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Jason

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Moonshine Wagon Fan

Do ye like my Playstation hoodie?

 

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.Ryan.

Man Stellar Blade just ramped up the difficulty hard core.

 

It’s been pretty cruisey so far, but this current boss I’m on. Holy f*ck. It keeps handing my arse to me on a silver platter lol.

 

The sad thing is I’m already playing on the easiest difficulty. I guess I just need to “git gud”.😉

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Agent Edward

I finally grew some courage to take my PS5 covers off to clean under them and thankfully it was surprisingly easy to do, it didn't get a single scratch nor anything like that, I have it for less than 2 months, so obviously it still was pretty clean inside, but I had to do it for the experience. :sadkek:

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.Ryan.
46 minutes ago, Agent Edward said:

I finally grew some courage to take my PS5 covers off to clean under them and thankfully it was surprisingly easy to do, it didn't get a single scratch nor anything like that, I have it for less than 2 months, so obviously it still was pretty clean inside, but I had to do it for the experience. :sadkek:


I done mine a few months back, but it was also the first time I done it in 3 years since launch lol.

 

It didn’t have as much dust as I thought though. Most of it was accumulated up top near the fan which is pretty much what I expected, but yeah. It was a pretty easy and painless process.

 

For as much as some people dump on the PS5 for its cosmetic styling I think that it also plays into strengths when comes to things like maintenance.

 

I never really used to like cleaning my PS3 and PS4 especially how dust accumulated awkwardly in crevices and whatnot. With the PS5 Sony designed the vents in such a way where dust pile up isn’t as much on an inconvenience. If you want to give it a thorough clean it’s as simple as popping off the covers and running a cloth underneath and/or using a vacuum unlike previous generations where you basically had to tear them down and I don’t have time for that.

 

Anyway I said a few pages back that I like that the PS5 isn’t shaped like a dvd player and this is one of the reasons why. 😉

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Agent Edward
1 minute ago, Harwood Butch3r said:


I done mine a few months back, but it was also the first time I done it in 3 years since launch lol.

 

It didn’t have as much dust as I thought though. Most of it was accumulated up top near the fan which is pretty much what I expected, but yeah. It was a pretty easy and painless process.

 

For as much as some people dump on the PS5 for its cosmetic styling I think that it also plays into strengths when comes to things like maintenance.

 

I never really used to like cleaning my PS3 and PS4 especially how dust accumulated awkwardly in crevices and whatnot. With the PS5 Sony designed the vents in such a way where dust pile up isn’t as much on an inconvenience. If you want to give it a thorough clean it’s as simple as popping off the covers and running a cloth underneath and/or using a vacuum unlike previous generations where you basically had to tear them down and I don’t have time for that.

 

Anyway I said a few pages back that I like that the PS5 isn’t shaped like a dvd player and this is one of the reasons why. 😉

I only have courage to remove the covers though, I tried to remove the grills too but I put some force to remove them and they didn't come off, so I gave up to avoid breaking them and cleaned without removing, I won't even mention the fan, ain't no way I'm removing that myself lol.

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Moonshine Wagon Fan
3 hours ago, Agent Edward said:

I finally grew some courage to take my PS5 covers off to clean under them and thankfully it was surprisingly easy to do, it didn't get a single scratch nor anything like that, I have it for less than 2 months, so obviously it still was pretty clean inside, but I had to do it for the experience.

 

It took every ounce of strength for me to take the covers off my PS5.  Yes, I'm a weakling 😄

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Agent Edward
2 hours ago, Moonshine Wagon Fan said:

 

It took every ounce of strength for me to take the covers off my PS5.  Yes, I'm a weakling 😄

My curiosity got me to do it, it was stronger than my fear. :sadkek:

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Agent Edward

Just got Gran Turismo 7, I found its physical copy despite it being extremely rare to find for some reason, leet's goo biitcheez!!

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Moonshine Wagon Fan
3 minutes ago, Agent Edward said:

Just got Gran Turismo 7, I found its physical copy despite it being extremely rare to find for some reason, leet's goo biitcheez!!

 

Enjoy it 👍

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Agent Edward
49 minutes ago, Moonshine Wagon Fan said:

 

Enjoy it 👍

Thanks bro!

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.Ryan.
On 5/10/2024 at 3:10 AM, Agent Edward said:

Just got Gran Turismo 7, I found its physical copy despite it being extremely rare to find for some reason, leet's goo biitcheez!!

I still see the standard version every now and then, but the 25th anniversary edition? Nope lol.

 

That’s the one I should’ve got. I did end up getting it digitally, but now I really wish I got it physically because of the steel book.

 

It’s so rare. 
 

Anyway I have just over 520 hours logged. It’s easily my favourite GT game and one of my favourite PS5 games.

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LongHairedFreakyGuy

Said my bit about GT7 in the cafe chat. Overall it's a decent game, absolutely stunning in every aspect, but please can we just get a grid start, actually make it feel like a race to get first rather than a time trial, constantly starting in last place. Such a tedious system after a while. 

 

Need to pick it back up again soonish. Rage quit the other day after spinning out on the last turn before the finish of a 5 lap championship race, on like my 3rd attempt at it. 

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Agent Edward
Posted (edited)
2 hours ago, Harwood Butch3r said:

I still see the standard version every now and then, but the 25th anniversary edition? Nope lol.

 

That’s the one I should’ve got. I did end up getting it digitally, but now I really wish I got it physically because of the steel book.

 

It’s so rare. 
 

Anyway I have just over 520 hours logged. It’s easily my favourite GT game and one of my favourite PS5 games.

I saw the Anniversary Edition physical copy, it looks dope. Is it too strange to find the handling of a racing simulator game like GT7 easier to master than of a arcade racing game like the most recent NFS? That damn game, every single car wanna drift from any sh*t we do.

 

2 hours ago, LongHairedFreakyGuy said:

Said my bit about GT7 in the cafe chat. Overall it's a decent game, absolutely stunning in every aspect, but please can we just get a grid start, actually make it feel like a race to get first rather than a time trial, constantly starting in last place. Such a tedious system after a while. 

 

Need to pick it back up again soonish. Rage quit the other day after spinning out on the last turn before the finish of a 5 lap championship race, on like my 3rd attempt at it. 

I wonder what the hell is wrong with Phonyf*ck Digital for them to make the time requirements to get gold trophies in the licenses even shorter after updates, that damn IB-3 is impossible now.

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.Ryan.
Posted (edited)
13 hours ago, LongHairedFreakyGuy said:

Said my bit about GT7 in the cafe chat. Overall it's a decent game, absolutely stunning in every aspect, but please can we just get a grid start, actually make it feel like a race to get first rather than a time trial, constantly starting in last place. Such a tedious system after a while. 


I agree with this.

 

At this point in the series it’s pretty dated now.

 

It was tolerable in older GT games due to the smaller grids, but starting 20th and only having a couple of laps to try and win is bullsh*t. Sometimes even with a car that’s insanely OP with the difficulty dropped down it’s almost impossible.

 

The worst one for me is the Japanese 4WD challenge at Fisherman’s ranch. No matter how times I’ve tried with different cars I can only ever get 2nd. Coupled that there’s only one lap and the dirt physics aren’t the best.

 

Thank God there's custom races. Hopefully for GT8 or whatever it gets overhauled.

Edited by Harwood Butch3r
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Despite both having the budget and tech to be the best all round accessible racing sims both the GT and Forza Motorsport franchises consistently sh*t the bed with every iteration in various ways. They're both still decent, albeit less so FM - though the latest GT's live service stuff was garbage - but yea. Little things like rolling starts only and stuff like that is just ???.

 

It's really no wonder that open world racers are by far away more popular on console. The AAA track racing scene just.... stagnated completely.

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Agent Edward
19 hours ago, Jason said:

Despite both having the budget and tech to be the best all round accessible racing sims both the GT and Forza Motorsport franchises consistently sh*t the bed with every iteration in various ways. They're both still decent, albeit less so FM - though the latest GT's live service stuff was garbage - but yea. Little things like rolling starts only and stuff like that is just ???.

 

It's really no wonder that open world racers are by far away more popular on console. The AAA track racing scene just.... stagnated completely.

It's not even funny how much harder this rolling start sh*t makes any race become, either we use a car with a much higher performance than our adversaries' cars or we don't stand a chance catching up the first place.

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15 minutes ago, Agent Edward said:

It's not even funny how much harder this rolling start sh*t makes any race become, either we use a car with a much higher performance than our adversaries' cars or we don't stand a chance catching up the first place.

 

Meanwhile in Forza (both franchises) every race, regardless of the amount of AI drivers, plays out the same. Everyone but the top 3 AI are slow and the fastest AI is lightning quick. In Horizon I could race on the hardest difficulty with no issues, but sometimes the AI on that difficulty would just ignore physics and take corners at speeds that aren't possible in the game.

 

Any hardcore sim fan would tell you that neither games are good racing sims compared to the PC sims, but Jesus man, these games have massive budgets, all the licenses, all the tech etc, everything needed to make a great well rounded accessible racing sim and they always f*ck it up with every game. It's a miracle they're still decent games despite that... well, Motorsport wasn't at launch (idk about now). That was a lowkey mega flop for Xbox, lol.

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LongHairedFreakyGuy
On 5/11/2024 at 1:25 AM, Agent Edward said:

I saw the Anniversary Edition physical copy, it looks dope. Is it too strange to find the handling of a racing simulator game like GT7 easier to master than of a arcade racing game like the most recent NFS? That damn game, every single car wanna drift from any sh*t we do.

 

It's only recently that I've become a bigger fan of 'sim' games over the arcade ones, and it's for this reason. It seems like the term 'arcade' means every car has to excessively drift around corners, to the point that the physics become daft. Genuinely no idea why this became a thing. I remember playing the likes of Toca, Burnout, the older NFS games, and the cars had weight to them and seemed to handle just fine. Now it's a matter of double tapping the brake to corner the car, whereas trying to take a turn as you would in a sim game seems to spin the car out. The Grid reboot is the worst culprit for it, but NFS has become unbearable to play too. 

 

On 5/11/2024 at 12:47 PM, Harwood Butch3r said:


I agree with this.

 

At this point in the series it’s pretty dated now.

 

It was tolerable in older GT games due to the smaller grids, but starting 20th and only having a couple of laps to try and win is bullsh*t. Sometimes even with a car that’s insanely OP with the difficulty dropped down it’s almost impossible.

 

The worst one for me is the Japanese 4WD challenge at Fisherman’s ranch. No matter how times I’ve tried with different cars I can only ever get 2nd. Coupled that there’s only one lap and the dirt physics aren’t the best. 

 

I wouldn't even mind the rolling starts if there was a way to qualify and start further up the grid, but no, every race is just a game of chasing first place. I've turned the difficulty down to easy just to make the game somewhat enjoyable. 

 

On 5/11/2024 at 11:32 PM, Jason said:

Despite both having the budget and tech to be the best all round accessible racing sims both the GT and Forza Motorsport franchises consistently sh*t the bed with every iteration in various ways. They're both still decent, albeit less so FM - though the latest GT's live service stuff was garbage - but yea. Little things like rolling starts only and stuff like that is just ???.

 

It's really no wonder that open world racers are by far away more popular on console. The AAA track racing scene just.... stagnated completely.

 

4 hours ago, Jason said:

 

Meanwhile in Forza (both franchises) every race, regardless of the amount of AI drivers, plays out the same. Everyone but the top 3 AI are slow and the fastest AI is lightning quick. In Horizon I could race on the hardest difficulty with no issues, but sometimes the AI on that difficulty would just ignore physics and take corners at speeds that aren't possible in the game.

 

Any hardcore sim fan would tell you that neither games are good racing sims compared to the PC sims, but Jesus man, these games have massive budgets, all the licenses, all the tech etc, everything needed to make a great well rounded accessible racing sim and they always f*ck it up with every game. It's a miracle they're still decent games despite that... well, Motorsport wasn't at launch (idk about now). That was a lowkey mega flop for Xbox, lol.

 

It's as if they both want to be different to each other that both of these big titles just can't hit the sweet spot. 

 

To be fair, I've been diving in to Forza Motorsport quite a bit recently. I'm no expert so maybe I don't see what others see, and just play the game to have fun, and it's actually not that bad. Yes, compared to previous titles, you can see how much content has been cut and the massive downgraded in areas, but it's a fun game to jump in to when Gran Turismo gets too much. Forza 3/4 were where it peaked for me. Look at how many tracks have seemingly disappeared along the way (Alps, Sedona etc)... And holy sh*t look at how many events were in the SP campaign. The lack of events in future instalments took away alot of my enjoyment in earning cars. I can literally complete the campaign with like 20 cars, so what the hell am I racing to win cars for now? 

 

I haven't properly played a GT title since the PS2 days, so can't say much on this series, but as I said, the game is amazing in pretty much every aspect, apart from what I've mentioned. 

 

As you said though, why is it that in 2024 they still haven't found a way to deal with this syem of having like 2 pack leaders that are seemingly OP. Jeez, I was contending with this in Mario Kart 64, why is it still a thing in a sim racing game? There needs to be a major concentration on how to overhaul the AI in racing games for single player. 

 

Forza Horizon is absolutely the perfect simcade racer right now, with probably Motorfest coming in 2nd place for me. Shame I hate Horizon 5 for a sh*t ton of reasons. 

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Agent Edward
6 hours ago, Jason said:

 

Meanwhile in Forza (both franchises) every race, regardless of the amount of AI drivers, plays out the same. Everyone but the top 3 AI are slow and the fastest AI is lightning quick. In Horizon I could race on the hardest difficulty with no issues, but sometimes the AI on that difficulty would just ignore physics and take corners at speeds that aren't possible in the game.

 

Any hardcore sim fan would tell you that neither games are good racing sims compared to the PC sims, but Jesus man, these games have massive budgets, all the licenses, all the tech etc, everything needed to make a great well rounded accessible racing sim and they always f*ck it up with every game. It's a miracle they're still decent games despite that... well, Motorsport wasn't at launch (idk about now). That was a lowkey mega flop for Xbox, lol.

But in GT7 the pole position cars are always the fastest ones in the race too, the last cars are always spread left and right to hold us back, while the first cars get away like a damn rocket.

 

In FM8's case, it should worry about becoming a playable game first lol.

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Agent Edward
1 hour ago, LongHairedFreakyGuy said:

 

It's only recently that I've become a bigger fan of 'sim' games over the arcade ones, and it's for this reason. It seems like the term 'arcade' means every car has to excessively drift around corners, to the point that the physics become daft. Genuinely no idea why this became a thing. I remember playing the likes of Toca, Burnout, the older NFS games, and the cars had weight to them and seemed to handle just fine. Now it's a matter of double tapping the brake to corner the car, whereas trying to take a turn as you would in a sim game seems to spin the car out. The Grid reboot is the worst culprit for it, but NFS has become unbearable to play too. 

 

 

I wouldn't even mind the rolling starts if there was a way to qualify and start further up the grid, but no, every race is just a game of chasing first place. I've turned the difficulty down to easy just to make the game somewhat enjoyable. 

 

 

 

It's as if they both want to be different to each other that both of these big titles just can't hit the sweet spot. 

 

To be fair, I've been diving in to Forza Motorsport quite a bit recently. I'm no expert so maybe I don't see what others see, and just play the game to have fun, and it's actually not that bad. Yes, compared to previous titles, you can see how much content has been cut and the massive downgraded in areas, but it's a fun game to jump in to when Gran Turismo gets too much. Forza 3/4 were where it peaked for me. Look at how many tracks have seemingly disappeared along the way (Alps, Sedona etc)... And holy sh*t look at how many events were in the SP campaign. The lack of events in future instalments took away alot of my enjoyment in earning cars. I can literally complete the campaign with like 20 cars, so what the hell am I racing to win cars for now? 

 

I haven't properly played a GT title since the PS2 days, so can't say much on this series, but as I said, the game is amazing in pretty much every aspect, apart from what I've mentioned. 

 

As you said though, why is it that in 2024 they still haven't found a way to deal with this syem of having like 2 pack leaders that are seemingly OP. Jeez, I was contending with this in Mario Kart 64, why is it still a thing in a sim racing game? There needs to be a major concentration on how to overhaul the AI in racing games for single player. 

 

Forza Horizon is absolutely the perfect simcade racer right now, with probably Motorfest coming in 2nd place for me. Shame I hate Horizon 5 for a sh*t ton of reasons. 

One thing that I like about GT7 is that it gives us plenty of cars by just completing races and other kinds of challenges, I have more than 30 cars already and a lot of them are decent, considering that I started playing it this last wednesday.

 

I only spend my cash tuning them, I also don't pretend to spend too much because of the three cars required to get that trophy, which costs millions each.

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.Ryan.

Speaking of Forza Horizon if Microsoft do end up porting over all of their games to PS5 or atleast most of them I’d love Forza Horizon 3 since that’s my favourite of the series. It has nothing to do with being Australian I swear…

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Moonshine Wagon Fan
5 minutes ago, Harwood Butch3r said:

Speaking of Forza Horizon if Microsoft do end up porting over all of their games to PS5 or atleast most of them I’d love Forza Horizon 3 since that’s my favourite of the series. It has nothing to do with being Australian I swear…

 

It was a shame there was no Summer Bay DLC 😉 😄

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Agent Edward

Imma leave this here.

 

 

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.Ryan.
56 minutes ago, Agent Edward said:

Imma leave this here.

 

 


Was just about to post this. However there’s a more in depth article here…

 

https://www.kotaku.com.au/2024/05/sony-names-not-one-but-two-new-playstation-bosses/

 

I assume Sony will make an official announcement on their website/blog soon.

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Agent Edward
15 minutes ago, Harwood Butch3r said:


Was just about to post this. However there’s a more in depth article here…

 

https://www.kotaku.com.au/2024/05/sony-names-not-one-but-two-new-playstation-bosses/

 

I assume Sony will make an official announcement on their website/blog soon.

I hope they don't f*ck up the division and I also hope they get rid of Jim Ryan's live service games focus idea.

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.Ryan.
1 hour ago, Agent Edward said:

I hope they don't f*ck up the division and I also hope they get rid of Jim Ryan's live service games focus idea.

I’m not going to pretend that I know the optics of how to run a business, but it seems like a good move to have co-CEOs and splitting key responsibilities among them instead of having everything fall onto one guy.

 

Should be interesting how it pans out. BTW it hasn’t been mentioned yet, but there’s likely to be a showcase either this week or next week.

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Moonshine Wagon Fan

Well I made some changes to my controller lineup.  I sold my Galactic Purple controller and with the funds I make from that, they will help pay for the Sterling Silver Dualsense.

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Mister Pink
8 hours ago, Harwood Butch3r said:

I’m not going to pretend that I know the optics of how to run a business, but it seems like a good move to have co-CEOs and splitting key responsibilities among them instead of having everything fall onto one guy.

 

Should be interesting how it pans out. BTW it hasn’t been mentioned yet, but there’s likely to be a showcase either this week or next week.

I agree. This looks like a great idea. And makes sense that Hulst with a gaming background (MD) at Guerrilla and has been in charge of studio development - and doing a fine job at that. Meanwhile, Titoki represents the business/corpo side. It seemed to me Ryan being just one man with the final call on both sides was a bit much. I think splitting the role between the business and creative means that there is some equilibrium. 

 

Excited to see where PlayStation goes under this new leadership. 

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I mean it could go great or it could go terribly. It depends how much power either one of has, who they actually answer to, yada yada.

 

In other PS news, Helldivers 2 sold 12m copies in it's first 12 weeks, becoming the fastest selling 1st party PlayStation game. You read that right, Helldivers 2 is the fastest selling PlayStation game ever.

 

If you ever had any doubts that Sony will be looking at PC day 1 for all their titles in future... that should be the end of those doubts lol.

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Spider-Vice

Maybe (lol) Hermen will be less inclined to absolutely butcher entire community management and comms teams like what Sony did at Guerrilla and killed every single livestream, lore podcast, dev interview and merch release ever, all things that were helping them sell Horizon 🙃

 

----------

 

Cynicism aside, it does appear that they are going full-send with further focusing on PC releases, which is probably why they bought Nixxes in the first place, however, they probably need to expand them as ever since Spider-Man the quality of their ports has taken a bit of a hit - mostly because they don't even have time to focus on fixing things before having to focus on the next project.

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