 

A.I. Remastered CJ v0.3 download:

https://drive.google.com/file/d/1AADVDmusZPn3u6fccigBwR21ZTGI56pa/view

 

Meshsmoothing (3ds Max modifier) and A.I. Upscaling (ESRGAN - Outcast model, and Gigapixel A.I.) smooth and HD PC vanilla CJ's models and textures, 
and applying Sharpen A.I. on CJ's upscaled textures.

 

This mod is WIP. No ripped/fat clamps/versions of CJ yet. Model/texture bugs exist.
Some stuff in this mod might be changed/replaced in next versions.


v0.3 - More bug fixes. All CJ skinny version/clamp clothing items, except watches, neckities, cutscene models, and few others from vanilla player.img, are completed.

 

Required:
Modloader (Download link: https://www.mixmods.com.br/2015/01/SA-Modloader.html)

 

Install:

Put "A.I. Remastered CJ" folder in modloader.

 

Author:
Zeneric (A.I. Remastered CJ - https://forum.mixmods.com.br/f23-skins-player/t1841-wip-a-i-remastered-c-j).
TreeMarmot (ESRGAN Outcast model - https://www.moddb.com/mods/jedi-knight-neural-upscale-texture-pack/downloads/esrgan-model).

 

Screenshots:

557pu5.png

f7rrmu.png

647gi8.png

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i was wondering where you've been after saw meshmood countryn2 , but dangggg this is looks good !

keep it up Zeneric !

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A revision of the previous hairstyles. Meshsmoothed in a different way - previous versions were done with quad output (subdivision method for meshsmoothing). This new version of hairstyles was done with NURMS (subdivision method). NURMS seems to meshsmooth vanilla CJ more accurately, not losing vanilla details, and smooth better than quad output.

 

NURMS_hairstyles download:

https://drive.google.com/open?id=1-Vuhf5x4wP1aPOW5wnqJv-RysTNBdlRD

 

NURMS_hairstyles is compatible with any versions of A.I. Remastered C.J., and vanilla CJ.

 

The next version of A.I. Remastered C.J. will be a redo for CJ's models - meshsmoothed with NURMS. The real reason I decided to redo is to ensure no skin weight problems (or at least almost none) this time. Better to re-do than to fix (especially when there're too much problems to fix).

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  • 2 months later...
TearlessSlayer
On 4/20/2019 at 8:48 AM, Zeneric said:

A revision of the previous hairstyles. Meshsmoothed in a different way - previous versions were done with quad output (subdivision method for meshsmoothing). This new version of hairstyles was done with NURMS (subdivision method). NURMS seems to meshsmooth vanilla CJ more accurately, not losing vanilla details, and smooth better than quad output.

 

NURMS_hairstyles download:

https://drive.google.com/open?id=1-Vuhf5x4wP1aPOW5wnqJv-RysTNBdlRD

 

NURMS_hairstyles is compatible with any versions of A.I. Remastered C.J., and vanilla CJ.

 

The next version of A.I. Remastered C.J. will be a redo for CJ's models - meshsmoothed with NURMS. The real reason I decided to redo is to ensure no skin weight problems (or at least almost none) this time. Better to re-do than to fix (especially when there're too much problems to fix).

Bump. Is this complete?

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This project was on hold  'cause I didn't know how to get 3 clumps (ripped, fat, and normal) of CJ working together properly. Now that I do, this mod development is resumed.

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3 hours ago, Zeneric said:

This project was on hold  'cause I didn't know how to get 3 clumps (ripped, fat, and normal) of CJ working together properly. Now that I do, this mod development is resumed.

Good luck 👍

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  • 2 weeks later...

Re-texturing CJ (AI generated and hand made)...

 

3w7934.png

002j17.png

0994r8.png

 

Cuz most of textures weren't generated by AI, might as well change the AIRCJ title to something else.

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  • 5 weeks later...

R.I.P Madd Dogg's ''Madd Tagg'' clothing brand...

https://gta.fandom.com/wiki/Madd_Tagg

btw might aswell turn C.J chains into actual proper 3d models and not those 2d textures floating in the air

Edited by Tiago_The_Gamer96
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  • KEKW 1
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  • 5 weeks later...

Uhhm, are you still doing this mod? Cuz I really love this mod unlike any other CJ mod out there, this still contain the vanilla feeling of CJ, please don't stop this!

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  • 2 months later...
  • 2 weeks later...
On 12/6/2019 at 3:47 AM, Zeneric said:

Yes, still alive. Just paused atm (got other projects).

I thought that this was dead, thank God you're still doing this mod, btw can I ask you about the progress? I'm just too curious

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10 hours ago, Uncrush said:

I thought that this was dead, thank God you're still doing this mod, btw can I ask you about the progress? I'm just too curious

The textures for CJ (clothes, shoes, hairstyles, etc) are bout 50-60% done.

The models for CJ ("") are far from done - it's a tedious slow progress.

I'm thinking of releasing the textures when they're completed and then the models later (the textures are compatible with vanilla CJ and any versions of AIRCJ mod).

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16 hours ago, Zeneric said:

The textures for CJ (clothes, shoes, hairstyles, etc) are bout 50-60% done.

The models for CJ ("") are far from done - it's a tedious slow progress.

I'm thinking of releasing the textures when they're completed and then the models later (the textures are compatible with vanilla CJ and any versions of AIRCJ mod).

OMFG I am so happy about this progress, take your time on completing this!!

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On 12/18/2019 at 6:18 PM, Zeneric said:

The textures for CJ (clothes, shoes, hairstyles, etc) are bout 50-60% done.

The models for CJ ("") are far from done - it's a tedious slow progress.

I'm thinking of releasing the textures when they're completed and then the models later (the textures are compatible with vanilla CJ and any versions of AIRCJ mod).

You should ask for help to experienced modders like Ezekiel or another person doing something alone is hard and ofc is tedious and slow...

I like mods that keep the game atmosphere and make the world, people, cars and everything close to the original game with a few minor exceptions like the vegetation

Edited by Tiago_The_Gamer96
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2 hours ago, Pedrin said:

I have an idea for when you get back, how about making a track jacket? To match with the track pants.

Let him finish first, is requests like this that make modders quit, that's what wore Ezekiel down actually, let him work.

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19 hours ago, thalilmythos said:

Let him finish first, is requests like this that make modders quit, that's what wore Ezekiel down actually, let him work.

Sorry guys, for real.

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  • 1 month later...
  • 3 weeks later...

Ah, when I thought of doing this myself...Very good job you did there. If you wan't any help at all just ask.

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6 hours ago, Davve95 said:

Is it compitable with Insainty CJ?

Nope it's the original cj model

Edited by Tiago_The_Gamer96
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  • 1 month later...
On 4/18/2019 at 2:42 AM, Zeneric said:

n29c93.png

 

A.I. Remastered CJ v0.3 download:

https://drive.google.com/file/d/1AADVDmusZPn3u6fccigBwR21ZTGI56pa/view

 

Meshsmoothing (3ds Max modifier) and A.I. Upscaling (ESRGAN - Outcast model, and Gigapixel A.I.) smooth and HD PC vanilla CJ's models and textures, 
and applying Sharpen A.I. on CJ's upscaled textures.

 

This mod is WIP. No ripped/fat clamps/versions of CJ yet. Model/texture bugs exist.
Some stuff in this mod might be changed/replaced in next versions.


v0.3 - More bug fixes. All CJ skinny version/clamp clothing items, except watches, neckities, cutscene models, and few others from vanilla player.img, are completed.

 

Required:
Modloader (Download link: https://www.mixmods.com.br/2015/01/SA-Modloader.html)

 

Install:

Put "A.I. Remastered CJ" folder in modloader.

 

Author:
Zeneric (A.I. Remastered CJ - https://forum.mixmods.com.br/f23-skins-player/t1841-wip-a-i-remastered-c-j).
TreeMarmot (ESRGAN Outcast model - https://www.moddb.com/mods/jedi-knight-neural-upscale-texture-pack/downloads/esrgan-model).

 

Screenshots:

557pu5.png

f7rrmu.png

647gi8.pngI'm just curious as always, are you still keeping this mod alive? Are there any progresses made? It's almost one year since the update, are going to release new updates? Sorry if your offended, but I really love this mod because it still leaves the vanilla taste

 

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1 hour ago, Uncrush said:

 

He said previously that he is working on another projects so this is just paused... I do hope we get some news on May or June if not in July at least

He is working on pedestrians too https://forum.mixmods.com.br/f94-workshops/t3278-zeneric-s-workshop-s90

Edited by Tiago_The_Gamer96
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On 4/13/2020 at 8:33 AM, Tiago_The_Gamer96 said:

He said previously that he is working on another projects so this is just paused... I do hope we get some news on May or June if not in July at least

He is working on pedestrians too https://forum.mixmods.com.br/f94-workshops/t3278-zeneric-s-workshop-s90

Thanks for the reply, I saw that project too, it's excellent! I hope he can focus on his project and will not quit on modding

Edited by Uncrush
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  • 7 months later...
  • 1 month later...
  • 2 months later...
On 7/10/2019 at 11:10 AM, Zeneric said:

This project was on hold  'cause I didn't know how to get 3 clumps (ripped, fat, and normal) of CJ working together properly. Now that I do, this mod development is resumed.

I look forward to seeing future updates or the final product of this project. 

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On 3/13/2021 at 11:12 AM, King84FTW said:

I look forward to seeing future updates or the final product of this project. 

Zeneric quit making it

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