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TheSantader25

I find it hilarious that we are past the midpoint of this generation (Sony seems to agree) and yet we don't have a single game that has pushed the boundaries from anything from previous gen. If anything you basically have to search really hard to find anything even "half decent" in the AAA market nowadays. I wouldn't be surprised if we end this entire gen with just one Rockstar title as a true "current gen" experience. The state of the AAA industry is absolutely atrocious.

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el carlitos

As usual boundaries pushing games come toward the end of console´s life cycle. 2025 will initiate this stage with GTA 6. Apart from that I expact few more games.

We can expect a big jump on the next console geneation thanks to AI, maybe as big as the jump from 2D to 3D.

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TheSantader25
41 minutes ago, el carlitos said:

As usual boundaries pushing games come toward the end of console´s life cycle. 2025 will initiate this stage with GTA 6. Apart from that I expact few more games.

We can expect a big jump on the next console geneation thanks to AI, maybe as big as the jump from 2D to 3D.

At this point in last gen we had games like MGS V and Uncharted 4 which definitely felt like a new "gen" experience. We've had none of that yet honestly.

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3 hours ago, TheSantader25 said:

I find it hilarious that we are past the midpoint of this generation (Sony seems to agree) and yet we don't have a single game that has pushed the boundaries from anything from previous gen. If anything you basically have to search really hard to find anything even "half decent" in the AAA market nowadays. I wouldn't be surprised if we end this entire gen with just one Rockstar title as a true "current gen" experience. The state of the AAA industry is absolutely atrocious.

Ye, GTA VI and maybe the next Naughty Dog title but that's about it. The rest could all still be done with last-gen hardware.

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On console in terms of tech it has been a bit of a slow start but there has been some stand outs, but they've been the games that utilise raytracing in bigger ways.

 

I mean Avatar for example:

 

ptOCgwb.gif

 

Something like that, with RTGI as standard which that game has on all platforms, isn't being done on last-gen unless you want 4fps.

 

But as I've said in the past, diminishing returns is well and truly here. We're now at the point where traditionally rendered lighting, shadows, fog, atmospherics etc are really good, especially now as more and more studios have access to GI technology as well which helps a lot for studios who can't do be prebaked lighting. Reflections are still a bit sh*t, some studios do them okay cause they'll put effort in (like R* in RDR2), but some games still rely almost if not entirely on screen space reflections which are god awful.

 

I suspect as the gen goes on we'll see more developers get comfortable with the hardware and figure out the balance to utilise raytracing effects, particularly lighting, AO and reflections, with VI looking like it utilises lighting and reflections at least.

 

But yea I don't think we're ever gonna see massive leaps again because it's gotten relatively easy to make games that look really good and making them look just a tiny bit better is expensive on the hardware and that's unlikely to change unless we have some miracle breakthrough. On top of that, I think there's also been a case of a rising tide in terms of fidelity across the board. Smaller studios have better knowledge or just better access to tech that allows them to create fantastic looking games, GI used to be rare for example but is now becoming fairly common, UE5 out of the box gives devs access to tech like Lumen and Nanite, allowing indie and AA to create fantastic looking AA experiences that look as good as many AAA level stuff.

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Agent Edward
On 2/28/2024 at 3:43 PM, Failed Again said:

While I'm not a corporate policy expert -- using Mr. Ryans last weeks and days to announce this - does link an association to his tenure.

 

from MSN

This was announced by Jim Ryan, former CEO of PlayStation and today holding the same position at Sony Interactive Entertainment. “We have made the extremely hard decision to announce our plan to commence a reduction of our overall headcount globally by about 8% or about 900 people, subject to local law and consultation processes. Employees across the globe, including our studios, are impacted,” wrote Ryan in a public message.

 

The use of headcount, Yicks heads will role.

Yup.

 

2 hours ago, Jason said:

On console in terms of tech it has been a bit of a slow start but there has been some stand outs, but they've been the games that utilise raytracing in bigger ways.

 

I mean Avatar for example:

 

ptOCgwb.gif

 

Something like that, with RTGI as standard which that game has on all platforms, isn't being done on last-gen unless you want 4fps.

 

But as I've said in the past, diminishing returns is well and truly here. We're now at the point where traditionally rendered lighting, shadows, fog, atmospherics etc are really good, especially now as more and more studios have access to GI technology as well which helps a lot for studios who can't do be prebaked lighting. Reflections are still a bit sh*t, some studios do them okay cause they'll put effort in (like R* in RDR2), but some games still rely almost if not entirely on screen space reflections which are god awful.

 

I suspect as the gen goes on we'll see more developers get comfortable with the hardware and figure out the balance to utilise raytracing effects, particularly lighting, AO and reflections, with VI looking like it utilises lighting and reflections at least.

 

But yea I don't think we're ever gonna see massive leaps again because it's gotten relatively easy to make games that look really good and making them look just a tiny bit better is expensive on the hardware and that's unlikely to change unless we have some miracle breakthrough. On top of that, I think there's also been a case of a rising tide in terms of fidelity across the board. Smaller studios have better knowledge or just better access to tech that allows them to create fantastic looking games, GI used to be rare for example but is now becoming fairly common, UE5 out of the box gives devs access to tech like Lumen and Nanite, allowing indie and AA to create fantastic looking AA experiences that look as good as many AAA level stuff.

GTA5 already has RT shadows and reflections, so GTA6 probably has the entire RT package this time, shadows, reflections and lighting.

Edited by Agent Edward
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GTA V is a 360/PS3 era game, so just cause that has RT shadows and reflections doesn't mean GTA VI will, cause outside of the RT tech GTA VI will be doing a whole load of stuff V didn't.

 

I don't think we'll be seeing games with the full RT suite every often on current gen consoles, maybe on the Pro, but we'll see.

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Dbzk1999
9 hours ago, TheSantader25 said:

At this point in last gen we had games like MGS V and Uncharted 4 which definitely felt like a new "gen" experience. We've had none of that yet honestly.

I’m surprised you’re including MGS V in that, considering it was a game that also came out on Seventh gen consoles. 

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TheSantader25
5 hours ago, Dbzk1999 said:

I’m surprised you’re including MGS V in that, considering it was a game that also came out on Seventh gen consoles. 

MGS V was an incomplete mess and yes it came for the 7th gen as well. But even then, it still showed us a level of gameplay flexibility which we hadn't seen before. I included it because it pushed "boundaries" of what we've seen. My main problem is that devs aren't even trying anymore. We had AC Unity in the previous gen in 2014 which was a buggy mess as well. But it was clear Ubisoft were trying to create a new unique experience. This generation devs aren't even "experimenting" with new concepts to get a new feel from the hardware. They just rehash the same old ideas over and over.

 

Edited by TheSantader25
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Oh from a gameplay stand point yea I'd say there's not much on console that's blown my mind.

 

Baldur's Gate 3 is about all I can think of, it's quest design mixed with it's sandbox nature is technically something I've seen before (in Larian's previous game) but they took it to the next level with BG3, it's incredible in that area.

 

Elden Ring, maybe? Not a From player my self, but I did watch a lot of Elden Ring streams and I do the think their attempt to translate their traditional meticulous level design into an open world game ended with something that's just a masterpiece in open world design.

 

But there has been a lot of games, good games, even great games, where it's more iteration than revolution, but then again every generation is full of that really, even going back to the PS2 days, sequels galore.

 

I think the thing I'm waiting for that's gonna really wow me is when someone builds a game around NVMe speeds in an interesting way. So far we've mostly seen them used for better load speeds, though we have had stuff like R&C with it's portals and another game whose name I can't remember which allowed players to seamlessly swap between to different timelines in the same world essentially, Lords of the Fallen does that too in a way. That stuff is all cool, but yea, feel like it's stuff that has been done in some shape or form before, where as I do feel like there's untapped potential with NVMe's to do something that no one has done before.

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15 hours ago, Jason said:

Elden Ring, maybe? Not a From player my self, but I did watch a lot of Elden Ring streams and I do the think their attempt to translate their traditional meticulous level design into an open world game ended with something that's just a masterpiece in open world design.

 

Elden Ring's open-world design I think works great but it ain't perfect though, as there's a lot of things in there, like the caves that are very copy and paste but quite easy to look past I suppose when you've got other layers of the map such as the massive underground sections. I do reckon some of the game's best moments are still in those closed DS areas during combat. But yeah, they nailed the content that's packed within the world, like quests and items, which are really easy to miss out on your first playthrough, and the fact that they don't hold your hand in guiding you through those moments make it that much more special.

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Is it just me or does the 8th and 9th gen of consoles completely stink compared to 6th and 7th gen.

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I mean, you can count on one hand the amount of video games you've enjoyed in the past 10 years so I think it's more you lol.

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For the longest time now I have this thought of what todays gaming world would be like if we still had games releasing and made for the PS2 and PS3. I think it'd be amazing and we would see a lot more diversity again and not the same IP's all the time. Revive the PS2 and PS3!

Edited by Emmi
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I mean that is honestly an absolutely horrendous take.

 

For one, the hardware would be so limiting today it would result in very samey games as no one would be able to push games in the directions they're able today.

 

Secondly, the PS2 and PS3 eras were dominated by sequels.

 

It would play out the exact opposite of how you think it would.

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Is this The Guy?

Dragons Dogma 2 and Rise of the Ronan releasing on the same day is nuts.

 

Got quite a predicament lined up.  I already know I’m devoting all my time back into Elden ring when the dlc comes out and I’m still playing the sh*t out of BG3(sadly it’s unplayable for me passed act 1 right now because of the enemy of justice bug, hopefully a hotfix comes out soon) 

Dragons dogma 2 doesn’t look to be a game that I’m going to get everything I need out of it in a short period of time so I might have to hold off on it until later.

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For me it's DD2 and Horizon FW's PC release, releasing a day apart.

 

But yea, there's a few big games all releasing on the 21st/22nd. Lot of great looking open world RPG games out this year in particular, from a lot of different publishers.

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Agent Edward

I must've got one of the last units of the PlayStation 5 Fat, if I had waited a little longer the Slim model would've been my only option, thankfully I also found a physical copy of GTA5 E&E way cheaper than the current price of its digital copy, thank God!

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Moonshine Wagon Fan

Well done on getting a PS5 bro 👍

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Agent Edward
5 hours ago, Covered Wagon Fan said:

Well done on getting a PS5 bro 👍

Appreciate it bro!

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Quote

In early 2023, I reported via Key to Gaming that the PS5 Pro is under the codename ‘Trinity’ and will be targeting improved and consistent FPS at 4K resolution, a new ‘performance mode’ for 8K resolution, and accelerated ray tracing. In addition, it was reported that Trinity will have 30 WGP and 18000mts memory.

 

Today's leaked documents also confirmed:
 

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point

 

Insider Gaming, who was also shared documentation from the developer portal under the condition that it's not shared publically or privately can also confirm that Devkits have been available to first-party studios since September 2023, third-party since January 2024, and from Spring 2024 Testkits will also be available which will be identical to the final product.

 

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Cluckin Bell CEO
8 hours ago, Zapper said:

 

 

 

Damn the specs sound good

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Moonshine Wagon Fan

I won't be getting a PS5 Pro this year, but maybe next year when GTA VI is released.

 

 

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Agent Edward

The home screen theme of this console touches me in the soul.

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Moonshine Wagon Fan
9 hours ago, Agent Edward said:

The home screen theme of this console touches me in the soul.

 

You're loving your new PS5 then 👍

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Is this The Guy?

I never got a PS4 pro but will get a ps5 pro the console looks so good.

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Agent Edward
3 hours ago, Covered Wagon Fan said:

 

You're loving your new PS5 then 👍

Damn straight!

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Quote

Following this week’s leaks on the PlayStation 5 Pro GPU specs and performance targets, Insider Gaming has learned more PlayStation 5 Pro specs. For comparison sake, we’ll also include the specifications of the Standard PlayStation 5.

 

System Memory

Standard PlayStation 5 – 448 GB/s (14 GT/s)
PlayStation 5 Pro – 576 GB/s (18GT/s) – A 28% increase over the standard console.

 

Also outlined is that the PlayStation 5 Pro’s system memory is more efficient than the standard console, so the bandwidth gain may increase by over 28%.

 

CPU

The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console.

 

In High CPU Frequency Mode, more power is allocated to the CPU and will downclock the GPU by around 1.5%, resulting in roughly 1% lower GPU performance.

 

Audio

The ACV in the PlayStation 5 Pro runs at a higher clock speed over the standard PlayStation 5, resulting in the ACM library having 35% more performance.

  • More convolution reverbs can be processed
  • More FFT or IFFT can be processed

 

GPU (Previously revealed)

  • Rendering 45% faster than PS5
  • 2-3x Ray-tracing (x4 in some cases)
  • 33.5 Teraflops
  • PSSR (PlayStation Spectral Super Resolution Upscaling) upscaling/antialiasing solution
  • Support for resolutions up to 8K is planned for future SDK version
  • Custom machine learning architecture
  • AI Accelerator, supporting 300 TOPS of 8 bit computation / 67 TFLOPS of 16-bit floating point

 

In addition: 30 WGPs running specialised BVH8 traversal shaders vs 18 WGPs running BVH4 tranversal shaders on the standard PlayStation 5.

 

It’s also understood that as a means to make the PlayStation 5 Pro as “competitive” (not my phrasing here) as possible, it will have a detachable disc drive which will be identical to the latest iteration of the standard PlayStation 5, and 1TB of storage space.

 

Currently, the PlayStation 5 Pro is running on SKD 9.00, and SKD 10.00 is expected in Fall 2024, which is the current targeted release date of the console.

 

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Agent Edward

I don't think that physical copies of games are going anywhere anytime soon, Sony just announced that they'll open a factory here in Brazil to produce them, which accordingly to them this factory will ship them for the entire Latin America. This factory will produce physical copies for both first and third party games, it's probably where GTA6 will be printed on its discs south of the USA/Mexico border next year.

 

https://www.eurogamer.pt/sony-abre-fabrica-no-brasil-e-vai-produzir-mais-jogos-ps5

Edited by Agent Edward
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LongHairedFreakyGuy
On 3/22/2024 at 4:05 PM, Agent Edward said:

I don't think that physical copies of games are going anywhere anytime soon, Sony just announced that they'll open a factory here in Brazil to produce them, which accordingly to them this factory will ship them for the entire Latin America. This factory will produce physical copies for both first and third party games, it's probably where GTA6 will be printed on its discs south of the USA/Mexico border next year.

 

https://www.eurogamer.pt/sony-abre-fabrica-no-brasil-e-vai-produzir-mais-jogos-ps5

 

I think the biggest issue facing physical gaming is more of how and where to source the games from. At the moment, for me personally, if I can't find a game on the tiny little section of my local supermarket (gone from half an aisle of games down to like 4/5 per console), then I feel like Amazon is the only place to go, and call me old, but it no longer has the same wave of feeling for me. I grew up in an era where i would scour shelves, turning over every game on the shelf and picking my purchase by the back of the box. I have popped into GAME every now and then, but their prices are ridiculous, and this is the issue, where you allow companies to become the monopoly of the industry. CEX is probably the only other big store left for gamers these days. I do, however, feel that physical is becoming less and less of a priority for me, simply because you can no longer just put a disc in and play the game, but rather you're just purchasing the license to download a game. This is why my Switch library is currently my biggest collection of this/last gen. As much as I'd miss it, i feel the next generation of consoloes will primarily be digital only, with the disc drive purchasable as an add-on.

 

Anyone played Rise Of The Ronin yet? With GoT been one of my personal favourite games of recent years, this title piqued my interest, slightly dampened the "souls-like" title though. Initial reviews seem dissapointing though, with an average 77 on Metacritic...

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